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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file NDOLoader.h
+ * Declaration of the Nendo importer class.
+ */
+#ifndef INCLUDED_AI_NDO_LOADER_H
+#define INCLUDED_AI_NDO_LOADER_H
+
+#include <assimp/BaseImporter.h>
+#include <assimp/vector3.h>
+#include <cstdint>
+#include <string>
+#include <vector>
+
+struct aiImporterDesc;
+struct aiScene;
+
+namespace Assimp {
+class IOSystem;
+class Importer;
+
+// ---------------------------------------------------------------------------
+/** @brief Importer class to load meshes from Nendo.
+ *
+ * Basing on
+ * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
+*/
+class NDOImporter : public BaseImporter {
+public:
+ NDOImporter();
+ ~NDOImporter() override;
+
+ //! Represents a single edge
+ struct Edge {
+ unsigned int edge[8];
+ unsigned int hard;
+ uint8_t color[8];
+ };
+
+ //! Represents a single face
+ struct Face {
+ unsigned int elem;
+ };
+
+ struct Vertex {
+ unsigned int num;
+ aiVector3D val;
+ };
+
+ //! Represents a single object
+ struct Object {
+ std::string name;
+
+ std::vector<Edge> edges;
+ std::vector<Face> faces;
+ std::vector<Vertex> vertices;
+ };
+
+ // -------------------------------------------------------------------
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer *pImp) override;
+
+ // -------------------------------------------------------------------
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+}; // end of class NDOImporter
+
+} // end of namespace Assimp
+
+#endif // INCLUDED_AI_NDO_LOADER_H