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diff --git a/libs/assimp/code/AssetLib/HMP/HMPFileData.h b/libs/assimp/code/AssetLib/HMP/HMPFileData.h
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--- a/libs/assimp/code/AssetLib/HMP/HMPFileData.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-//!
-//! @file Data structures for the 3D Game Studio Heightmap format (HMP)
-//!
-
-namespace Assimp {
-namespace HMP {
-
-#include <assimp/Compiler/pushpack1.h>
-#include <stdint.h>
-
-// to make it easier for us, we test the magic word against both "endianesses"
-#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
-#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")
-
-#define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5")
-#define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH")
-
-#define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7")
-#define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH")
-
-// ---------------------------------------------------------------------------
-/** Data structure for the header of a HMP5 file.
- * This is also used by HMP4 and HMP7, but with modifications
-*/
-struct Header_HMP5
-{
- int8_t ident[4]; // "HMP5"
- int32_t version;
-
- // ignored
- float scale[3];
- float scale_origin[3];
- float boundingradius;
-
- //! Size of one triangle in x direction
- float ftrisize_x;
- //! Size of one triangle in y direction
- float ftrisize_y;
- //! Number of vertices in x direction
- float fnumverts_x;
-
- //! Number of skins in the file
- int32_t numskins;
-
- // can ignore this?
- int32_t skinwidth;
- int32_t skinheight;
-
- //!Number of vertices in the file
- int32_t numverts;
-
- // ignored and zero
- int32_t numtris;
-
- //! only one supported ...
- int32_t numframes;
-
- //! Always 0 ...
- int32_t num_stverts;
- int32_t flags;
- float size;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** Data structure for a terrain vertex in a HMP4 file
-*/
-struct Vertex_HMP4
-{
- uint16_t p_pos[3];
- uint8_t normals162index;
- uint8_t pad;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** Data structure for a terrain vertex in a HMP5 file
-*/
-struct Vertex_HMP5
-{
- uint16_t z;
- uint8_t normals162index;
- uint8_t pad;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** Data structure for a terrain vertex in a HMP7 file
-*/
-struct Vertex_HMP7
-{
- uint16_t z;
- int8_t normal_x,normal_y;
-} PACK_STRUCT;
-
-#include <assimp/Compiler/poppack1.h>
-
-} //! namespace HMP
-} //! namespace Assimp