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-rw-r--r--libs/assimp/code/AssetLib/COB/COBLoader.cpp1179
-rw-r--r--libs/assimp/code/AssetLib/COB/COBLoader.h152
-rw-r--r--libs/assimp/code/AssetLib/COB/COBScene.h276
3 files changed, 1607 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/COB/COBLoader.cpp b/libs/assimp/code/AssetLib/COB/COBLoader.cpp
new file mode 100644
index 0000000..1c83100
--- /dev/null
+++ b/libs/assimp/code/AssetLib/COB/COBLoader.cpp
@@ -0,0 +1,1179 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file COBLoader.cpp
+ * @brief Implementation of the TrueSpace COB/SCN importer class.
+ */
+
+#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+
+#include "AssetLib/COB/COBLoader.h"
+#include "AssetLib/COB/COBScene.h"
+#include "PostProcessing/ConvertToLHProcess.h"
+
+#include <assimp/LineSplitter.h>
+#include <assimp/ParsingUtils.h>
+#include <assimp/StreamReader.h>
+#include <assimp/TinyFormatter.h>
+#include <assimp/fast_atof.h>
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/IOSystem.hpp>
+
+#include <memory>
+
+using namespace Assimp;
+using namespace Assimp::COB;
+using namespace Assimp::Formatter;
+
+static const float units[] = {
+ 1000.f,
+ 100.f,
+ 1.f,
+ 0.001f,
+ 1.f / 0.0254f,
+ 1.f / 0.3048f,
+ 1.f / 0.9144f,
+ 1.f / 1609.344f
+};
+
+static const aiImporterDesc desc = {
+ "TrueSpace Object Importer",
+ "",
+ "",
+ "little-endian files only",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "cob scn"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+COBImporter::COBImporter() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+COBImporter::~COBImporter() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
+ static const char *tokens[] = { "Caligary" };
+ return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Loader meta information
+const aiImporterDesc *COBImporter::GetInfo() const {
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Setup configuration properties for the loader
+void COBImporter::SetupProperties(const Importer * /*pImp*/) {
+ // nothing to be done for the moment
+}
+
+// ------------------------------------------------------------------------------------------------
+/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
+ throw DeadlyImportError("COB: ", msg);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+ COB::Scene scene;
+
+ auto file = pIOHandler->Open(pFile, "rb");
+ if (!file) {
+ ThrowException("Could not open " + pFile);
+ }
+
+ std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
+
+ // check header
+ char head[32];
+ stream->CopyAndAdvance(head, 32);
+ if (strncmp(head, "Caligari ", 9) != 0) {
+ ThrowException("Could not found magic id: `Caligari`");
+ }
+
+ ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
+ if (head[16] != 'L') {
+ ThrowException("File is big-endian, which is not supported");
+ }
+
+ // load data into intermediate structures
+ if (head[15] == 'A') {
+ ReadAsciiFile(scene, stream.get());
+ } else {
+ ReadBinaryFile(scene, stream.get());
+ }
+ if (scene.nodes.empty()) {
+ ThrowException("No nodes loaded");
+ }
+
+ // sort faces by material indices
+ for (std::shared_ptr<Node> &n : scene.nodes) {
+ if (n->type == Node::TYPE_MESH) {
+ Mesh &mesh = (Mesh &)(*n.get());
+ for (Face &f : mesh.faces) {
+ mesh.temp_map[f.material].push_back(&f);
+ }
+ }
+ }
+
+ // count meshes
+ for (std::shared_ptr<Node> &n : scene.nodes) {
+ if (n->type == Node::TYPE_MESH) {
+ Mesh &mesh = (Mesh &)(*n.get());
+ if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
+ pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
+ }
+ }
+ }
+ pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
+ pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes]();
+ pScene->mNumMeshes = 0;
+
+ // count lights and cameras
+ for (std::shared_ptr<Node> &n : scene.nodes) {
+ if (n->type == Node::TYPE_LIGHT) {
+ ++pScene->mNumLights;
+ } else if (n->type == Node::TYPE_CAMERA) {
+ ++pScene->mNumCameras;
+ }
+ }
+
+ if (pScene->mNumLights) {
+ pScene->mLights = new aiLight *[pScene->mNumLights]();
+ }
+ if (pScene->mNumCameras) {
+ pScene->mCameras = new aiCamera *[pScene->mNumCameras]();
+ }
+ pScene->mNumLights = pScene->mNumCameras = 0;
+
+ // resolve parents by their IDs and build the output graph
+ std::unique_ptr<Node> root(new Group());
+ for (size_t n = 0; n < scene.nodes.size(); ++n) {
+ const Node &nn = *scene.nodes[n].get();
+ if (nn.parent_id == 0) {
+ root->temp_children.push_back(&nn);
+ }
+
+ for (size_t m = n; m < scene.nodes.size(); ++m) {
+ const Node &mm = *scene.nodes[m].get();
+ if (mm.parent_id == nn.id) {
+ nn.temp_children.push_back(&mm);
+ }
+ }
+ }
+
+ pScene->mRootNode = BuildNodes(*root.get(), scene, pScene);
+ //flip normals after import
+ FlipWindingOrderProcess flip;
+ flip.Execute(pScene);
+}
+
+// ------------------------------------------------------------------------------------------------
+void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
+ const aiString path(tex->path);
+ out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
+ out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
+}
+
+// ------------------------------------------------------------------------------------------------
+aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fill) {
+ aiNode *nd = new aiNode();
+ nd->mName.Set(root.name);
+ nd->mTransformation = root.transform;
+
+ // Note to everybody believing Voodoo is appropriate here:
+ // I know polymorphism, run as fast as you can ;-)
+ if (Node::TYPE_MESH == root.type) {
+ const Mesh &ndmesh = (const Mesh &)(root);
+ if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
+
+ typedef std::pair<const unsigned int, Mesh::FaceRefList> Entry;
+ for (const Entry &reflist : ndmesh.temp_map) {
+ { // create mesh
+ size_t n = 0;
+ for (Face *f : reflist.second) {
+ n += f->indices.size();
+ }
+ if (!n) {
+ continue;
+ }
+ aiMesh *outmesh = fill->mMeshes[fill->mNumMeshes++] = new aiMesh();
+ ++nd->mNumMeshes;
+
+ outmesh->mVertices = new aiVector3D[n];
+ outmesh->mTextureCoords[0] = new aiVector3D[n];
+
+ outmesh->mFaces = new aiFace[reflist.second.size()]();
+ for (Face *f : reflist.second) {
+ if (f->indices.empty()) {
+ continue;
+ }
+
+ aiFace &fout = outmesh->mFaces[outmesh->mNumFaces++];
+ fout.mIndices = new unsigned int[f->indices.size()];
+
+ for (VertexIndex &v : f->indices) {
+ if (v.pos_idx >= ndmesh.vertex_positions.size()) {
+ ThrowException("Position index out of range");
+ }
+ if (v.uv_idx >= ndmesh.texture_coords.size()) {
+ ThrowException("UV index out of range");
+ }
+ outmesh->mVertices[outmesh->mNumVertices] = ndmesh.vertex_positions[v.pos_idx];
+ outmesh->mTextureCoords[0][outmesh->mNumVertices] = aiVector3D(
+ ndmesh.texture_coords[v.uv_idx].x,
+ ndmesh.texture_coords[v.uv_idx].y,
+ 0.f);
+
+ fout.mIndices[fout.mNumIndices++] = outmesh->mNumVertices++;
+ }
+ }
+ outmesh->mMaterialIndex = fill->mNumMaterials;
+ }
+ { // create material
+ const Material *min = nullptr;
+ for (const Material &m : scin.materials) {
+ if (m.parent_id == ndmesh.id && m.matnum == reflist.first) {
+ min = &m;
+ break;
+ }
+ }
+ std::unique_ptr<const Material> defmat;
+ if (!min) {
+ ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
+
+ defmat.reset(min = new Material());
+ }
+
+ aiMaterial *mat = new aiMaterial();
+ fill->mMaterials[fill->mNumMaterials++] = mat;
+
+ const aiString s(format("#mat_") << fill->mNumMeshes << "_" << min->matnum);
+ mat->AddProperty(&s, AI_MATKEY_NAME);
+
+ if (int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
+ mat->AddProperty(&tmp, 1, AI_MATKEY_ENABLE_WIREFRAME);
+ }
+
+ {
+ int shader;
+ switch (min->shader) {
+ case Material::FLAT:
+ shader = aiShadingMode_Gouraud;
+ break;
+
+ case Material::PHONG:
+ shader = aiShadingMode_Phong;
+ break;
+
+ case Material::METAL:
+ shader = aiShadingMode_CookTorrance;
+ break;
+
+ default:
+ ASSIMP_LOG_ERROR("Unknown option.");
+ ai_assert(false); // shouldn't be here
+ break;
+ }
+ mat->AddProperty(&shader, 1, AI_MATKEY_SHADING_MODEL);
+ if (shader != aiShadingMode_Gouraud) {
+ mat->AddProperty(&min->exp, 1, AI_MATKEY_SHININESS);
+ }
+ }
+
+ mat->AddProperty(&min->ior, 1, AI_MATKEY_REFRACTI);
+ mat->AddProperty(&min->rgb, 1, AI_MATKEY_COLOR_DIFFUSE);
+
+ aiColor3D c = aiColor3D(min->rgb) * min->ks;
+ mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
+
+ c = aiColor3D(min->rgb) * min->ka;
+ mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
+
+ // convert textures if some exist.
+ if (min->tex_color) {
+ ConvertTexture(min->tex_color, mat, aiTextureType_DIFFUSE);
+ }
+ if (min->tex_env) {
+ ConvertTexture(min->tex_env, mat, aiTextureType_UNKNOWN);
+ }
+ if (min->tex_bump) {
+ ConvertTexture(min->tex_bump, mat, aiTextureType_HEIGHT);
+ }
+ }
+ }
+ }
+ } else if (Node::TYPE_LIGHT == root.type) {
+ const Light &ndlight = (const Light &)(root);
+ aiLight *outlight = fill->mLights[fill->mNumLights++] = new aiLight();
+
+ outlight->mName.Set(ndlight.name);
+ outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color;
+
+ outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle);
+ outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle);
+
+ // XXX
+ outlight->mType = ndlight.ltype == Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL;
+ } else if (Node::TYPE_CAMERA == root.type) {
+ const Camera &ndcam = (const Camera &)(root);
+ aiCamera *outcam = fill->mCameras[fill->mNumCameras++] = new aiCamera();
+
+ outcam->mName.Set(ndcam.name);
+ }
+
+ // add meshes
+ if (nd->mNumMeshes) { // mMeshes must be nullptr if count is 0
+ nd->mMeshes = new unsigned int[nd->mNumMeshes];
+ for (unsigned int i = 0; i < nd->mNumMeshes; ++i) {
+ nd->mMeshes[i] = fill->mNumMeshes - i - 1;
+ }
+ }
+
+ // add children recursively
+ nd->mChildren = new aiNode *[root.temp_children.size()]();
+ for (const Node *n : root.temp_children) {
+ (nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
+ }
+
+ return nd;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read an ASCII file into the given scene data structure
+void COBImporter::ReadAsciiFile(Scene &out, StreamReaderLE *stream) {
+ ChunkInfo ci;
+ for (LineSplitter splitter(*stream); splitter; ++splitter) {
+
+ // add all chunks to be recognized here. /else ../ omitted intentionally.
+ if (splitter.match_start("PolH ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadPolH_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("BitM ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadBitM_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Mat1 ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadMat1_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Grou ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadGrou_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Lght ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadLght_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Came ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadCame_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Bone ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadBone_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Chan ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadChan_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("Unit ")) {
+ ReadChunkInfo_Ascii(ci, splitter);
+ ReadUnit_Ascii(out, splitter, ci);
+ }
+ if (splitter.match_start("END ")) {
+ // we don't need this, but I guess there is a reason this
+ // chunk has been implemented into COB for.
+ return;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadChunkInfo_Ascii(ChunkInfo &out, const LineSplitter &splitter) {
+ const char *all_tokens[8];
+ splitter.get_tokens(all_tokens);
+
+ out.version = (all_tokens[1][1] - '0') * 100 + (all_tokens[1][3] - '0') * 10 + (all_tokens[1][4] - '0');
+ out.id = strtoul10(all_tokens[3]);
+ out.parent_id = strtoul10(all_tokens[5]);
+ out.size = strtol10(all_tokens[7]);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo &nfo, const char *name) {
+ const std::string error = format("Encountered unsupported chunk: ") << name << " [version: " << nfo.version << ", size: " << nfo.size << "]";
+
+ // we can recover if the chunk size was specified.
+ if (nfo.size != static_cast<unsigned int>(-1)) {
+ ASSIMP_LOG_ERROR(error);
+
+ // (HACK) - our current position in the stream is the beginning of the
+ // head line of the next chunk. That's fine, but the caller is going
+ // to call ++ on `splitter`, which we need to swallow to avoid
+ // missing the next line.
+ splitter.get_stream().IncPtr(nfo.size);
+ splitter.swallow_next_increment();
+ } else {
+ ThrowException(error);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, const ChunkInfo & /*nfo*/) {
+ for (; splitter; ++splitter) {
+ if (splitter.match_start("Name")) {
+ msh.name = std::string(splitter[1]);
+
+ // make nice names by merging the dupe count
+ std::replace(msh.name.begin(), msh.name.end(),
+ ',', '_');
+ } else if (splitter.match_start("Transform")) {
+ for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
+ const char *s = splitter->c_str();
+ for (unsigned int x = 0; x < 4; ++x) {
+ SkipSpaces(&s);
+ msh.transform[y][x] = fast_atof(&s);
+ }
+ }
+ // we need the transform chunk, so we won't return until we have it.
+ return;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) {
+ const char *rgb = *in;
+ for (unsigned int i = 0; i < 3; ++i) {
+ SkipSpaces(&rgb);
+ if (*rgb == ',') ++rgb;
+ SkipSpaces(&rgb);
+
+ fill[i] = fast_atof(&rgb);
+ }
+ *in = rgb;
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Mat1");
+ }
+
+ ++splitter;
+ if (!splitter.match_start("mat# ")) {
+ ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
+ return;
+ }
+
+ out.materials.push_back(Material());
+ Material &mat = out.materials.back();
+ mat = nfo;
+
+ mat.matnum = strtoul10(splitter[1]);
+ ++splitter;
+
+ if (!splitter.match_start("shader: ")) {
+ ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
+ return;
+ }
+ std::string shader = std::string(splitter[1]);
+ shader = shader.substr(0, shader.find_first_of(" \t"));
+
+ if (shader == "metal") {
+ mat.shader = Material::METAL;
+ } else if (shader == "phong") {
+ mat.shader = Material::PHONG;
+ } else if (shader != "flat") {
+ ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
+ }
+
+ ++splitter;
+ if (!splitter.match_start("rgb ")) {
+ ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
+ }
+
+ const char *rgb = splitter[1];
+ ReadFloat3Tuple_Ascii(mat.rgb, &rgb);
+
+ ++splitter;
+ if (!splitter.match_start("alpha ")) {
+ ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
+ }
+
+ const char *tokens[10];
+ splitter.get_tokens(tokens);
+
+ mat.alpha = fast_atof(tokens[1]);
+ mat.ka = fast_atof(tokens[3]);
+ mat.ks = fast_atof(tokens[5]);
+ mat.exp = fast_atof(tokens[7]);
+ mat.ior = fast_atof(tokens[9]);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 1) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Unit");
+ }
+ ++splitter;
+ if (!splitter.match_start("Units ")) {
+ ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
+ return;
+ }
+
+ // parent chunks preceede their children, so we should have the
+ // corresponding chunk already.
+ for (std::shared_ptr<Node> &nd : out.nodes) {
+ if (nd->id == nfo.parent_id) {
+ const unsigned int t = strtoul10(splitter[1]);
+
+ nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
+ ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
+ units[t];
+ return;
+ }
+ }
+ ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadChan_Ascii(Scene & /*out*/, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Chan");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Lght");
+ }
+
+ out.nodes.push_back(std::shared_ptr<Light>(new Light()));
+ Light &msh = (Light &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
+
+ if (splitter.match_start("Infinite ")) {
+ msh.ltype = Light::INFINITE;
+ } else if (splitter.match_start("Local ")) {
+ msh.ltype = Light::LOCAL;
+ } else if (splitter.match_start("Spot ")) {
+ msh.ltype = Light::SPOT;
+ } else {
+ ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
+ msh.ltype = Light::SPOT;
+ }
+
+ ++splitter;
+ if (!splitter.match_start("color ")) {
+ ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
+ }
+
+ const char *rgb = splitter[1];
+ ReadFloat3Tuple_Ascii(msh.color, &rgb);
+
+ SkipSpaces(&rgb);
+ if (strncmp(rgb, "cone angle", 10) != 0) {
+ ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
+ }
+ SkipSpaces(rgb + 10, &rgb);
+ msh.angle = fast_atof(&rgb);
+
+ SkipSpaces(&rgb);
+ if (strncmp(rgb, "inner angle", 11) != 0) {
+ ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
+ }
+ SkipSpaces(rgb + 11, &rgb);
+ msh.inner_angle = fast_atof(&rgb);
+
+ // skip the rest for we can't handle this kind of physically-based lighting information.
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadCame_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 2) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Came");
+ }
+
+ out.nodes.push_back(std::shared_ptr<Camera>(new Camera()));
+ Camera &msh = (Camera &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
+
+ // skip the next line, we don't know this differentiation between a
+ // standard camera and a panoramic camera.
+ ++splitter;
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBone_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 5) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Bone");
+ }
+
+ out.nodes.push_back(std::shared_ptr<Bone>(new Bone()));
+ Bone &msh = (Bone &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
+
+ // TODO
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadGrou_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 1) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "Grou");
+ }
+
+ out.nodes.push_back(std::shared_ptr<Group>(new Group()));
+ Group &msh = (Group &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 8) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "PolH");
+ }
+
+ out.nodes.push_back(std::shared_ptr<Mesh>(new Mesh()));
+ Mesh &msh = (Mesh &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
+
+ // the chunk has a fixed order of components, but some are not interesting of us so
+ // we're just looking for keywords in arbitrary order. The end of the chunk is
+ // either the last `Face` or the `DrawFlags` attribute, depending on the format ver.
+ for (; splitter; ++splitter) {
+ if (splitter.match_start("World Vertices")) {
+ const unsigned int cnt = strtoul10(splitter[2]);
+ msh.vertex_positions.resize(cnt);
+
+ for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
+ const char *s = splitter->c_str();
+
+ aiVector3D &v = msh.vertex_positions[cur];
+
+ SkipSpaces(&s);
+ v.x = fast_atof(&s);
+ SkipSpaces(&s);
+ v.y = fast_atof(&s);
+ SkipSpaces(&s);
+ v.z = fast_atof(&s);
+ }
+ } else if (splitter.match_start("Texture Vertices")) {
+ const unsigned int cnt = strtoul10(splitter[2]);
+ msh.texture_coords.resize(cnt);
+
+ for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
+ const char *s = splitter->c_str();
+
+ aiVector2D &v = msh.texture_coords[cur];
+
+ SkipSpaces(&s);
+ v.x = fast_atof(&s);
+ SkipSpaces(&s);
+ v.y = fast_atof(&s);
+ }
+ } else if (splitter.match_start("Faces")) {
+ const unsigned int cnt = strtoul10(splitter[1]);
+ msh.faces.reserve(cnt);
+
+ for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
+ if (splitter.match_start("Hole")) {
+ ASSIMP_LOG_WARN("Skipping unsupported `Hole` line");
+ continue;
+ }
+
+ if (!splitter.match_start("Face")) {
+ ThrowException("Expected Face line");
+ }
+
+ msh.faces.push_back(Face());
+ Face &face = msh.faces.back();
+
+ face.indices.resize(strtoul10(splitter[2]));
+ face.flags = strtoul10(splitter[4]);
+ face.material = strtoul10(splitter[6]);
+
+ const char *s = (++splitter)->c_str();
+ for (size_t i = 0; i < face.indices.size(); ++i) {
+ if (!SkipSpaces(&s)) {
+ ThrowException("Expected EOL token in Face entry");
+ }
+ if ('<' != *s++) {
+ ThrowException("Expected < token in Face entry");
+ }
+ face.indices[i].pos_idx = strtoul10(s, &s);
+ if (',' != *s++) {
+ ThrowException("Expected , token in Face entry");
+ }
+ face.indices[i].uv_idx = strtoul10(s, &s);
+ if ('>' != *s++) {
+ ThrowException("Expected < token in Face entry");
+ }
+ }
+ }
+ if (nfo.version <= 4) {
+ break;
+ }
+ } else if (splitter.match_start("DrawFlags")) {
+ msh.draw_flags = strtoul10(splitter[1]);
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const ChunkInfo &nfo) {
+ if (nfo.version > 1) {
+ return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
+ }
+
+ const unsigned int head = strtoul10((++splitter)[1]);
+ if (head != sizeof(Bitmap::BitmapHeader)) {
+ ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
+ return;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadString_Binary(std::string &out, StreamReaderLE &reader) {
+ out.resize(reader.GetI2());
+ for (char &c : out) {
+ c = reader.GetI1();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBasicNodeInfo_Binary(Node &msh, StreamReaderLE &reader, const ChunkInfo & /*nfo*/) {
+ const unsigned int dupes = reader.GetI2();
+ ReadString_Binary(msh.name, reader);
+
+ msh.name = format(msh.name) << '_' << dupes;
+
+ // skip local axes for the moment
+ reader.IncPtr(48);
+
+ msh.transform = aiMatrix4x4();
+ for (unsigned int y = 0; y < 3; ++y) {
+ for (unsigned int x = 0; x < 4; ++x) {
+ msh.transform[y][x] = reader.GetF4();
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::UnsupportedChunk_Binary(StreamReaderLE &reader, const ChunkInfo &nfo, const char *name) {
+ const std::string error = format("Encountered unsupported chunk: ") << name << " [version: " << nfo.version << ", size: " << nfo.size << "]";
+
+ // we can recover if the chunk size was specified.
+ if (nfo.size != static_cast<unsigned int>(-1)) {
+ ASSIMP_LOG_ERROR(error);
+ reader.IncPtr(nfo.size);
+ } else
+ ThrowException(error);
+}
+
+// ------------------------------------------------------------------------------------------------
+// tiny utility guard to aid me at staying within chunk boundaries.
+class chunk_guard {
+public:
+ chunk_guard(const COB::ChunkInfo &nfo, StreamReaderLE &reader) :
+ nfo(nfo), reader(reader), cur(reader.GetCurrentPos()) {
+ // empty
+ }
+
+ ~chunk_guard() {
+ // don't do anything if the size is not given
+ if (nfo.size != static_cast<unsigned int>(-1)) {
+ try {
+ reader.IncPtr(static_cast<int>(nfo.size) - reader.GetCurrentPos() + cur);
+ } catch (const DeadlyImportError &) {
+ // out of limit so correct the value
+ reader.IncPtr(reader.GetReadLimit());
+ }
+ }
+ }
+
+private:
+ const COB::ChunkInfo &nfo;
+ StreamReaderLE &reader;
+ long cur;
+};
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
+ if (nullptr == reader) {
+ return;
+ }
+
+ while (1) {
+ std::string type;
+ type += reader->GetI1();
+ type += reader->GetI1();
+ type += reader->GetI1();
+ type += reader->GetI1();
+
+ ChunkInfo nfo;
+ nfo.version = reader->GetI2() * 10;
+ nfo.version += reader->GetI2();
+
+ nfo.id = reader->GetI4();
+ nfo.parent_id = reader->GetI4();
+ nfo.size = reader->GetI4();
+
+ if (type == "PolH") {
+ ReadPolH_Binary(out, *reader, nfo);
+ } else if (type == "BitM") {
+ ReadBitM_Binary(out, *reader, nfo);
+ } else if (type == "Grou") {
+ ReadGrou_Binary(out, *reader, nfo);
+ } else if (type == "Lght") {
+ ReadLght_Binary(out, *reader, nfo);
+ } else if (type == "Came") {
+ ReadCame_Binary(out, *reader, nfo);
+ } else if (type == "Mat1") {
+ ReadMat1_Binary(out, *reader, nfo);
+ } else if (type == "Unit") {
+ ReadUnit_Binary(out, *reader, nfo);
+ } else if (type == "OLay") {
+ // ignore layer index silently.
+ if (nfo.size != static_cast<unsigned int>(-1)) {
+ reader->IncPtr(nfo.size);
+ } else
+ return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
+ } else if (type == "END ") {
+ return;
+ } else {
+ UnsupportedChunk_Binary(*reader, nfo, type.c_str());
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 8) {
+ return UnsupportedChunk_Binary(reader, nfo, "PolH");
+ }
+ const chunk_guard cn(nfo, reader);
+
+ out.nodes.push_back(std::shared_ptr<Mesh>(new Mesh()));
+ Mesh &msh = (Mesh &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh, reader, nfo);
+
+ msh.vertex_positions.resize(reader.GetI4());
+ for (aiVector3D &v : msh.vertex_positions) {
+ v.x = reader.GetF4();
+ v.y = reader.GetF4();
+ v.z = reader.GetF4();
+ }
+
+ msh.texture_coords.resize(reader.GetI4());
+ for (aiVector2D &v : msh.texture_coords) {
+ v.x = reader.GetF4();
+ v.y = reader.GetF4();
+ }
+
+ const size_t numf = reader.GetI4();
+ msh.faces.reserve(numf);
+ for (size_t i = 0; i < numf; ++i) {
+ // XXX backface culling flag is 0x10 in flags
+
+ // hole?
+ bool hole = (reader.GetI1() & 0x08) != 0;
+ if (hole) {
+ // XXX Basically this should just work fine - then triangulator
+ // should output properly triangulated data even for polygons
+ // with holes. Test data specific to COB is needed to confirm it.
+ if (msh.faces.empty()) {
+ ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
+ }
+ } else
+ msh.faces.push_back(Face());
+ Face &f = msh.faces.back();
+
+ const size_t num = reader.GetI2();
+ f.indices.reserve(f.indices.size() + num);
+
+ if (!hole) {
+ f.material = reader.GetI2();
+ f.flags = 0;
+ }
+
+ for (size_t x = 0; x < num; ++x) {
+ f.indices.push_back(VertexIndex());
+
+ VertexIndex &v = f.indices.back();
+ v.pos_idx = reader.GetI4();
+ v.uv_idx = reader.GetI4();
+ }
+
+ if (hole) {
+ std::reverse(f.indices.rbegin(), f.indices.rbegin() + num);
+ }
+ }
+ if (nfo.version > 4) {
+ msh.draw_flags = reader.GetI4();
+ }
+ nfo.version > 5 && nfo.version < 8 ? reader.GetI4() : 0;
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadBitM_Binary(COB::Scene & /*out*/, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 1) {
+ return UnsupportedChunk_Binary(reader, nfo, "BitM");
+ }
+
+ const chunk_guard cn(nfo, reader);
+
+ const uint32_t len = reader.GetI4();
+ reader.IncPtr(len);
+
+ reader.GetI4();
+ reader.IncPtr(reader.GetI4());
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 8) {
+ return UnsupportedChunk_Binary(reader, nfo, "Mat1");
+ }
+
+ const chunk_guard cn(nfo, reader);
+
+ out.materials.push_back(Material());
+ Material &mat = out.materials.back();
+ mat = nfo;
+
+ mat.matnum = reader.GetI2();
+ switch (reader.GetI1()) {
+ case 'f':
+ mat.type = Material::FLAT;
+ break;
+ case 'p':
+ mat.type = Material::PHONG;
+ break;
+ case 'm':
+ mat.type = Material::METAL;
+ break;
+ default:
+ ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
+ mat.type = Material::FLAT;
+ }
+
+ switch (reader.GetI1()) {
+ case 'f':
+ mat.autofacet = Material::FACETED;
+ break;
+ case 'a':
+ mat.autofacet = Material::AUTOFACETED;
+ break;
+ case 's':
+ mat.autofacet = Material::SMOOTH;
+ break;
+ default:
+ ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
+ mat.autofacet = Material::FACETED;
+ }
+ mat.autofacet_angle = static_cast<float>(reader.GetI1());
+
+ mat.rgb.r = reader.GetF4();
+ mat.rgb.g = reader.GetF4();
+ mat.rgb.b = reader.GetF4();
+
+ mat.alpha = reader.GetF4();
+ mat.ka = reader.GetF4();
+ mat.ks = reader.GetF4();
+ mat.exp = reader.GetF4();
+ mat.ior = reader.GetF4();
+
+ char id[2];
+ id[0] = reader.GetI1(), id[1] = reader.GetI1();
+
+ if (id[0] == 'e' && id[1] == ':') {
+ mat.tex_env.reset(new Texture());
+
+ reader.GetI1();
+ ReadString_Binary(mat.tex_env->path, reader);
+
+ // advance to next texture-id
+ id[0] = reader.GetI1(), id[1] = reader.GetI1();
+ }
+
+ if (id[0] == 't' && id[1] == ':') {
+ mat.tex_color.reset(new Texture());
+
+ reader.GetI1();
+ ReadString_Binary(mat.tex_color->path, reader);
+
+ mat.tex_color->transform.mTranslation.x = reader.GetF4();
+ mat.tex_color->transform.mTranslation.y = reader.GetF4();
+
+ mat.tex_color->transform.mScaling.x = reader.GetF4();
+ mat.tex_color->transform.mScaling.y = reader.GetF4();
+
+ // advance to next texture-id
+ id[0] = reader.GetI1(), id[1] = reader.GetI1();
+ }
+
+ if (id[0] == 'b' && id[1] == ':') {
+ mat.tex_bump.reset(new Texture());
+
+ reader.GetI1();
+ ReadString_Binary(mat.tex_bump->path, reader);
+
+ mat.tex_bump->transform.mTranslation.x = reader.GetF4();
+ mat.tex_bump->transform.mTranslation.y = reader.GetF4();
+
+ mat.tex_bump->transform.mScaling.x = reader.GetF4();
+ mat.tex_bump->transform.mScaling.y = reader.GetF4();
+
+ // skip amplitude for I don't know its purpose.
+ reader.GetF4();
+ }
+ reader.IncPtr(-2);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 2) {
+ return UnsupportedChunk_Binary(reader, nfo, "Came");
+ }
+
+ const chunk_guard cn(nfo, reader);
+
+ out.nodes.push_back(std::shared_ptr<Camera>(new Camera()));
+ Camera &msh = (Camera &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh, reader, nfo);
+
+ // the rest is not interesting for us, so we skip over it.
+ if (nfo.version > 1) {
+ if (reader.GetI2() == 512) {
+ reader.IncPtr(42);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 2) {
+ return UnsupportedChunk_Binary(reader, nfo, "Lght");
+ }
+
+ const chunk_guard cn(nfo, reader);
+
+ out.nodes.push_back(std::shared_ptr<Light>(new Light()));
+ Light &msh = (Light &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh, reader, nfo);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 2) {
+ return UnsupportedChunk_Binary(reader, nfo, "Grou");
+ }
+
+ const chunk_guard cn(nfo, reader);
+
+ out.nodes.push_back(std::make_shared<Group>());
+ Group &msh = (Group &)(*out.nodes.back().get());
+ msh = nfo;
+
+ ReadBasicNodeInfo_Binary(msh, reader, nfo);
+}
+
+// ------------------------------------------------------------------------------------------------
+void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
+ if (nfo.version > 1) {
+ return UnsupportedChunk_Binary(reader, nfo, "Unit");
+ }
+
+ const chunk_guard cn(nfo, reader);
+
+ // parent chunks preceede their children, so we should have the
+ // corresponding chunk already.
+ for (std::shared_ptr<Node> &nd : out.nodes) {
+ if (nd->id == nfo.parent_id) {
+ const unsigned int t = reader.GetI2();
+ nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
+ ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
+ units[t];
+
+ return;
+ }
+ }
+ ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
+}
+
+#endif // ASSIMP_BUILD_NO_COB_IMPORTER
diff --git a/libs/assimp/code/AssetLib/COB/COBLoader.h b/libs/assimp/code/AssetLib/COB/COBLoader.h
new file mode 100644
index 0000000..e6eb96d
--- /dev/null
+++ b/libs/assimp/code/AssetLib/COB/COBLoader.h
@@ -0,0 +1,152 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file COBLoader.h
+ * @brief Declaration of the TrueSpace (*.cob,*.scn) importer class.
+ */
+#ifndef INCLUDED_AI_COB_LOADER_H
+#define INCLUDED_AI_COB_LOADER_H
+
+#include <assimp/BaseImporter.h>
+#include <assimp/StreamReader.h>
+
+struct aiNode;
+
+namespace Assimp {
+class LineSplitter;
+
+// TinyFormatter.h
+namespace Formatter {
+template <typename T, typename TR, typename A>
+class basic_formatter;
+typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
+} // namespace Formatter
+
+// COBScene.h
+namespace COB {
+struct ChunkInfo;
+struct Node;
+struct Scene;
+} // namespace COB
+
+// -------------------------------------------------------------------------------------------
+/** Importer class to load TrueSpace files (cob,scn) up to v6.
+ *
+ * Currently relatively limited, loads only ASCII files and needs more test coverage. */
+// -------------------------------------------------------------------------------------------
+class COBImporter : public BaseImporter {
+public:
+ COBImporter();
+ ~COBImporter() override;
+
+ // --------------------
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // --------------------
+ const aiImporterDesc *GetInfo() const override;
+
+ // --------------------
+ void SetupProperties(const Importer *pImp) override;
+
+ // --------------------
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+private:
+ // -------------------------------------------------------------------
+ /** Prepend 'COB: ' and throw msg.*/
+ AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
+
+ // -------------------------------------------------------------------
+ /** @brief Read from an ascii scene/object file
+ * @param out Receives output data.
+ * @param stream Stream to read from. */
+ void ReadAsciiFile(COB::Scene &out, StreamReaderLE *stream);
+
+ // -------------------------------------------------------------------
+ /** @brief Read from a binary scene/object file
+ * @param out Receives output data.
+ * @param stream Stream to read from. */
+ void ReadBinaryFile(COB::Scene &out, StreamReaderLE *stream);
+
+ // Conversion to Assimp output format
+ aiNode *BuildNodes(const COB::Node &root, const COB::Scene &scin, aiScene *fill);
+
+private:
+ // ASCII file support
+
+ void UnsupportedChunk_Ascii(LineSplitter &splitter, const COB::ChunkInfo &nfo, const char *name);
+ void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
+ void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ template <typename T>
+ void ReadFloat3Tuple_Ascii(T &fill, const char **in);
+
+ void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadMat1_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadGrou_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadBone_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadCame_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadLght_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadUnit_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+ void ReadChan_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
+
+ // Binary file support
+
+ void UnsupportedChunk_Binary(StreamReaderLE &reader, const COB::ChunkInfo &nfo, const char *name);
+ void ReadString_Binary(std::string &out, StreamReaderLE &reader);
+ void ReadBasicNodeInfo_Binary(COB::Node &msh, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+
+ void ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+ void ReadBitM_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+ void ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+ void ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+ void ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+ void ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+ void ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
+
+}; // !class COBImporter
+
+} // end of namespace Assimp
+#endif // AI_UNREALIMPORTER_H_INC
diff --git a/libs/assimp/code/AssetLib/COB/COBScene.h b/libs/assimp/code/AssetLib/COB/COBScene.h
new file mode 100644
index 0000000..57620ca
--- /dev/null
+++ b/libs/assimp/code/AssetLib/COB/COBScene.h
@@ -0,0 +1,276 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file COBScene.h
+* @brief Utilities for the COB importer.
+*/
+#pragma once
+#ifndef INCLUDED_AI_COB_SCENE_H
+#define INCLUDED_AI_COB_SCENE_H
+
+#include <assimp/BaseImporter.h>
+#include <assimp/material.h>
+
+#include <deque>
+#include <map>
+
+namespace Assimp {
+namespace COB {
+
+// ------------------
+/** Represents a single vertex index in a face */
+struct VertexIndex
+{
+ // intentionally uninitialized
+ unsigned int pos_idx,uv_idx;
+};
+
+// ------------------
+/** COB Face data structure */
+struct Face
+{
+ // intentionally uninitialized
+ unsigned int material, flags;
+ std::vector<VertexIndex> indices;
+};
+
+// ------------------
+/** COB chunk header information */
+const unsigned int NO_SIZE = UINT_MAX;
+
+struct ChunkInfo
+{
+ ChunkInfo ()
+ : id (0)
+ , parent_id (0)
+ , version (0)
+ , size (NO_SIZE)
+ {}
+
+ // Id of this chunk, unique within file
+ unsigned int id;
+
+ // and the corresponding parent
+ unsigned int parent_id;
+
+ // version. v1.23 becomes 123
+ unsigned int version;
+
+ // chunk size in bytes, only relevant for binary files
+ // NO_SIZE is also valid.
+ unsigned int size;
+};
+
+// ------------------
+/** A node in the scenegraph */
+struct Node : public ChunkInfo
+{
+ enum Type {
+ TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
+ };
+
+ virtual ~Node() {}
+ Node(Type type) : type(type), unit_scale(1.f){}
+
+ Type type;
+
+ // used during resolving
+ typedef std::deque<const Node*> ChildList;
+ mutable ChildList temp_children;
+
+ // unique name
+ std::string name;
+
+ // local mesh transformation
+ aiMatrix4x4 transform;
+
+ // scaling for this node to get to the metric system
+ float unit_scale;
+};
+
+// ------------------
+/** COB Mesh data structure */
+struct Mesh : public Node
+{
+ using ChunkInfo::operator=;
+ enum DrawFlags {
+ SOLID = 0x1,
+ TRANS = 0x2,
+ WIRED = 0x4,
+ BBOX = 0x8,
+ HIDE = 0x10
+ };
+
+ Mesh()
+ : Node(TYPE_MESH)
+ , draw_flags(SOLID)
+ {}
+
+ // vertex elements
+ std::vector<aiVector2D> texture_coords;
+ std::vector<aiVector3D> vertex_positions;
+
+ // face data
+ std::vector<Face> faces;
+
+ // misc. drawing flags
+ unsigned int draw_flags;
+
+ // used during resolving
+ typedef std::deque<Face*> FaceRefList;
+ typedef std::map< unsigned int,FaceRefList > TempMap;
+ TempMap temp_map;
+};
+
+// ------------------
+/** COB Group data structure */
+struct Group : public Node
+{
+ using ChunkInfo::operator=;
+ Group() : Node(TYPE_GROUP) {}
+};
+
+// ------------------
+/** COB Bone data structure */
+struct Bone : public Node
+{
+ using ChunkInfo::operator=;
+ Bone() : Node(TYPE_BONE) {}
+};
+
+// ------------------
+/** COB Light data structure */
+struct Light : public Node
+{
+ enum LightType {
+ SPOT,LOCAL,INFINITE
+ };
+
+ using ChunkInfo::operator=;
+ Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
+
+ aiColor3D color;
+ float angle,inner_angle;
+
+ LightType ltype;
+};
+
+// ------------------
+/** COB Camera data structure */
+struct Camera : public Node
+{
+ using ChunkInfo::operator=;
+ Camera() : Node(TYPE_CAMERA) {}
+};
+
+// ------------------
+/** COB Texture data structure */
+struct Texture
+{
+ std::string path;
+ aiUVTransform transform;
+};
+
+// ------------------
+/** COB Material data structure */
+struct Material : ChunkInfo
+{
+ using ChunkInfo::operator=;
+ enum Shader {
+ FLAT,PHONG,METAL
+ };
+
+ enum AutoFacet {
+ FACETED,AUTOFACETED,SMOOTH
+ };
+
+ Material() : alpha(),exp(),ior(),ka(),ks(1.f),
+ matnum(UINT_MAX),
+ shader(FLAT),autofacet(FACETED),
+ autofacet_angle()
+ {}
+
+ std::string type;
+
+ aiColor3D rgb;
+ float alpha, exp, ior,ka,ks;
+
+ unsigned int matnum;
+ Shader shader;
+
+ AutoFacet autofacet;
+ float autofacet_angle;
+
+ std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
+};
+
+// ------------------
+/** Embedded bitmap, for instance for the thumbnail image */
+struct Bitmap : ChunkInfo
+{
+ Bitmap() : orig_size() {}
+ struct BitmapHeader
+ {
+ };
+
+ BitmapHeader head;
+ size_t orig_size;
+ std::vector<char> buff_zipped;
+};
+
+typedef std::deque< std::shared_ptr<Node> > NodeList;
+typedef std::vector< Material > MaterialList;
+
+// ------------------
+/** Represents a master COB scene, even if we loaded just a single COB file */
+struct Scene
+{
+ NodeList nodes;
+ MaterialList materials;
+
+ // becomes *0 later
+ Bitmap thumbnail;
+};
+
+ } // end COB
+} // end Assimp
+
+#endif