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diff --git a/libs/assimp/code/AssetLib/Blender/BlenderScene.h b/libs/assimp/code/AssetLib/Blender/BlenderScene.h
deleted file mode 100644
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--- a/libs/assimp/code/AssetLib/Blender/BlenderScene.h
+++ /dev/null
@@ -1,983 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file BlenderScene.h
- * @brief Intermediate representation of a BLEND scene.
- */
-#ifndef INCLUDED_AI_BLEND_SCENE_H
-#define INCLUDED_AI_BLEND_SCENE_H
-
-#include "BlenderDNA.h"
-
-namespace Assimp {
-namespace Blender {
-
-// Minor parts of this file are extracts from blender data structures,
-// declared in the ./source/blender/makesdna directory.
-// Stuff that is not used by Assimp is commented.
-
-// NOTE
-// this file serves as input data to the `./scripts/genblenddna.py`
-// script. This script generates the actual binding code to read a
-// blender file with a possibly different DNA into our structures.
-// Only `struct` declarations are considered and the following
-// rules must be obeyed in order for the script to work properly:
-//
-// * C++ style comments only
-//
-// * Structures may include the primitive types char, int, short,
-// float, double. Signed specifiers are not allowed on
-// integers. Enum types are allowed, but they must have been
-// defined in this header.
-//
-// * Structures may aggregate other structures, unless not defined
-// in this header.
-//
-// * Pointers to other structures or primitive types are allowed.
-// No references or double pointers or arrays of pointers.
-// A pointer to a T is normally written as std::shared_ptr, while a
-// pointer to an array of elements is written as boost::
-// shared_array. To avoid cyclic pointers, use raw pointers in
-// one direction.
-//
-// * Arrays can have maximally two-dimensions. Any non-pointer
-// type can form them.
-//
-// * Multiple fields can be declare in a single line (i.e `int a,b;`)
-// provided they are neither pointers nor arrays.
-//
-// * One of WARN, FAIL can be appended to the declaration (
-// prior to the semicolon to specify the error handling policy if
-// this field is missing in the input DNA). If none of those
-// is specified the default policy is to substitute a default
-// value for the field.
-//
-
-// warn if field is missing, substitute default value
-#ifdef WARN
-#undef WARN
-#endif
-#define WARN
-
-// fail the import if the field does not exist
-#ifdef FAIL
-#undef FAIL
-#endif
-#define FAIL
-
-struct Object;
-struct MTex;
-struct Image;
-struct Collection;
-
-#include <memory>
-
-#define AI_BLEND_MESH_MAX_VERTS 2000000000L
-
-static const size_t MaxNameLen = 1024;
-
-// -------------------------------------------------------------------------------
-struct ID : ElemBase {
- char name[MaxNameLen] WARN;
- short flag;
-};
-
-// -------------------------------------------------------------------------------
-struct ListBase : ElemBase {
- std::shared_ptr<ElemBase> first;
- std::shared_ptr<ElemBase> last;
-};
-
-// -------------------------------------------------------------------------------
-struct PackedFile : ElemBase {
- int size WARN;
- int seek WARN;
- std::shared_ptr<FileOffset> data WARN;
-};
-
-// -------------------------------------------------------------------------------
-struct GroupObject : ElemBase {
- std::shared_ptr<GroupObject> prev, next FAIL;
- std::shared_ptr<Object> ob;
-};
-
-// -------------------------------------------------------------------------------
-struct Group : ElemBase {
- ID id FAIL;
- int layer;
-
- std::shared_ptr<GroupObject> gobject;
-};
-
-// -------------------------------------------------------------------------------
-struct CollectionObject : ElemBase {
- //CollectionObject* prev;
- std::shared_ptr<CollectionObject> next;
- Object *ob;
-};
-
-// -------------------------------------------------------------------------------
-struct CollectionChild : ElemBase {
- std::shared_ptr<CollectionChild> next, prev;
- std::shared_ptr<Collection> collection;
-};
-
-// -------------------------------------------------------------------------------
-struct Collection : ElemBase {
- ID id FAIL;
- ListBase gobject; // CollectionObject
- ListBase children; // CollectionChild
-};
-
-// -------------------------------------------------------------------------------
-struct World : ElemBase {
- ID id FAIL;
-};
-
-// -------------------------------------------------------------------------------
-struct MVert : ElemBase {
- float co[3] FAIL;
- float no[3] FAIL; // read as short and divided through / 32767.f
- char flag;
- int mat_nr WARN;
- int bweight;
-
- MVert() :
- ElemBase(), flag(0), mat_nr(0), bweight(0) {}
-};
-
-// -------------------------------------------------------------------------------
-struct MEdge : ElemBase {
- int v1, v2 FAIL;
- char crease, bweight;
- short flag;
-};
-
-// -------------------------------------------------------------------------------
-struct MLoop : ElemBase {
- int v, e;
-};
-
-// -------------------------------------------------------------------------------
-struct MLoopUV : ElemBase {
- float uv[2];
- int flag;
-};
-
-// -------------------------------------------------------------------------------
-// Note that red and blue are not swapped, as with MCol
-struct MLoopCol : ElemBase {
- unsigned char r, g, b, a;
-};
-
-// -------------------------------------------------------------------------------
-struct MPoly : ElemBase {
- int loopstart;
- int totloop;
- short mat_nr;
- char flag;
-};
-
-// -------------------------------------------------------------------------------
-struct MTexPoly : ElemBase {
- Image *tpage;
- char flag, transp;
- short mode, tile, pad;
-};
-
-// -------------------------------------------------------------------------------
-struct MCol : ElemBase {
- char r, g, b, a FAIL;
-};
-
-// -------------------------------------------------------------------------------
-struct MFace : ElemBase {
- int v1, v2, v3, v4 FAIL;
- int mat_nr FAIL;
- char flag;
-};
-
-// -------------------------------------------------------------------------------
-struct TFace : ElemBase {
- float uv[4][2] FAIL;
- int col[4] FAIL;
- char flag;
- short mode;
- short tile;
- short unwrap;
-};
-
-// -------------------------------------------------------------------------------
-struct MTFace : ElemBase {
- MTFace() :
- flag(0),
- mode(0),
- tile(0),
- unwrap(0) {
- }
-
- float uv[4][2] FAIL;
- char flag;
- short mode;
- short tile;
- short unwrap;
-
- // std::shared_ptr<Image> tpage;
-};
-
-// -------------------------------------------------------------------------------
-struct MDeformWeight : ElemBase {
- int def_nr FAIL;
- float weight FAIL;
-};
-
-// -------------------------------------------------------------------------------
-struct MDeformVert : ElemBase {
- vector<MDeformWeight> dw WARN;
- int totweight;
-};
-
-// -------------------------------------------------------------------------------
-#define MA_RAYMIRROR 0x40000
-#define MA_TRANSPARENCY 0x10000
-#define MA_RAYTRANSP 0x20000
-#define MA_ZTRANSP 0x00040
-
-struct Material : ElemBase {
- ID id FAIL;
-
- float r, g, b WARN;
- float specr, specg, specb WARN;
- short har;
- float ambr, ambg, ambb WARN;
- float mirr, mirg, mirb;
- float emit WARN;
- float ray_mirror;
- float alpha WARN;
- float ref;
- float translucency;
- int mode;
- float roughness;
- float darkness;
- float refrac;
-
- float amb;
- float ang;
- float spectra;
- float spec;
- float zoffs;
- float add;
- float fresnel_mir;
- float fresnel_mir_i;
- float fresnel_tra;
- float fresnel_tra_i;
- float filter;
- float tx_limit;
- float tx_falloff;
- float gloss_mir;
- float gloss_tra;
- float adapt_thresh_mir;
- float adapt_thresh_tra;
- float aniso_gloss_mir;
- float dist_mir;
- float hasize;
- float flaresize;
- float subsize;
- float flareboost;
- float strand_sta;
- float strand_end;
- float strand_ease;
- float strand_surfnor;
- float strand_min;
- float strand_widthfade;
- float sbias;
- float lbias;
- float shad_alpha;
- float param;
- float rms;
- float rampfac_col;
- float rampfac_spec;
- float friction;
- float fh;
- float reflect;
- float fhdist;
- float xyfrict;
- float sss_radius;
- float sss_col;
- float sss_error;
- float sss_scale;
- float sss_ior;
- float sss_colfac;
- float sss_texfac;
- float sss_front;
- float sss_back;
-
- short material_type;
- short flag;
- short ray_depth;
- short ray_depth_tra;
- short samp_gloss_mir;
- short samp_gloss_tra;
- short fadeto_mir;
- short shade_flag;
- short flarec;
- short starc;
- short linec;
- short ringc;
- short pr_lamp;
- short pr_texture;
- short ml_flag;
- short texco;
- short mapto;
- short ramp_show;
- short pad3;
- short dynamode;
- short pad2;
- short sss_flag;
- short sss_preset;
- short shadowonly_flag;
- short index;
- short vcol_alpha;
- short pad4;
-
- char seed1;
- char seed2;
-
- std::shared_ptr<Group> group;
-
- short diff_shader WARN;
- short spec_shader WARN;
-
- std::shared_ptr<MTex> mtex[18];
-};
-
-/*
-CustomDataLayer 104
-
- int type 0 4
- int offset 4 4
- int flag 8 4
- int active 12 4
- int active_rnd 16 4
- int active_clone 20 4
- int active_mask 24 4
- int uid 28 4
- char name 32 64
- void *data 96 8
-*/
-struct CustomDataLayer : ElemBase {
- int type;
- int offset;
- int flag;
- int active;
- int active_rnd;
- int active_clone;
- int active_mask;
- int uid;
- char name[64];
- std::shared_ptr<ElemBase> data; // must be converted to real type according type member
-
- CustomDataLayer() :
- ElemBase(),
- type(0),
- offset(0),
- flag(0),
- active(0),
- active_rnd(0),
- active_clone(0),
- active_mask(0),
- uid(0),
- data(nullptr) {
- memset(name, 0, sizeof name);
- }
-};
-
-/*
-CustomData 208
-
- CustomDataLayer *layers 0 8
- int typemap 8 168
- int pad_i1 176 4
- int totlayer 180 4
- int maxlayer 184 4
- int totsize 188 4
- BLI_mempool *pool 192 8
- CustomDataExternal *external 200 8
-*/
-struct CustomData : ElemBase {
- vector<std::shared_ptr<struct CustomDataLayer>> layers;
- int typemap[42]; // CD_NUMTYPES
- int totlayer;
- int maxlayer;
- int totsize;
- /*
- std::shared_ptr<BLI_mempool> pool;
- std::shared_ptr<CustomDataExternal> external;
- */
-};
-
-// -------------------------------------------------------------------------------
-struct Mesh : ElemBase {
- ID id FAIL;
-
- int totface FAIL;
- int totedge FAIL;
- int totvert FAIL;
- int totloop;
- int totpoly;
-
- short subdiv;
- short subdivr;
- short subsurftype;
- short smoothresh;
-
- vector<MFace> mface FAIL;
- vector<MTFace> mtface;
- vector<TFace> tface;
- vector<MVert> mvert FAIL;
- vector<MEdge> medge WARN;
- vector<MLoop> mloop;
- vector<MLoopUV> mloopuv;
- vector<MLoopCol> mloopcol;
- vector<MPoly> mpoly;
- vector<MTexPoly> mtpoly;
- vector<MDeformVert> dvert;
- vector<MCol> mcol;
-
- vector<std::shared_ptr<Material>> mat FAIL;
-
- struct CustomData vdata;
- struct CustomData edata;
- struct CustomData fdata;
- struct CustomData pdata;
- struct CustomData ldata;
-};
-
-// -------------------------------------------------------------------------------
-struct Library : ElemBase {
- ID id FAIL;
-
- char name[240] WARN;
- char filename[240] FAIL;
- std::shared_ptr<Library> parent WARN;
-};
-
-// -------------------------------------------------------------------------------
-struct Camera : ElemBase {
- enum Type {
- Type_PERSP = 0,
- Type_ORTHO = 1
- };
-
- ID id FAIL;
-
- Type type, flag WARN;
- float lens WARN;
- float sensor_x WARN;
- float clipsta, clipend;
-};
-
-// -------------------------------------------------------------------------------
-struct Lamp : ElemBase {
-
- enum FalloffType {
- FalloffType_Constant = 0x0,
- FalloffType_InvLinear = 0x1,
- FalloffType_InvSquare = 0x2
- //,FalloffType_Curve = 0x3
- //,FalloffType_Sliders = 0x4
- };
-
- enum Type {
- Type_Local = 0x0,
- Type_Sun = 0x1,
- Type_Spot = 0x2,
- Type_Hemi = 0x3,
- Type_Area = 0x4
- //,Type_YFPhoton = 0x5
- };
-
- ID id FAIL;
- //AnimData *adt;
-
- Type type FAIL;
- short flags;
-
- //int mode;
-
- short colormodel, totex;
- float r, g, b, k WARN;
- //float shdwr, shdwg, shdwb;
-
- float energy, dist, spotsize, spotblend;
- //float haint;
-
- float constant_coefficient;
- float linear_coefficient;
- float quadratic_coefficient;
-
- float att1, att2;
- //struct CurveMapping *curfalloff;
- FalloffType falloff_type;
-
- //float clipsta, clipend, shadspotsize;
- //float bias, soft, compressthresh;
- //short bufsize, samp, buffers, filtertype;
- //char bufflag, buftype;
-
- //short ray_samp, ray_sampy, ray_sampz;
- //short ray_samp_type;
- short area_shape;
- float area_size, area_sizey, area_sizez;
- //float adapt_thresh;
- //short ray_samp_method;
-
- //short texact, shadhalostep;
-
- //short sun_effect_type;
- //short skyblendtype;
- //float horizon_brightness;
- //float spread;
- float sun_brightness;
- //float sun_size;
- //float backscattered_light;
- //float sun_intensity;
- //float atm_turbidity;
- //float atm_inscattering_factor;
- //float atm_extinction_factor;
- //float atm_distance_factor;
- //float skyblendfac;
- //float sky_exposure;
- //short sky_colorspace;
-
- // int YF_numphotons, YF_numsearch;
- // short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
- // float YF_causticblur, YF_ltradius;
-
- // float YF_glowint, YF_glowofs;
- // short YF_glowtype, YF_pad2;
-
- //struct Ipo *ipo;
- //struct MTex *mtex[18];
- // short pr_texture;
-
- //struct PreviewImage *preview;
-};
-
-// -------------------------------------------------------------------------------
-struct ModifierData : ElemBase {
- enum ModifierType {
- eModifierType_None = 0,
- eModifierType_Subsurf,
- eModifierType_Lattice,
- eModifierType_Curve,
- eModifierType_Build,
- eModifierType_Mirror,
- eModifierType_Decimate,
- eModifierType_Wave,
- eModifierType_Armature,
- eModifierType_Hook,
- eModifierType_Softbody,
- eModifierType_Boolean,
- eModifierType_Array,
- eModifierType_EdgeSplit,
- eModifierType_Displace,
- eModifierType_UVProject,
- eModifierType_Smooth,
- eModifierType_Cast,
- eModifierType_MeshDeform,
- eModifierType_ParticleSystem,
- eModifierType_ParticleInstance,
- eModifierType_Explode,
- eModifierType_Cloth,
- eModifierType_Collision,
- eModifierType_Bevel,
- eModifierType_Shrinkwrap,
- eModifierType_Fluidsim,
- eModifierType_Mask,
- eModifierType_SimpleDeform,
- eModifierType_Multires,
- eModifierType_Surface,
- eModifierType_Smoke,
- eModifierType_ShapeKey
- };
-
- std::shared_ptr<ElemBase> next WARN;
- std::shared_ptr<ElemBase> prev WARN;
-
- int type, mode;
- char name[32];
-};
-
-// -------------------------------------------------------------------------------
-struct SubsurfModifierData : ElemBase {
-
- enum Type {
-
- TYPE_CatmullClarke = 0x0,
- TYPE_Simple = 0x1
- };
-
- enum Flags {
- // some omitted
- FLAGS_SubsurfUV = 1 << 3
- };
-
- ModifierData modifier FAIL;
- short subdivType WARN;
- short levels FAIL;
- short renderLevels;
- short flags;
-};
-
-// -------------------------------------------------------------------------------
-struct MirrorModifierData : ElemBase {
-
- enum Flags {
- Flags_CLIPPING = 1 << 0,
- Flags_MIRROR_U = 1 << 1,
- Flags_MIRROR_V = 1 << 2,
- Flags_AXIS_X = 1 << 3,
- Flags_AXIS_Y = 1 << 4,
- Flags_AXIS_Z = 1 << 5,
- Flags_VGROUP = 1 << 6
- };
-
- ModifierData modifier FAIL;
-
- short axis, flag;
- float tolerance;
- std::shared_ptr<Object> mirror_ob;
-};
-
-// -------------------------------------------------------------------------------
-struct Object : ElemBase {
- ID id FAIL;
-
- enum Type {
- Type_EMPTY = 0,
- Type_MESH = 1,
- Type_CURVE = 2,
- Type_SURF = 3,
- Type_FONT = 4,
- Type_MBALL = 5
-
- ,
- Type_LAMP = 10,
- Type_CAMERA = 11
-
- ,
- Type_WAVE = 21,
- Type_LATTICE = 22
- };
-
- Type type FAIL;
- float obmat[4][4] WARN;
- float parentinv[4][4] WARN;
- char parsubstr[32] WARN;
-
- Object *parent WARN;
- std::shared_ptr<Object> track WARN;
-
- std::shared_ptr<Object> proxy, proxy_from, proxy_group WARN;
- std::shared_ptr<Group> dup_group WARN;
- std::shared_ptr<ElemBase> data FAIL;
-
- ListBase modifiers;
-
- Object() :
- ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
- // empty
- }
-};
-
-// -------------------------------------------------------------------------------
-struct Base : ElemBase {
- Base *prev WARN;
- std::shared_ptr<Base> next WARN;
- std::shared_ptr<Object> object WARN;
-
- Base() :
- ElemBase(), prev(nullptr), next(), object() {
- // empty
- // empty
- }
-};
-
-// -------------------------------------------------------------------------------
-struct Scene : ElemBase {
- ID id FAIL;
-
- std::shared_ptr<Object> camera WARN;
- std::shared_ptr<World> world WARN;
- std::shared_ptr<Base> basact WARN;
- std::shared_ptr<Collection> master_collection WARN;
-
- ListBase base;
-
- Scene() :
- ElemBase(), camera(), world(), basact(), master_collection() {
- // empty
- }
-};
-
-// -------------------------------------------------------------------------------
-struct Image : ElemBase {
- ID id FAIL;
-
- char name[240] WARN;
-
- //struct anim *anim;
-
- short ok, flag;
- short source, type, pad, pad1;
- int lastframe;
-
- short tpageflag, totbind;
- short xrep, yrep;
- short twsta, twend;
- //unsigned int bindcode;
- //unsigned int *repbind;
-
- std::shared_ptr<PackedFile> packedfile;
- //struct PreviewImage * preview;
-
- float lastupdate;
- int lastused;
- short animspeed;
-
- short gen_x, gen_y, gen_type;
-
- Image() :
- ElemBase() {
- // empty
- }
-};
-
-// -------------------------------------------------------------------------------
-struct Tex : ElemBase {
-
- // actually, the only texture type we support is Type_IMAGE
- enum Type {
- Type_CLOUDS = 1,
- Type_WOOD = 2,
- Type_MARBLE = 3,
- Type_MAGIC = 4,
- Type_BLEND = 5,
- Type_STUCCI = 6,
- Type_NOISE = 7,
- Type_IMAGE = 8,
- Type_PLUGIN = 9,
- Type_ENVMAP = 10,
- Type_MUSGRAVE = 11,
- Type_VORONOI = 12,
- Type_DISTNOISE = 13,
- Type_POINTDENSITY = 14,
- Type_VOXELDATA = 15
- };
-
- enum ImageFlags {
- ImageFlags_INTERPOL = 1,
- ImageFlags_USEALPHA = 2,
- ImageFlags_MIPMAP = 4,
- ImageFlags_IMAROT = 16,
- ImageFlags_CALCALPHA = 32,
- ImageFlags_NORMALMAP = 2048,
- ImageFlags_GAUSS_MIP = 4096,
- ImageFlags_FILTER_MIN = 8192,
- ImageFlags_DERIVATIVEMAP = 16384
- };
-
- ID id FAIL;
- // AnimData *adt;
-
- //float noisesize, turbul;
- //float bright, contrast, rfac, gfac, bfac;
- //float filtersize;
-
- //float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
- //float dist_amount, ns_outscale;
-
- //float vn_w1;
- //float vn_w2;
- //float vn_w3;
- //float vn_w4;
- //float vn_mexp;
- //short vn_distm, vn_coltype;
-
- //short noisedepth, noisetype;
- //short noisebasis, noisebasis2;
-
- //short flag;
- ImageFlags imaflag;
- Type type FAIL;
- //short stype;
-
- //float cropxmin, cropymin, cropxmax, cropymax;
- //int texfilter;
- //int afmax;
- //short xrepeat, yrepeat;
- //short extend;
-
- //short fie_ima;
- //int len;
- //int frames, offset, sfra;
-
- //float checkerdist, nabla;
- //float norfac;
-
- //ImageUser iuser;
-
- //bNodeTree *nodetree;
- //Ipo *ipo;
- std::shared_ptr<Image> ima WARN;
- //PluginTex *plugin;
- //ColorBand *coba;
- //EnvMap *env;
- //PreviewImage * preview;
- //PointDensity *pd;
- //VoxelData *vd;
-
- //char use_nodes;
-
- Tex() :
- ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
- // empty
- }
-};
-
-// -------------------------------------------------------------------------------
-struct MTex : ElemBase {
-
- enum Projection {
- Proj_N = 0,
- Proj_X = 1,
- Proj_Y = 2,
- Proj_Z = 3
- };
-
- enum Flag {
- Flag_RGBTOINT = 0x1,
- Flag_STENCIL = 0x2,
- Flag_NEGATIVE = 0x4,
- Flag_ALPHAMIX = 0x8,
- Flag_VIEWSPACE = 0x10
- };
-
- enum BlendType {
- BlendType_BLEND = 0,
- BlendType_MUL = 1,
- BlendType_ADD = 2,
- BlendType_SUB = 3,
- BlendType_DIV = 4,
- BlendType_DARK = 5,
- BlendType_DIFF = 6,
- BlendType_LIGHT = 7,
- BlendType_SCREEN = 8,
- BlendType_OVERLAY = 9,
- BlendType_BLEND_HUE = 10,
- BlendType_BLEND_SAT = 11,
- BlendType_BLEND_VAL = 12,
- BlendType_BLEND_COLOR = 13
- };
-
- enum MapType {
- MapType_COL = 1,
- MapType_NORM = 2,
- MapType_COLSPEC = 4,
- MapType_COLMIR = 8,
- MapType_REF = 16,
- MapType_SPEC = 32,
- MapType_EMIT = 64,
- MapType_ALPHA = 128,
- MapType_HAR = 256,
- MapType_RAYMIRR = 512,
- MapType_TRANSLU = 1024,
- MapType_AMB = 2048,
- MapType_DISPLACE = 4096,
- MapType_WARP = 8192
- };
-
- // short texco, maptoneg;
- MapType mapto;
-
- BlendType blendtype;
- std::shared_ptr<Object> object;
- std::shared_ptr<Tex> tex;
- char uvname[32];
-
- Projection projx, projy, projz;
- char mapping;
- float ofs[3], size[3], rot;
-
- int texflag;
- short colormodel, pmapto, pmaptoneg;
- //short normapspace, which_output;
- //char brush_map_mode;
- float r, g, b, k WARN;
- //float def_var, rt;
-
- //float colfac, varfac;
-
- float norfac;
- //float dispfac, warpfac;
- float colspecfac, mirrfac, alphafac;
- float difffac, specfac, emitfac, hardfac;
- //float raymirrfac, translfac, ambfac;
- //float colemitfac, colreflfac, coltransfac;
- //float densfac, scatterfac, reflfac;
-
- //float timefac, lengthfac, clumpfac;
- //float kinkfac, roughfac, padensfac;
- //float lifefac, sizefac, ivelfac, pvelfac;
- //float shadowfac;
- //float zenupfac, zendownfac, blendfac;
-
- MTex() :
- ElemBase() {
- // empty
- }
-};
-
-} // namespace Blender
-} // namespace Assimp
-#endif