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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderBMesh.h
+ * @brief Conversion of Blender's new BMesh stuff
+ */
+#ifndef INCLUDED_AI_BLEND_BMESH_H
+#define INCLUDED_AI_BLEND_BMESH_H
+
+#include <assimp/LogAux.h>
+
+namespace Assimp
+{
+ // TinyFormatter.h
+ namespace Formatter
+ {
+ template < typename T,typename TR, typename A > class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
+ }
+
+ // BlenderScene.h
+ namespace Blender
+ {
+ struct Mesh;
+ struct MPoly;
+ struct MLoop;
+ }
+
+ class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
+ {
+ public:
+ BlenderBMeshConverter( const Blender::Mesh* mesh );
+ ~BlenderBMeshConverter( );
+
+ bool ContainsBMesh( ) const;
+
+ const Blender::Mesh* TriangulateBMesh( );
+
+ private:
+ void AssertValidMesh( );
+ void AssertValidSizes( );
+ void PrepareTriMesh( );
+ void DestroyTriMesh( );
+ void ConvertPolyToFaces( const Blender::MPoly& poly );
+ void AddFace( int v1, int v2, int v3, int v4 = 0 );
+ void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
+
+ const Blender::Mesh* BMesh;
+ Blender::Mesh* triMesh;
+
+ friend class BlenderTessellatorGL;
+ friend class BlenderTessellatorP2T;
+ };
+
+} // end of namespace Assimp
+
+#endif // INCLUDED_AI_BLEND_BMESH_H