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-rw-r--r--libs/assimp/code/AssetLib/Assbin/AssbinExporter.cpp68
-rw-r--r--libs/assimp/code/AssetLib/Assbin/AssbinExporter.h60
-rw-r--r--libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.cpp833
-rw-r--r--libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.h65
-rw-r--r--libs/assimp/code/AssetLib/Assbin/AssbinLoader.cpp730
-rw-r--r--libs/assimp/code/AssetLib/Assbin/AssbinLoader.h99
6 files changed, 0 insertions, 1855 deletions
diff --git a/libs/assimp/code/AssetLib/Assbin/AssbinExporter.cpp b/libs/assimp/code/AssetLib/Assbin/AssbinExporter.cpp
deleted file mode 100644
index 149b3c5..0000000
--- a/libs/assimp/code/AssetLib/Assbin/AssbinExporter.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/** @file AssbinExporter.cpp
- * ASSBIN exporter main code
- */
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
-
-#include "AssbinFileWriter.h"
-
-#include <assimp/scene.h>
-#include <assimp/Exporter.hpp>
-#include <assimp/IOSystem.hpp>
-
-namespace Assimp {
-
-void ExportSceneAssbin(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
- DumpSceneToAssbin(
- pFile,
- "\0", // no command(s).
- pIOSystem,
- pScene,
- false, // shortened?
- false); // compressed?
-}
-} // end of namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_ASSBIN_EXPORTER
-#endif // ASSIMP_BUILD_NO_EXPORT
diff --git a/libs/assimp/code/AssetLib/Assbin/AssbinExporter.h b/libs/assimp/code/AssetLib/Assbin/AssbinExporter.h
deleted file mode 100644
index 1801c16..0000000
--- a/libs/assimp/code/AssetLib/Assbin/AssbinExporter.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file AssbinExporter.h
- * ASSBIN Exporter Main Header
- */
-#pragma once
-#ifndef AI_ASSBINEXPORTER_H_INC
-#define AI_ASSBINEXPORTER_H_INC
-
-#include <assimp/defs.h>
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-// nothing really needed here - reserved for future use like properties
-namespace Assimp {
-
-void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
-
-}
-#endif
-#endif // AI_ASSBINEXPORTER_H_INC
diff --git a/libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.cpp b/libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.cpp
deleted file mode 100644
index 1d16f17..0000000
--- a/libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.cpp
+++ /dev/null
@@ -1,833 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/** @file AssbinFileWriter.cpp
- * @brief Implementation of Assbin file writer.
- */
-
-#include "AssbinFileWriter.h"
-#include "Common/assbin_chunks.h"
-#include "PostProcessing/ProcessHelper.h"
-
-#include <assimp/Exceptional.h>
-#include <assimp/version.h>
-#include <assimp/IOStream.hpp>
-
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include "../contrib/zlib/zlib.h"
-#endif
-
-#include <ctime>
-
-#if _MSC_VER
-#pragma warning(push)
-#pragma warning(disable : 4706)
-#endif // _MSC_VER
-
-namespace Assimp {
-
-template <typename T>
-size_t Write(IOStream *stream, const T &v) {
- return stream->Write(&v, sizeof(T), 1);
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize an aiString
-template <>
-inline size_t Write<aiString>(IOStream *stream, const aiString &s) {
- const size_t s2 = (uint32_t)s.length;
- stream->Write(&s, 4, 1);
- stream->Write(s.data, s2, 1);
-
- return s2 + 4;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize an unsigned int as uint32_t
-template <>
-inline size_t Write<unsigned int>(IOStream *stream, const unsigned int &w) {
- const uint32_t t = (uint32_t)w;
- if (w > t) {
- // this shouldn't happen, integers in Assimp data structures never exceed 2^32
- throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
- }
-
- stream->Write(&t, 4, 1);
-
- return 4;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize an unsigned int as uint16_t
-template <>
-inline size_t Write<uint16_t>(IOStream *stream, const uint16_t &w) {
- static_assert(sizeof(uint16_t) == 2, "sizeof(uint16_t)==2");
- stream->Write(&w, 2, 1);
-
- return 2;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a float
-template <>
-inline size_t Write<float>(IOStream *stream, const float &f) {
- static_assert(sizeof(float) == 4, "sizeof(float)==4");
- stream->Write(&f, 4, 1);
-
- return 4;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a double
-template <>
-inline size_t Write<double>(IOStream *stream, const double &f) {
- static_assert(sizeof(double) == 8, "sizeof(double)==8");
- stream->Write(&f, 8, 1);
-
- return 8;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a vec3
-template <>
-inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
- size_t t = Write<float>(stream, v.x);
- t += Write<float>(stream, v.y);
- t += Write<float>(stream, v.z);
-
- return t;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a color value
-template <>
-inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
- size_t t = Write<float>(stream, v.r);
- t += Write<float>(stream, v.g);
- t += Write<float>(stream, v.b);
-
- return t;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a color value
-template <>
-inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
- size_t t = Write<float>(stream, v.r);
- t += Write<float>(stream, v.g);
- t += Write<float>(stream, v.b);
- t += Write<float>(stream, v.a);
-
- return t;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a quaternion
-template <>
-inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
- size_t t = Write<float>(stream, v.w);
- t += Write<float>(stream, v.x);
- t += Write<float>(stream, v.y);
- t += Write<float>(stream, v.z);
- ai_assert(t == 16);
-
- return t;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize a vertex weight
-template <>
-inline size_t Write<aiVertexWeight>(IOStream *stream, const aiVertexWeight &v) {
- size_t t = Write<unsigned int>(stream, v.mVertexId);
-
- return t + Write<float>(stream, v.mWeight);
-}
-
-constexpr size_t MatrixSize = 64;
-
-// -----------------------------------------------------------------------------------
-// Serialize a mat4x4
-template <>
-inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
- for (unsigned int i = 0; i < 4; ++i) {
- for (unsigned int i2 = 0; i2 < 4; ++i2) {
- Write<float>(stream, m[i][i2]);
- }
- }
-
- return MatrixSize;
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize an aiVectorKey
-template <>
-inline size_t Write<aiVectorKey>(IOStream *stream, const aiVectorKey &v) {
- const size_t t = Write<double>(stream, v.mTime);
- return t + Write<aiVector3D>(stream, v.mValue);
-}
-
-// -----------------------------------------------------------------------------------
-// Serialize an aiQuatKey
-template <>
-inline size_t Write<aiQuatKey>(IOStream *stream, const aiQuatKey &v) {
- const size_t t = Write<double>(stream, v.mTime);
- return t + Write<aiQuaternion>(stream, v.mValue);
-}
-
-template <typename T>
-inline size_t WriteBounds(IOStream *stream, const T *in, unsigned int size) {
- T minc, maxc;
- ArrayBounds(in, size, minc, maxc);
-
- const size_t t = Write<T>(stream, minc);
- return t + Write<T>(stream, maxc);
-}
-
-// We use this to write out non-byte arrays so that we write using the specializations.
-// This way we avoid writing out extra bytes that potentially come from struct alignment.
-template <typename T>
-inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
- size_t n = 0;
- for (unsigned int i = 0; i < size; i++)
- n += Write<T>(stream, in[i]);
-
- return n;
-}
-
-// ----------------------------------------------------------------------------------
-/** @class AssbinChunkWriter
- * @brief Chunk writer mechanism for the .assbin file structure
- *
- * This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
- * the difference being that this takes another IOStream as a "container" in the
- * constructor, and when it is destroyed, it appends the magic number, the chunk size,
- * and the chunk contents to the container stream. This allows relatively easy chunk
- * chunk construction, even recursively.
- */
-class AssbinChunkWriter : public IOStream {
-private:
- uint8_t *buffer;
- uint32_t magic;
- IOStream *container;
- size_t cur_size, cursor, initial;
-
-private:
- // -------------------------------------------------------------------
- void Grow(size_t need = 0) {
- size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
-
- const uint8_t *const old = buffer;
- buffer = new uint8_t[new_size];
-
- if (old) {
- memcpy(buffer, old, cur_size);
- delete[] old;
- }
-
- cur_size = new_size;
- }
-
-public:
- AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
- buffer(nullptr),
- magic(magic),
- container(container),
- cur_size(0),
- cursor(0),
- initial(initial) {
- // empty
- }
-
- ~AssbinChunkWriter() override {
- if (container) {
- container->Write(&magic, sizeof(uint32_t), 1);
- container->Write(&cursor, sizeof(uint32_t), 1);
- container->Write(buffer, 1, cursor);
- }
- if (buffer) delete[] buffer;
- }
-
- void *GetBufferPointer() { return buffer; }
-
- size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
- return 0;
- }
-
- aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
- return aiReturn_FAILURE;
- }
-
- size_t Tell() const override {
- return cursor;
- }
-
- void Flush() override {
- // not implemented
- }
-
- size_t FileSize() const override {
- return cursor;
- }
-
- size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override {
- pSize *= pCount;
- if (cursor + pSize > cur_size) {
- Grow(cursor + pSize);
- }
-
- memcpy(buffer + cursor, pvBuffer, pSize);
- cursor += pSize;
-
- return pCount;
- }
-};
-
-// ----------------------------------------------------------------------------------
-/** @class AssbinFileWriter
- * @brief Assbin file writer class
- *
- * This class writes an .assbin file, and is responsible for the file layout.
- */
-class AssbinFileWriter {
-private:
- bool shortened;
- bool compressed;
-
-protected:
- // -----------------------------------------------------------------------------------
- void WriteBinaryNode(IOStream *container, const aiNode *node) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AINODE);
-
- unsigned int nb_metadata = (node->mMetaData != nullptr ? node->mMetaData->mNumProperties : 0);
-
- Write<aiString>(&chunk, node->mName);
- Write<aiMatrix4x4>(&chunk, node->mTransformation);
- Write<unsigned int>(&chunk, node->mNumChildren);
- Write<unsigned int>(&chunk, node->mNumMeshes);
- Write<unsigned int>(&chunk, nb_metadata);
-
- for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
- Write<unsigned int>(&chunk, node->mMeshes[i]);
- }
-
- for (unsigned int i = 0; i < node->mNumChildren; ++i) {
- WriteBinaryNode(&chunk, node->mChildren[i]);
- }
-
- for (unsigned int i = 0; i < nb_metadata; ++i) {
- const aiString &key = node->mMetaData->mKeys[i];
- aiMetadataType type = node->mMetaData->mValues[i].mType;
- void *value = node->mMetaData->mValues[i].mData;
-
- Write<aiString>(&chunk, key);
- Write<uint16_t>(&chunk, (uint16_t)type);
-
- switch (type) {
- case AI_BOOL:
- Write<bool>(&chunk, *((bool *)value));
- break;
- case AI_INT32:
- Write<int32_t>(&chunk, *((int32_t *)value));
- break;
- case AI_UINT64:
- Write<uint64_t>(&chunk, *((uint64_t *)value));
- break;
- case AI_FLOAT:
- Write<float>(&chunk, *((float *)value));
- break;
- case AI_DOUBLE:
- Write<double>(&chunk, *((double *)value));
- break;
- case AI_AISTRING:
- Write<aiString>(&chunk, *((aiString *)value));
- break;
- case AI_AIVECTOR3D:
- Write<aiVector3D>(&chunk, *((aiVector3D *)value));
- break;
-#ifdef SWIG
- case FORCE_32BIT:
-#endif // SWIG
- default:
- break;
- }
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryTexture(IOStream *container, const aiTexture *tex) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AITEXTURE);
-
- Write<unsigned int>(&chunk, tex->mWidth);
- Write<unsigned int>(&chunk, tex->mHeight);
- // Write the texture format, but don't include the null terminator.
- chunk.Write(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
-
- if (!shortened) {
- if (!tex->mHeight) {
- chunk.Write(tex->pcData, 1, tex->mWidth);
- } else {
- chunk.Write(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
- }
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryBone(IOStream *container, const aiBone *b) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIBONE);
-
- Write<aiString>(&chunk, b->mName);
- Write<unsigned int>(&chunk, b->mNumWeights);
- Write<aiMatrix4x4>(&chunk, b->mOffsetMatrix);
-
- // for the moment we write dumb min/max values for the bones, too.
- // maybe I'll add a better, hash-like solution later
- if (shortened) {
- WriteBounds(&chunk, b->mWeights, b->mNumWeights);
- } // else write as usual
- else
- WriteArray<aiVertexWeight>(&chunk, b->mWeights, b->mNumWeights);
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryMesh(IOStream *container, const aiMesh *mesh) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIMESH);
-
- Write<unsigned int>(&chunk, mesh->mPrimitiveTypes);
- Write<unsigned int>(&chunk, mesh->mNumVertices);
- Write<unsigned int>(&chunk, mesh->mNumFaces);
- Write<unsigned int>(&chunk, mesh->mNumBones);
- Write<unsigned int>(&chunk, mesh->mMaterialIndex);
-
- // first of all, write bits for all existent vertex components
- unsigned int c = 0;
- if (mesh->mVertices) {
- c |= ASSBIN_MESH_HAS_POSITIONS;
- }
- if (mesh->mNormals) {
- c |= ASSBIN_MESH_HAS_NORMALS;
- }
- if (mesh->mTangents && mesh->mBitangents) {
- c |= ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS;
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
- if (!mesh->mTextureCoords[n]) {
- break;
- }
- c |= ASSBIN_MESH_HAS_TEXCOORD(n);
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
- if (!mesh->mColors[n]) {
- break;
- }
- c |= ASSBIN_MESH_HAS_COLOR(n);
- }
- Write<unsigned int>(&chunk, c);
-
- aiVector3D minVec, maxVec;
- if (mesh->mVertices) {
- if (shortened) {
- WriteBounds(&chunk, mesh->mVertices, mesh->mNumVertices);
- } // else write as usual
- else
- WriteArray<aiVector3D>(&chunk, mesh->mVertices, mesh->mNumVertices);
- }
- if (mesh->mNormals) {
- if (shortened) {
- WriteBounds(&chunk, mesh->mNormals, mesh->mNumVertices);
- } // else write as usual
- else
- WriteArray<aiVector3D>(&chunk, mesh->mNormals, mesh->mNumVertices);
- }
- if (mesh->mTangents && mesh->mBitangents) {
- if (shortened) {
- WriteBounds(&chunk, mesh->mTangents, mesh->mNumVertices);
- WriteBounds(&chunk, mesh->mBitangents, mesh->mNumVertices);
- } // else write as usual
- else {
- WriteArray<aiVector3D>(&chunk, mesh->mTangents, mesh->mNumVertices);
- WriteArray<aiVector3D>(&chunk, mesh->mBitangents, mesh->mNumVertices);
- }
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
- if (!mesh->mColors[n])
- break;
-
- if (shortened) {
- WriteBounds(&chunk, mesh->mColors[n], mesh->mNumVertices);
- } // else write as usual
- else
- WriteArray<aiColor4D>(&chunk, mesh->mColors[n], mesh->mNumVertices);
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
- if (!mesh->mTextureCoords[n])
- break;
-
- // write number of UV components
- Write<unsigned int>(&chunk, mesh->mNumUVComponents[n]);
-
- if (shortened) {
- WriteBounds(&chunk, mesh->mTextureCoords[n], mesh->mNumVertices);
- } // else write as usual
- else
- WriteArray<aiVector3D>(&chunk, mesh->mTextureCoords[n], mesh->mNumVertices);
- }
-
- // write faces. There are no floating-point calculations involved
- // in these, so we can write a simple hash over the face data
- // to the dump file. We generate a single 32 Bit hash for 512 faces
- // using Assimp's standard hashing function.
- if (shortened) {
- unsigned int processed = 0;
- for (unsigned int job; (job = std::min(mesh->mNumFaces - processed, 512u)); processed += job) {
- uint32_t hash = 0;
- for (unsigned int a = 0; a < job; ++a) {
-
- const aiFace &f = mesh->mFaces[processed + a];
- uint32_t tmp = f.mNumIndices;
- hash = SuperFastHash(reinterpret_cast<const char *>(&tmp), sizeof tmp, hash);
- for (unsigned int i = 0; i < f.mNumIndices; ++i) {
- static_assert(AI_MAX_VERTICES <= 0xffffffff, "AI_MAX_VERTICES <= 0xffffffff");
- tmp = static_cast<uint32_t>(f.mIndices[i]);
- hash = SuperFastHash(reinterpret_cast<const char *>(&tmp), sizeof tmp, hash);
- }
- }
- Write<unsigned int>(&chunk, hash);
- }
- } else // else write as usual
- {
- // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
- for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
- const aiFace &f = mesh->mFaces[i];
-
- static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
- Write<uint16_t>(&chunk, static_cast<uint16_t>(f.mNumIndices));
-
- for (unsigned int a = 0; a < f.mNumIndices; ++a) {
- if (mesh->mNumVertices < (1u << 16)) {
- Write<uint16_t>(&chunk, static_cast<uint16_t>(f.mIndices[a]));
- } else {
- Write<unsigned int>(&chunk, f.mIndices[a]);
- }
- }
- }
- }
-
- // write bones
- if (mesh->mNumBones) {
- for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
- const aiBone *b = mesh->mBones[a];
- WriteBinaryBone(&chunk, b);
- }
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryMaterialProperty(IOStream *container, const aiMaterialProperty *prop) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIMATERIALPROPERTY);
-
- Write<aiString>(&chunk, prop->mKey);
- Write<unsigned int>(&chunk, prop->mSemantic);
- Write<unsigned int>(&chunk, prop->mIndex);
-
- Write<unsigned int>(&chunk, prop->mDataLength);
- Write<unsigned int>(&chunk, (unsigned int)prop->mType);
- chunk.Write(prop->mData, 1, prop->mDataLength);
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryMaterial(IOStream *container, const aiMaterial *mat) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIMATERIAL);
-
- Write<unsigned int>(&chunk, mat->mNumProperties);
- for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
- WriteBinaryMaterialProperty(&chunk, mat->mProperties[i]);
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryNodeAnim(IOStream *container, const aiNodeAnim *nd) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AINODEANIM);
-
- Write<aiString>(&chunk, nd->mNodeName);
- Write<unsigned int>(&chunk, nd->mNumPositionKeys);
- Write<unsigned int>(&chunk, nd->mNumRotationKeys);
- Write<unsigned int>(&chunk, nd->mNumScalingKeys);
- Write<unsigned int>(&chunk, nd->mPreState);
- Write<unsigned int>(&chunk, nd->mPostState);
-
- if (nd->mPositionKeys) {
- if (shortened) {
- WriteBounds(&chunk, nd->mPositionKeys, nd->mNumPositionKeys);
-
- } // else write as usual
- else
- WriteArray<aiVectorKey>(&chunk, nd->mPositionKeys, nd->mNumPositionKeys);
- }
- if (nd->mRotationKeys) {
- if (shortened) {
- WriteBounds(&chunk, nd->mRotationKeys, nd->mNumRotationKeys);
-
- } // else write as usual
- else
- WriteArray<aiQuatKey>(&chunk, nd->mRotationKeys, nd->mNumRotationKeys);
- }
- if (nd->mScalingKeys) {
- if (shortened) {
- WriteBounds(&chunk, nd->mScalingKeys, nd->mNumScalingKeys);
-
- } // else write as usual
- else
- WriteArray<aiVectorKey>(&chunk, nd->mScalingKeys, nd->mNumScalingKeys);
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryAnim(IOStream *container, const aiAnimation *anim) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIANIMATION);
-
- Write<aiString>(&chunk, anim->mName);
- Write<double>(&chunk, anim->mDuration);
- Write<double>(&chunk, anim->mTicksPerSecond);
- Write<unsigned int>(&chunk, anim->mNumChannels);
-
- for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
- const aiNodeAnim *nd = anim->mChannels[a];
- WriteBinaryNodeAnim(&chunk, nd);
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryLight(IOStream *container, const aiLight *l) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AILIGHT);
-
- Write<aiString>(&chunk, l->mName);
- Write<unsigned int>(&chunk, l->mType);
-
- if (l->mType != aiLightSource_DIRECTIONAL) {
- Write<float>(&chunk, l->mAttenuationConstant);
- Write<float>(&chunk, l->mAttenuationLinear);
- Write<float>(&chunk, l->mAttenuationQuadratic);
- }
-
- Write<aiColor3D>(&chunk, l->mColorDiffuse);
- Write<aiColor3D>(&chunk, l->mColorSpecular);
- Write<aiColor3D>(&chunk, l->mColorAmbient);
-
- if (l->mType == aiLightSource_SPOT) {
- Write<float>(&chunk, l->mAngleInnerCone);
- Write<float>(&chunk, l->mAngleOuterCone);
- }
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryCamera(IOStream *container, const aiCamera *cam) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AICAMERA);
-
- Write<aiString>(&chunk, cam->mName);
- Write<aiVector3D>(&chunk, cam->mPosition);
- Write<aiVector3D>(&chunk, cam->mLookAt);
- Write<aiVector3D>(&chunk, cam->mUp);
- Write<float>(&chunk, cam->mHorizontalFOV);
- Write<float>(&chunk, cam->mClipPlaneNear);
- Write<float>(&chunk, cam->mClipPlaneFar);
- Write<float>(&chunk, cam->mAspect);
- }
-
- // -----------------------------------------------------------------------------------
- void WriteBinaryScene(IOStream *container, const aiScene *scene) {
- AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AISCENE);
-
- // basic scene information
- Write<unsigned int>(&chunk, scene->mFlags);
- Write<unsigned int>(&chunk, scene->mNumMeshes);
- Write<unsigned int>(&chunk, scene->mNumMaterials);
- Write<unsigned int>(&chunk, scene->mNumAnimations);
- Write<unsigned int>(&chunk, scene->mNumTextures);
- Write<unsigned int>(&chunk, scene->mNumLights);
- Write<unsigned int>(&chunk, scene->mNumCameras);
-
- // write node graph
- WriteBinaryNode(&chunk, scene->mRootNode);
-
- // write all meshes
- for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- const aiMesh *mesh = scene->mMeshes[i];
- WriteBinaryMesh(&chunk, mesh);
- }
-
- // write materials
- for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
- const aiMaterial *mat = scene->mMaterials[i];
- WriteBinaryMaterial(&chunk, mat);
- }
-
- // write all animations
- for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
- const aiAnimation *anim = scene->mAnimations[i];
- WriteBinaryAnim(&chunk, anim);
- }
-
- // write all textures
- for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
- const aiTexture *mesh = scene->mTextures[i];
- WriteBinaryTexture(&chunk, mesh);
- }
-
- // write lights
- for (unsigned int i = 0; i < scene->mNumLights; ++i) {
- const aiLight *l = scene->mLights[i];
- WriteBinaryLight(&chunk, l);
- }
-
- // write cameras
- for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
- const aiCamera *cam = scene->mCameras[i];
- WriteBinaryCamera(&chunk, cam);
- }
- }
-
-public:
- AssbinFileWriter(bool shortened, bool compressed) :
- shortened(shortened), compressed(compressed) {
- }
-
- // -----------------------------------------------------------------------------------
- // Write a binary model dump
- void WriteBinaryDump(const char *pFile, const char *cmd, IOSystem *pIOSystem, const aiScene *pScene) {
- IOStream *out = pIOSystem->Open(pFile, "wb");
- if (!out)
- throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
-
- auto CloseIOStream = [&]() {
- if (out) {
- pIOSystem->Close(out);
- out = nullptr; // Ensure this is only done once.
- }
- };
-
- try {
- time_t tt = time(nullptr);
-#if _WIN32
- tm *p = gmtime(&tt);
-#else
- struct tm now;
- tm *p = gmtime_r(&tt, &now);
-#endif
-
- // header
- char s[64];
- memset(s, 0, 64);
-#if _MSC_VER >= 1400
- sprintf_s(s, "ASSIMP.binary-dump.%s", asctime(p));
-#else
- ai_snprintf(s, 64, "ASSIMP.binary-dump.%s", asctime(p));
-#endif
- out->Write(s, 44, 1);
- // == 44 bytes
-
- Write<unsigned int>(out, ASSBIN_VERSION_MAJOR);
- Write<unsigned int>(out, ASSBIN_VERSION_MINOR);
- Write<unsigned int>(out, aiGetVersionRevision());
- Write<unsigned int>(out, aiGetCompileFlags());
- Write<uint16_t>(out, shortened);
- Write<uint16_t>(out, compressed);
- // == 20 bytes
-
- char buff[256] = { 0 };
- ai_snprintf(buff, 256, "%s", pFile);
- out->Write(buff, sizeof(char), 256);
-
- memset(buff, 0, sizeof(buff));
- ai_snprintf(buff, 128, "%s", cmd);
- out->Write(buff, sizeof(char), 128);
-
- // leave 64 bytes free for future extensions
- memset(buff, 0xcd, 64);
- out->Write(buff, sizeof(char), 64);
- // == 435 bytes
-
- // ==== total header size: 512 bytes
- ai_assert(out->Tell() == ASSBIN_HEADER_LENGTH);
-
- // Up to here the data is uncompressed. For compressed files, the rest
- // is compressed using standard DEFLATE from zlib.
- if (compressed) {
- AssbinChunkWriter uncompressedStream(nullptr, 0);
- WriteBinaryScene(&uncompressedStream, pScene);
-
- uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
- uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
- uint8_t *compressedBuffer = new uint8_t[compressedSize];
-
- int res = compress2(compressedBuffer, &compressedSize, (const Bytef *)uncompressedStream.GetBufferPointer(), uncompressedSize, 9);
- if (res != Z_OK) {
- delete[] compressedBuffer;
- throw DeadlyExportError("Compression failed.");
- }
-
- out->Write(&uncompressedSize, sizeof(uint32_t), 1);
- out->Write(compressedBuffer, sizeof(char), compressedSize);
-
- delete[] compressedBuffer;
- } else {
- WriteBinaryScene(out, pScene);
- }
-
- CloseIOStream();
- } catch (...) {
- CloseIOStream();
- throw;
- }
- }
-};
-
-void DumpSceneToAssbin(
- const char *pFile, const char *cmd, IOSystem *pIOSystem,
- const aiScene *pScene, bool shortened, bool compressed) {
- AssbinFileWriter fileWriter(shortened, compressed);
- fileWriter.WriteBinaryDump(pFile, cmd, pIOSystem, pScene);
-}
-#if _MSC_VER
-#pragma warning(pop)
-#endif // _MSC_VER
-
-} // end of namespace Assimp
diff --git a/libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.h b/libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.h
deleted file mode 100644
index cfed3b4..0000000
--- a/libs/assimp/code/AssetLib/Assbin/AssbinFileWriter.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file AssbinFileWriter.h
- * @brief Declaration of Assbin file writer.
- */
-
-#ifndef AI_ASSBINFILEWRITER_H_INC
-#define AI_ASSBINFILEWRITER_H_INC
-
-#include <assimp/defs.h>
-#include <assimp/scene.h>
-#include <assimp/IOSystem.hpp>
-
-namespace Assimp {
-
-void ASSIMP_API DumpSceneToAssbin(
- const char *pFile,
- const char *cmd,
- IOSystem *pIOSystem,
- const aiScene *pScene,
- bool shortened,
- bool compressed);
-
-}
-
-#endif // AI_ASSBINFILEWRITER_H_INC
diff --git a/libs/assimp/code/AssetLib/Assbin/AssbinLoader.cpp b/libs/assimp/code/AssetLib/Assbin/AssbinLoader.cpp
deleted file mode 100644
index 060ce43..0000000
--- a/libs/assimp/code/AssetLib/Assbin/AssbinLoader.cpp
+++ /dev/null
@@ -1,730 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file AssbinLoader.cpp
- * @brief Implementation of the .assbin importer class
- *
- * see assbin_chunks.h
- */
-
-#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
-
-// internal headers
-#include "AssetLib/Assbin/AssbinLoader.h"
-#include "Common/assbin_chunks.h"
-#include <assimp/MemoryIOWrapper.h>
-#include <assimp/anim.h>
-#include <assimp/importerdesc.h>
-#include <assimp/mesh.h>
-#include <assimp/scene.h>
-#include <memory>
-
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include <contrib/zlib/zlib.h>
-#endif
-
-using namespace Assimp;
-
-static const aiImporterDesc desc = {
- "Assimp Binary Importer",
- "Gargaj / Conspiracy",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
- 0,
- 0,
- 0,
- 0,
- "assbin"
-};
-
-// -----------------------------------------------------------------------------------
-const aiImporterDesc *AssbinImporter::GetInfo() const {
- return &desc;
-}
-
-// -----------------------------------------------------------------------------------
-bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- IOStream *in = pIOHandler->Open(pFile);
- if (nullptr == in) {
- return false;
- }
-
- char s[32];
- in->Read(s, sizeof(char), 32);
-
- pIOHandler->Close(in);
-
- return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
-}
-
-// -----------------------------------------------------------------------------------
-template <typename T>
-T Read(IOStream *stream) {
- T t;
- size_t res = stream->Read(&t, sizeof(T), 1);
- if (res != 1) {
- throw DeadlyImportError("Unexpected EOF");
- }
- return t;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiVector3D Read<aiVector3D>(IOStream *stream) {
- aiVector3D v;
- v.x = Read<ai_real>(stream);
- v.y = Read<ai_real>(stream);
- v.z = Read<ai_real>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiColor4D Read<aiColor4D>(IOStream *stream) {
- aiColor4D c;
- c.r = Read<ai_real>(stream);
- c.g = Read<ai_real>(stream);
- c.b = Read<ai_real>(stream);
- c.a = Read<ai_real>(stream);
- return c;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiQuaternion Read<aiQuaternion>(IOStream *stream) {
- aiQuaternion v;
- v.w = Read<ai_real>(stream);
- v.x = Read<ai_real>(stream);
- v.y = Read<ai_real>(stream);
- v.z = Read<ai_real>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiString Read<aiString>(IOStream *stream) {
- aiString s;
- stream->Read(&s.length, 4, 1);
- if (s.length) {
- stream->Read(s.data, s.length, 1);
- }
- s.data[s.length] = 0;
-
- return s;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
- aiVertexWeight w;
- w.mVertexId = Read<unsigned int>(stream);
- w.mWeight = Read<ai_real>(stream);
- return w;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
- aiMatrix4x4 m;
- for (unsigned int i = 0; i < 4; ++i) {
- for (unsigned int i2 = 0; i2 < 4; ++i2) {
- m[i][i2] = Read<ai_real>(stream);
- }
- }
- return m;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiVectorKey Read<aiVectorKey>(IOStream *stream) {
- aiVectorKey v;
- v.mTime = Read<double>(stream);
- v.mValue = Read<aiVector3D>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <>
-aiQuatKey Read<aiQuatKey>(IOStream *stream) {
- aiQuatKey v;
- v.mTime = Read<double>(stream);
- v.mValue = Read<aiQuaternion>(stream);
- return v;
-}
-
-// -----------------------------------------------------------------------------------
-template <typename T>
-void ReadArray(IOStream *stream, T *out, unsigned int size) {
- ai_assert(nullptr != stream);
- ai_assert(nullptr != out);
-
- for (unsigned int i = 0; i < size; i++) {
- out[i] = Read<T>(stream);
- }
-}
-
-// -----------------------------------------------------------------------------------
-template <typename T>
-void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
- // not sure what to do here, the data isn't really useful.
- stream->Seek(sizeof(T) * n, aiOrigin_CUR);
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- std::unique_ptr<aiNode> node(new aiNode());
-
- node->mName = Read<aiString>(stream);
- node->mTransformation = Read<aiMatrix4x4>(stream);
- unsigned numChildren = Read<unsigned int>(stream);
- unsigned numMeshes = Read<unsigned int>(stream);
- unsigned int nb_metadata = Read<unsigned int>(stream);
-
- if (parent) {
- node->mParent = parent;
- }
-
- if (numMeshes) {
- node->mMeshes = new unsigned int[numMeshes];
- for (unsigned int i = 0; i < numMeshes; ++i) {
- node->mMeshes[i] = Read<unsigned int>(stream);
- node->mNumMeshes++;
- }
- }
-
- if (numChildren) {
- node->mChildren = new aiNode *[numChildren];
- for (unsigned int i = 0; i < numChildren; ++i) {
- ReadBinaryNode(stream, &node->mChildren[i], node.get());
- node->mNumChildren++;
- }
- }
-
- if (nb_metadata > 0) {
- node->mMetaData = aiMetadata::Alloc(nb_metadata);
- for (unsigned int i = 0; i < nb_metadata; ++i) {
- node->mMetaData->mKeys[i] = Read<aiString>(stream);
- node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
- void *data = nullptr;
-
- switch (node->mMetaData->mValues[i].mType) {
- case AI_BOOL:
- data = new bool(Read<bool>(stream));
- break;
- case AI_INT32:
- data = new int32_t(Read<int32_t>(stream));
- break;
- case AI_UINT64:
- data = new uint64_t(Read<uint64_t>(stream));
- break;
- case AI_FLOAT:
- data = new ai_real(Read<ai_real>(stream));
- break;
- case AI_DOUBLE:
- data = new double(Read<double>(stream));
- break;
- case AI_AISTRING:
- data = new aiString(Read<aiString>(stream));
- break;
- case AI_AIVECTOR3D:
- data = new aiVector3D(Read<aiVector3D>(stream));
- break;
-#ifndef SWIG
- case FORCE_32BIT:
-#endif // SWIG
- default:
- break;
- }
-
- node->mMetaData->mValues[i].mData = data;
- }
- }
- *onode = node.release();
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- b->mName = Read<aiString>(stream);
- b->mNumWeights = Read<unsigned int>(stream);
- b->mOffsetMatrix = Read<aiMatrix4x4>(stream);
-
- // for the moment we write dumb min/max values for the bones, too.
- // maybe I'll add a better, hash-like solution later
- if (shortened) {
- ReadBounds(stream, b->mWeights, b->mNumWeights);
- } else {
- // else write as usual
- b->mWeights = new aiVertexWeight[b->mNumWeights];
- ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
- }
-}
-
-// -----------------------------------------------------------------------------------
-static bool fitsIntoUI16(unsigned int mNumVertices) {
- return (mNumVertices < (1u << 16));
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- mesh->mPrimitiveTypes = Read<unsigned int>(stream);
- mesh->mNumVertices = Read<unsigned int>(stream);
- mesh->mNumFaces = Read<unsigned int>(stream);
- mesh->mNumBones = Read<unsigned int>(stream);
- mesh->mMaterialIndex = Read<unsigned int>(stream);
-
- // first of all, write bits for all existent vertex components
- unsigned int c = Read<unsigned int>(stream);
-
- if (c & ASSBIN_MESH_HAS_POSITIONS) {
- if (shortened) {
- ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
- }
- }
- if (c & ASSBIN_MESH_HAS_NORMALS) {
- if (shortened) {
- ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mNormals = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
- }
- }
- if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
- if (shortened) {
- ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
- ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mTangents = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
- mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
- }
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
- if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
- break;
- }
-
- if (shortened) {
- ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
- ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
- }
- }
- for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
- if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
- break;
- }
-
- // write number of UV components
- mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
-
- if (shortened) {
- ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
- } else {
- // else write as usual
- mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
- ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
- }
- }
-
- // write faces. There are no floating-point calculations involved
- // in these, so we can write a simple hash over the face data
- // to the dump file. We generate a single 32 Bit hash for 512 faces
- // using Assimp's standard hashing function.
- if (shortened) {
- Read<unsigned int>(stream);
- } else {
- // else write as usual
- // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
- aiFace &f = mesh->mFaces[i];
-
- static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
- f.mNumIndices = Read<uint16_t>(stream);
- f.mIndices = new unsigned int[f.mNumIndices];
-
- for (unsigned int a = 0; a < f.mNumIndices; ++a) {
- // Check if unsigned short ( 16 bit ) are big enough for the indices
- if (fitsIntoUI16(mesh->mNumVertices)) {
- f.mIndices[a] = Read<uint16_t>(stream);
- } else {
- f.mIndices[a] = Read<unsigned int>(stream);
- }
- }
- }
- }
-
- // write bones
- if (mesh->mNumBones) {
- mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
- for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
- mesh->mBones[a] = new aiBone();
- ReadBinaryBone(stream, mesh->mBones[a]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- prop->mKey = Read<aiString>(stream);
- prop->mSemantic = Read<unsigned int>(stream);
- prop->mIndex = Read<unsigned int>(stream);
-
- prop->mDataLength = Read<unsigned int>(stream);
- prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
- prop->mData = new char[prop->mDataLength];
- stream->Read(prop->mData, 1, prop->mDataLength);
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
- if (mat->mNumProperties) {
- if (mat->mProperties) {
- delete[] mat->mProperties;
- }
- mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
- for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
- mat->mProperties[i] = new aiMaterialProperty();
- ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- nd->mNodeName = Read<aiString>(stream);
- nd->mNumPositionKeys = Read<unsigned int>(stream);
- nd->mNumRotationKeys = Read<unsigned int>(stream);
- nd->mNumScalingKeys = Read<unsigned int>(stream);
- nd->mPreState = (aiAnimBehaviour)Read<unsigned int>(stream);
- nd->mPostState = (aiAnimBehaviour)Read<unsigned int>(stream);
-
- if (nd->mNumPositionKeys) {
- if (shortened) {
- ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
-
- } // else write as usual
- else {
- nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
- ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
- }
- }
- if (nd->mNumRotationKeys) {
- if (shortened) {
- ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
-
- } else {
- // else write as usual
- nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
- ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
- }
- }
- if (nd->mNumScalingKeys) {
- if (shortened) {
- ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
-
- } else {
- // else write as usual
- nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
- ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- anim->mName = Read<aiString>(stream);
- anim->mDuration = Read<double>(stream);
- anim->mTicksPerSecond = Read<double>(stream);
- anim->mNumChannels = Read<unsigned int>(stream);
-
- if (anim->mNumChannels) {
- anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
- for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
- anim->mChannels[a] = new aiNodeAnim();
- ReadBinaryNodeAnim(stream, anim->mChannels[a]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- tex->mWidth = Read<unsigned int>(stream);
- tex->mHeight = Read<unsigned int>(stream);
- stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
-
- if (!shortened) {
- if (!tex->mHeight) {
- tex->pcData = new aiTexel[tex->mWidth];
- stream->Read(tex->pcData, 1, tex->mWidth);
- } else {
- tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
- stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- l->mName = Read<aiString>(stream);
- l->mType = (aiLightSourceType)Read<unsigned int>(stream);
-
- if (l->mType != aiLightSource_DIRECTIONAL) {
- l->mAttenuationConstant = Read<float>(stream);
- l->mAttenuationLinear = Read<float>(stream);
- l->mAttenuationQuadratic = Read<float>(stream);
- }
-
- l->mColorDiffuse = Read<aiColor3D>(stream);
- l->mColorSpecular = Read<aiColor3D>(stream);
- l->mColorAmbient = Read<aiColor3D>(stream);
-
- if (l->mType == aiLightSource_SPOT) {
- l->mAngleInnerCone = Read<float>(stream);
- l->mAngleOuterCone = Read<float>(stream);
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- cam->mName = Read<aiString>(stream);
- cam->mPosition = Read<aiVector3D>(stream);
- cam->mLookAt = Read<aiVector3D>(stream);
- cam->mUp = Read<aiVector3D>(stream);
- cam->mHorizontalFOV = Read<float>(stream);
- cam->mClipPlaneNear = Read<float>(stream);
- cam->mClipPlaneFar = Read<float>(stream);
- cam->mAspect = Read<float>(stream);
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
- if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
- throw DeadlyImportError("Magic chunk identifiers are wrong!");
- /*uint32_t size =*/Read<uint32_t>(stream);
-
- scene->mFlags = Read<unsigned int>(stream);
- scene->mNumMeshes = Read<unsigned int>(stream);
- scene->mNumMaterials = Read<unsigned int>(stream);
- scene->mNumAnimations = Read<unsigned int>(stream);
- scene->mNumTextures = Read<unsigned int>(stream);
- scene->mNumLights = Read<unsigned int>(stream);
- scene->mNumCameras = Read<unsigned int>(stream);
-
- // Read node graph
- //scene->mRootNode = new aiNode[1];
- ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)nullptr);
-
- // Read all meshes
- if (scene->mNumMeshes) {
- scene->mMeshes = new aiMesh *[scene->mNumMeshes];
- memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
- for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- scene->mMeshes[i] = new aiMesh();
- ReadBinaryMesh(stream, scene->mMeshes[i]);
- }
- }
-
- // Read materials
- if (scene->mNumMaterials) {
- scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
- memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
- for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
- scene->mMaterials[i] = new aiMaterial();
- ReadBinaryMaterial(stream, scene->mMaterials[i]);
- }
- }
-
- // Read all animations
- if (scene->mNumAnimations) {
- scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
- memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
- for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
- scene->mAnimations[i] = new aiAnimation();
- ReadBinaryAnim(stream, scene->mAnimations[i]);
- }
- }
-
- // Read all textures
- if (scene->mNumTextures) {
- scene->mTextures = new aiTexture *[scene->mNumTextures];
- memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
- for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
- scene->mTextures[i] = new aiTexture();
- ReadBinaryTexture(stream, scene->mTextures[i]);
- }
- }
-
- // Read lights
- if (scene->mNumLights) {
- scene->mLights = new aiLight *[scene->mNumLights];
- memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
- for (unsigned int i = 0; i < scene->mNumLights; ++i) {
- scene->mLights[i] = new aiLight();
- ReadBinaryLight(stream, scene->mLights[i]);
- }
- }
-
- // Read cameras
- if (scene->mNumCameras) {
- scene->mCameras = new aiCamera *[scene->mNumCameras];
- memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
- for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
- scene->mCameras[i] = new aiCamera();
- ReadBinaryCamera(stream, scene->mCameras[i]);
- }
- }
-}
-
-// -----------------------------------------------------------------------------------
-void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- IOStream *stream = pIOHandler->Open(pFile, "rb");
- if (nullptr == stream) {
- throw DeadlyImportError("ASSBIN: Could not open ", pFile);
- }
-
- // signature
- stream->Seek(44, aiOrigin_CUR);
-
- unsigned int versionMajor = Read<unsigned int>(stream);
- unsigned int versionMinor = Read<unsigned int>(stream);
- if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
- throw DeadlyImportError("Invalid version, data format not compatible!");
- }
-
- /*unsigned int versionRevision =*/Read<unsigned int>(stream);
- /*unsigned int compileFlags =*/Read<unsigned int>(stream);
-
- shortened = Read<uint16_t>(stream) > 0;
- compressed = Read<uint16_t>(stream) > 0;
-
- if (shortened)
- throw DeadlyImportError("Shortened binaries are not supported!");
-
- stream->Seek(256, aiOrigin_CUR); // original filename
- stream->Seek(128, aiOrigin_CUR); // options
- stream->Seek(64, aiOrigin_CUR); // padding
-
- if (compressed) {
- uLongf uncompressedSize = Read<uint32_t>(stream);
- uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
-
- unsigned char *compressedData = new unsigned char[compressedSize];
- size_t len = stream->Read(compressedData, 1, compressedSize);
- ai_assert(len == compressedSize);
-
- unsigned char *uncompressedData = new unsigned char[uncompressedSize];
-
- int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
- if (res != Z_OK) {
- delete[] uncompressedData;
- delete[] compressedData;
- pIOHandler->Close(stream);
- throw DeadlyImportError("Zlib decompression failed.");
- }
-
- MemoryIOStream io(uncompressedData, uncompressedSize);
-
- ReadBinaryScene(&io, pScene);
-
- delete[] uncompressedData;
- delete[] compressedData;
- } else {
- ReadBinaryScene(stream, pScene);
- }
-
- pIOHandler->Close(stream);
-}
-
-#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
diff --git a/libs/assimp/code/AssetLib/Assbin/AssbinLoader.h b/libs/assimp/code/AssetLib/Assbin/AssbinLoader.h
deleted file mode 100644
index f922b91..0000000
--- a/libs/assimp/code/AssetLib/Assbin/AssbinLoader.h
+++ /dev/null
@@ -1,99 +0,0 @@
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file AssbinLoader.h
- * @brief .assbin File format loader
- */
-#ifndef AI_ASSBINIMPORTER_H_INC
-#define AI_ASSBINIMPORTER_H_INC
-
-#include <assimp/BaseImporter.h>
-
-struct aiMesh;
-struct aiNode;
-struct aiBone;
-struct aiMaterial;
-struct aiMaterialProperty;
-struct aiNodeAnim;
-struct aiAnimation;
-struct aiTexture;
-struct aiLight;
-struct aiCamera;
-
-#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------------
-/** Importer class for 3D Studio r3 and r4 3DS files
- */
-class AssbinImporter : public BaseImporter
-{
-private:
- bool shortened;
- bool compressed;
-
-public:
- bool CanRead(const std::string& pFile,
- IOSystem* pIOHandler, bool checkSig) const override;
- const aiImporterDesc* GetInfo() const override;
- void InternReadFile(
- const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
- void ReadHeader();
- void ReadBinaryScene( IOStream * stream, aiScene* pScene );
- void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
- void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
- void ReadBinaryBone( IOStream * stream, aiBone* bone );
- void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
- void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
- void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
- void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
- void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
- void ReadBinaryLight( IOStream * stream, aiLight* l );
- void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
-};
-
-} // end of namespace Assimp
-
-#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
-
-#endif // AI_ASSBINIMPORTER_H_INC