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-rw-r--r--libs/assimp/code/AssetLib/NDO/NDOLoader.cpp306
-rw-r--r--libs/assimp/code/AssetLib/NDO/NDOLoader.h116
2 files changed, 0 insertions, 422 deletions
diff --git a/libs/assimp/code/AssetLib/NDO/NDOLoader.cpp b/libs/assimp/code/AssetLib/NDO/NDOLoader.cpp
deleted file mode 100644
index 37c5436..0000000
--- a/libs/assimp/code/AssetLib/NDO/NDOLoader.cpp
+++ /dev/null
@@ -1,306 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file NDOLoader.cpp
- * Implementation of the NDO importer class.
- */
-
-
-#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
-#include "NDOLoader.h"
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/IOSystem.hpp>
-#include <assimp/scene.h>
-#include <assimp/importerdesc.h>
-#include <assimp/StreamReader.h>
-#include <map>
-
-using namespace Assimp;
-
-static const aiImporterDesc desc = {
- "Nendo Mesh Importer",
- "",
- "",
- "http://www.izware.com/nendo/index.htm",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "ndo"
-};
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-NDOImporter::NDOImporter()
-{}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-NDOImporter::~NDOImporter()
-{}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
-{
- static const char* tokens[] = {"nendo"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),5);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Build a string of all file extensions supported
-const aiImporterDesc* NDOImporter::GetInfo () const
-{
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Setup configuration properties for the loader
-void NDOImporter::SetupProperties(const Importer* /*pImp*/)
-{
- // nothing to be done for the moment
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void NDOImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
-{
-
- auto file = pIOHandler->Open( pFile, "rb");
- if (!file) {
- throw DeadlyImportError("Nendo: Could not open ", pFile);
- }
-
- StreamReaderBE reader(file);
-
- // first 9 bytes are nendo file format ("nendo 1.n")
- const char* head = (const char*)reader.GetPtr();
- reader.IncPtr(9);
-
- if (strncmp("nendo ",head,6)) {
- throw DeadlyImportError("Not a Nendo file; magic signature missing");
- }
- // check if this is a supported version. if not, continue, too -- users,
- // please don't complain if it doesn't work then ...
- unsigned int file_format = 12;
- if (!strncmp("1.0",head+6,3)) {
- file_format = 10;
- ASSIMP_LOG_INFO("NDO file format is 1.0");
- }
- else if (!strncmp("1.1",head+6,3)) {
- file_format = 11;
- ASSIMP_LOG_INFO("NDO file format is 1.1");
- }
- else if (!strncmp("1.2",head+6,3)) {
- file_format = 12;
- ASSIMP_LOG_INFO("NDO file format is 1.2");
- }
- else {
- ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
- }
-
- reader.IncPtr(2); /* skip flags */
- if (file_format >= 12) {
- reader.IncPtr(2);
- }
- unsigned int temp = reader.GetU1();
-
- std::vector<Object> objects(temp); /* buffer to store all the loaded objects in */
-
- // read all objects
- for (unsigned int o = 0; o < objects.size(); ++o) {
-
-// if (file_format < 12) {
- if (!reader.GetI1()) {
- continue; /* skip over empty object */
- }
- // reader.GetI2();
-// }
- Object& obj = objects[o];
-
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- head = (const char*)reader.GetPtr();
- reader.IncPtr(temp + 76); /* skip unknown stuff */
-
- obj.name = std::string(head, temp);
-
- // read edge table
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- obj.edges.reserve(temp);
- for (unsigned int e = 0; e < temp; ++e) {
-
- obj.edges.push_back(Edge());
- Edge& edge = obj.edges.back();
-
- for (unsigned int i = 0; i< 8; ++i) {
- edge.edge[i] = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
- edge.hard = file_format >= 11 ? reader.GetU1() : 0;
- for (unsigned int i = 0; i< 8; ++i) {
- edge.color[i] = reader.GetU1();
- }
- }
-
- // read face table
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- obj.faces.reserve(temp);
- for (unsigned int e = 0; e < temp; ++e) {
-
- obj.faces.push_back(Face());
- Face& face = obj.faces.back();
-
- face.elem = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
-
- // read vertex table
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- obj.vertices.reserve(temp);
- for (unsigned int e = 0; e < temp; ++e) {
-
- obj.vertices.push_back(Vertex());
- Vertex& v = obj.vertices.back();
-
- v.num = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- v.val.x = reader.GetF4();
- v.val.y = reader.GetF4();
- v.val.z = reader.GetF4();
- }
-
- // read UVs
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- for (unsigned int e = 0; e < temp; ++e) {
- file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
-
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- for (unsigned int e = 0; e < temp; ++e) {
- file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
-
- if (reader.GetU1()) {
- const unsigned int x = reader.GetU2(), y = reader.GetU2();
- temp = 0;
- while (temp < x*y) {
- unsigned int repeat = reader.GetU1();
- reader.GetU1();
- reader.GetU1();
- reader.GetU1();
- temp += repeat;
- }
- }
- }
-
- // construct a dummy node graph and add all named objects as child nodes
- aiNode* root = pScene->mRootNode = new aiNode("$NDODummyRoot");
- aiNode** cc = root->mChildren = new aiNode* [ root->mNumChildren = static_cast<unsigned int>( objects.size()) ] ();
- pScene->mMeshes = new aiMesh* [ root->mNumChildren] ();
-
- std::vector<aiVector3D> vertices;
- std::vector<unsigned int> indices;
-
- for(const Object& obj : objects) {
- aiNode* nd = *cc++ = new aiNode(obj.name);
- nd->mParent = root;
-
- // translated from a python dict() - a vector might be sufficient as well
- typedef std::map<unsigned int, unsigned int> FaceTable;
- FaceTable face_table;
-
- unsigned int n = 0;
- for(const Edge& edge : obj.edges) {
-
- face_table[edge.edge[2]] = n;
- face_table[edge.edge[3]] = n;
-
- ++n;
- }
-
- aiMesh* mesh = new aiMesh();
- mesh->mNumFaces=static_cast<unsigned int>(face_table.size());
- aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
-
- vertices.clear();
- vertices.reserve(4 * face_table.size()); // arbitrarily chosen
- for(FaceTable::value_type& v : face_table) {
- indices.clear();
-
- aiFace& f = *faces++;
-
- const unsigned int key = v.first;
- unsigned int cur_edge = v.second;
- while (1) {
- unsigned int next_edge, next_vert;
- if (key == obj.edges[cur_edge].edge[3]) {
- next_edge = obj.edges[cur_edge].edge[5];
- next_vert = obj.edges[cur_edge].edge[1];
- }
- else {
- next_edge = obj.edges[cur_edge].edge[4];
- next_vert = obj.edges[cur_edge].edge[0];
- }
- indices.push_back( static_cast<unsigned int>(vertices.size()) );
- vertices.push_back(obj.vertices[ next_vert ].val);
-
- cur_edge = next_edge;
- if (cur_edge == v.second) {
- break;
- }
- }
-
- f.mIndices = new unsigned int[f.mNumIndices = static_cast<unsigned int>(indices.size())];
- std::copy(indices.begin(),indices.end(),f.mIndices);
- }
-
- mesh->mVertices = new aiVector3D[mesh->mNumVertices = static_cast<unsigned int>(vertices.size())];
- std::copy(vertices.begin(),vertices.end(),mesh->mVertices);
-
- if (mesh->mNumVertices) {
- pScene->mMeshes[pScene->mNumMeshes] = mesh;
-
- (nd->mMeshes = new unsigned int[nd->mNumMeshes=1])[0]=pScene->mNumMeshes++;
- }else
- delete mesh;
- }
-}
-
-#endif
diff --git a/libs/assimp/code/AssetLib/NDO/NDOLoader.h b/libs/assimp/code/AssetLib/NDO/NDOLoader.h
deleted file mode 100644
index 61dd939..0000000
--- a/libs/assimp/code/AssetLib/NDO/NDOLoader.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file NDOLoader.h
- * Declaration of the Nendo importer class.
- */
-#ifndef INCLUDED_AI_NDO_LOADER_H
-#define INCLUDED_AI_NDO_LOADER_H
-
-#include <assimp/BaseImporter.h>
-#include <assimp/vector3.h>
-#include <cstdint>
-#include <string>
-#include <vector>
-
-struct aiImporterDesc;
-struct aiScene;
-
-namespace Assimp {
-class IOSystem;
-class Importer;
-
-// ---------------------------------------------------------------------------
-/** @brief Importer class to load meshes from Nendo.
- *
- * Basing on
- * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
-*/
-class NDOImporter : public BaseImporter {
-public:
- NDOImporter();
- ~NDOImporter() override;
-
- //! Represents a single edge
- struct Edge {
- unsigned int edge[8];
- unsigned int hard;
- uint8_t color[8];
- };
-
- //! Represents a single face
- struct Face {
- unsigned int elem;
- };
-
- struct Vertex {
- unsigned int num;
- aiVector3D val;
- };
-
- //! Represents a single object
- struct Object {
- std::string name;
-
- std::vector<Edge> edges;
- std::vector<Face> faces;
- std::vector<Vertex> vertices;
- };
-
- // -------------------------------------------------------------------
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const override;
-
-protected:
- // -------------------------------------------------------------------
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- void SetupProperties(const Importer *pImp) override;
-
- // -------------------------------------------------------------------
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
-}; // end of class NDOImporter
-
-} // end of namespace Assimp
-
-#endif // INCLUDED_AI_NDO_LOADER_H