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-rw-r--r--libs/assimp/code/AssetLib/FBX/FBXNodeAttribute.cpp170
1 files changed, 0 insertions, 170 deletions
diff --git a/libs/assimp/code/AssetLib/FBX/FBXNodeAttribute.cpp b/libs/assimp/code/AssetLib/FBX/FBXNodeAttribute.cpp
deleted file mode 100644
index a144f41..0000000
--- a/libs/assimp/code/AssetLib/FBX/FBXNodeAttribute.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
-
-#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
-
-#include "FBXParser.h"
-#include "FBXDocument.h"
-#include "FBXImporter.h"
-#include "FBXDocumentUtil.h"
-
-namespace Assimp {
-namespace FBX {
-
-using namespace Util;
-
-// ------------------------------------------------------------------------------------------------
-NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: Object(id,element,name)
-, props()
-{
- const Scope& sc = GetRequiredScope(element);
-
- const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
-
- // hack on the deriving type but Null/LimbNode attributes are the only case in which
- // the property table is by design absent and no warning should be generated
- // for it.
- const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
- props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
-}
-
-
-// ------------------------------------------------------------------------------------------------
-NodeAttribute::~NodeAttribute()
-{
- // empty
-}
-
-
-// ------------------------------------------------------------------------------------------------
-CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : NodeAttribute(id,element,doc,name)
-{
- const Scope& sc = GetRequiredScope(element);
- const Element* const CameraId = sc["CameraId"];
- const Element* const CameraName = sc["CameraName"];
- const Element* const CameraIndexName = sc["CameraIndexName"];
-
- if(CameraId) {
- cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
- }
-
- if(CameraName) {
- cameraName = GetRequiredToken(*CameraName,0).StringContents();
- }
-
- if(CameraIndexName && CameraIndexName->Tokens().size()) {
- cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-CameraSwitcher::~CameraSwitcher()
-{
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: NodeAttribute(id,element,doc,name)
-{
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Camera::~Camera()
-{
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: NodeAttribute(id,element,doc,name)
-{
- // empty
-}
-
-
-// ------------------------------------------------------------------------------------------------
-Light::~Light()
-{
-}
-
-
-// ------------------------------------------------------------------------------------------------
-Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: NodeAttribute(id,element,doc,name)
-{
-
-}
-
-
-// ------------------------------------------------------------------------------------------------
-Null::~Null()
-{
-
-}
-
-
-// ------------------------------------------------------------------------------------------------
-LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-: NodeAttribute(id,element,doc,name)
-{
-
-}
-
-
-// ------------------------------------------------------------------------------------------------
-LimbNode::~LimbNode()
-{
-
-}
-
-}
-}
-
-#endif