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-rw-r--r--src/cglm_bindings.c88
-rw-r--r--src/common.h27
-rw-r--r--src/honey_lua.c131
-rw-r--r--src/input/input.c272
-rw-r--r--src/mesh/mesh.c152
-rw-r--r--src/mesh/mesh.h38
-rw-r--r--src/primitives/primitives.c356
-rw-r--r--src/shader/shader.c28
-rw-r--r--src/window/window.c24
9 files changed, 623 insertions, 493 deletions
diff --git a/src/cglm_bindings.c b/src/cglm_bindings.c
index 10c44cc..300b85b 100644
--- a/src/cglm_bindings.c
+++ b/src/cglm_bindings.c
@@ -3,54 +3,54 @@
void honey_setup_cglm(lua_State* L)
{
honey_lua_element vec3_elements[] = {
- { "dot", HONEY_FUNC, { .function = honey_cglm_vec3_dot } },
- { "cross", HONEY_FUNC, { .function = honey_cglm_vec3_cross } },
- { "square_norm", HONEY_FUNC, { .function = honey_cglm_vec3_square_norm } },
- { "norm", HONEY_FUNC, { .function = honey_cglm_vec3_norm } },
+ { "dot", HONEY_FUNCTION, { .function = honey_cglm_vec3_dot } },
+ { "cross", HONEY_FUNCTION, { .function = honey_cglm_vec3_cross } },
+ { "square_norm", HONEY_FUNCTION, { .function = honey_cglm_vec3_square_norm } },
+ { "norm", HONEY_FUNCTION, { .function = honey_cglm_vec3_norm } },
};
honey_lua_element vec4_elements[] = {
- { "dot", HONEY_FUNC, { .function = honey_cglm_vec4_dot } },
- { "norm2", HONEY_FUNC, { .function = honey_cglm_vec4_norm2 } },
- { "norm", HONEY_FUNC, { .function = honey_cglm_vec4_norm } },
- { "add", HONEY_FUNC, { .function = honey_cglm_vec4_add } },
- { "adds", HONEY_FUNC, { .function = honey_cglm_vec4_adds } },
- { "mul", HONEY_FUNC, { .function = honey_cglm_vec4_mul } },
- { "muls", HONEY_FUNC, { .function = honey_cglm_vec4_muls } },
- { "normalize", HONEY_FUNC, { .function = honey_cglm_vec4_normalize } },
- { "distance", HONEY_FUNC, { .function = honey_cglm_vec4_distance } },
- { "lerp", HONEY_FUNC, { .function = honey_cglm_vec4_lerp } },
+ { "dot", HONEY_FUNCTION, { .function = honey_cglm_vec4_dot } },
+ { "norm2", HONEY_FUNCTION, { .function = honey_cglm_vec4_norm2 } },
+ { "norm", HONEY_FUNCTION, { .function = honey_cglm_vec4_norm } },
+ { "add", HONEY_FUNCTION, { .function = honey_cglm_vec4_add } },
+ { "adds", HONEY_FUNCTION, { .function = honey_cglm_vec4_adds } },
+ { "mul", HONEY_FUNCTION, { .function = honey_cglm_vec4_mul } },
+ { "muls", HONEY_FUNCTION, { .function = honey_cglm_vec4_muls } },
+ { "normalize", HONEY_FUNCTION, { .function = honey_cglm_vec4_normalize } },
+ { "distance", HONEY_FUNCTION, { .function = honey_cglm_vec4_distance } },
+ { "lerp", HONEY_FUNCTION, { .function = honey_cglm_vec4_lerp } },
};
honey_lua_element mat4_elements[] = {
- { "identity", HONEY_FUNC, { .function = honey_cglm_mat4_identity } },
- { "pick3", HONEY_FUNC, { .function = honey_cglm_mat4_pick3 } },
- { "mul", HONEY_FUNC, { .function = honey_cglm_mat4_mul } },
- { "muls", HONEY_FUNC, { .function = honey_cglm_mat4_muls } },
- { "mulv", HONEY_FUNC, { .function = honey_cglm_mat4_mulv } },
- { "trans", HONEY_FUNC, { .function = honey_cglm_mat4_trans } },
- { "det", HONEY_FUNC, { .function = honey_cglm_mat4_det } },
- { "trace", HONEY_FUNC, { .function = honey_cglm_mat4_trace } },
- { "inv", HONEY_FUNC, { .function = honey_cglm_mat4_inv } },
- { "inv_fast", HONEY_FUNC, { .function = honey_cglm_mat4_inv_fast } },
+ { "identity", HONEY_FUNCTION, { .function = honey_cglm_mat4_identity } },
+ { "pick3", HONEY_FUNCTION, { .function = honey_cglm_mat4_pick3 } },
+ { "mul", HONEY_FUNCTION, { .function = honey_cglm_mat4_mul } },
+ { "muls", HONEY_FUNCTION, { .function = honey_cglm_mat4_muls } },
+ { "mulv", HONEY_FUNCTION, { .function = honey_cglm_mat4_mulv } },
+ { "trans", HONEY_FUNCTION, { .function = honey_cglm_mat4_trans } },
+ { "det", HONEY_FUNCTION, { .function = honey_cglm_mat4_det } },
+ { "trace", HONEY_FUNCTION, { .function = honey_cglm_mat4_trace } },
+ { "inv", HONEY_FUNCTION, { .function = honey_cglm_mat4_inv } },
+ { "inv_fast", HONEY_FUNCTION, { .function = honey_cglm_mat4_inv_fast } },
};
honey_lua_element affine_elements[] = {
- { "translate", HONEY_FUNC, { .function = honey_cglm_translate } },
- { "scale", HONEY_FUNC, { .function = honey_cglm_scale } },
- { "rotate", HONEY_FUNC, { .function = honey_cglm_rotate } },
+ { "translate", HONEY_FUNCTION, { .function = honey_cglm_translate } },
+ { "scale", HONEY_FUNCTION, { .function = honey_cglm_scale } },
+ { "rotate", HONEY_FUNCTION, { .function = honey_cglm_rotate } },
};
honey_lua_element camera_elements[] = {
- { "perspective", HONEY_FUNC, { .function = honey_cglm_perspective } },
- { "orthographic", HONEY_FUNC, { .function = honey_cglm_orthographic } },
+ { "perspective", HONEY_FUNCTION, { .function = honey_cglm_perspective } },
+ { "orthographic", HONEY_FUNCTION, { .function = honey_cglm_orthographic } },
};
honey_lua_element cglm_elements[] = {
- { "new_array_zero", HONEY_FUNC, { .function = honey_cglm_new_array_zero } },
- { "set_value", HONEY_FUNC, { .function = honey_cglm_array_set_value } },
- { "get_value", HONEY_FUNC, { .function = honey_cglm_array_get_value } },
- { "copy_array", HONEY_FUNC, { .function = honey_cglm_array_copy } },
+ { "new_array_zero", HONEY_FUNCTION, { .function = honey_cglm_new_array_zero } },
+ { "set_value", HONEY_FUNCTION, { .function = honey_cglm_array_set_value } },
+ { "get_value", HONEY_FUNCTION, { .function = honey_cglm_array_get_value } },
+ { "copy_array", HONEY_FUNCTION, { .function = honey_cglm_array_copy } },
{ "vec3", HONEY_TABLE, { .table = { 4, vec3_elements } } },
{ "vec4", HONEY_TABLE, { .table = { 10, vec4_elements } } },
{ "mat4", HONEY_TABLE, { .table = { 10, mat4_elements } } },
@@ -65,7 +65,7 @@ void honey_setup_cglm(lua_State* L)
int honey_cglm_new_array_zero(lua_State* L)
{
- if (!honey_lua_validate_types(L, 1, HONEY_INT))
+ if (!honey_lua_validate_types(L, 1, HONEY_INTEGER))
lua_error(L);
int size = lua_tointeger(L, 1);
@@ -79,7 +79,7 @@ int honey_cglm_new_array_zero(lua_State* L)
int honey_cglm_array_set_value(lua_State* L)
{
- if (!honey_lua_validate_types(L, 3, HONEY_USERDATA, HONEY_INT, HONEY_NUM))
+ if (!honey_lua_validate_types(L, 3, HONEY_USERDATA, HONEY_INTEGER, HONEY_NUMBER))
lua_error(L);
float* array = lua_touserdata(L, 1);
@@ -94,7 +94,7 @@ int honey_cglm_array_set_value(lua_State* L)
int honey_cglm_array_get_value(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_USERDATA, HONEY_INT))
+ if (!honey_lua_validate_types(L, 2, HONEY_USERDATA, HONEY_INTEGER))
lua_error(L);
float* array = lua_touserdata(L, 1);
@@ -107,7 +107,7 @@ int honey_cglm_array_get_value(lua_State* L)
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
int honey_cglm_array_copy(lua_State* L) {
- if (!honey_lua_validate_types(L, 2, HONEY_USERDATA, HONEY_INT))
+ if (!honey_lua_validate_types(L, 2, HONEY_USERDATA, HONEY_INTEGER))
lua_error(L);
float* array = lua_touserdata(L, 1);
@@ -253,7 +253,7 @@ int honey_cglm_vec4_add(lua_State* L)
int honey_cglm_vec4_adds(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_NUM, HONEY_USERDATA))
+ if (!honey_lua_validate_types(L, 2, HONEY_NUMBER, HONEY_USERDATA))
lua_error(L);
float a = lua_tonumber(L, 1);
@@ -287,7 +287,7 @@ int honey_cglm_vec4_mul(lua_State* L)
int honey_cglm_vec4_muls(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_NUM, HONEY_USERDATA))
+ if (!honey_lua_validate_types(L, 2, HONEY_NUMBER, HONEY_USERDATA))
lua_error(L);
float a = lua_tonumber(L, 1);
@@ -334,7 +334,7 @@ int honey_cglm_vec4_distance(lua_State* L)
int honey_cglm_vec4_lerp(lua_State* L)
{
- if (!honey_lua_validate_types(L, 3, HONEY_USERDATA, HONEY_USERDATA, HONEY_NUM))
+ if (!honey_lua_validate_types(L, 3, HONEY_USERDATA, HONEY_USERDATA, HONEY_NUMBER))
lua_error(L);
float* a = lua_touserdata(L, 1);
@@ -400,7 +400,7 @@ int honey_cglm_mat4_mul(lua_State* L)
int honey_cglm_mat4_muls(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_NUM, HONEY_USERDATA))
+ if (!honey_lua_validate_types(L, 2, HONEY_NUMBER, HONEY_USERDATA))
lua_error(L);
float a = lua_tonumber(L, 1);
@@ -543,7 +543,7 @@ int honey_cglm_scale(lua_State* L)
int honey_cglm_rotate(lua_State* L) {
if (!honey_lua_validate_types(L, 4,
HONEY_USERDATA, HONEY_USERDATA,
- HONEY_USERDATA, HONEY_NUM))
+ HONEY_USERDATA, HONEY_NUMBER))
lua_error(L);
float* matrix = lua_touserdata(L, 1);
@@ -566,8 +566,8 @@ int honey_cglm_perspective(lua_State* L)
{
if (!honey_lua_validate_types(L, 5,
HONEY_USERDATA,
- HONEY_NUM, HONEY_NUM,
- HONEY_NUM, HONEY_NUM))
+ HONEY_NUMBER, HONEY_NUMBER,
+ HONEY_NUMBER, HONEY_NUMBER))
lua_error(L);
float* matrix = lua_touserdata(L, 1);
diff --git a/src/common.h b/src/common.h
index c87992a..e74e824 100644
--- a/src/common.h
+++ b/src/common.h
@@ -109,11 +109,11 @@ honey_result honey_format_string(char** string,
/* lua binding functions */
typedef enum {
- HONEY_BOOL,
- HONEY_INT,
- HONEY_NUM,
+ HONEY_BOOLEAN,
+ HONEY_INTEGER,
+ HONEY_NUMBER,
HONEY_STRING,
- HONEY_FUNC,
+ HONEY_FUNCTION,
HONEY_TABLE,
HONEY_NIL,
HONEY_USERDATA,
@@ -121,6 +121,25 @@ typedef enum {
HONEY_ANY
} honey_lua_type;
+/** @brief Get arguments from a function, checking to ensure the types match.
+ *
+ * If a function should accept a variable list of arguments, but you still wish to ensure
+ * correct types, use honey_lua_validate_types() and throw an error only if all of your
+ * possiblities fail to match.
+ *
+ * Note that this function will check for correct types of HONEY_TABLE, HONEY_NIL, and
+ * HONEY_FUNCTION, but does not expect a pointer to them. It performs no check for
+ * HONEY_ANY, and also does not expect a pointer.
+ *
+ * @param[in] L The lua state to parse arguments from.
+ * @param[in] n The number of arguments to parse.
+ * @param[in] ... Variadic list of alternating types and pointers to store the type.
+ *
+ * @returns Nothing, but throws a lua_error if a type mismatch is detected.
+ */
+void honey_lua_parse_arguments(lua_State* L, int n, ...);
+
+
/** @brief Check that a functions' arguments are of the correct type.
*
* @param[in] L The lua state to validate.
diff --git a/src/honey_lua.c b/src/honey_lua.c
index 1d1375f..f427969 100644
--- a/src/honey_lua.c
+++ b/src/honey_lua.c
@@ -28,6 +28,123 @@ honey_result honey_format_string(char** string,
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+static void honey_lua_arg_error(lua_State* L,
+ char* expected_type,
+ int position)
+{
+ char* error_message;
+ honey_result result;
+ char* got_type = lua_typename(L, lua_type(L, position));
+ result = honey_format_string(&error_message,
+ "bad argument in position %d: "
+ "expected %s, but got %s instead.",
+ position,
+ expected_type,
+ got_type);
+ if (result != HONEY_OK) {
+ lua_pushstring(L, "error allocating memory for error message :(");
+ }
+ else {
+ lua_pushstring(L, error_message);
+ free(error_message);
+ }
+ lua_error(L);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_lua_parse_arguments(lua_State* L, int n, ...)
+{
+ va_list args;
+ va_start(args, n);
+
+ for (int i=1; i<=n; i++) {
+ honey_lua_type expected_type = va_arg(args, honey_lua_type);
+
+ switch (expected_type) {
+ case HONEY_BOOLEAN:
+ if (!lua_isboolean(L, i))
+ honey_lua_arg_error(L, "boolean", i);
+ {
+ bool* result = va_arg(args, bool*);
+ *result = lua_toboolean(L, i);
+ }
+ break;
+
+ case HONEY_INTEGER:
+ if (!lua_isnumber(L, i))
+ honey_lua_arg_error(L, "integer", i);
+ {
+ int* result = va_arg(args, int*);
+ *result = lua_tointeger(L, i);
+ }
+ break;
+
+ case HONEY_NUMBER:
+ if (!lua_isnumber(L, i))
+ honey_lua_arg_error(L, "number", i);
+ {
+ float* result = va_arg(args, float*);
+ *result = lua_tonumber(L, i);
+ }
+ break;
+
+ case HONEY_STRING:
+ if (!lua_isstring(L, i))
+ honey_lua_arg_error(L, "string", i);
+ {
+ char** result = va_arg(args, char**);
+ *result = lua_tostring(L, i);
+ }
+ break;
+
+ case HONEY_TABLE:
+ if (!lua_istable(L, i))
+ honey_lua_arg_error(L, "table", i);
+ break;
+
+ case HONEY_FUNCTION:
+ if (!lua_isfunction(L, i))
+ honey_lua_arg_error(L, "function", i);
+ break;
+
+ case HONEY_NIL:
+ if (!lua_isnil(L, i))
+ honey_lua_arg_error(L, "nil", i);
+ break;
+
+ case HONEY_USERDATA:
+ if (!lua_isuserdata(L, i))
+ honey_lua_arg_error(L, "userdata", i);
+ {
+ void** result = va_arg(args, void**);
+ *result = lua_touserdata(L, i);
+ }
+ break;
+
+ case HONEY_LIGHTUSERDATA:
+ if (!lua_isuserdata(L, i))
+ honey_lua_arg_error(L, "light userdata", i);
+ {
+ void** result = va_arg(args, void**);
+ *result = lua_touserdata(L, i);
+ }
+ break;
+
+ case HONEY_ANY:
+ break;
+
+ default:
+ /* should never get here! */
+ break;
+ }
+ }
+
+ va_end(args);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
bool honey_lua_validate_types(lua_State* L,
unsigned int n_types,
...)
@@ -41,7 +158,7 @@ bool honey_lua_validate_types(lua_State* L,
char* error_message;
switch(expected_type) {
- case HONEY_BOOL:
+ case HONEY_BOOLEAN:
if (!lua_isboolean(L, i+1)) {
result = honey_format_string(&error_message,
"Expected boolean in position %d",
@@ -56,8 +173,8 @@ bool honey_lua_validate_types(lua_State* L,
}
break;
- case HONEY_INT:
- case HONEY_NUM:
+ case HONEY_INTEGER:
+ case HONEY_NUMBER:
if (!lua_isnumber(L, i+1)) {
result = honey_format_string(&error_message,
"Expected number in position %d",
@@ -87,7 +204,7 @@ bool honey_lua_validate_types(lua_State* L,
}
break;
- case HONEY_FUNC:
+ case HONEY_FUNCTION:
if (!lua_isfunction(L, i+1)) {
result = honey_format_string(&error_message,
"Expected function in position %d",
@@ -193,11 +310,11 @@ void honey_lua_create_table(lua_State* L,
void honey_lua_push_element(lua_State* L, honey_lua_element element)
{
switch(element.type) {
- case HONEY_INT:
+ case HONEY_INTEGER:
lua_pushinteger(L, element.data.integer);
break;
- case HONEY_NUM:
+ case HONEY_NUMBER:
lua_pushnumber(L, element.data.number);
break;
@@ -205,7 +322,7 @@ void honey_lua_push_element(lua_State* L, honey_lua_element element)
lua_pushstring(L, element.data.string);
break;
- case HONEY_FUNC:
+ case HONEY_FUNCTION:
lua_pushcfunction(L, element.data.function);
break;
diff --git a/src/input/input.c b/src/input/input.c
index aa472b4..a0ccbdc 100644
--- a/src/input/input.c
+++ b/src/input/input.c
@@ -30,144 +30,144 @@ void honey_setup_input(lua_State* L)
glfwSetCursorPosCallback(info->window, honey_glfw_mouse_movement_callback);
honey_lua_element key_elements[] = {
- { "unknown", HONEY_INT, { HONEY_KEY_UNKNOWN } },
- { "space", HONEY_INT, { HONEY_KEY_SPACE } },
- { "apostrophe", HONEY_INT, { HONEY_KEY_APOSTROPHE } },
- { "comma", HONEY_INT, { HONEY_KEY_COMMA } },
- { "minus", HONEY_INT, { HONEY_KEY_MINUS } },
- { "period", HONEY_INT, { HONEY_KEY_PERIOD } },
- { "slash", HONEY_INT, { HONEY_KEY_SLASH } },
- { "0", HONEY_INT, { HONEY_KEY_0 } },
- { "1", HONEY_INT, { HONEY_KEY_1 } },
- { "2", HONEY_INT, { HONEY_KEY_2 } },
- { "3", HONEY_INT, { HONEY_KEY_3 } },
- { "4", HONEY_INT, { HONEY_KEY_4 } },
- { "5", HONEY_INT, { HONEY_KEY_5 } },
- { "6", HONEY_INT, { HONEY_KEY_6 } },
- { "7", HONEY_INT, { HONEY_KEY_7 } },
- { "8", HONEY_INT, { HONEY_KEY_8 } },
- { "9", HONEY_INT, { HONEY_KEY_9 } },
- { "semicolon", HONEY_INT, { HONEY_KEY_SEMICOLON } },
- { "equal", HONEY_INT, { HONEY_KEY_EQUAL } },
- { "a", HONEY_INT, { HONEY_KEY_A } },
- { "b", HONEY_INT, { HONEY_KEY_B } },
- { "c", HONEY_INT, { HONEY_KEY_C } },
- { "d", HONEY_INT, { HONEY_KEY_D } },
- { "e", HONEY_INT, { HONEY_KEY_E } },
- { "f", HONEY_INT, { HONEY_KEY_F } },
- { "g", HONEY_INT, { HONEY_KEY_G } },
- { "h", HONEY_INT, { HONEY_KEY_H } },
- { "i", HONEY_INT, { HONEY_KEY_I } },
- { "j", HONEY_INT, { HONEY_KEY_J } },
- { "k", HONEY_INT, { HONEY_KEY_K } },
- { "l", HONEY_INT, { HONEY_KEY_L } },
- { "m", HONEY_INT, { HONEY_KEY_M } },
- { "n", HONEY_INT, { HONEY_KEY_N } },
- { "o", HONEY_INT, { HONEY_KEY_O } },
- { "p", HONEY_INT, { HONEY_KEY_P } },
- { "q", HONEY_INT, { HONEY_KEY_Q } },
- { "r", HONEY_INT, { HONEY_KEY_R } },
- { "s", HONEY_INT, { HONEY_KEY_S } },
- { "t", HONEY_INT, { HONEY_KEY_T } },
- { "u", HONEY_INT, { HONEY_KEY_U } },
- { "v", HONEY_INT, { HONEY_KEY_V } },
- { "w", HONEY_INT, { HONEY_KEY_W } },
- { "x", HONEY_INT, { HONEY_KEY_X } },
- { "y", HONEY_INT, { HONEY_KEY_Y } },
- { "z", HONEY_INT, { HONEY_KEY_Z } },
- { "left_bracket", HONEY_INT, { HONEY_KEY_LEFT_BRACKET } },
- { "backslash", HONEY_INT, { HONEY_KEY_BACKSLASH } },
- { "right_bracket", HONEY_INT, { HONEY_KEY_RIGHT_BRACKET } },
- { "grave_accent", HONEY_INT, { HONEY_KEY_GRAVE_ACCENT } },
- { "world_1", HONEY_INT, { HONEY_KEY_WORLD_1 } },
- { "world_2", HONEY_INT, { HONEY_KEY_WORLD_2 } },
- { "escape", HONEY_INT, { HONEY_KEY_ESCAPE } },
- { "enter", HONEY_INT, { HONEY_KEY_ENTER } },
- { "tab", HONEY_INT, { HONEY_KEY_TAB } },
- { "backspace", HONEY_INT, { HONEY_KEY_BACKSPACE } },
- { "insert", HONEY_INT, { HONEY_KEY_INSERT } },
- { "delete", HONEY_INT, { HONEY_KEY_DELETE } },
- { "right", HONEY_INT, { HONEY_KEY_RIGHT } },
- { "left", HONEY_INT, { HONEY_KEY_LEFT } },
- { "down", HONEY_INT, { HONEY_KEY_DOWN } },
- { "up", HONEY_INT, { HONEY_KEY_UP } },
- { "page_up", HONEY_INT, { HONEY_KEY_PAGE_UP } },
- { "page_down", HONEY_INT, { HONEY_KEY_PAGE_DOWN } },
- { "home", HONEY_INT, { HONEY_KEY_HOME } },
- { "end", HONEY_INT, { HONEY_KEY_END } },
- { "caps_lock", HONEY_INT, { HONEY_KEY_CAPS_LOCK } },
- { "scroll_lock", HONEY_INT, { HONEY_KEY_SCROLL_LOCK } },
- { "num_lock", HONEY_INT, { HONEY_KEY_NUM_LOCK } },
- { "print_screen", HONEY_INT, { HONEY_KEY_PRINT_SCREEN } },
- { "pause", HONEY_INT, { HONEY_KEY_PAUSE } },
- { "f1", HONEY_INT, { HONEY_KEY_F1 } },
- { "f2", HONEY_INT, { HONEY_KEY_F2 } },
- { "f3", HONEY_INT, { HONEY_KEY_F3 } },
- { "f4", HONEY_INT, { HONEY_KEY_F4 } },
- { "f5", HONEY_INT, { HONEY_KEY_F5 } },
- { "f6", HONEY_INT, { HONEY_KEY_F6 } },
- { "f7", HONEY_INT, { HONEY_KEY_F7 } },
- { "f8", HONEY_INT, { HONEY_KEY_F8 } },
- { "f9", HONEY_INT, { HONEY_KEY_F9 } },
- { "f10", HONEY_INT, { HONEY_KEY_F10 } },
- { "f11", HONEY_INT, { HONEY_KEY_F11 } },
- { "f12", HONEY_INT, { HONEY_KEY_F12 } },
- { "f13", HONEY_INT, { HONEY_KEY_F13 } },
- { "f14", HONEY_INT, { HONEY_KEY_F14 } },
- { "f15", HONEY_INT, { HONEY_KEY_F15 } },
- { "f16", HONEY_INT, { HONEY_KEY_F16 } },
- { "f17", HONEY_INT, { HONEY_KEY_F17 } },
- { "f18", HONEY_INT, { HONEY_KEY_F18 } },
- { "f19", HONEY_INT, { HONEY_KEY_F19 } },
- { "f20", HONEY_INT, { HONEY_KEY_F20 } },
- { "f21", HONEY_INT, { HONEY_KEY_F21 } },
- { "f22", HONEY_INT, { HONEY_KEY_F22 } },
- { "f23", HONEY_INT, { HONEY_KEY_F23 } },
- { "f24", HONEY_INT, { HONEY_KEY_F24 } },
- { "f25", HONEY_INT, { HONEY_KEY_F25 } },
- { "kp_0", HONEY_INT, { HONEY_KEY_KP_0 } },
- { "kp_1", HONEY_INT, { HONEY_KEY_KP_1 } },
- { "kp_2", HONEY_INT, { HONEY_KEY_KP_2 } },
- { "kp_3", HONEY_INT, { HONEY_KEY_KP_3 } },
- { "kp_4", HONEY_INT, { HONEY_KEY_KP_4 } },
- { "kp_5", HONEY_INT, { HONEY_KEY_KP_5 } },
- { "kp_6", HONEY_INT, { HONEY_KEY_KP_6 } },
- { "kp_7", HONEY_INT, { HONEY_KEY_KP_7 } },
- { "kp_8", HONEY_INT, { HONEY_KEY_KP_8 } },
- { "kp_9", HONEY_INT, { HONEY_KEY_KP_9 } },
- { "kp_decimal", HONEY_INT, { HONEY_KEY_KP_DECIMAL } },
- { "kp_divide", HONEY_INT, { HONEY_KEY_KP_DIVIDE } },
- { "kp_multiply", HONEY_INT, { HONEY_KEY_KP_MULTIPLY } },
- { "kp_subtract", HONEY_INT, { HONEY_KEY_KP_SUBTRACT } },
- { "kp_add", HONEY_INT, { HONEY_KEY_KP_ADD } },
- { "kp_enter", HONEY_INT, { HONEY_KEY_KP_ENTER } },
- { "kp_equal", HONEY_INT, { HONEY_KEY_KP_EQUAL } },
- { "left_shift", HONEY_INT, { HONEY_KEY_LEFT_SHIFT } },
- { "left_control", HONEY_INT, { HONEY_KEY_LEFT_CONTROL } },
- { "left_alt", HONEY_INT, { HONEY_KEY_LEFT_ALT } },
- { "left_super", HONEY_INT, { HONEY_KEY_LEFT_SUPER } },
- { "right_shift", HONEY_INT, { HONEY_KEY_RIGHT_SHIFT } },
- { "right_control", HONEY_INT, { HONEY_KEY_RIGHT_CONTROL } },
- { "right_alt", HONEY_INT, { HONEY_KEY_RIGHT_ALT } },
- { "right_super", HONEY_INT, { HONEY_KEY_RIGHT_SUPER } },
- { "menu", HONEY_INT, { HONEY_KEY_MENU } },
- { "is_down", HONEY_FUNC, { .function = honey_key_down } },
- { "bind", HONEY_FUNC, { .function = honey_key_bind } },
- { "unbind", HONEY_FUNC, { .function = honey_key_unbind } },
- { "unbind_all", HONEY_FUNC, { .function = honey_key_unbind_all } },
+ { "unknown", HONEY_INTEGER, { HONEY_KEY_UNKNOWN } },
+ { "space", HONEY_INTEGER, { HONEY_KEY_SPACE } },
+ { "apostrophe", HONEY_INTEGER, { HONEY_KEY_APOSTROPHE } },
+ { "comma", HONEY_INTEGER, { HONEY_KEY_COMMA } },
+ { "minus", HONEY_INTEGER, { HONEY_KEY_MINUS } },
+ { "period", HONEY_INTEGER, { HONEY_KEY_PERIOD } },
+ { "slash", HONEY_INTEGER, { HONEY_KEY_SLASH } },
+ { "0", HONEY_INTEGER, { HONEY_KEY_0 } },
+ { "1", HONEY_INTEGER, { HONEY_KEY_1 } },
+ { "2", HONEY_INTEGER, { HONEY_KEY_2 } },
+ { "3", HONEY_INTEGER, { HONEY_KEY_3 } },
+ { "4", HONEY_INTEGER, { HONEY_KEY_4 } },
+ { "5", HONEY_INTEGER, { HONEY_KEY_5 } },
+ { "6", HONEY_INTEGER, { HONEY_KEY_6 } },
+ { "7", HONEY_INTEGER, { HONEY_KEY_7 } },
+ { "8", HONEY_INTEGER, { HONEY_KEY_8 } },
+ { "9", HONEY_INTEGER, { HONEY_KEY_9 } },
+ { "semicolon", HONEY_INTEGER, { HONEY_KEY_SEMICOLON } },
+ { "equal", HONEY_INTEGER, { HONEY_KEY_EQUAL } },
+ { "a", HONEY_INTEGER, { HONEY_KEY_A } },
+ { "b", HONEY_INTEGER, { HONEY_KEY_B } },
+ { "c", HONEY_INTEGER, { HONEY_KEY_C } },
+ { "d", HONEY_INTEGER, { HONEY_KEY_D } },
+ { "e", HONEY_INTEGER, { HONEY_KEY_E } },
+ { "f", HONEY_INTEGER, { HONEY_KEY_F } },
+ { "g", HONEY_INTEGER, { HONEY_KEY_G } },
+ { "h", HONEY_INTEGER, { HONEY_KEY_H } },
+ { "i", HONEY_INTEGER, { HONEY_KEY_I } },
+ { "j", HONEY_INTEGER, { HONEY_KEY_J } },
+ { "k", HONEY_INTEGER, { HONEY_KEY_K } },
+ { "l", HONEY_INTEGER, { HONEY_KEY_L } },
+ { "m", HONEY_INTEGER, { HONEY_KEY_M } },
+ { "n", HONEY_INTEGER, { HONEY_KEY_N } },
+ { "o", HONEY_INTEGER, { HONEY_KEY_O } },
+ { "p", HONEY_INTEGER, { HONEY_KEY_P } },
+ { "q", HONEY_INTEGER, { HONEY_KEY_Q } },
+ { "r", HONEY_INTEGER, { HONEY_KEY_R } },
+ { "s", HONEY_INTEGER, { HONEY_KEY_S } },
+ { "t", HONEY_INTEGER, { HONEY_KEY_T } },
+ { "u", HONEY_INTEGER, { HONEY_KEY_U } },
+ { "v", HONEY_INTEGER, { HONEY_KEY_V } },
+ { "w", HONEY_INTEGER, { HONEY_KEY_W } },
+ { "x", HONEY_INTEGER, { HONEY_KEY_X } },
+ { "y", HONEY_INTEGER, { HONEY_KEY_Y } },
+ { "z", HONEY_INTEGER, { HONEY_KEY_Z } },
+ { "left_bracket", HONEY_INTEGER, { HONEY_KEY_LEFT_BRACKET } },
+ { "backslash", HONEY_INTEGER, { HONEY_KEY_BACKSLASH } },
+ { "right_bracket", HONEY_INTEGER, { HONEY_KEY_RIGHT_BRACKET } },
+ { "grave_accent", HONEY_INTEGER, { HONEY_KEY_GRAVE_ACCENT } },
+ { "world_1", HONEY_INTEGER, { HONEY_KEY_WORLD_1 } },
+ { "world_2", HONEY_INTEGER, { HONEY_KEY_WORLD_2 } },
+ { "escape", HONEY_INTEGER, { HONEY_KEY_ESCAPE } },
+ { "enter", HONEY_INTEGER, { HONEY_KEY_ENTER } },
+ { "tab", HONEY_INTEGER, { HONEY_KEY_TAB } },
+ { "backspace", HONEY_INTEGER, { HONEY_KEY_BACKSPACE } },
+ { "insert", HONEY_INTEGER, { HONEY_KEY_INSERT } },
+ { "delete", HONEY_INTEGER, { HONEY_KEY_DELETE } },
+ { "right", HONEY_INTEGER, { HONEY_KEY_RIGHT } },
+ { "left", HONEY_INTEGER, { HONEY_KEY_LEFT } },
+ { "down", HONEY_INTEGER, { HONEY_KEY_DOWN } },
+ { "up", HONEY_INTEGER, { HONEY_KEY_UP } },
+ { "page_up", HONEY_INTEGER, { HONEY_KEY_PAGE_UP } },
+ { "page_down", HONEY_INTEGER, { HONEY_KEY_PAGE_DOWN } },
+ { "home", HONEY_INTEGER, { HONEY_KEY_HOME } },
+ { "end", HONEY_INTEGER, { HONEY_KEY_END } },
+ { "caps_lock", HONEY_INTEGER, { HONEY_KEY_CAPS_LOCK } },
+ { "scroll_lock", HONEY_INTEGER, { HONEY_KEY_SCROLL_LOCK } },
+ { "num_lock", HONEY_INTEGER, { HONEY_KEY_NUM_LOCK } },
+ { "print_screen", HONEY_INTEGER, { HONEY_KEY_PRINT_SCREEN } },
+ { "pause", HONEY_INTEGER, { HONEY_KEY_PAUSE } },
+ { "f1", HONEY_INTEGER, { HONEY_KEY_F1 } },
+ { "f2", HONEY_INTEGER, { HONEY_KEY_F2 } },
+ { "f3", HONEY_INTEGER, { HONEY_KEY_F3 } },
+ { "f4", HONEY_INTEGER, { HONEY_KEY_F4 } },
+ { "f5", HONEY_INTEGER, { HONEY_KEY_F5 } },
+ { "f6", HONEY_INTEGER, { HONEY_KEY_F6 } },
+ { "f7", HONEY_INTEGER, { HONEY_KEY_F7 } },
+ { "f8", HONEY_INTEGER, { HONEY_KEY_F8 } },
+ { "f9", HONEY_INTEGER, { HONEY_KEY_F9 } },
+ { "f10", HONEY_INTEGER, { HONEY_KEY_F10 } },
+ { "f11", HONEY_INTEGER, { HONEY_KEY_F11 } },
+ { "f12", HONEY_INTEGER, { HONEY_KEY_F12 } },
+ { "f13", HONEY_INTEGER, { HONEY_KEY_F13 } },
+ { "f14", HONEY_INTEGER, { HONEY_KEY_F14 } },
+ { "f15", HONEY_INTEGER, { HONEY_KEY_F15 } },
+ { "f16", HONEY_INTEGER, { HONEY_KEY_F16 } },
+ { "f17", HONEY_INTEGER, { HONEY_KEY_F17 } },
+ { "f18", HONEY_INTEGER, { HONEY_KEY_F18 } },
+ { "f19", HONEY_INTEGER, { HONEY_KEY_F19 } },
+ { "f20", HONEY_INTEGER, { HONEY_KEY_F20 } },
+ { "f21", HONEY_INTEGER, { HONEY_KEY_F21 } },
+ { "f22", HONEY_INTEGER, { HONEY_KEY_F22 } },
+ { "f23", HONEY_INTEGER, { HONEY_KEY_F23 } },
+ { "f24", HONEY_INTEGER, { HONEY_KEY_F24 } },
+ { "f25", HONEY_INTEGER, { HONEY_KEY_F25 } },
+ { "kp_0", HONEY_INTEGER, { HONEY_KEY_KP_0 } },
+ { "kp_1", HONEY_INTEGER, { HONEY_KEY_KP_1 } },
+ { "kp_2", HONEY_INTEGER, { HONEY_KEY_KP_2 } },
+ { "kp_3", HONEY_INTEGER, { HONEY_KEY_KP_3 } },
+ { "kp_4", HONEY_INTEGER, { HONEY_KEY_KP_4 } },
+ { "kp_5", HONEY_INTEGER, { HONEY_KEY_KP_5 } },
+ { "kp_6", HONEY_INTEGER, { HONEY_KEY_KP_6 } },
+ { "kp_7", HONEY_INTEGER, { HONEY_KEY_KP_7 } },
+ { "kp_8", HONEY_INTEGER, { HONEY_KEY_KP_8 } },
+ { "kp_9", HONEY_INTEGER, { HONEY_KEY_KP_9 } },
+ { "kp_decimal", HONEY_INTEGER, { HONEY_KEY_KP_DECIMAL } },
+ { "kp_divide", HONEY_INTEGER, { HONEY_KEY_KP_DIVIDE } },
+ { "kp_multiply", HONEY_INTEGER, { HONEY_KEY_KP_MULTIPLY } },
+ { "kp_subtract", HONEY_INTEGER, { HONEY_KEY_KP_SUBTRACT } },
+ { "kp_add", HONEY_INTEGER, { HONEY_KEY_KP_ADD } },
+ { "kp_enter", HONEY_INTEGER, { HONEY_KEY_KP_ENTER } },
+ { "kp_equal", HONEY_INTEGER, { HONEY_KEY_KP_EQUAL } },
+ { "left_shift", HONEY_INTEGER, { HONEY_KEY_LEFT_SHIFT } },
+ { "left_control", HONEY_INTEGER, { HONEY_KEY_LEFT_CONTROL } },
+ { "left_alt", HONEY_INTEGER, { HONEY_KEY_LEFT_ALT } },
+ { "left_super", HONEY_INTEGER, { HONEY_KEY_LEFT_SUPER } },
+ { "right_shift", HONEY_INTEGER, { HONEY_KEY_RIGHT_SHIFT } },
+ { "right_control", HONEY_INTEGER, { HONEY_KEY_RIGHT_CONTROL } },
+ { "right_alt", HONEY_INTEGER, { HONEY_KEY_RIGHT_ALT } },
+ { "right_super", HONEY_INTEGER, { HONEY_KEY_RIGHT_SUPER } },
+ { "menu", HONEY_INTEGER, { HONEY_KEY_MENU } },
+ { "is_down", HONEY_FUNCTION, { .function = honey_key_down } },
+ { "bind", HONEY_FUNCTION, { .function = honey_key_bind } },
+ { "unbind", HONEY_FUNCTION, { .function = honey_key_unbind } },
+ { "unbind_all", HONEY_FUNCTION, { .function = honey_key_unbind_all } },
};
honey_lua_element mouse_mode_elements[] = {
- { "normal", HONEY_INT, { .integer = HONEY_MOUSE_MODE_NORMAL } },
- { "hidden", HONEY_INT, { .integer = HONEY_MOUSE_MODE_HIDDEN } },
- { "disabled", HONEY_INT, { .integer = HONEY_MOUSE_MODE_DISABLED } },
+ { "normal", HONEY_INTEGER, { .integer = HONEY_MOUSE_MODE_NORMAL } },
+ { "hidden", HONEY_INTEGER, { .integer = HONEY_MOUSE_MODE_HIDDEN } },
+ { "disabled", HONEY_INTEGER, { .integer = HONEY_MOUSE_MODE_DISABLED } },
};
honey_lua_element mouse_elements[] = {
{ "mode", HONEY_TABLE, { .table = { 3, mouse_mode_elements } } },
- { "set_mode", HONEY_FUNC, { .function = honey_mouse_set_mode } },
- { "bind_movement", HONEY_FUNC, { .function = honey_mouse_movement_bind } },
- { "unbind_movement", HONEY_FUNC, { .function = honey_mouse_movement_unbind } },
+ { "set_mode", HONEY_FUNCTION, { .function = honey_mouse_set_mode } },
+ { "bind_movement", HONEY_FUNCTION, { .function = honey_mouse_movement_bind } },
+ { "unbind_movement", HONEY_FUNCTION, { .function = honey_mouse_movement_unbind } },
};
honey_lua_element input_elements[] = {
@@ -201,12 +201,12 @@ int honey_key_bind(lua_State* L)
/* lua params: (int) key, (func) callback, (arb) data */
int n_args = lua_gettop(L);
if (n_args == 3) {
- if (!honey_lua_validate_types(L, 3, HONEY_INT, HONEY_FUNC, HONEY_ANY)) {
+ if (!honey_lua_validate_types(L, 3, HONEY_INTEGER, HONEY_FUNCTION, HONEY_ANY)) {
lua_error(L);
}
}
else if (n_args == 2) {
- if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_FUNC)) {
+ if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_FUNCTION)) {
lua_error(L);
}
}
@@ -242,7 +242,7 @@ int honey_key_bind(lua_State* L)
int honey_key_unbind(lua_State* L)
{
/* lua params: (int) key */
- if (!honey_lua_validate_types(L, 1, HONEY_INT))
+ if (!honey_lua_validate_types(L, 1, HONEY_INTEGER))
lua_error(L);
int key = lua_tointeger(L, 1);
@@ -275,7 +275,7 @@ int honey_key_unbind_all(lua_State* L)
int honey_mouse_set_mode(lua_State* L)
{
- if (!honey_lua_validate_types(L, 1, HONEY_INT))
+ if (!honey_lua_validate_types(L, 1, HONEY_INTEGER))
lua_error(L);
int cursor_mode = lua_tointeger(L, 1);
@@ -298,7 +298,7 @@ int honey_mouse_set_mode(lua_State* L)
int honey_mouse_movement_bind(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_FUNC, HONEY_ANY))
+ if (!honey_lua_validate_types(L, 2, HONEY_FUNCTION, HONEY_ANY))
lua_error(L);
honey_mouse_movement_unbind(L); /* avoid memory leaks! */
diff --git a/src/mesh/mesh.c b/src/mesh/mesh.c
index 99210eb..55de82c 100644
--- a/src/mesh/mesh.c
+++ b/src/mesh/mesh.c
@@ -1,86 +1,90 @@
#include "mesh.h"
-honey_result honey_mesh_new(honey_mesh* mesh,
- float* vertices,
- unsigned int n_vertices,
- unsigned int n_attributes,
- unsigned int* attribute_sizes,
- unsigned int* indices,
- unsigned int n_indices) {
- if (vertices == NULL || n_vertices == 0) {
- return HONEY_MESH_BAD_VERTEX_DATA;
- }
- if (indices == NULL || n_indices == 0) {
- return HONEY_MESH_BAD_INDEX_DATA;
- }
-
- unsigned int vertex_size = 0;
- for (int i=0; i<n_attributes; i++) {
- vertex_size += attribute_sizes[i];
- }
-
- (*mesh).vertices = malloc(vertex_size*n_vertices * sizeof(float));
- if ((*mesh).vertices == NULL) {
- return HONEY_MEMORY_ALLOCATION_ERROR;
- }
- memcpy((*mesh).vertices, vertices, vertex_size*n_vertices*sizeof(float));
-
- (*mesh).indices = malloc(n_indices * sizeof(unsigned int));
- if ((*mesh).indices == NULL) {
- return HONEY_MEMORY_ALLOCATION_ERROR;
- }
- memcpy((*mesh).indices, indices, n_indices * sizeof(unsigned int));
-
- (*mesh).n_vertices = n_vertices;
- (*mesh).n_indices = n_indices;
-
- glGenVertexArrays(1, &((*mesh).vertex_array));
- glGenBuffers(1, &((*mesh).vertex_buffer));
- glGenBuffers(1, &((*mesh).element_buffer));
-
- glBindVertexArray((*mesh).vertex_array);
-
- glBindBuffer(GL_ARRAY_BUFFER, (*mesh).vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, vertex_size*n_vertices*sizeof(float), (*mesh).vertices, GL_STATIC_DRAW);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (*mesh).element_buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, n_indices * sizeof(unsigned int), (*mesh).indices, GL_STATIC_DRAW);
-
- /* set up vertex attributes */
- unsigned int offset = 0;
- for (int i=0; i<n_attributes; i++) {
- glEnableVertexAttribArray(i);
- glVertexAttribPointer(i,
- attribute_sizes[i],
- GL_FLOAT,
- GL_FALSE,
- vertex_size*sizeof(float),
- (void*) (offset*sizeof(float)));
- offset += attribute_sizes[i];
- }
-
- glBindVertexArray(0);
-
- return HONEY_OK;
+int honey_mesh_new(lua_State* L)
+{
+ float* vertices;
+ unsigned int* indices;
+ int n_vertices, n_indices;
+ honey_lua_parse_arguments(L, 5,
+ HONEY_USERDATA, &vertices,
+ HONEY_USERDATA, &indices,
+ HONEY_TABLE,
+ HONEY_INTEGER, &n_vertices,
+ HONEY_INTEGER, &n_indices);
+
+ size_t n_attributes = lua_objlen(L, 3);
+ unsigned int* attribute_sizes = malloc(n_attributes * sizeof(unsigned int));
+ if (attribute_sizes == NULL) {
+ lua_pushstring(L, "failed to allocate memory for vertex attributes");
+ lua_error(L);
+ }
+
+ unsigned int vertex_size = 0;
+ for (int i=0; i<n_attributes; i++) {
+ lua_rawgeti(L, 2, i+1);
+ attribute_sizes[i] = lua_tointeger(L, -1);
+ vertex_size += attribute_sizes[i];
+ }
+ lua_pop(L, n_attributes);
+
+ honey_mesh* mesh = lua_newuserdata(L, sizeof(honey_mesh));
+ mesh->n_indices = n_indices;
+
+ glGenVertexArrays(1, &mesh->vertex_array);
+ glGenBuffers(1, &mesh->vertex_buffer);
+ glGenBuffers(1, &mesh->element_buffer);
+
+ glBindVertexArray(mesh->vertex_array);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh->vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER,
+ vertex_size * n_vertices * sizeof(float),
+ vertices, GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->element_buffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER,
+ n_indices * sizeof(unsigned int),
+ indices, GL_STATIC_DRAW);
+
+ unsigned int offset = 0;
+ for (int i=0; i<n_attributes; i++) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribPointer(i,
+ attribute_sizes[i],
+ GL_FLOAT, GL_FALSE,
+ vertex_size * sizeof(float),
+ (void*) (offset * sizeof(float)));
+ offset += attribute_sizes[i];
+ }
+
+ glBindVertexArray(0);
+ return 1;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-void honey_mesh_draw(honey_mesh mesh, int shader) {
- glUseProgram(shader);
+int honey_mesh_draw(lua_State* L)
+{
+ honey_mesh* mesh;
+ int shader;
+ honey_lua_parse_arguments(L, 2,
+ HONEY_USERDATA, &mesh,
+ HONEY_INTEGER, &shader);
+
+ glUseProgram(shader);
- glBindVertexArray(mesh.vertex_array);
- glDrawElements(GL_TRIANGLES, mesh.n_indices, GL_UNSIGNED_INT, 0);
- glBindVertexArray(0);
+ glBindVertexArray(mesh->vertex_array);
+ glDrawElements(GL_TRIANGLES, mesh->n_indices, GL_UNSIGNED_INT, 0);
+ glBindVertexArray(0);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-void honey_mesh_delete(honey_mesh mesh) {
- free(mesh.vertices);
- free(mesh.indices);
-
- glDeleteVertexArrays(1, &(mesh.vertex_array));
- glDeleteBuffers(1, &(mesh.vertex_buffer));
- glDeleteBuffers(1, &(mesh.element_buffer));
+int honey_mesh_delete(lua_State* L)
+{
+ honey_mesh* mesh;
+ honey_lua_parse_arguments(L, 1, HONEY_USERDATA, &mesh);
+ glDeleteVertexArrays(1, &(mesh->vertex_array));
+ glDeleteBuffers(1, &(mesh->vertex_buffer));
+ glDeleteBuffers(1, &(mesh->element_buffer));
}
diff --git a/src/mesh/mesh.h b/src/mesh/mesh.h
index 6392faa..a82db52 100644
--- a/src/mesh/mesh.h
+++ b/src/mesh/mesh.h
@@ -12,46 +12,36 @@
#include "../shader/shader.h"
typedef struct {
- float* vertices;
- unsigned int n_vertices;
- unsigned int* indices;
- unsigned int n_indices;
- unsigned int vertex_array, vertex_buffer, element_buffer;
+ unsigned int n_vertices, n_indices;
+ unsigned int vertex_array, vertex_buffer, element_buffer;
} honey_mesh;
/** @brief Create a new mesh from vertex and index arrays.
*
- * Note that this function creates copies of the vertex and index arrays,
- * so you can deallocate those immediately.
+ * This function copies the data, so you can safely permit vertices and
+ * indices to be garbage collected after calling it.
*
- * @param[out] mesh Pointer to the destination honey_mesh struct
- * @param[in] vertices Array of floats representing the vertices
- * @param[in] n_attributes The number of attributes per vertex
- * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
- * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
- * @param[in] indices Array of vertex indices
- * @param[in] n_indices The number of elements in the index array
+ * @param[in] vertices Userdata array containing the vertices.
+ * @param[in] indices Userdata array defining the mesh faces.
+ * @param[in] attributes Lua table containing the attribute sizes.
+ * @param[in] n_vertices Integer number of vertices.
+ * @param[in] n_indices Integer number of indices.
+ *
+ * @returns Userdata containing the mesh's OpenGL handles.
*/
-honey_result honey_mesh_new(honey_mesh* mesh,
- float* vertices,
- unsigned int n_vertices,
- unsigned int n_attributes,
- unsigned int* attribute_sizes,
- unsigned int* indices,
- unsigned int n_indices);
+int honey_mesh_new(lua_State* L);
/** @brief Draw a mesh on screen.
*
* @param[in] mesh The mesh to draw
* @param[in] shader The shader to use when drawing the mesh
*/
-void honey_mesh_draw(honey_mesh mesh,
- int shader);
+int honey_mesh_draw(lua_State* L);
/** @brief Delete a mesh.
*
* @param[in] mesh The mesh to delete
*/
-void honey_mesh_delete(honey_mesh mesh);
+int honey_mesh_delete(lua_State* L);
#endif
diff --git a/src/primitives/primitives.c b/src/primitives/primitives.c
index efc4a0f..0d8f209 100644
--- a/src/primitives/primitives.c
+++ b/src/primitives/primitives.c
@@ -1,180 +1,180 @@
#include "primitives.h"
-honey_result honey_mesh_new_textured_plane(honey_mesh* mesh,
- float width,
- float height) {
- float x0 = 0;
- float y0 = 0;
- float x1 = width;
- float y1 = height;
-
- float vertices[] = {
- /* position normal uv */
- x0, y0, 0, 0, 0, 1, 0, 0,
- x1, y0, 0, 0, 0, 1, 1, 0,
- x0, y1, 0, 0, 0, 1, 0, 1,
- x1, y1, 0, 0, 0, 1, 1, 1 };
-
- unsigned int indices[] = {
- 0, 1, 2,
- 1, 2, 3 };
-
- unsigned int attrib_sizes[] = { 3, 3, 2 };
-
- honey_result result = honey_mesh_new(mesh,
- vertices, 4,
- 3, attrib_sizes,
- indices, 6);
- return result;
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-honey_result honey_mesh_new_cube(honey_mesh* mesh,
- float width,
- float height,
- float depth) {
- float x0 = 0;
- float y0 = 0;
- float z0 = 0;
-
- float x1 = width;
- float y1 = height;
- float z1 = depth;
-
- float vertices[] = {
- /* position normal tex coord */
- /* back face */
- x0, y0, z0, 0, 0, -1,
- x1, y0, z0, 0, 0, -1,
- x0, y1, z0, 0, 0, -1,
- x1, y1, z0, 0, 0, -1,
-
- /* front face */
- x0, y0, z1, 0, 0, 1,
- x1, y0, z1, 0, 0, 1,
- x0, y1, z1, 0, 0, 1,
- x1, y1, z1, 0, 0, 1,
-
- /* left face */
- x0, y0, z0, -1, 0, 0,
- x0, y1, z0, -1, 0, 0,
- x0, y0, z1, -1, 0, 0,
- x0, y1, z1, -1, 0, 0,
-
- /* right face */
- x1, y0, z0, 1, 0, 0,
- x1, y1, z0, 1, 0, 0,
- x1, y0, z1, 1, 0, 0,
- x1, y1, z1, 1, 0, 0,
-
- /* bottom face */
- x0, y0, z0, 0, -1, 0,
- x1, y0, z0, 0, -1, 0,
- x0, y0, z1, 0, -1, 0,
- x1, y0, z1, 0, -1, 0,
-
- /* top face */
- x0, y1, z0, 0, 1, 0,
- x1, y1, z0, 0, 1, 0,
- x0, y1, z1, 0, 1, 0,
- x1, y1, z1, 0, 1, 0 };
-
- unsigned int indices[] = {
- 0, 1, 2,
- 1, 2, 3,
- 4, 5, 6,
- 5, 6, 7,
- 8, 9, 10,
- 9, 10, 11,
- 12, 13, 14,
- 13, 14, 15,
- 16, 17, 18,
- 17, 18, 19,
- 20, 21, 22,
- 21, 22, 23 };
-
- unsigned int attrib_sizes[] = { 3, 3 };
-
- honey_result result = honey_mesh_new(mesh,
- vertices, 24,
- 2, attrib_sizes,
- indices, 36);
-
- return result;
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-honey_result honey_mesh_new_textured_cube(honey_mesh* mesh,
- float width,
- float height,
- float depth) {
- float x0 = 0;
- float y0 = 0;
- float z0 = 0;
-
- float x1 = width;
- float y1 = height;
- float z1 = depth;
-
- float vertices[] = {
- /* position normal tex coord */
- /* back face */
- x0, y0, z0, 0, 0, -1, 0, 0,
- x1, y0, z0, 0, 0, -1, 1, 0,
- x0, y1, z0, 0, 0, -1, 0, 1,
- x1, y1, z0, 0, 0, -1, 1, 1,
-
- /* front face */
- x0, y0, z1, 0, 0, 1, 0, 0,
- x1, y0, z1, 0, 0, 1, 1, 0,
- x0, y1, z1, 0, 0, 1, 0, 1,
- x1, y1, z1, 0, 0, 1, 1, 1,
-
- /* left face */
- x0, y0, z0, -1, 0, 0, 0, 0,
- x0, y1, z0, -1, 0, 0, 1, 0,
- x0, y0, z1, -1, 0, 0, 0, 1,
- x0, y1, z1, -1, 0, 0, 1, 1,
-
- /* right face */
- x1, y0, z0, 1, 0, 0, 0, 0,
- x1, y1, z0, 1, 0, 0, 1, 0,
- x1, y0, z1, 1, 0, 0, 0, 1,
- x1, y1, z1, 1, 0, 0, 1, 1,
-
- /* bottom face */
- x0, y0, z0, 0, -1, 0, 0, 0,
- x1, y0, z0, 0, -1, 0, 1, 0,
- x0, y0, z1, 0, -1, 0, 0, 1,
- x1, y0, z1, 0, -1, 0, 1, 1,
-
- /* top face */
- x0, y1, z0, 0, 1, 0, 0, 0,
- x1, y1, z0, 0, 1, 0, 1, 0,
- x0, y1, z1, 0, 1, 0, 0, 1,
- x1, y1, z1, 0, 1, 0, 1, 1 };
-
- unsigned int indices[] = {
- 0, 1, 2,
- 1, 2, 3,
- 4, 5, 6,
- 5, 6, 7,
- 8, 9, 10,
- 9, 10, 11,
- 12, 13, 14,
- 13, 14, 15,
- 16, 17, 18,
- 17, 18, 19,
- 20, 21, 22,
- 21, 22, 23 };
-
- unsigned int attrib_sizes[] = { 3, 3, 2 };
-
- honey_result result;
- result = honey_mesh_new(mesh, vertices, 24,
- 3, attrib_sizes,
- indices, 36);
- return result;
-}
+//honey_result honey_mesh_new_textured_plane(honey_mesh* mesh,
+// float width,
+// float height) {
+// float x0 = 0;
+// float y0 = 0;
+// float x1 = width;
+// float y1 = height;
+//
+// float vertices[] = {
+// /* position normal uv */
+// x0, y0, 0, 0, 0, 1, 0, 0,
+// x1, y0, 0, 0, 0, 1, 1, 0,
+// x0, y1, 0, 0, 0, 1, 0, 1,
+// x1, y1, 0, 0, 0, 1, 1, 1 };
+//
+// unsigned int indices[] = {
+// 0, 1, 2,
+// 1, 2, 3 };
+//
+// unsigned int attrib_sizes[] = { 3, 3, 2 };
+//
+// honey_result result = honey_mesh_new(mesh,
+// vertices, 4,
+// 3, attrib_sizes,
+// indices, 6);
+// return result;
+//}
+//
+///* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+//
+//honey_result honey_mesh_new_cube(honey_mesh* mesh,
+// float width,
+// float height,
+// float depth) {
+// float x0 = 0;
+// float y0 = 0;
+// float z0 = 0;
+//
+// float x1 = width;
+// float y1 = height;
+// float z1 = depth;
+//
+// float vertices[] = {
+// /* position normal tex coord */
+// /* back face */
+// x0, y0, z0, 0, 0, -1,
+// x1, y0, z0, 0, 0, -1,
+// x0, y1, z0, 0, 0, -1,
+// x1, y1, z0, 0, 0, -1,
+//
+// /* front face */
+// x0, y0, z1, 0, 0, 1,
+// x1, y0, z1, 0, 0, 1,
+// x0, y1, z1, 0, 0, 1,
+// x1, y1, z1, 0, 0, 1,
+//
+// /* left face */
+// x0, y0, z0, -1, 0, 0,
+// x0, y1, z0, -1, 0, 0,
+// x0, y0, z1, -1, 0, 0,
+// x0, y1, z1, -1, 0, 0,
+//
+// /* right face */
+// x1, y0, z0, 1, 0, 0,
+// x1, y1, z0, 1, 0, 0,
+// x1, y0, z1, 1, 0, 0,
+// x1, y1, z1, 1, 0, 0,
+//
+// /* bottom face */
+// x0, y0, z0, 0, -1, 0,
+// x1, y0, z0, 0, -1, 0,
+// x0, y0, z1, 0, -1, 0,
+// x1, y0, z1, 0, -1, 0,
+//
+// /* top face */
+// x0, y1, z0, 0, 1, 0,
+// x1, y1, z0, 0, 1, 0,
+// x0, y1, z1, 0, 1, 0,
+// x1, y1, z1, 0, 1, 0 };
+//
+// unsigned int indices[] = {
+// 0, 1, 2,
+// 1, 2, 3,
+// 4, 5, 6,
+// 5, 6, 7,
+// 8, 9, 10,
+// 9, 10, 11,
+// 12, 13, 14,
+// 13, 14, 15,
+// 16, 17, 18,
+// 17, 18, 19,
+// 20, 21, 22,
+// 21, 22, 23 };
+//
+// unsigned int attrib_sizes[] = { 3, 3 };
+//
+// honey_result result = honey_mesh_new(mesh,
+// vertices, 24,
+// 2, attrib_sizes,
+// indices, 36);
+//
+// return result;
+//}
+//
+///* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+//
+//honey_result honey_mesh_new_textured_cube(honey_mesh* mesh,
+// float width,
+// float height,
+// float depth) {
+// float x0 = 0;
+// float y0 = 0;
+// float z0 = 0;
+//
+// float x1 = width;
+// float y1 = height;
+// float z1 = depth;
+//
+// float vertices[] = {
+// /* position normal tex coord */
+// /* back face */
+// x0, y0, z0, 0, 0, -1, 0, 0,
+// x1, y0, z0, 0, 0, -1, 1, 0,
+// x0, y1, z0, 0, 0, -1, 0, 1,
+// x1, y1, z0, 0, 0, -1, 1, 1,
+//
+// /* front face */
+// x0, y0, z1, 0, 0, 1, 0, 0,
+// x1, y0, z1, 0, 0, 1, 1, 0,
+// x0, y1, z1, 0, 0, 1, 0, 1,
+// x1, y1, z1, 0, 0, 1, 1, 1,
+//
+// /* left face */
+// x0, y0, z0, -1, 0, 0, 0, 0,
+// x0, y1, z0, -1, 0, 0, 1, 0,
+// x0, y0, z1, -1, 0, 0, 0, 1,
+// x0, y1, z1, -1, 0, 0, 1, 1,
+//
+// /* right face */
+// x1, y0, z0, 1, 0, 0, 0, 0,
+// x1, y1, z0, 1, 0, 0, 1, 0,
+// x1, y0, z1, 1, 0, 0, 0, 1,
+// x1, y1, z1, 1, 0, 0, 1, 1,
+//
+// /* bottom face */
+// x0, y0, z0, 0, -1, 0, 0, 0,
+// x1, y0, z0, 0, -1, 0, 1, 0,
+// x0, y0, z1, 0, -1, 0, 0, 1,
+// x1, y0, z1, 0, -1, 0, 1, 1,
+//
+// /* top face */
+// x0, y1, z0, 0, 1, 0, 0, 0,
+// x1, y1, z0, 0, 1, 0, 1, 0,
+// x0, y1, z1, 0, 1, 0, 0, 1,
+// x1, y1, z1, 0, 1, 0, 1, 1 };
+//
+// unsigned int indices[] = {
+// 0, 1, 2,
+// 1, 2, 3,
+// 4, 5, 6,
+// 5, 6, 7,
+// 8, 9, 10,
+// 9, 10, 11,
+// 12, 13, 14,
+// 13, 14, 15,
+// 16, 17, 18,
+// 17, 18, 19,
+// 20, 21, 22,
+// 21, 22, 23 };
+//
+// unsigned int attrib_sizes[] = { 3, 3, 2 };
+//
+// honey_result result;
+// result = honey_mesh_new(mesh, vertices, 24,
+// 3, attrib_sizes,
+// indices, 36);
+// return result;
+//}
diff --git a/src/shader/shader.c b/src/shader/shader.c
index 3deb5b8..d733c60 100644
--- a/src/shader/shader.c
+++ b/src/shader/shader.c
@@ -3,15 +3,15 @@
void honey_setup_shader(lua_State* L)
{
honey_lua_element shader_elements[] = {
- { "new", HONEY_FUNC, { .function = honey_shader_new } },
- { "use", HONEY_FUNC, { .function = honey_shader_use } },
- { "set_int", HONEY_FUNC, { .function = honey_shader_set_int } },
- { "set_float", HONEY_FUNC, { .function = honey_shader_set_float } },
- { "set_vec3", HONEY_FUNC, { .function = honey_shader_set_vec3 } },
- { "set_vec4", HONEY_FUNC, { .function = honey_shader_set_vec4 } },
- { "set_mat3", HONEY_FUNC, { .function = honey_shader_set_mat3 } },
- { "set_mat4", HONEY_FUNC, { .function = honey_shader_set_mat4 } },
- { "delete", HONEY_FUNC, { .function = honey_shader_delete } },
+ { "new", HONEY_FUNCTION, { .function = honey_shader_new } },
+ { "use", HONEY_FUNCTION, { .function = honey_shader_use } },
+ { "set_int", HONEY_FUNCTION, { .function = honey_shader_set_int } },
+ { "set_float", HONEY_FUNCTION, { .function = honey_shader_set_float } },
+ { "set_vec3", HONEY_FUNCTION, { .function = honey_shader_set_vec3 } },
+ { "set_vec4", HONEY_FUNCTION, { .function = honey_shader_set_vec4 } },
+ { "set_mat3", HONEY_FUNCTION, { .function = honey_shader_set_mat3 } },
+ { "set_mat4", HONEY_FUNCTION, { .function = honey_shader_set_mat4 } },
+ { "delete", HONEY_FUNCTION, { .function = honey_shader_delete } },
};
honey_lua_create_table(L, shader_elements, 9);
@@ -93,7 +93,7 @@ int honey_shader_new(lua_State* L)
int honey_shader_use(lua_State* L)
{
- if (!honey_lua_validate_types(L, 1, HONEY_INT))
+ if (!honey_lua_validate_types(L, 1, HONEY_INTEGER))
lua_error(L);
int shader = lua_tointeger(L, 1);
@@ -105,7 +105,7 @@ int honey_shader_use(lua_State* L)
int honey_shader_set_int(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_STRING, HONEY_INT))
+ if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_STRING, HONEY_INTEGER))
lua_error(L);
int shader = lua_tointeger(L, 1);
@@ -123,7 +123,7 @@ int honey_shader_set_int(lua_State* L)
int honey_shader_set_float(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_STRING, HONEY_NUM))
+ if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_STRING, HONEY_NUMBER))
lua_error(L);
int shader = lua_tointeger(L, 1);
@@ -143,7 +143,7 @@ static void get_array(lua_State* L,
unsigned int* location,
float** value)
{
- if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_STRING, HONEY_USERDATA))
+ if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_STRING, HONEY_USERDATA))
lua_error(L);
int shader = lua_tointeger(L, 1);
@@ -206,7 +206,7 @@ int honey_shader_set_mat4(lua_State* L)
int honey_shader_delete(lua_State* L)
{
- if (!honey_lua_validate_types(L, 1, HONEY_INT))
+ if (!honey_lua_validate_types(L, 1, HONEY_INTEGER))
lua_error(L);
int shader = lua_tointeger(L, 1);
diff --git a/src/window/window.c b/src/window/window.c
index da1ddc9..263bd45 100644
--- a/src/window/window.c
+++ b/src/window/window.c
@@ -99,14 +99,14 @@ bool honey_setup_window(lua_State* L)
honey_lua_element window_elements[] = {
- { "set_fullscreen", HONEY_FUNC, { .function = honey_window_set_fullscreen } },
- { "set_title", HONEY_FUNC, { .function = honey_window_set_title } },
- { "get_size", HONEY_FUNC, { .function = honey_window_get_size } },
- { "set_size", HONEY_FUNC, { .function = honey_window_set_size } },
- { "resize_bind", HONEY_FUNC, { .function = honey_window_resize_bind } },
- { "resize_unbind", HONEY_FUNC, { .function = honey_window_resize_unbind } },
- { "focus_bind", HONEY_FUNC, { .function = honey_window_focus_bind } },
- { "focus_unbind", HONEY_FUNC, { .function = honey_window_focus_unbind } },
+ { "set_fullscreen", HONEY_FUNCTION, { .function = honey_window_set_fullscreen } },
+ { "set_title", HONEY_FUNCTION, { .function = honey_window_set_title } },
+ { "get_size", HONEY_FUNCTION, { .function = honey_window_get_size } },
+ { "set_size", HONEY_FUNCTION, { .function = honey_window_set_size } },
+ { "resize_bind", HONEY_FUNCTION, { .function = honey_window_resize_bind } },
+ { "resize_unbind", HONEY_FUNCTION, { .function = honey_window_resize_unbind } },
+ { "focus_bind", HONEY_FUNCTION, { .function = honey_window_focus_bind } },
+ { "focus_unbind", HONEY_FUNCTION, { .function = honey_window_focus_unbind } },
};
honey_lua_create_table(L, window_elements, 8);
@@ -117,7 +117,7 @@ bool honey_setup_window(lua_State* L)
int honey_window_set_fullscreen(lua_State* L)
{
- if (!honey_lua_validate_types(L, 1, HONEY_BOOL))
+ if (!honey_lua_validate_types(L, 1, HONEY_BOOLEAN))
lua_error(L);
bool fullscreen = lua_toboolean(L, 1);
@@ -174,7 +174,7 @@ int honey_window_get_size(lua_State* L)
int honey_window_set_size(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_INT))
+ if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_INTEGER))
lua_error(L);
int width = lua_tointeger(L, 1);
@@ -191,7 +191,7 @@ int honey_window_set_size(lua_State* L)
int honey_window_resize_bind(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_FUNC, HONEY_ANY))
+ if (!honey_lua_validate_types(L, 2, HONEY_FUNCTION, HONEY_ANY))
lua_error(L);
lua_pushvalue(L, 1);
@@ -228,7 +228,7 @@ int honey_window_resize_unbind(lua_State* L)
int honey_window_focus_bind(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_FUNC, HONEY_ANY))
+ if (!honey_lua_validate_types(L, 2, HONEY_FUNCTION, HONEY_ANY))
lua_error(L);
lua_pushvalue(L, 1);