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-rw-r--r--demo/ScreenQuad.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/demo/ScreenQuad.lua b/demo/ScreenQuad.lua
index 5d78cf3..70794c1 100644
--- a/demo/ScreenQuad.lua
+++ b/demo/ScreenQuad.lua
@@ -28,18 +28,18 @@ out vec4 color;
void main()
{
- color = vec4(1 - texture(tex, UV).xyz, 1);
+ color = vec4(texture(tex, UV).xyz, 1);
} ]]
ScreenQuad.shader = honey.shader.new(vertexShader, fragmentShader)
ScreenQuad.tex = honey.texture.new()
ScreenQuad.depth = honey.texture.new()
-honey.texture.create(ScreenQuad.tex, 'rgb', 640, 480);
-honey.texture.create(ScreenQuad.depth, 'depth', 640, 480);
+honey.texture.create(ScreenQuad.tex, 'rgb', 640, 640);
+honey.texture.create(ScreenQuad.depth, 'depth', 640, 640);
--honey.texture.load(ScreenQuad.texture, 'checkerboard.png', false)
-ScreenQuad.fb = honey.texture.new_framebuffer(ScreenQuad.tex, ScreenQuad.depth, 640, 480)
+ScreenQuad.fb = honey.texture.new_framebuffer(ScreenQuad.tex, ScreenQuad.depth, 640, 640)
ScreenQuad.draw = function(self)
honey.texture.use(self.tex, 0)