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-rw-r--r--demo/gl-window0
-rw-r--r--demo/honey.lua12
2 files changed, 11 insertions, 1 deletions
diff --git a/demo/gl-window b/demo/gl-window
deleted file mode 100644
index e69de29..0000000
--- a/demo/gl-window
+++ /dev/null
diff --git a/demo/honey.lua b/demo/honey.lua
index 3388b52..822877f 100644
--- a/demo/honey.lua
+++ b/demo/honey.lua
@@ -30,12 +30,14 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
+uniform mat4 transform;
+
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
- gl_Position = vec4(aPos, 1.0);
+ gl_Position = transform * vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
}
@@ -144,6 +146,8 @@ gl.Uniform1i(gl.GetUniformLocation(shader, 'ourTexture'), 0)
--====== main loop ======--
+local transform = honey.glm.mat4()
+
while not window.shouldClose(w) do
gl.ClearColor(0.2, 0.3, 0.3, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT)
@@ -152,6 +156,12 @@ while not window.shouldClose(w) do
gl.BindTexture(gl.TEXTURE_2D, texture)
gl.UseProgram(shader)
+ honey.glm.mat4_identity(transform)
+ local time = window.getTime()
+ honey.glm.rotate_z(transform, time, transform)
+ local transformLocation = gl.GetUniformLocation(shader, 'transform')
+ gl.UniformMatrix4fv(transformLocation, false, transform)
+
gl.BindVertexArray(vertexArray)
gl.DrawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0)