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diff --git a/libs/assimp/code/AssetLib/MMD/MMDPmxParser.cpp b/libs/assimp/code/AssetLib/MMD/MMDPmxParser.cpp
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+++ b/libs/assimp/code/AssetLib/MMD/MMDPmxParser.cpp
@@ -0,0 +1,605 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#include <utility>
+#include "MMDPmxParser.h"
+#include <assimp/StringUtils.h>
+#ifdef ASSIMP_USE_HUNTER
+# include <utf8.h>
+#else
+# include "../contrib/utf8cpp/source/utf8.h"
+#endif
+#include <assimp/Exceptional.h>
+
+namespace pmx
+{
+ int ReadIndex(std::istream *stream, int size)
+ {
+ switch (size)
+ {
+ case 1:
+ uint8_t tmp8;
+ stream->read((char*) &tmp8, sizeof(uint8_t));
+ if (255 == tmp8)
+ {
+ return -1;
+ }
+ else {
+ return (int) tmp8;
+ }
+ case 2:
+ uint16_t tmp16;
+ stream->read((char*) &tmp16, sizeof(uint16_t));
+ if (65535 == tmp16)
+ {
+ return -1;
+ }
+ else {
+ return (int) tmp16;
+ }
+ case 4:
+ int tmp32;
+ stream->read((char*) &tmp32, sizeof(int));
+ return tmp32;
+ default:
+ return -1;
+ }
+ }
+
+ std::string ReadString(std::istream *stream, uint8_t encoding)
+ {
+ int size;
+ stream->read((char*) &size, sizeof(int));
+ std::vector<char> buffer;
+ if (size == 0)
+ {
+ return std::string();
+ }
+ buffer.reserve(size);
+ stream->read((char*) buffer.data(), size);
+ if (encoding == 0)
+ {
+ // UTF16 to UTF8
+ const uint16_t* sourceStart = (uint16_t*)buffer.data();
+ const unsigned int targetSize = size * 3; // enough to encode
+ char *targetStart = new char[targetSize];
+ std::memset(targetStart, 0, targetSize * sizeof(char));
+
+ utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart );
+
+ std::string result(targetStart);
+ delete [] targetStart;
+ return result;
+ }
+ else
+ {
+ // the name is already UTF8
+ return std::string((const char*)buffer.data(), size);
+ }
+ }
+
+ void PmxSetting::Read(std::istream *stream)
+ {
+ uint8_t count;
+ stream->read((char*) &count, sizeof(uint8_t));
+ if (count < 8)
+ {
+ throw DeadlyImportError("MMD: invalid size");
+ }
+ stream->read((char*) &encoding, sizeof(uint8_t));
+ stream->read((char*) &uv, sizeof(uint8_t));
+ stream->read((char*) &vertex_index_size, sizeof(uint8_t));
+ stream->read((char*) &texture_index_size, sizeof(uint8_t));
+ stream->read((char*) &material_index_size, sizeof(uint8_t));
+ stream->read((char*) &bone_index_size, sizeof(uint8_t));
+ stream->read((char*) &morph_index_size, sizeof(uint8_t));
+ stream->read((char*) &rigidbody_index_size, sizeof(uint8_t));
+ uint8_t temp;
+ for (int i = 8; i < count; i++)
+ {
+ stream->read((char*)&temp, sizeof(uint8_t));
+ }
+ }
+
+ void PmxVertexSkinningBDEF1::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_index = ReadIndex(stream, setting->bone_index_size);
+ }
+
+ void PmxVertexSkinningBDEF2::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->bone_weight, sizeof(float));
+ }
+
+ void PmxVertexSkinningBDEF4::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index3 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index4 = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->bone_weight1, sizeof(float));
+ stream->read((char*) &this->bone_weight2, sizeof(float));
+ stream->read((char*) &this->bone_weight3, sizeof(float));
+ stream->read((char*) &this->bone_weight4, sizeof(float));
+ }
+
+ void PmxVertexSkinningSDEF::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->bone_weight, sizeof(float));
+ stream->read((char*) this->sdef_c, sizeof(float) * 3);
+ stream->read((char*) this->sdef_r0, sizeof(float) * 3);
+ stream->read((char*) this->sdef_r1, sizeof(float) * 3);
+ }
+
+ void PmxVertexSkinningQDEF::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index3 = ReadIndex(stream, setting->bone_index_size);
+ this->bone_index4 = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->bone_weight1, sizeof(float));
+ stream->read((char*) &this->bone_weight2, sizeof(float));
+ stream->read((char*) &this->bone_weight3, sizeof(float));
+ stream->read((char*) &this->bone_weight4, sizeof(float));
+ }
+
+ void PmxVertex::Read(std::istream *stream, PmxSetting *setting)
+ {
+ stream->read((char*) this->position, sizeof(float) * 3);
+ stream->read((char*) this->normal, sizeof(float) * 3);
+ stream->read((char*) this->uv, sizeof(float) * 2);
+ for (int i = 0; i < setting->uv; ++i)
+ {
+ stream->read((char*) this->uva[i], sizeof(float) * 4);
+ }
+ stream->read((char*) &this->skinning_type, sizeof(PmxVertexSkinningType));
+ switch (this->skinning_type)
+ {
+ case PmxVertexSkinningType::BDEF1:
+ this->skinning = mmd::make_unique<PmxVertexSkinningBDEF1>();
+ break;
+ case PmxVertexSkinningType::BDEF2:
+ this->skinning = mmd::make_unique<PmxVertexSkinningBDEF2>();
+ break;
+ case PmxVertexSkinningType::BDEF4:
+ this->skinning = mmd::make_unique<PmxVertexSkinningBDEF4>();
+ break;
+ case PmxVertexSkinningType::SDEF:
+ this->skinning = mmd::make_unique<PmxVertexSkinningSDEF>();
+ break;
+ case PmxVertexSkinningType::QDEF:
+ this->skinning = mmd::make_unique<PmxVertexSkinningQDEF>();
+ break;
+ default:
+ throw "invalid skinning type";
+ }
+ this->skinning->Read(stream, setting);
+ stream->read((char*) &this->edge, sizeof(float));
+ }
+
+ void PmxMaterial::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->material_name = ReadString(stream, setting->encoding);
+ this->material_english_name = ReadString(stream, setting->encoding);
+ stream->read((char*) this->diffuse, sizeof(float) * 4);
+ stream->read((char*) this->specular, sizeof(float) * 3);
+ stream->read((char*) &this->specularlity, sizeof(float));
+ stream->read((char*) this->ambient, sizeof(float) * 3);
+ stream->read((char*) &this->flag, sizeof(uint8_t));
+ stream->read((char*) this->edge_color, sizeof(float) * 4);
+ stream->read((char*) &this->edge_size, sizeof(float));
+ this->diffuse_texture_index = ReadIndex(stream, setting->texture_index_size);
+ this->sphere_texture_index = ReadIndex(stream, setting->texture_index_size);
+ stream->read((char*) &this->sphere_op_mode, sizeof(uint8_t));
+ stream->read((char*) &this->common_toon_flag, sizeof(uint8_t));
+ if (this->common_toon_flag)
+ {
+ stream->read((char*) &this->toon_texture_index, sizeof(uint8_t));
+ }
+ else {
+ this->toon_texture_index = ReadIndex(stream, setting->texture_index_size);
+ }
+ this->memo = ReadString(stream, setting->encoding);
+ stream->read((char*) &this->index_count, sizeof(int));
+ }
+
+ void PmxIkLink::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->link_target = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->angle_lock, sizeof(uint8_t));
+ if (angle_lock == 1)
+ {
+ stream->read((char*) this->max_radian, sizeof(float) * 3);
+ stream->read((char*) this->min_radian, sizeof(float) * 3);
+ }
+ }
+
+ void PmxBone::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_name = ReadString(stream, setting->encoding);
+ this->bone_english_name = ReadString(stream, setting->encoding);
+ stream->read((char*) this->position, sizeof(float) * 3);
+ this->parent_index = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->level, sizeof(int));
+ stream->read((char*) &this->bone_flag, sizeof(uint16_t));
+ if (this->bone_flag & 0x0001) {
+ this->target_index = ReadIndex(stream, setting->bone_index_size);
+ }
+ else {
+ stream->read((char*)this->offset, sizeof(float) * 3);
+ }
+ if (this->bone_flag & (0x0100 | 0x0200)) {
+ this->grant_parent_index = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->grant_weight, sizeof(float));
+ }
+ if (this->bone_flag & 0x0400) {
+ stream->read((char*)this->lock_axis_orientation, sizeof(float) * 3);
+ }
+ if (this->bone_flag & 0x0800) {
+ stream->read((char*)this->local_axis_x_orientation, sizeof(float) * 3);
+ stream->read((char*)this->local_axis_y_orientation, sizeof(float) * 3);
+ }
+ if (this->bone_flag & 0x2000) {
+ stream->read((char*) &this->key, sizeof(int));
+ }
+ if (this->bone_flag & 0x0020) {
+ this->ik_target_bone_index = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &ik_loop, sizeof(int));
+ stream->read((char*) &ik_loop_angle_limit, sizeof(float));
+ stream->read((char*) &ik_link_count, sizeof(int));
+ this->ik_links = mmd::make_unique<PmxIkLink []>(ik_link_count);
+ for (int i = 0; i < ik_link_count; i++) {
+ ik_links[i].Read(stream, setting);
+ }
+ }
+ }
+
+ void PmxMorphVertexOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->vertex_index = ReadIndex(stream, setting->vertex_index_size);
+ stream->read((char*)this->position_offset, sizeof(float) * 3);
+ }
+
+ void PmxMorphUVOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->vertex_index = ReadIndex(stream, setting->vertex_index_size);
+ stream->read((char*)this->uv_offset, sizeof(float) * 4);
+ }
+
+ void PmxMorphBoneOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->bone_index = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*)this->translation, sizeof(float) * 3);
+ stream->read((char*)this->rotation, sizeof(float) * 4);
+ }
+
+ void PmxMorphMaterialOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->material_index = ReadIndex(stream, setting->material_index_size);
+ stream->read((char*) &this->offset_operation, sizeof(uint8_t));
+ stream->read((char*)this->diffuse, sizeof(float) * 4);
+ stream->read((char*)this->specular, sizeof(float) * 3);
+ stream->read((char*) &this->specularity, sizeof(float));
+ stream->read((char*)this->ambient, sizeof(float) * 3);
+ stream->read((char*)this->edge_color, sizeof(float) * 4);
+ stream->read((char*) &this->edge_size, sizeof(float));
+ stream->read((char*)this->texture_argb, sizeof(float) * 4);
+ stream->read((char*)this->sphere_texture_argb, sizeof(float) * 4);
+ stream->read((char*)this->toon_texture_argb, sizeof(float) * 4);
+ }
+
+ void PmxMorphGroupOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->morph_index = ReadIndex(stream, setting->morph_index_size);
+ stream->read((char*) &this->morph_weight, sizeof(float));
+ }
+
+ void PmxMorphFlipOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->morph_index = ReadIndex(stream, setting->morph_index_size);
+ stream->read((char*) &this->morph_value, sizeof(float));
+ }
+
+ void PmxMorphImplusOffset::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->rigid_body_index = ReadIndex(stream, setting->rigidbody_index_size);
+ stream->read((char*) &this->is_local, sizeof(uint8_t));
+ stream->read((char*)this->velocity, sizeof(float) * 3);
+ stream->read((char*)this->angular_torque, sizeof(float) * 3);
+ }
+
+ void PmxMorph::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->morph_name = ReadString(stream, setting->encoding);
+ this->morph_english_name = ReadString(stream, setting->encoding);
+ stream->read((char*) &category, sizeof(MorphCategory));
+ stream->read((char*) &morph_type, sizeof(MorphType));
+ stream->read((char*) &this->offset_count, sizeof(int));
+ switch (this->morph_type)
+ {
+ case MorphType::Group:
+ group_offsets = mmd::make_unique<PmxMorphGroupOffset []>(this->offset_count);
+ for (int i = 0; i < offset_count; i++)
+ {
+ group_offsets[i].Read(stream, setting);
+ }
+ break;
+ case MorphType::Vertex:
+ vertex_offsets = mmd::make_unique<PmxMorphVertexOffset []>(this->offset_count);
+ for (int i = 0; i < offset_count; i++)
+ {
+ vertex_offsets[i].Read(stream, setting);
+ }
+ break;
+ case MorphType::Bone:
+ bone_offsets = mmd::make_unique<PmxMorphBoneOffset []>(this->offset_count);
+ for (int i = 0; i < offset_count; i++)
+ {
+ bone_offsets[i].Read(stream, setting);
+ }
+ break;
+ case MorphType::Matrial:
+ material_offsets = mmd::make_unique<PmxMorphMaterialOffset []>(this->offset_count);
+ for (int i = 0; i < offset_count; i++)
+ {
+ material_offsets[i].Read(stream, setting);
+ }
+ break;
+ case MorphType::UV:
+ case MorphType::AdditionalUV1:
+ case MorphType::AdditionalUV2:
+ case MorphType::AdditionalUV3:
+ case MorphType::AdditionalUV4:
+ uv_offsets = mmd::make_unique<PmxMorphUVOffset []>(this->offset_count);
+ for (int i = 0; i < offset_count; i++)
+ {
+ uv_offsets[i].Read(stream, setting);
+ }
+ break;
+ default:
+ throw DeadlyImportError("MMD: unknown morth type");
+ }
+ }
+
+ void PmxFrameElement::Read(std::istream *stream, PmxSetting *setting)
+ {
+ stream->read((char*) &this->element_target, sizeof(uint8_t));
+ if (this->element_target == 0x00)
+ {
+ this->index = ReadIndex(stream, setting->bone_index_size);
+ }
+ else {
+ this->index = ReadIndex(stream, setting->morph_index_size);
+ }
+ }
+
+ void PmxFrame::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->frame_name = ReadString(stream, setting->encoding);
+ this->frame_english_name = ReadString(stream, setting->encoding);
+ stream->read((char*) &this->frame_flag, sizeof(uint8_t));
+ stream->read((char*) &this->element_count, sizeof(int));
+ this->elements = mmd::make_unique<PmxFrameElement []>(this->element_count);
+ for (int i = 0; i < this->element_count; i++)
+ {
+ this->elements[i].Read(stream, setting);
+ }
+ }
+
+ void PmxRigidBody::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->girid_body_name = ReadString(stream, setting->encoding);
+ this->girid_body_english_name = ReadString(stream, setting->encoding);
+ this->target_bone = ReadIndex(stream, setting->bone_index_size);
+ stream->read((char*) &this->group, sizeof(uint8_t));
+ stream->read((char*) &this->mask, sizeof(uint16_t));
+ stream->read((char*) &this->shape, sizeof(uint8_t));
+ stream->read((char*) this->size, sizeof(float) * 3);
+ stream->read((char*) this->position, sizeof(float) * 3);
+ stream->read((char*) this->orientation, sizeof(float) * 3);
+ stream->read((char*) &this->mass, sizeof(float));
+ stream->read((char*) &this->move_attenuation, sizeof(float));
+ stream->read((char*) &this->rotation_attenuation, sizeof(float));
+ stream->read((char*) &this->repulsion, sizeof(float));
+ stream->read((char*) &this->friction, sizeof(float));
+ stream->read((char*) &this->physics_calc_type, sizeof(uint8_t));
+ }
+
+ void PmxJointParam::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->rigid_body1 = ReadIndex(stream, setting->rigidbody_index_size);
+ this->rigid_body2 = ReadIndex(stream, setting->rigidbody_index_size);
+ stream->read((char*) this->position, sizeof(float) * 3);
+ stream->read((char*) this->orientaiton, sizeof(float) * 3);
+ stream->read((char*) this->move_limitation_min, sizeof(float) * 3);
+ stream->read((char*) this->move_limitation_max, sizeof(float) * 3);
+ stream->read((char*) this->rotation_limitation_min, sizeof(float) * 3);
+ stream->read((char*) this->rotation_limitation_max, sizeof(float) * 3);
+ stream->read((char*) this->spring_move_coefficient, sizeof(float) * 3);
+ stream->read((char*) this->spring_rotation_coefficient, sizeof(float) * 3);
+ }
+
+ void PmxJoint::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->joint_name = ReadString(stream, setting->encoding);
+ this->joint_english_name = ReadString(stream, setting->encoding);
+ stream->read((char*) &this->joint_type, sizeof(uint8_t));
+ this->param.Read(stream, setting);
+ }
+
+ void PmxAncherRigidBody::Read(std::istream *stream, PmxSetting *setting)
+ {
+ this->related_rigid_body = ReadIndex(stream, setting->rigidbody_index_size);
+ this->related_vertex = ReadIndex(stream, setting->vertex_index_size);
+ stream->read((char*) &this->is_near, sizeof(uint8_t));
+ }
+
+ void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
+ {
+ throw DeadlyImportError("MMD: Soft Body support is not implemented.");
+ }
+
+ void PmxModel::Init()
+ {
+ this->version = 0.0f;
+ this->model_name.clear();
+ this->model_english_name.clear();
+ this->model_comment.clear();
+ this->model_english_comment.clear();
+ this->vertex_count = 0;
+ this->vertices = nullptr;
+ this->index_count = 0;
+ this->indices = nullptr;
+ this->texture_count = 0;
+ this->textures = nullptr;
+ this->material_count = 0;
+ this->materials = nullptr;
+ this->bone_count = 0;
+ this->bones = nullptr;
+ this->morph_count = 0;
+ this->morphs = nullptr;
+ this->frame_count = 0;
+ this->frames = nullptr;
+ this->rigid_body_count = 0;
+ this->rigid_bodies = nullptr;
+ this->joint_count = 0;
+ this->joints = nullptr;
+ this->soft_body_count = 0;
+ this->soft_bodies = nullptr;
+ }
+
+ void PmxModel::Read(std::istream *stream)
+ {
+ char magic[4];
+ stream->read((char*) magic, sizeof(char) * 4);
+ if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
+ {
+ throw DeadlyImportError("MMD: Invalid magic number.");
+ }
+ stream->read((char*) &version, sizeof(float));
+ if (version != 2.0f && version != 2.1f)
+ {
+ throw DeadlyImportError("MMD: Unsupported version (must be 2.0 or 2.1): ", ai_to_string(version));
+ }
+ this->setting.Read(stream);
+
+ this->model_name = ReadString(stream, setting.encoding);
+ this->model_english_name = ReadString(stream, setting.encoding);
+ this->model_comment = ReadString(stream, setting.encoding);
+ this->model_english_comment = ReadString(stream, setting.encoding);
+
+ // read vertices
+ stream->read((char*) &vertex_count, sizeof(int));
+ this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
+ for (int i = 0; i < vertex_count; i++)
+ {
+ vertices[i].Read(stream, &setting);
+ }
+
+ // read indices
+ stream->read((char*) &index_count, sizeof(int));
+ this->indices = mmd::make_unique<int []>(index_count);
+ for (int i = 0; i < index_count; i++)
+ {
+ this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
+ }
+
+ // read texture names
+ stream->read((char*) &texture_count, sizeof(int));
+ this->textures = mmd::make_unique<std::string []>(texture_count);
+ for (int i = 0; i < texture_count; i++)
+ {
+ this->textures[i] = ReadString(stream, setting.encoding);
+ }
+
+ // read materials
+ stream->read((char*) &material_count, sizeof(int));
+ this->materials = mmd::make_unique<PmxMaterial []>(material_count);
+ for (int i = 0; i < material_count; i++)
+ {
+ this->materials[i].Read(stream, &setting);
+ }
+
+ // read bones
+ stream->read((char*) &this->bone_count, sizeof(int));
+ this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
+ for (int i = 0; i < this->bone_count; i++)
+ {
+ this->bones[i].Read(stream, &setting);
+ }
+
+ // read morphs
+ stream->read((char*) &this->morph_count, sizeof(int));
+ this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
+ for (int i = 0; i < this->morph_count; i++)
+ {
+ this->morphs[i].Read(stream, &setting);
+ }
+
+ // read display frames
+ stream->read((char*) &this->frame_count, sizeof(int));
+ this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
+ for (int i = 0; i < this->frame_count; i++)
+ {
+ this->frames[i].Read(stream, &setting);
+ }
+
+ // read rigid bodies
+ stream->read((char*) &this->rigid_body_count, sizeof(int));
+ this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
+ for (int i = 0; i < this->rigid_body_count; i++)
+ {
+ this->rigid_bodies[i].Read(stream, &setting);
+ }
+
+ // read joints
+ stream->read((char*) &this->joint_count, sizeof(int));
+ this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
+ for (int i = 0; i < this->joint_count; i++)
+ {
+ this->joints[i].Read(stream, &setting);
+ }
+ }
+}