diff options
author | sanine <sanine.not@pm.me> | 2022-08-22 10:31:56 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-08-22 10:31:56 -0500 |
commit | 65ad3a58adcfe21690f379ab894a104b3852e3e9 (patch) | |
tree | 2e86cb35d06b29ac98ca22c7eb6d051d4fde855b /src/gl/gl.c | |
parent | f84ee69cdf694a1f64f2536efed4b7d0dd75553a (diff) |
refactor: move shader functions into separate file
Diffstat (limited to 'src/gl/gl.c')
-rw-r--r-- | src/gl/gl.c | 120 |
1 files changed, 5 insertions, 115 deletions
diff --git a/src/gl/gl.c b/src/gl/gl.c index cef93fa..d0fb33c 100644 --- a/src/gl/gl.c +++ b/src/gl/gl.c @@ -4,6 +4,7 @@ #include <GLFW/glfw3.h> #include <lua.h> #include <honeysuckle.h> +#include "gl.h" /* needs to be here because glad uses macros to define glBufferData */ #ifdef HONEY_TEST_H @@ -27,17 +28,6 @@ int gl_vertex_array_bind(lua_State *L); int gl_vertex_attrib_pointer(lua_State *L); int gl_vertex_array_enable_attrib(lua_State *L); -/* shaders */ -int gl_create_shader(lua_State *L); -int gl_shader_set_source(lua_State *L); -int gl_shader_compile(lua_State *L); -int gl_shader_delete(lua_State *L); - -int gl_program_create(lua_State *L); -int gl_program_attach_shader(lua_State *L); -int gl_program_link(lua_State *L); -int gl_program_use(lua_State *L); - /* drawing */ int gl_set_viewport(lua_State *L); int gl_draw_arrays(lua_State *L); @@ -63,6 +53,7 @@ void setup_gl(lua_State *L, int honey_index) int buffer_binding_targets = hs_create_table(L, hs_str_int("arrayBuffer", GL_ARRAY_BUFFER), + hs_str_int("elementArrayBuffer", GL_ELEMENT_ARRAY_BUFFER), ); int buffer_usage_patterns = hs_create_table(L, @@ -71,11 +62,6 @@ void setup_gl(lua_State *L, int honey_index) hs_str_int("dynamicDraw", GL_DYNAMIC_DRAW), ); - int shader_types = hs_create_table(L, - hs_str_int("vertexShader", GL_VERTEX_SHADER), - hs_str_int("fragmentShader", GL_FRAGMENT_SHADER), - ); - int primitive_types = hs_create_table(L, hs_str_int("points", GL_POINTS), hs_str_int("lines", GL_LINES), @@ -88,7 +74,7 @@ void setup_gl(lua_State *L, int honey_index) hs_str_int("stencilBuffer", GL_STENCIL_BUFFER_BIT), ); - hs_create_table(L, + int gl_index = hs_create_table(L, hs_str_cfunc("init", gl_init), hs_str_cfunc("initGlad", glad_init), hs_str_cfunc("terminate", gl_terminate), @@ -110,19 +96,6 @@ void setup_gl(lua_State *L, int honey_index) hs_str_tbl("bufferTarget", buffer_binding_targets), hs_str_tbl("bufferUsage", buffer_usage_patterns), - /* shader */ - hs_str_cfunc("createShader", gl_create_shader), - hs_str_cfunc("setShaderSource", gl_shader_set_source), - hs_str_cfunc("compileShader", gl_shader_compile), - hs_str_cfunc("deleteShader", gl_shader_delete), - - hs_str_cfunc("createProgram", gl_program_create), - hs_str_cfunc("programAttachShader", gl_program_attach_shader), - hs_str_cfunc("linkProgram", gl_program_link), - hs_str_cfunc("useProgram", gl_program_use), - - hs_str_tbl("shaderType", shader_types), - /* drawing */ hs_str_cfunc("drawArrays", gl_draw_arrays), hs_str_cfunc("setClearColor", gl_set_clear_color), @@ -132,6 +105,8 @@ void setup_gl(lua_State *L, int honey_index) hs_str_tbl("primitiveType", primitive_types), hs_str_tbl("bufferMask", buffer_masks), ); + + setup_shader(L, gl_index); lua_setfield(L, honey_index, "gl"); } @@ -236,91 +211,6 @@ int gl_buffer_data(lua_State *L) } -int gl_create_shader(lua_State *L) -{ - lua_Integer type; - hs_parse_args(L, hs_int(type)); - lua_Integer shader = glCreateShader(type); - lua_pushinteger(L, shader); - return 1; -} - - -int gl_shader_set_source(lua_State *L) -{ - lua_Integer shader; - char *code; - hs_parse_args(L, hs_int(shader), hs_str(code)); - glShaderSource(shader, 1, &code, NULL); - return 0; -} - - -int gl_shader_compile(lua_State *L) -{ - lua_Integer shader; - hs_parse_args(L, hs_int(shader)); - glCompileShader(shader); - int success; char log[1024]; - glGetShaderiv(shader, GL_COMPILE_STATUS, &success); - if (!success) { - glGetShaderInfoLog(shader, 1024, NULL, log); - hs_throw_error(L, "shader compilation failed: %s", log); - } - return 0; -} - - -int gl_shader_delete(lua_State *L) -{ - lua_Integer shader; - hs_parse_args(L, hs_int(shader)); - glDeleteShader(shader); - return 0; -} - - -int gl_program_create(lua_State *L) -{ - lua_Integer program = glCreateProgram(); - lua_pushinteger(L, program); - return 1; -} - - -int gl_program_attach_shader(lua_State *L) -{ - lua_Integer program, shader; - hs_parse_args(L, hs_int(program), hs_int(shader)), - glAttachShader(program, shader); - return 0; -} - - -int gl_program_link(lua_State *L) -{ - lua_Integer program; - hs_parse_args(L, hs_int(program)); - glLinkProgram(program); - int success; char log[1024]; - glGetProgramiv(program, GL_LINK_STATUS, &success); - if (!success) { - glGetProgramInfoLog(program, 1024, NULL, log); - hs_throw_error(L, "shader linking failed: %s", log); - } - return 0; -} - - -int gl_program_use(lua_State *L) -{ - lua_Integer program; - hs_parse_args(L, hs_int(program)); - glUseProgram(program); - return 0; -} - - int gl_vertex_array_create(lua_State *L) { int array; |