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authorsanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
committersanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
commit3afbf2a13b2dada445fb667bf25600407fea480a (patch)
tree551329e6f74fc9f177616de0d6739e8b5331ae96 /src/gl/data.c
parent261e3f991221fbad6bbf262f5e65b773e4b6c73e (diff)
parent25ed7eb9f84e9a822f698ad803901fbb2a5354cf (diff)
:wMerge branch 'gl-window' into main
Diffstat (limited to 'src/gl/data.c')
-rw-r--r--src/gl/data.c156
1 files changed, 156 insertions, 0 deletions
diff --git a/src/gl/data.c b/src/gl/data.c
new file mode 100644
index 0000000..a9d0324
--- /dev/null
+++ b/src/gl/data.c
@@ -0,0 +1,156 @@
+#include <stdlib.h>
+#include <stdbool.h>
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+#include "util/util.h"
+#include "gl.h"
+
+int gl_create_buffer(lua_State *L);
+int gl_bind_buffer(lua_State *L);
+int gl_buffer_data(lua_State *L);
+
+int gl_vertex_array_create(lua_State *L);
+int gl_vertex_array_bind(lua_State *L);
+int gl_vertex_attrib_pointer(lua_State *L);
+int gl_vertex_array_enable_attrib(lua_State *L);
+
+
+void setup_data(lua_State *L, int gl_index)
+{
+ int tbl = hs_create_table(L,
+ /* functions */
+ hs_str_cfunc("GenBuffers", gl_create_buffer),
+ hs_str_cfunc("BindBuffer", gl_bind_buffer),
+ hs_str_cfunc("BufferData", gl_buffer_data),
+
+ hs_str_cfunc("GenVertexArrays", gl_vertex_array_create),
+ hs_str_cfunc("BindVertexArray", gl_vertex_array_bind),
+ hs_str_cfunc("VertexAttribPointer", gl_vertex_attrib_pointer),
+ hs_str_cfunc("EnableVertexAttribArray", gl_vertex_array_enable_attrib),
+
+ /******** enums ********/
+ /* buffer bind targets */
+ hs_str_int("ARRAY_BUFFER", GL_ARRAY_BUFFER),
+ hs_str_int("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER),
+
+ /* buffer usage patters */
+ hs_str_int("STREAM_DRAW", GL_STREAM_DRAW),
+ hs_str_int("STATIC_DRAW", GL_STATIC_DRAW),
+ hs_str_int("DYNAMIC_DRAW", GL_DYNAMIC_DRAW),
+ );
+
+ append_table(L, gl_index, tbl);
+ lua_pop(L, 1);
+}
+
+
+int gl_create_buffer(lua_State *L)
+{
+ int buf;
+ glGenBuffers(1, &buf);
+ lua_pushinteger(L, buf);
+ return 1;
+}
+
+
+int gl_bind_buffer(lua_State *L)
+{
+ lua_Integer target, buf;
+ hs_parse_args(L, hs_int(target), hs_int(buf));
+ glBindBuffer(target, buf);
+ return 0;
+}
+
+
+#define GET_BUFFER_TYPE(type, name, conversion) \
+ void * get_buffer_ ## name (lua_State *L, size_t *sz, int tbl) { \
+ size_t len = lua_objlen(L, tbl); \
+ *sz = len * sizeof(type); \
+ type *buf = malloc(*sz); \
+ if (buf == NULL) \
+ hs_throw_error(L, "failed to allocate intermediary buffer"); \
+ for (int i=0; i<len; i++) { \
+ lua_rawgeti(L, tbl, i+1); \
+ if (!lua_isnumber(L, -1)) \
+ hs_throw_error(L, "all elements must be numbers (failed at index %d)", i); \
+ buf[i] = conversion(L, -1); \
+ lua_pop(L, 1); \
+ } \
+ return buf; \
+ }
+
+GET_BUFFER_TYPE(unsigned int, uint, lua_tointeger)
+GET_BUFFER_TYPE(int, int, lua_tointeger)
+GET_BUFFER_TYPE(float, float, lua_tonumber)
+
+int gl_buffer_data(lua_State *L)
+{
+ lua_Integer target, type, usage;
+ int table;
+ hs_parse_args(L, hs_int(target), hs_int(type), hs_tbl(table), hs_int(usage));
+
+ /* build raw buffer */
+ void *buf; size_t len;
+ switch(type) {
+ case GL_UNSIGNED_INT:
+ buf = get_buffer_uint(L, &len, table);
+ break;
+
+ case GL_INT:
+ buf = get_buffer_int(L, &len, table);
+ break;
+
+ case GL_FLOAT:
+ buf = get_buffer_float(L, &len, table);
+ break;
+
+ default:
+ hs_throw_error(L, "invalid type");
+ }
+
+ /* call */
+ glBufferData(target, len, buf, usage);
+ free(buf);
+ return 0;
+}
+
+
+int gl_vertex_array_create(lua_State *L)
+{
+ int array;
+ glGenVertexArrays(1, &array);
+ lua_pushinteger(L, array);
+ return 1;
+}
+
+
+int gl_vertex_array_bind(lua_State *L)
+{
+ lua_Integer array;
+ hs_parse_args(L, hs_int(array));
+ glBindVertexArray(array);
+ return 0;
+}
+
+
+int gl_vertex_attrib_pointer(lua_State *L)
+{
+ lua_Integer index, size, stride, offset;
+ bool normalized;
+ hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset));
+ glVertexAttribPointer(index, size, GL_FLOAT,
+ normalized, stride*sizeof(float),
+ (void*) (offset*sizeof(float)));
+ return 0;
+}
+
+
+int gl_vertex_array_enable_attrib(lua_State *L)
+{
+ lua_Integer index;
+ hs_parse_args(L, hs_int(index));
+ glEnableVertexAttribArray(index);
+ return 0;
+}