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diff --git a/libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h b/libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h
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+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2020, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderSceneGen.h
+ * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
+ */
+#ifndef INCLUDED_AI_BLEND_SCENEGEN_H
+#define INCLUDED_AI_BLEND_SCENEGEN_H
+
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+
+namespace Assimp {
+namespace Blender {
+
+template <> void Structure :: Convert<Object> (
+ Object& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Group> (
+ Group& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure::Convert<Collection>(
+ Collection& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MTex> (
+ MTex& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<TFace> (
+ TFace& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<SubsurfModifierData> (
+ SubsurfModifierData& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MFace> (
+ MFace& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Lamp> (
+ Lamp& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MDeformWeight> (
+ MDeformWeight& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<PackedFile> (
+ PackedFile& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Base> (
+ Base& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MTFace> (
+ MTFace& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Material> (
+ Material& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MTexPoly> (
+ MTexPoly& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Mesh> (
+ Mesh& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MDeformVert> (
+ MDeformVert& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<World> (
+ World& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MLoopCol> (
+ MLoopCol& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MVert> (
+ MVert& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MEdge> (
+ MEdge& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MLoopUV> (
+ MLoopUV& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<GroupObject> (
+ GroupObject& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<ListBase> (
+ ListBase& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MLoop> (
+ MLoop& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<ModifierData> (
+ ModifierData& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<ID> (
+ ID& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MCol> (
+ MCol& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MPoly> (
+ MPoly& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Scene> (
+ Scene& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Library> (
+ Library& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Tex> (
+ Tex& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Camera> (
+ Camera& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<MirrorModifierData> (
+ MirrorModifierData& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure :: Convert<Image> (
+ Image& dest,
+ const FileDatabase& db
+ ) const
+;
+
+template <> void Structure::Convert<CustomData>(
+ CustomData& dest,
+ const FileDatabase& db
+ ) const
+ ;
+
+template <> void Structure::Convert<CustomDataLayer>(
+ CustomDataLayer& dest,
+ const FileDatabase& db
+ ) const
+ ;
+
+ }
+}
+
+#endif