diff options
Diffstat (limited to 'demo.vs')
-rw-r--r-- | demo.vs | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -1,11 +1,14 @@ #version 330 core layout (location = 0) in vec3 position; -layout (location = 1) in vec3 normal; +layout (location = 1) in vec3 in_normal; layout (location = 2) in vec2 texCoord; out vec2 texture_coordinate; +out vec3 normal; +out vec3 fragment_position; uniform mat4 model; +uniform mat3 normal_mat; uniform mat4 view; uniform mat4 projection; @@ -13,4 +16,6 @@ void main() { gl_Position = projection * view * model * vec4(position.xyz, 1.0); texture_coordinate = texCoord; + normal = mat3(view) * normal_mat * in_normal; + fragment_position = vec3(view * model * vec4(position.xyz, 1.0)); }
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