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diff --git a/libs/assimp/code/AssetLib/MS3D/MS3DLoader.h b/libs/assimp/code/AssetLib/MS3D/MS3DLoader.h
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MS3DLoader.h
+ * @brief Declaration of the MS3D importer class.
+ */
+#pragma once
+#ifndef AI_MS3DLOADER_H_INCLUDED
+#define AI_MS3DLOADER_H_INCLUDED
+
+#include <assimp/BaseImporter.h>
+#include <assimp/StreamReader.h>
+struct aiNode;
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------------------
+/** Milkshape 3D importer implementation */
+// ----------------------------------------------------------------------------------------------
+class MS3DImporter : public BaseImporter {
+public:
+ MS3DImporter();
+ ~MS3DImporter() override;
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details */
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details */
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+private:
+ struct TempJoint;
+ void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo);
+ void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd);
+
+ template <typename T>
+ void ReadComments(StreamReaderLE &stream, std::vector<T> &outp);
+
+private:
+ aiScene *mScene;
+
+private:
+ struct TempVertex {
+ aiVector3D pos;
+ unsigned int bone_id[4], ref_cnt;
+ float weights[4];
+ };
+
+ struct TempTriangle {
+ unsigned int indices[3];
+ aiVector3D normals[3];
+ aiVector2D uv[3];
+
+ unsigned int sg, group;
+ };
+
+ struct TempGroup {
+ char name[33]; // +0
+ std::vector<unsigned int> triangles;
+ unsigned int mat; // 0xff is no material
+ std::string comment;
+ };
+
+ struct TempMaterial {
+ // again, add an extra 0 character to all strings -
+ char name[33];
+ char texture[129];
+ char alphamap[129];
+
+ aiColor4D diffuse, specular, ambient, emissive;
+ float shininess, transparency;
+ std::string comment;
+ };
+
+ struct TempKeyFrame {
+ float time;
+ aiVector3D value;
+ };
+
+ struct TempJoint {
+ char name[33];
+ char parentName[33];
+ aiVector3D rotation, position;
+
+ std::vector<TempKeyFrame> rotFrames;
+ std::vector<TempKeyFrame> posFrames;
+ std::string comment;
+ };
+
+ //struct TempModel {
+ // std::string comment;
+ //};
+};
+
+} // namespace Assimp
+#endif