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Diffstat (limited to 'libs/assimp/code/AssetLib/FBX/FBXAnimation.cpp')
-rw-r--r-- | libs/assimp/code/AssetLib/FBX/FBXAnimation.cpp | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/FBX/FBXAnimation.cpp b/libs/assimp/code/AssetLib/FBX/FBXAnimation.cpp new file mode 100644 index 0000000..2fa3b7b --- /dev/null +++ b/libs/assimp/code/AssetLib/FBX/FBXAnimation.cpp @@ -0,0 +1,290 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXAnimation.cpp + * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode, + * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack + */ + +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXImporter.h" +#include "FBXParser.h" + +namespace Assimp { +namespace FBX { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +AnimationCurve::AnimationCurve(uint64_t id, const Element &element, const std::string &name, const Document & /*doc*/) : + Object(id, element, name) { + const Scope &sc = GetRequiredScope(element); + const Element &KeyTime = GetRequiredElement(sc, "KeyTime"); + const Element &KeyValueFloat = GetRequiredElement(sc, "KeyValueFloat"); + + ParseVectorDataArray(keys, KeyTime); + ParseVectorDataArray(values, KeyValueFloat); + + if (keys.size() != values.size()) { + DOMError("the number of key times does not match the number of keyframe values", &KeyTime); + } + + // check if the key times are well-ordered + if (!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) { + DOMError("the keyframes are not in ascending order", &KeyTime); + } + + const Element *KeyAttrDataFloat = sc["KeyAttrDataFloat"]; + if (KeyAttrDataFloat) { + ParseVectorDataArray(attributes, *KeyAttrDataFloat); + } + + const Element *KeyAttrFlags = sc["KeyAttrFlags"]; + if (KeyAttrFlags) { + ParseVectorDataArray(flags, *KeyAttrFlags); + } +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurve::~AnimationCurve() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, const std::string &name, + const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/, + size_t whitelist_size /*= 0*/) : + Object(id, element, name), target(), doc(doc) { + const Scope &sc = GetRequiredScope(element); + + // find target node + const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" }; + const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3); + + for (const Connection *con : conns) { + + // link should go for a property + if (!con->PropertyName().length()) { + continue; + } + + if (target_prop_whitelist) { + const char *const s = con->PropertyName().c_str(); + bool ok = false; + for (size_t i = 0; i < whitelist_size; ++i) { + if (!strcmp(s, target_prop_whitelist[i])) { + ok = true; + break; + } + } + + if (!ok) { + throw std::range_error("AnimationCurveNode target property is not in whitelist"); + } + } + + const Object *const ob = con->DestinationObject(); + if (!ob) { + DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring", &element); + continue; + } + + target = ob; + if (!target) { + continue; + } + + prop = con->PropertyName(); + break; + } + + if (!target) { + DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode", &element); + } + + props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false); +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurveNode::~AnimationCurveNode() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +const AnimationCurveMap &AnimationCurveNode::Curves() const { + if (curves.empty()) { + // resolve attached animation curves + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve"); + + for (const Connection *con : conns) { + + // link should go for a property + if (!con->PropertyName().length()) { + continue; + } + + const Object *const ob = con->SourceObject(); + if (nullptr == ob) { + DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring", &element); + continue; + } + + const AnimationCurve *const anim = dynamic_cast<const AnimationCurve *>(ob); + if (nullptr == anim) { + DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve", &element); + continue; + } + + curves[con->PropertyName()] = anim; + } + } + + return curves; +} + +// ------------------------------------------------------------------------------------------------ +AnimationLayer::AnimationLayer(uint64_t id, const Element &element, const std::string &name, const Document &doc) : + Object(id, element, name), doc(doc) { + const Scope &sc = GetRequiredScope(element); + + // note: the props table here bears little importance and is usually absent + props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true); +} + +// ------------------------------------------------------------------------------------------------ +AnimationLayer::~AnimationLayer() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist /*= nullptr*/, + size_t whitelist_size /*= 0*/) const { + AnimationCurveNodeList nodes; + + // resolve attached animation nodes + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurveNode"); + nodes.reserve(conns.size()); + + for (const Connection *con : conns) { + + // link should not go to a property + if (con->PropertyName().length()) { + continue; + } + + const Object *const ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring", &element); + continue; + } + + const AnimationCurveNode *const anim = dynamic_cast<const AnimationCurveNode *>(ob); + if (!anim) { + DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode", &element); + continue; + } + + if (target_prop_whitelist) { + const char *s = anim->TargetProperty().c_str(); + bool ok = false; + for (size_t i = 0; i < whitelist_size; ++i) { + if (!strcmp(s, target_prop_whitelist[i])) { + ok = true; + break; + } + } + if (!ok) { + continue; + } + } + nodes.push_back(anim); + } + + return nodes; // pray for NRVO +} + +// ------------------------------------------------------------------------------------------------ +AnimationStack::AnimationStack(uint64_t id, const Element &element, const std::string &name, const Document &doc) : + Object(id, element, name) { + const Scope &sc = GetRequiredScope(element); + + // note: we don't currently use any of these properties so we shouldn't bother if it is missing + props = GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true); + + // resolve attached animation layers + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer"); + layers.reserve(conns.size()); + + for (const Connection *con : conns) { + + // link should not go to a property + if (con->PropertyName().length()) { + continue; + } + + const Object *const ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring", &element); + continue; + } + + const AnimationLayer *const anim = dynamic_cast<const AnimationLayer *>(ob); + if (!anim) { + DOMWarning("source object for ->AnimationStack link is not an AnimationLayer", &element); + continue; + } + layers.push_back(anim); + } +} + +// ------------------------------------------------------------------------------------------------ +AnimationStack::~AnimationStack() { + // empty +} + +} // namespace FBX +} // namespace Assimp + +#endif // ASSIMP_BUILD_NO_FBX_IMPORTER |