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-rw-r--r--demo/fancy/honey.lua130
1 files changed, 65 insertions, 65 deletions
diff --git a/demo/fancy/honey.lua b/demo/fancy/honey.lua
index 75f0a99..d5b6ad0 100644
--- a/demo/fancy/honey.lua
+++ b/demo/fancy/honey.lua
@@ -121,45 +121,45 @@ gl.EnableVertexAttribArray(1)
--===== load mesh from file =====--
-local scene = honey.import.importFile('suzanne.dae')
-local mesh = scene.meshes[1]
-local suzanne = {}
-suzanne.vertices = {}
-print('mesh.vertices', #mesh.vertices)
-for i=1,#mesh.vertices do
- local position = mesh.vertices[i]
- local uv = mesh.uvs[1][i]
- table.insert(suzanne.vertices, position.x)
- table.insert(suzanne.vertices, position.y)
- table.insert(suzanne.vertices, position.z)
- table.insert(suzanne.vertices, uv.x)
- table.insert(suzanne.vertices, uv.y)
-end
-suzanne.indices = {}
-for _, face in ipairs(mesh.faces) do
- assert(#face == 3)
- for _, i in ipairs(face) do
- table.insert(suzanne.indices, i)
- end
-end
-print('mesh.faces', #mesh.faces)
-print('suzanne.indices', #suzanne.indices)
-
-suzanne.vertexArr = gl.GenVertexArrays()
-suzanne.vertexBuf = gl.GenBuffers()
-suzanne.elementBuf = gl.GenBuffers()
-
-gl.BindVertexArray(suzanne.vertexArr)
-gl.BindBuffer(gl.ARRAY_BUFFER, suzanne.vertexBuf)
-gl.BufferData(gl.ARRAY_BUFFER, gl.FLOAT, suzanne.vertices, gl.STATIC_DRAW)
-
-gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, suzanne.elementBuf)
-gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, gl.UNSIGNED_INT, suzanne.indices, gl.STATIC_DRAW)
-
-gl.VertexAttribPointer(0, 3, false, 5, 0)
-gl.EnableVertexAttribArray(0)
-gl.VertexAttribPointer(1, 2, false, 5, 3)
-gl.EnableVertexAttribArray(1)
+-- local scene = honey.import.importFile('suzanne.dae')
+-- local mesh = scene.meshes[1]
+-- local suzanne = {}
+-- suzanne.vertices = {}
+-- print('mesh.vertices', #mesh.vertices)
+-- for i=1,#mesh.vertices do
+-- local position = mesh.vertices[i]
+-- local uv = mesh.uvs[1][i]
+-- table.insert(suzanne.vertices, position.x)
+-- table.insert(suzanne.vertices, position.y)
+-- table.insert(suzanne.vertices, position.z)
+-- table.insert(suzanne.vertices, uv.x)
+-- table.insert(suzanne.vertices, uv.y)
+-- end
+-- suzanne.indices = {}
+-- for _, face in ipairs(mesh.faces) do
+-- assert(#face == 3)
+-- for _, i in ipairs(face) do
+-- table.insert(suzanne.indices, i)
+-- end
+-- end
+-- print('mesh.faces', #mesh.faces)
+-- print('suzanne.indices', #suzanne.indices)
+--
+-- suzanne.vertexArr = gl.GenVertexArrays()
+-- suzanne.vertexBuf = gl.GenBuffers()
+-- suzanne.elementBuf = gl.GenBuffers()
+--
+-- gl.BindVertexArray(suzanne.vertexArr)
+-- gl.BindBuffer(gl.ARRAY_BUFFER, suzanne.vertexBuf)
+-- gl.BufferData(gl.ARRAY_BUFFER, gl.FLOAT, suzanne.vertices, gl.STATIC_DRAW)
+--
+-- gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, suzanne.elementBuf)
+-- gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, gl.UNSIGNED_INT, suzanne.indices, gl.STATIC_DRAW)
+--
+-- gl.VertexAttribPointer(0, 3, false, 5, 0)
+-- gl.EnableVertexAttribArray(0)
+-- gl.VertexAttribPointer(1, 2, false, 5, 3)
+-- gl.EnableVertexAttribArray(1)
--====== load texture ======--
@@ -190,26 +190,26 @@ gl.Uniform1i(gl.GetUniformLocation(shader, 'ourTexture'), 0)
--===== generate cairo texture =====--
-local image = honey.image
-local surface = image.surface_create(image.FORMAT_ARGB32, 512, 512)
-local cr = image.context_create(surface)
-image.context_select_font_face(cr, "sans-serif", image.FONT_SLANT_NORMAL, image.FONT_WEIGHT_NORMAL)
-image.context_set_font_size(cr, 32)
-image.context_set_source_rgb(cr, 1, 0, 0)
-image.context_move_to(cr, 100, 100)
-image.context_show_text(cr, "hello, world!")
-local data = image.surface_get_data(surface)
-gl.BindTexture(gl.TEXTURE_2D, texture)
-gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_R, gl.BLUE)
-gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_B, gl.RED)
---gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_A, gl.RED)
-gl.TexImage2D(
- gl.TEXTURE_2D, 0,
- gl.RGB, width, height,
- gl.RGBA, gl.UNSIGNED_BYTE,
- data
-)
-gl.GenerateMipmap(gl.TEXTURE_2D)
+-- local image = honey.image
+-- local surface = image.surface_create(image.FORMAT_ARGB32, 512, 512)
+-- local cr = image.context_create(surface)
+-- image.context_select_font_face(cr, "sans-serif", image.FONT_SLANT_NORMAL, image.FONT_WEIGHT_NORMAL)
+-- image.context_set_font_size(cr, 32)
+-- image.context_set_source_rgb(cr, 1, 0, 0)
+-- image.context_move_to(cr, 100, 100)
+-- image.context_show_text(cr, "hello, world!")
+-- local data = image.surface_get_data(surface)
+-- gl.BindTexture(gl.TEXTURE_2D, texture)
+-- gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_R, gl.BLUE)
+-- gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_B, gl.RED)
+-- --gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_SWIZZLE_A, gl.RED)
+-- gl.TexImage2D(
+-- gl.TEXTURE_2D, 0,
+-- gl.RGB, width, height,
+-- gl.RGBA, gl.UNSIGNED_BYTE,
+-- data
+-- )
+-- gl.GenerateMipmap(gl.TEXTURE_2D)
--====== matrices ======--
@@ -264,11 +264,11 @@ while not window.shouldClose(w) do
gl.UniformMatrix4fv(viewL, false, view)
gl.UniformMatrix4fv(projectionL, false, projection)
- --gl.BindVertexArray(vertexArray)
- --gl.DrawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0)
+ gl.BindVertexArray(vertexArray)
+ gl.DrawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0)
- gl.BindVertexArray(suzanne.vertexArr)
- gl.DrawElements(gl.TRIANGLES, 3*#mesh.faces, gl.UNSIGNED_INT, 0)
+ --gl.BindVertexArray(suzanne.vertexArr)
+ --gl.DrawElements(gl.TRIANGLES, 3*#mesh.faces, gl.UNSIGNED_INT, 0)
window.swapBuffers(w)
window.pollEvents()
@@ -279,5 +279,5 @@ end
window.destroy(w)
gl.Terminate()
honey.audio.engine_uninit(engine)
-image.surface_destroy(surface)
-image.context_destroy(cr)
+--image.surface_destroy(surface)
+--image.context_destroy(cr)