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authorsanine-a <sanine.not@pm.me>2020-10-27 14:33:25 -0500
committersanine-a <sanine.not@pm.me>2020-10-27 14:33:25 -0500
commit3ef1112d085a101aa55d11ff894f1fb515d29c27 (patch)
tree32095f981cdfedbf6a8791b834f8ab5c82f8646e /src/primitives/primitives.c
parentacc262b019206d09ce0d297f7b185862fe432601 (diff)
add mesh lua functions and refactor lua type names
Diffstat (limited to 'src/primitives/primitives.c')
-rw-r--r--src/primitives/primitives.c356
1 files changed, 178 insertions, 178 deletions
diff --git a/src/primitives/primitives.c b/src/primitives/primitives.c
index efc4a0f..0d8f209 100644
--- a/src/primitives/primitives.c
+++ b/src/primitives/primitives.c
@@ -1,180 +1,180 @@
#include "primitives.h"
-honey_result honey_mesh_new_textured_plane(honey_mesh* mesh,
- float width,
- float height) {
- float x0 = 0;
- float y0 = 0;
- float x1 = width;
- float y1 = height;
-
- float vertices[] = {
- /* position normal uv */
- x0, y0, 0, 0, 0, 1, 0, 0,
- x1, y0, 0, 0, 0, 1, 1, 0,
- x0, y1, 0, 0, 0, 1, 0, 1,
- x1, y1, 0, 0, 0, 1, 1, 1 };
-
- unsigned int indices[] = {
- 0, 1, 2,
- 1, 2, 3 };
-
- unsigned int attrib_sizes[] = { 3, 3, 2 };
-
- honey_result result = honey_mesh_new(mesh,
- vertices, 4,
- 3, attrib_sizes,
- indices, 6);
- return result;
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-honey_result honey_mesh_new_cube(honey_mesh* mesh,
- float width,
- float height,
- float depth) {
- float x0 = 0;
- float y0 = 0;
- float z0 = 0;
-
- float x1 = width;
- float y1 = height;
- float z1 = depth;
-
- float vertices[] = {
- /* position normal tex coord */
- /* back face */
- x0, y0, z0, 0, 0, -1,
- x1, y0, z0, 0, 0, -1,
- x0, y1, z0, 0, 0, -1,
- x1, y1, z0, 0, 0, -1,
-
- /* front face */
- x0, y0, z1, 0, 0, 1,
- x1, y0, z1, 0, 0, 1,
- x0, y1, z1, 0, 0, 1,
- x1, y1, z1, 0, 0, 1,
-
- /* left face */
- x0, y0, z0, -1, 0, 0,
- x0, y1, z0, -1, 0, 0,
- x0, y0, z1, -1, 0, 0,
- x0, y1, z1, -1, 0, 0,
-
- /* right face */
- x1, y0, z0, 1, 0, 0,
- x1, y1, z0, 1, 0, 0,
- x1, y0, z1, 1, 0, 0,
- x1, y1, z1, 1, 0, 0,
-
- /* bottom face */
- x0, y0, z0, 0, -1, 0,
- x1, y0, z0, 0, -1, 0,
- x0, y0, z1, 0, -1, 0,
- x1, y0, z1, 0, -1, 0,
-
- /* top face */
- x0, y1, z0, 0, 1, 0,
- x1, y1, z0, 0, 1, 0,
- x0, y1, z1, 0, 1, 0,
- x1, y1, z1, 0, 1, 0 };
-
- unsigned int indices[] = {
- 0, 1, 2,
- 1, 2, 3,
- 4, 5, 6,
- 5, 6, 7,
- 8, 9, 10,
- 9, 10, 11,
- 12, 13, 14,
- 13, 14, 15,
- 16, 17, 18,
- 17, 18, 19,
- 20, 21, 22,
- 21, 22, 23 };
-
- unsigned int attrib_sizes[] = { 3, 3 };
-
- honey_result result = honey_mesh_new(mesh,
- vertices, 24,
- 2, attrib_sizes,
- indices, 36);
-
- return result;
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-honey_result honey_mesh_new_textured_cube(honey_mesh* mesh,
- float width,
- float height,
- float depth) {
- float x0 = 0;
- float y0 = 0;
- float z0 = 0;
-
- float x1 = width;
- float y1 = height;
- float z1 = depth;
-
- float vertices[] = {
- /* position normal tex coord */
- /* back face */
- x0, y0, z0, 0, 0, -1, 0, 0,
- x1, y0, z0, 0, 0, -1, 1, 0,
- x0, y1, z0, 0, 0, -1, 0, 1,
- x1, y1, z0, 0, 0, -1, 1, 1,
-
- /* front face */
- x0, y0, z1, 0, 0, 1, 0, 0,
- x1, y0, z1, 0, 0, 1, 1, 0,
- x0, y1, z1, 0, 0, 1, 0, 1,
- x1, y1, z1, 0, 0, 1, 1, 1,
-
- /* left face */
- x0, y0, z0, -1, 0, 0, 0, 0,
- x0, y1, z0, -1, 0, 0, 1, 0,
- x0, y0, z1, -1, 0, 0, 0, 1,
- x0, y1, z1, -1, 0, 0, 1, 1,
-
- /* right face */
- x1, y0, z0, 1, 0, 0, 0, 0,
- x1, y1, z0, 1, 0, 0, 1, 0,
- x1, y0, z1, 1, 0, 0, 0, 1,
- x1, y1, z1, 1, 0, 0, 1, 1,
-
- /* bottom face */
- x0, y0, z0, 0, -1, 0, 0, 0,
- x1, y0, z0, 0, -1, 0, 1, 0,
- x0, y0, z1, 0, -1, 0, 0, 1,
- x1, y0, z1, 0, -1, 0, 1, 1,
-
- /* top face */
- x0, y1, z0, 0, 1, 0, 0, 0,
- x1, y1, z0, 0, 1, 0, 1, 0,
- x0, y1, z1, 0, 1, 0, 0, 1,
- x1, y1, z1, 0, 1, 0, 1, 1 };
-
- unsigned int indices[] = {
- 0, 1, 2,
- 1, 2, 3,
- 4, 5, 6,
- 5, 6, 7,
- 8, 9, 10,
- 9, 10, 11,
- 12, 13, 14,
- 13, 14, 15,
- 16, 17, 18,
- 17, 18, 19,
- 20, 21, 22,
- 21, 22, 23 };
-
- unsigned int attrib_sizes[] = { 3, 3, 2 };
-
- honey_result result;
- result = honey_mesh_new(mesh, vertices, 24,
- 3, attrib_sizes,
- indices, 36);
- return result;
-}
+//honey_result honey_mesh_new_textured_plane(honey_mesh* mesh,
+// float width,
+// float height) {
+// float x0 = 0;
+// float y0 = 0;
+// float x1 = width;
+// float y1 = height;
+//
+// float vertices[] = {
+// /* position normal uv */
+// x0, y0, 0, 0, 0, 1, 0, 0,
+// x1, y0, 0, 0, 0, 1, 1, 0,
+// x0, y1, 0, 0, 0, 1, 0, 1,
+// x1, y1, 0, 0, 0, 1, 1, 1 };
+//
+// unsigned int indices[] = {
+// 0, 1, 2,
+// 1, 2, 3 };
+//
+// unsigned int attrib_sizes[] = { 3, 3, 2 };
+//
+// honey_result result = honey_mesh_new(mesh,
+// vertices, 4,
+// 3, attrib_sizes,
+// indices, 6);
+// return result;
+//}
+//
+///* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+//
+//honey_result honey_mesh_new_cube(honey_mesh* mesh,
+// float width,
+// float height,
+// float depth) {
+// float x0 = 0;
+// float y0 = 0;
+// float z0 = 0;
+//
+// float x1 = width;
+// float y1 = height;
+// float z1 = depth;
+//
+// float vertices[] = {
+// /* position normal tex coord */
+// /* back face */
+// x0, y0, z0, 0, 0, -1,
+// x1, y0, z0, 0, 0, -1,
+// x0, y1, z0, 0, 0, -1,
+// x1, y1, z0, 0, 0, -1,
+//
+// /* front face */
+// x0, y0, z1, 0, 0, 1,
+// x1, y0, z1, 0, 0, 1,
+// x0, y1, z1, 0, 0, 1,
+// x1, y1, z1, 0, 0, 1,
+//
+// /* left face */
+// x0, y0, z0, -1, 0, 0,
+// x0, y1, z0, -1, 0, 0,
+// x0, y0, z1, -1, 0, 0,
+// x0, y1, z1, -1, 0, 0,
+//
+// /* right face */
+// x1, y0, z0, 1, 0, 0,
+// x1, y1, z0, 1, 0, 0,
+// x1, y0, z1, 1, 0, 0,
+// x1, y1, z1, 1, 0, 0,
+//
+// /* bottom face */
+// x0, y0, z0, 0, -1, 0,
+// x1, y0, z0, 0, -1, 0,
+// x0, y0, z1, 0, -1, 0,
+// x1, y0, z1, 0, -1, 0,
+//
+// /* top face */
+// x0, y1, z0, 0, 1, 0,
+// x1, y1, z0, 0, 1, 0,
+// x0, y1, z1, 0, 1, 0,
+// x1, y1, z1, 0, 1, 0 };
+//
+// unsigned int indices[] = {
+// 0, 1, 2,
+// 1, 2, 3,
+// 4, 5, 6,
+// 5, 6, 7,
+// 8, 9, 10,
+// 9, 10, 11,
+// 12, 13, 14,
+// 13, 14, 15,
+// 16, 17, 18,
+// 17, 18, 19,
+// 20, 21, 22,
+// 21, 22, 23 };
+//
+// unsigned int attrib_sizes[] = { 3, 3 };
+//
+// honey_result result = honey_mesh_new(mesh,
+// vertices, 24,
+// 2, attrib_sizes,
+// indices, 36);
+//
+// return result;
+//}
+//
+///* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+//
+//honey_result honey_mesh_new_textured_cube(honey_mesh* mesh,
+// float width,
+// float height,
+// float depth) {
+// float x0 = 0;
+// float y0 = 0;
+// float z0 = 0;
+//
+// float x1 = width;
+// float y1 = height;
+// float z1 = depth;
+//
+// float vertices[] = {
+// /* position normal tex coord */
+// /* back face */
+// x0, y0, z0, 0, 0, -1, 0, 0,
+// x1, y0, z0, 0, 0, -1, 1, 0,
+// x0, y1, z0, 0, 0, -1, 0, 1,
+// x1, y1, z0, 0, 0, -1, 1, 1,
+//
+// /* front face */
+// x0, y0, z1, 0, 0, 1, 0, 0,
+// x1, y0, z1, 0, 0, 1, 1, 0,
+// x0, y1, z1, 0, 0, 1, 0, 1,
+// x1, y1, z1, 0, 0, 1, 1, 1,
+//
+// /* left face */
+// x0, y0, z0, -1, 0, 0, 0, 0,
+// x0, y1, z0, -1, 0, 0, 1, 0,
+// x0, y0, z1, -1, 0, 0, 0, 1,
+// x0, y1, z1, -1, 0, 0, 1, 1,
+//
+// /* right face */
+// x1, y0, z0, 1, 0, 0, 0, 0,
+// x1, y1, z0, 1, 0, 0, 1, 0,
+// x1, y0, z1, 1, 0, 0, 0, 1,
+// x1, y1, z1, 1, 0, 0, 1, 1,
+//
+// /* bottom face */
+// x0, y0, z0, 0, -1, 0, 0, 0,
+// x1, y0, z0, 0, -1, 0, 1, 0,
+// x0, y0, z1, 0, -1, 0, 0, 1,
+// x1, y0, z1, 0, -1, 0, 1, 1,
+//
+// /* top face */
+// x0, y1, z0, 0, 1, 0, 0, 0,
+// x1, y1, z0, 0, 1, 0, 1, 0,
+// x0, y1, z1, 0, 1, 0, 0, 1,
+// x1, y1, z1, 0, 1, 0, 1, 1 };
+//
+// unsigned int indices[] = {
+// 0, 1, 2,
+// 1, 2, 3,
+// 4, 5, 6,
+// 5, 6, 7,
+// 8, 9, 10,
+// 9, 10, 11,
+// 12, 13, 14,
+// 13, 14, 15,
+// 16, 17, 18,
+// 17, 18, 19,
+// 20, 21, 22,
+// 21, 22, 23 };
+//
+// unsigned int attrib_sizes[] = { 3, 3, 2 };
+//
+// honey_result result;
+// result = honey_mesh_new(mesh, vertices, 24,
+// 3, attrib_sizes,
+// indices, 36);
+// return result;
+//}