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Diffstat (limited to 'libs/assimp/code/AssetLib/MS3D/MS3DLoader.h')
-rw-r--r-- | libs/assimp/code/AssetLib/MS3D/MS3DLoader.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/MS3D/MS3DLoader.h b/libs/assimp/code/AssetLib/MS3D/MS3DLoader.h new file mode 100644 index 0000000..4bd4175 --- /dev/null +++ b/libs/assimp/code/AssetLib/MS3D/MS3DLoader.h @@ -0,0 +1,146 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file MS3DLoader.h + * @brief Declaration of the MS3D importer class. + */ +#pragma once +#ifndef AI_MS3DLOADER_H_INCLUDED +#define AI_MS3DLOADER_H_INCLUDED + +#include <assimp/BaseImporter.h> +#include <assimp/StreamReader.h> +struct aiNode; + +namespace Assimp { + +// ---------------------------------------------------------------------------------------------- +/** Milkshape 3D importer implementation */ +// ---------------------------------------------------------------------------------------------- +class MS3DImporter : public BaseImporter { +public: + MS3DImporter(); + ~MS3DImporter() override; + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. */ + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, + bool checkSig) const override; + +protected: + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details */ + const aiImporterDesc *GetInfo() const override; + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details */ + void InternReadFile(const std::string &pFile, aiScene *pScene, + IOSystem *pIOHandler) override; + +private: + struct TempJoint; + void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo); + void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd); + + template <typename T> + void ReadComments(StreamReaderLE &stream, std::vector<T> &outp); + +private: + aiScene *mScene; + +private: + struct TempVertex { + aiVector3D pos; + unsigned int bone_id[4], ref_cnt; + float weights[4]; + }; + + struct TempTriangle { + unsigned int indices[3]; + aiVector3D normals[3]; + aiVector2D uv[3]; + + unsigned int sg, group; + }; + + struct TempGroup { + char name[33]; // +0 + std::vector<unsigned int> triangles; + unsigned int mat; // 0xff is no material + std::string comment; + }; + + struct TempMaterial { + // again, add an extra 0 character to all strings - + char name[33]; + char texture[129]; + char alphamap[129]; + + aiColor4D diffuse, specular, ambient, emissive; + float shininess, transparency; + std::string comment; + }; + + struct TempKeyFrame { + float time; + aiVector3D value; + }; + + struct TempJoint { + char name[33]; + char parentName[33]; + aiVector3D rotation, position; + + std::vector<TempKeyFrame> rotFrames; + std::vector<TempKeyFrame> posFrames; + std::string comment; + }; + + //struct TempModel { + // std::string comment; + //}; +}; + +} // namespace Assimp +#endif |