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Diffstat (limited to 'include')
-rw-r--r--include/common.h2
-rw-r--r--include/honey.h1
-rw-r--r--include/light.h33
-rw-r--r--include/shader.h21
4 files changed, 56 insertions, 1 deletions
diff --git a/include/common.h b/include/common.h
index 83934ac..680f097 100644
--- a/include/common.h
+++ b/include/common.h
@@ -42,7 +42,7 @@ typedef enum {
HONEY_N_ERRORS } honey_error;
-#define HONEY_ERROR_DATA_STRING_LENGTH 512
+#define HONEY_ERROR_DATA_STRING_LENGTH 4096
static struct {
char string1[HONEY_ERROR_DATA_STRING_LENGTH];
diff --git a/include/honey.h b/include/honey.h
index 1d45195..77dd678 100644
--- a/include/honey.h
+++ b/include/honey.h
@@ -9,6 +9,7 @@
#include "camera.h"
#include "common.h"
#include "input.h"
+#include "light.h"
#include "mesh.h"
#include "model.h"
#include "primitives.h"
diff --git a/include/light.h b/include/light.h
new file mode 100644
index 0000000..93fcfd1
--- /dev/null
+++ b/include/light.h
@@ -0,0 +1,33 @@
+#ifndef HONEY_LIGHT_H
+#define HONEY_LIGHT_H
+
+#include "common.h"
+
+#define HONEY_MAX_LIGHT_NAME_LENGTH 64
+
+typedef struct {
+ vec3 position;
+ vec3 color;
+
+ float constant;
+ float linear;
+ float quadratic;
+} honey_point_light;
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+typedef struct {
+ vec3 direction;
+ vec3 color;
+} honey_directional_light;
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_point_light_new(honey_point_light* light,
+ float x, float y, float z,
+ float r, float g, float b,
+ float constant,
+ float linear,
+ float quadratic);
+
+#endif
diff --git a/include/shader.h b/include/shader.h
index 9a567f5..b502137 100644
--- a/include/shader.h
+++ b/include/shader.h
@@ -7,6 +7,7 @@
#define HONEY_SHADER_H
#include "common.h"
+#include "light.h"
typedef int honey_shader;
@@ -85,6 +86,26 @@ void honey_shader_set_mat4(honey_shader shader,
char* matrix_name,
mat4 value);
+/** @brief Set a point_light uniform.
+ *
+ * @param[in] shader The shader to which the uniform belongs
+ * @param[in] point_light_index The index of the light to set
+ * @param[in] light The honey_point_light to set
+ */
+void honey_shader_set_point_light(honey_shader shader,
+ int point_light_index,
+ honey_point_light light);
+
+/** @brief Set a directional_light uniform.
+ *
+ * @param[in] shader The shader to which the uniform belongs
+ * @param[in] directional_light_index The index of the light to set
+ * @param[in] light The honey_directional_light to set
+ */
+void honey_shader_set_directional_light(honey_shader shader,
+ int directional_light_index,
+ honey_directional_light light);
+
/** @brief Use a shader.
*/
#define honey_shader_use glUseProgram