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Diffstat (limited to 'libs/assimp/code/AssetLib/Obj/ObjFileParser.h')
-rw-r--r-- | libs/assimp/code/AssetLib/Obj/ObjFileParser.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/Obj/ObjFileParser.h b/libs/assimp/code/AssetLib/Obj/ObjFileParser.h new file mode 100644 index 0000000..fbd2f2c --- /dev/null +++ b/libs/assimp/code/AssetLib/Obj/ObjFileParser.h @@ -0,0 +1,165 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef OBJ_FILEPARSER_H_INC +#define OBJ_FILEPARSER_H_INC + +#include <assimp/IOStreamBuffer.h> +#include <assimp/material.h> +#include <assimp/mesh.h> +#include <assimp/vector2.h> +#include <assimp/vector3.h> +#include <map> +#include <memory> +#include <string> +#include <vector> + +namespace Assimp { + +namespace ObjFile { +struct Model; +struct Object; +struct Material; +struct Point3; +struct Point2; +} // namespace ObjFile + +class ObjFileImporter; +class IOSystem; +class ProgressHandler; + +/// \class ObjFileParser +/// \brief Parser for a obj waveform file +class ASSIMP_API ObjFileParser { +public: + static const size_t Buffersize = 4096; + typedef std::vector<char> DataArray; + typedef std::vector<char>::iterator DataArrayIt; + typedef std::vector<char>::const_iterator ConstDataArrayIt; + + /// @brief The default constructor. + ObjFileParser(); + /// @brief Constructor with data array. + ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler *progress, const std::string &originalObjFileName); + /// @brief Destructor + ~ObjFileParser(); + /// @brief If you want to load in-core data. + void setBuffer(std::vector<char> &buffer); + /// @brief Model getter. + ObjFile::Model *GetModel() const; + + ObjFileParser(const ObjFileParser&) = delete; + ObjFileParser &operator=(const ObjFileParser& ) = delete; + +protected: + /// Parse the loaded file + void parseFile(IOStreamBuffer<char> &streamBuffer); + /// Method to copy the new delimited word in the current line. + void copyNextWord(char *pBuffer, size_t length); + /// Method to copy the new line. + // void copyNextLine(char *pBuffer, size_t length); + /// Get the number of components in a line. + size_t getNumComponentsInDataDefinition(); + /// Stores the vector + size_t getTexCoordVector(std::vector<aiVector3D> &point3d_array); + /// Stores the following 3d vector. + void getVector3(std::vector<aiVector3D> &point3d_array); + /// Stores the following homogeneous vector as a 3D vector + void getHomogeneousVector3(std::vector<aiVector3D> &point3d_array); + /// Stores the following two 3d vectors on the line. + void getTwoVectors3(std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b); + /// Stores the following 3d vector. + void getVector2(std::vector<aiVector2D> &point2d_array); + /// Stores the following face. + void getFace(aiPrimitiveType type); + /// Reads the material description. + void getMaterialDesc(); + /// Gets a comment. + void getComment(); + /// Gets a a material library. + void getMaterialLib(); + /// Creates a new material. + void getNewMaterial(); + /// Gets the group name from file. + void getGroupName(); + /// Gets the group number from file. + void getGroupNumber(); + /// Gets the group number and resolution from file. + void getGroupNumberAndResolution(); + /// Returns the index of the material. Is -1 if not material was found. + int getMaterialIndex(const std::string &strMaterialName); + /// Parse object name + void getObjectName(); + /// Creates a new object. + void createObject(const std::string &strObjectName); + /// Creates a new mesh. + void createMesh(const std::string &meshName); + /// Returns true, if a new mesh instance must be created. + bool needsNewMesh(const std::string &rMaterialName); + /// Error report in token + void reportErrorTokenInFace(); + +private: + // Copy and assignment constructor should be private + // because the class contains pointer to allocated memory + + /// Default material name + static constexpr char DEFAULT_MATERIAL[] = AI_DEFAULT_MATERIAL_NAME; + //! Iterator to current position in buffer + DataArrayIt m_DataIt; + //! Iterator to end position of buffer + DataArrayIt m_DataItEnd; + //! Pointer to model instance + std::unique_ptr<ObjFile::Model> m_pModel; + //! Current line (for debugging) + unsigned int m_uiLine; + //! Helper buffer + char m_buffer[Buffersize]; + /// Pointer to IO system instance. + IOSystem *m_pIO; + //! Pointer to progress handler + ProgressHandler *m_progress; + /// Path to the current model, name of the obj file where the buffer comes from + const std::string m_originalObjFileName; +}; + +} // Namespace Assimp + +#endif |