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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file 3DSExporter.h
+ * 3DS Exporter Main Header
+ */
+#ifndef AI_3DSEXPORTER_H_INC
+#define AI_3DSEXPORTER_H_INC
+
+#include <map>
+#include <memory>
+
+#include <assimp/StreamWriter.h>
+#include <assimp/material.h>
+
+struct aiScene;
+struct aiNode;
+struct aiMaterial;
+struct aiMesh;
+
+namespace Assimp
+{
+
+// ------------------------------------------------------------------------------------------------
+/**
+ * @brief Helper class to export a given scene to a 3DS file.
+ */
+// ------------------------------------------------------------------------------------------------
+class Discreet3DSExporter {
+public:
+ Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
+ ~Discreet3DSExporter();
+
+private:
+ void WriteMeshes();
+ void WriteMaterials();
+ bool WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
+ void WriteFaceMaterialChunk(const aiMesh& mesh);
+ int WriteHierarchy(const aiNode& node, int level, int sibling_level);
+ void WriteString(const std::string& s);
+ void WriteString(const aiString& s);
+ void WriteColor(const aiColor3D& color);
+ void WritePercentChunk(float f);
+ void WritePercentChunk(double f);
+
+private:
+ const aiScene* const scene;
+ StreamWriterLE writer;
+
+ std::map<const aiNode*, aiMatrix4x4> trafos;
+
+ typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
+ MeshesByNodeMap meshes;
+
+};
+
+} // Namespace Assimp
+
+#endif // AI_3DSEXPORTER_H_INC