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-rw-r--r--demo/main.lua117
1 files changed, 0 insertions, 117 deletions
diff --git a/demo/main.lua b/demo/main.lua
deleted file mode 100644
index 0482e04..0000000
--- a/demo/main.lua
+++ /dev/null
@@ -1,117 +0,0 @@
-local Node = require('Node')
-local FPSCamera = require('FPSCamera')
-local SpatialShader = require('SpatialShader')
-local Primitives = require('Primitives')
--- local ScreenQuad = require('ScreenQuad')
-local MeshInstance = require('MeshInstance')
-FPSCamera.movement_speed = 5
-
-honey.input.key.bind(honey.input.key.escape, honey.exit)
-
-local buffer = false
-honey.input.key.bind(honey.input.key.f,
- function(action)
- if action == 1 then
- buffer = not buffer
- end
-end)
-
-local tex = honey.texture.load('lowres.png',
- {minFilter='nearest', magFilter='nearest'})
-
-local cairo = honey.cairo()
-cairo:setLinecap('butt')
-cairo:setLineWidth(50)
-cairo:setColor(0,0,0)
-cairo:moveTo(256,256)
-cairo:lineTo(1024-256,1024-256)
-cairo:stroke()
-
-cairo:setColor(1,1,1,0.5)
-cairo:arc(512,512,256,0, 2*math.pi)
-cairo:fill()
-
-cairo:updateTexture()
-
-local sceneRoot = Node.new()
-
-local shader = SpatialShader.new(cairo:getTexture())
-local lightDirection = honey.glm.vec3{1,1,1}
-lightDirection:normalize()
-shader:setVec3('directional_lights[0].direction', lightDirection)
-shader:setVec3('directional_lights[0].color', honey.glm.vec3{0,1,0})
-local meshes = honey.loadMesh('Suzanne.obj')
-local suzanne = MeshInstance.new(sceneRoot,
- honey.glm.vec3{0,0,3},
- honey.glm.vec3{0,math.pi,0},
- honey.glm.vec3{0.5,1,0.5},
- meshes[1],
- shader)
-print(suzanne.mesh)
---local plane = MeshInstance.new(suzanne,
--- honey.glm.vec3{1,0,0},
--- honey.glm.vec3{0,0,0},
--- honey.glm.vec3{1,1,1},
--- Primitives.plane(4,4),
--- shader)
-
-MeshInstance.new(sceneRoot,
- honey.glm.vec3{0,0,3},
- honey.glm.vec3{0,0,0},
- honey.glm.vec3{1,1,1},
- Primitives.plane(4,4),
- shader)
-
-MeshInstance.new(sceneRoot,
- honey.glm.vec3{4,0,3},
- honey.glm.vec3{0,math.pi,0},
- honey.glm.vec3{1,1,1},
- Primitives.plane(4,4),
- shader)
-
-suzanne.update = function(self, dt)
- self:rotate('y', dt)
-end
-
-local total_frames = 0
-local total_time = 0
-
-honey.window.set_size(640, 480)
-
-function honey.update(dt)
- total_time = total_time + dt
- FPSCamera:update(dt)
- sceneRoot:updateCascade(dt)
- if total_time > 1 then
- print('FPS: '..tostring(total_frames/total_time))
- total_time = 0
- total_frames = 0
- end
-end
-
-function draw_suzanne()
- sceneRoot:drawCascade(FPSCamera)
-end
-
-function honey.draw()
- total_frames = total_frames + 1
-
- if buffer then
- honey.set_framebuffer(ScreenQuad.fb)
- honey.set_viewport_size(480,640)
- honey.clear_color(honey.glm.vec4(), true, true, false)
- honey.enable_depth_test(true)
- draw_suzanne()
-
- honey.set_framebuffer(0)
- honey.set_viewport_size(640, 480)
- honey.enable_depth_test(false)
- honey.clear_color(honey.glm.vec4{0,0,1,1}, true, false, false)
- ScreenQuad:draw()
- else
- honey.clear_color(honey.glm.vec4{1,1,0,1}, true, true, false)
- honey.set_viewport_size(640, 480)
- honey.enable_depth_test(true)
- draw_suzanne()
- end
-end