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-rw-r--r--libs/assimp/code/AssetLib/MD4/MD4FileData.h218
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diff --git a/libs/assimp/code/AssetLib/MD4/MD4FileData.h b/libs/assimp/code/AssetLib/MD4/MD4FileData.h
deleted file mode 100644
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--- a/libs/assimp/code/AssetLib/MD4/MD4FileData.h
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
-Open Asset Import Library (ASSIMP)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Defines the helper data structures for importing MD4 files */
-#ifndef AI_MD4FILEHELPER_H_INC
-#define AI_MD4FILEHELPER_H_INC
-
-#include <string>
-#include <vector>
-#include <sstream>
-
-#include <assimp/types.h>
-#include <assimp/mesh.h>
-#include <assimp/anim.h>
-
-#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
-# pragma pack(push,1)
-# define PACK_STRUCT
-#elif defined( __GNUC__ )
-# define PACK_STRUCT __attribute__((packed))
-#else
-# error Compiler not supported
-#endif
-
-
-namespace Assimp
-{
-// http://gongo.quakedev.com/md4.html
-namespace MD4
-{
-
-#define AI_MD4_MAGIC_NUMBER_BE 'IDP4'
-#define AI_MD4_MAGIC_NUMBER_LE '4PDI'
-
-// common limitations
-#define AI_MD4_VERSION 4
-#define AI_MD4_MAXQPATH 64
-#define AI_MD4_MAX_FRAMES 2028
-#define AI_MD4_MAX_SURFACES 32
-#define AI_MD4_MAX_BONES 256
-#define AI_MD4_MAX_VERTS 4096
-#define AI_MD4_MAX_TRIANGLES 8192
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for the MD4 main header
- */
-// ---------------------------------------------------------------------------
-struct Header
-{
- //! magic number
- int32_t magic;
-
- //! file format version
- int32_t version;
-
- //! original name in .pak archive
- unsigned char name[ AI_MD4_MAXQPATH ];
-
- //! number of frames in the file
- int32_t NUM_FRAMES;
-
- //! number of bones in the file
- int32_t NUM_BONES;
-
- //! number of surfaces in the file
- int32_t NUM_SURFACES;
-
- //! offset of the first frame
- int32_t OFS_FRAMES;
-
- //! offset of the first bone
- int32_t OFS_BONES;
-
- //! offset of the first surface
- int32_t OFS_SURFACES;
-
- //! end of file
- int32_t OFS_EOF;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Stores the local transformation matrix of a bone
- */
-// ---------------------------------------------------------------------------
-struct BoneFrame
-{
- float matrix[3][4];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Stores the name / parent index / flag of a node
- */
-// ---------------------------------------------------------------------------
-struct BoneName
-{
- char name[32] ;
- int parent ;
- int flags ;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a surface in a MD4 file
- */
-// ---------------------------------------------------------------------------
-struct Surface
-{
- int32_t ident;
- char name[64];
- char shader[64];
- int32_t shaderIndex;
- int32_t lodBias;
- int32_t minLod;
- int32_t ofsHeader;
- int32_t numVerts;
- int32_t ofsVerts;
- int32_t numTris;
- int32_t ofsTris;
- int32_t numBoneRefs;
- int32_t ofsBoneRefs;
- int32_t ofsCollapseMap;
- int32_t ofsEnd;
-} PACK_STRUCT;
-
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD4 vertex' weight
- */
-// ---------------------------------------------------------------------------
-struct Weight
-{
- int32_t boneIndex;
- float boneWeight;
- float offset[3];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a vertex in a MD4 file
- */
-// ---------------------------------------------------------------------------
-struct Vertex
-{
- float vertex[3];
- float normal[3];
- float texCoords[2];
- int32_t numWeights;
- Weight weights[1];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a triangle in a MD4 file
- */
-// ---------------------------------------------------------------------------
-struct Triangle
-{
- int32_t indexes[3];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MD4 frame
- */
-// ---------------------------------------------------------------------------
-struct Frame
-{
- float bounds[3][2];
- float localOrigin[3];
- float radius;
- BoneFrame bones[1];
-} PACK_STRUCT;
-
-
-// reset packing to the original value
-#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
-# pragma pack( pop )
-#endif
-#undef PACK_STRUCT
-
-
-};
-};
-
-#endif // !! AI_MD4FILEHELPER_H_INC