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-rw-r--r--demo.fs37
1 files changed, 0 insertions, 37 deletions
diff --git a/demo.fs b/demo.fs
deleted file mode 100644
index 65700b7..0000000
--- a/demo.fs
+++ /dev/null
@@ -1,37 +0,0 @@
-#version 330 core
-
-in vec3 normal;
-in vec2 texture_coordinate;
-in vec3 fragment_position;
-
-uniform vec3 ambient_color;
-
-uniform vec3 light_color;
-uniform vec3 light_position;
-
-uniform sampler2D box_texture;
-uniform sampler2D happy_texture;
-
-uniform mat4 model;
-uniform mat4 view;
-
-out vec4 fragment_color;
-
-void main()
-{
- /* diffuse light */
- vec3 norm = normalize(normal);
- vec3 light_pos = vec3(view * vec4(light_position.xyz, 1.0));
- vec3 light_direction = normalize(light_pos - fragment_position);
- float diffuse = max( dot(norm, light_direction), 0 );
- vec3 diffuse_light = light_color * diffuse;
-
- /* specular reflection */
- vec3 view_direction = normalize(-fragment_position);
- vec3 reflection_direction = reflect(-light_direction, norm);
- float specular = pow(max(dot(view_direction, reflection_direction), 0), 32);
- vec3 specular_light = 1.0 * specular * light_color;
-
- vec4 total_light = vec4((ambient_color + diffuse_light + specular_light).xyz, 1.0);
- fragment_color = total_light * texture(box_texture, texture_coordinate);
-}