diff options
author | sanine <sanine.not@pm.me> | 2022-08-19 14:48:26 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-08-19 14:48:26 -0500 |
commit | b6ccd8b31a78ef99f8c346d9b60f123c7ac813ec (patch) | |
tree | fee9f493e7473ecf417bc5a15e305823b4e52170 /src/gl/gl.c | |
parent | 899e70147ff7c866f131ba7bfb98193c4e68027f (diff) |
enable hello triangle
Diffstat (limited to 'src/gl/gl.c')
-rw-r--r-- | src/gl/gl.c | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gl/gl.c b/src/gl/gl.c index 7364b1c..485d412 100644 --- a/src/gl/gl.c +++ b/src/gl/gl.c @@ -24,6 +24,7 @@ int gl_buffer_data(lua_State *L); int gl_vertex_array_create(lua_State *L); int gl_vertex_array_bind(lua_State *L); int gl_vertex_attrib_pointer(lua_State *L); +int gl_vertex_array_enable_attrib(lua_State *L); /* shaders */ int gl_create_shader(lua_State *L); @@ -84,6 +85,7 @@ void setup_gl(lua_State *L, int honey_index) hs_str_cfunc("createVertexArray", gl_vertex_array_create), hs_str_cfunc("bindVertexArray", gl_vertex_array_bind), hs_str_cfunc("vertexAttribPointer", gl_vertex_attrib_pointer), + hs_str_cfunc("vertexArrayEnableAttrib", gl_vertex_array_enable_attrib), hs_str_tbl("bufferTarget", buffer_binding_targets), hs_str_tbl("bufferUsage", buffer_usage_patterns), @@ -163,7 +165,7 @@ int gl_buffer_data(lua_State *L) /* build raw buffer */ size_t len = lua_objlen(L, table); - lua_Number *buf = malloc(len * sizeof(lua_Number)); + float *buf = malloc(len * sizeof(float)); if (buf == NULL) hs_throw_error(L, "failed to allocate intermediary buffer"); for (int i=0; i<len; i++) { @@ -176,7 +178,7 @@ int gl_buffer_data(lua_State *L) } /* call */ - glBufferData(target, len*sizeof(lua_Number), buf, usage); + glBufferData(target, len*sizeof(float), buf, usage); free(buf); return 0; } @@ -291,8 +293,17 @@ int gl_vertex_attrib_pointer(lua_State *L) bool normalized; hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset)); glVertexAttribPointer(index, size, GL_FLOAT, - normalized, stride*sizeof(lua_Number), - (void*) (offset*sizeof(lua_Number))); + normalized, stride*sizeof(float), + (void*) (offset*sizeof(float))); + return 0; +} + + +int gl_vertex_array_enable_attrib(lua_State *L) +{ + lua_Integer index; + hs_parse_args(L, hs_int(index)); + glEnableVertexAttribArray(index); return 0; } |