diff options
Diffstat (limited to 'demo/SpatialShader.lua')
-rw-r--r-- | demo/SpatialShader.lua | 42 |
1 files changed, 34 insertions, 8 deletions
diff --git a/demo/SpatialShader.lua b/demo/SpatialShader.lua index 4a9f979..5f83e59 100644 --- a/demo/SpatialShader.lua +++ b/demo/SpatialShader.lua @@ -1,5 +1,3 @@ -local Shader = require('Shader') - local VertexCode = [[ #version 330 core @@ -42,17 +40,44 @@ void main() local SpatialShader = {} SpatialShader.prototype = {} -setmetatable(SpatialShader.prototype, { __index = Shader.prototype }) + +SpatialShader.prototype.use = function(self) + self.shader:use() +end + +SpatialShader.prototype.setInteger = function(self, name, value) + self.shader:setInteger(name, value) +end + +SpatialShader.prototype.setFloat = function(self, name, value) + self.shader:setFloat(name, value) +end + +SpatialShader.prototype.setVec3 = function(self, name, value) + self.shader:setVec3(name, value) +end + +SpatialShader.prototype.setVec4 = function(self, name, value) + self.shader:setVec4(name, value) +end + +SpatialShader.prototype.setMat3 = function(self, name, value) + self.shader:setMat3(name, value) +end + +SpatialShader.prototype.setMat4 = function(self, name, value) + self.shader:setMat4(name, value) +end SpatialShader.prototype.setCamera = function(self, camera) - self:setMat4('view', camera.view) - self:setMat4('projection', camera.projection) + self.shader:setMat4('view', camera.view) + self.shader:setMat4('projection', camera.projection) end SpatialShader.prototype.drawMesh = function(self, mesh) - self:setMat4('model', mesh.transform) + self.shader:setMat4('model', mesh.transform) honey.texture.use(self.albedo, 0) - honey.mesh.draw(mesh.mesh, self.program) + honey.mesh.draw(mesh.mesh, self.shader) end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -63,7 +88,8 @@ SpatialShader.mt.__index = SpatialShader.prototype -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SpatialShader.new = function(albedo) - local spatialshader = Shader.new(VertexCode, FragmentCode) + local spatialshader = {} + spatialshader.shader = honey.shader(VertexCode, FragmentCode) spatialshader.albedo = albedo setmetatable(spatialshader, SpatialShader.mt) |