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Diffstat (limited to 'libs/assimp/code/PostProcessing/FindInvalidDataProcess.cpp')
-rw-r--r-- | libs/assimp/code/PostProcessing/FindInvalidDataProcess.cpp | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/libs/assimp/code/PostProcessing/FindInvalidDataProcess.cpp b/libs/assimp/code/PostProcessing/FindInvalidDataProcess.cpp new file mode 100644 index 0000000..b42cbe9 --- /dev/null +++ b/libs/assimp/code/PostProcessing/FindInvalidDataProcess.cpp @@ -0,0 +1,409 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file Defines a post processing step to search an importer's output + for data that is obviously invalid */ + +#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS + +// internal headers +#include "FindInvalidDataProcess.h" +#include "ProcessHelper.h" + +#include <assimp/Exceptional.h> +#include <assimp/qnan.h> + +using namespace Assimp; + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +FindInvalidDataProcess::FindInvalidDataProcess() : + configEpsilon(0.0), mIgnoreTexCoods(false) { + // nothing to do here +} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +FindInvalidDataProcess::~FindInvalidDataProcess() { + // nothing to do here +} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the processing step is present in the given flag field. +bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const { + return 0 != (pFlags & aiProcess_FindInvalidData); +} + +// ------------------------------------------------------------------------------------------------ +// Setup import configuration +void FindInvalidDataProcess::SetupProperties(const Importer *pImp) { + // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY + configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY, 0.f)); + mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false); +} + +// ------------------------------------------------------------------------------------------------ +// Update mesh references in the node graph +void UpdateMeshReferences(aiNode *node, const std::vector<unsigned int> &meshMapping) { + if (node->mNumMeshes) { + unsigned int out = 0; + for (unsigned int a = 0; a < node->mNumMeshes; ++a) { + + unsigned int ref = node->mMeshes[a]; + if (UINT_MAX != (ref = meshMapping[ref])) { + node->mMeshes[out++] = ref; + } + } + // just let the members that are unused, that's much cheaper + // than a full array realloc'n'copy party ... + node->mNumMeshes = out; + if (0 == out) { + delete[] node->mMeshes; + node->mMeshes = nullptr; + } + } + // recursively update all children + for (unsigned int i = 0; i < node->mNumChildren; ++i) { + UpdateMeshReferences(node->mChildren[i], meshMapping); + } +} + +// ------------------------------------------------------------------------------------------------ +// Executes the post processing step on the given imported data. +void FindInvalidDataProcess::Execute(aiScene *pScene) { + ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin"); + + bool out = false; + std::vector<unsigned int> meshMapping(pScene->mNumMeshes); + unsigned int real = 0; + + // Process meshes + for (unsigned int a = 0; a < pScene->mNumMeshes; a++) { + int result = ProcessMesh(pScene->mMeshes[a]); + if (0 == result) { + out = true; + } + if (2 == result) { + // remove this mesh + delete pScene->mMeshes[a]; + pScene->mMeshes[a] = nullptr; + + meshMapping[a] = UINT_MAX; + out = true; + continue; + } + + pScene->mMeshes[real] = pScene->mMeshes[a]; + meshMapping[a] = real++; + } + + // Process animations + for (unsigned int animIdx = 0; animIdx < pScene->mNumAnimations; ++animIdx) { + ProcessAnimation(pScene->mAnimations[animIdx]); + } + + if (out) { + if (real != pScene->mNumMeshes) { + if (!real) { + throw DeadlyImportError("No meshes remaining"); + } + + // we need to remove some meshes. + // therefore we'll also need to remove all references + // to them from the scenegraph + UpdateMeshReferences(pScene->mRootNode, meshMapping); + pScene->mNumMeshes = real; + } + + ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ..."); + } else { + ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK."); + } +} + +// ------------------------------------------------------------------------------------------------ +template <typename T> +inline const char *ValidateArrayContents(const T * /*arr*/, unsigned int /*size*/, + const std::vector<bool> & /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) { + return nullptr; +} + +// ------------------------------------------------------------------------------------------------ +template <> +inline const char *ValidateArrayContents<aiVector3D>(const aiVector3D *arr, unsigned int size, + const std::vector<bool> &dirtyMask, bool mayBeIdentical, bool mayBeZero) { + bool b = false; + unsigned int cnt = 0; + for (unsigned int i = 0; i < size; ++i) { + + if (dirtyMask.size() && dirtyMask[i]) { + continue; + } + ++cnt; + + const aiVector3D &v = arr[i]; + if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) { + return "INF/NAN was found in a vector component"; + } + if (!mayBeZero && !v.x && !v.y && !v.z) { + return "Found zero-length vector"; + } + if (i && v != arr[i - 1]) b = true; + } + if (cnt > 1 && !b && !mayBeIdentical) { + return "All vectors are identical"; + } + return nullptr; +} + +// ------------------------------------------------------------------------------------------------ +template <typename T> +inline bool ProcessArray(T *&in, unsigned int num, const char *name, + const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) { + const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero); + if (err) { + ASSIMP_LOG_ERROR("FindInvalidDataProcess fails on mesh ", name, ": ", err); + delete[] in; + in = nullptr; + return true; + } + return false; +} + +// ------------------------------------------------------------------------------------------------ +template <typename T> +AI_FORCE_INLINE bool EpsilonCompare(const T &n, const T &s, ai_real epsilon); + +// ------------------------------------------------------------------------------------------------ +AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) { + return std::fabs(n - s) > epsilon; +} + +// ------------------------------------------------------------------------------------------------ +template <> +bool EpsilonCompare<aiVectorKey>(const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) { + return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) && + EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) && + EpsilonCompare(n.mValue.z, s.mValue.z, epsilon); +} + +// ------------------------------------------------------------------------------------------------ +template <> +bool EpsilonCompare<aiQuatKey>(const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) { + return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) && + EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) && + EpsilonCompare(n.mValue.z, s.mValue.z, epsilon) && + EpsilonCompare(n.mValue.w, s.mValue.w, epsilon); +} + +// ------------------------------------------------------------------------------------------------ +template <typename T> +inline bool AllIdentical(T *in, unsigned int num, ai_real epsilon) { + if (num <= 1) { + return true; + } + + if (fabs(epsilon) > 0.f) { + for (unsigned int i = 0; i < num - 1; ++i) { + if (!EpsilonCompare(in[i], in[i + 1], epsilon)) { + return false; + } + } + } else { + for (unsigned int i = 0; i < num - 1; ++i) { + if (in[i] != in[i + 1]) { + return false; + } + } + } + return true; +} + +// ------------------------------------------------------------------------------------------------ +// Search an animation for invalid content +void FindInvalidDataProcess::ProcessAnimation(aiAnimation *anim) { + // Process all animation channels + for (unsigned int a = 0; a < anim->mNumChannels; ++a) { + ProcessAnimationChannel(anim->mChannels[a]); + } +} + +// ------------------------------------------------------------------------------------------------ +void FindInvalidDataProcess::ProcessAnimationChannel(aiNodeAnim *anim) { + ai_assert(nullptr != anim); + if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) { + ai_assert_entry(); + return; + } + + // Check whether all values in a tracks are identical - in this case + // we can remove al keys except one. + // POSITIONS + int i = 0; + if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys, anim->mNumPositionKeys, configEpsilon)) { + aiVectorKey v = anim->mPositionKeys[0]; + + // Reallocate ... we need just ONE element, it makes no sense to reuse the array + delete[] anim->mPositionKeys; + anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1]; + anim->mPositionKeys[0] = v; + i = 1; + } + + // ROTATIONS + if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys, anim->mNumRotationKeys, configEpsilon)) { + aiQuatKey v = anim->mRotationKeys[0]; + + // Reallocate ... we need just ONE element, it makes no sense to reuse the array + delete[] anim->mRotationKeys; + anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1]; + anim->mRotationKeys[0] = v; + i = 1; + } + + // SCALINGS + if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys, anim->mNumScalingKeys, configEpsilon)) { + aiVectorKey v = anim->mScalingKeys[0]; + + // Reallocate ... we need just ONE element, it makes no sense to reuse the array + delete[] anim->mScalingKeys; + anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1]; + anim->mScalingKeys[0] = v; + i = 1; + } + if (1 == i) { + ASSIMP_LOG_WARN("Simplified dummy tracks with just one key"); + } +} + +// ------------------------------------------------------------------------------------------------ +// Search a mesh for invalid contents +int FindInvalidDataProcess::ProcessMesh(aiMesh *pMesh) { + bool ret = false; + std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0); + + // Ignore elements that are not referenced by vertices. + // (they are, for example, caused by the FindDegenerates step) + for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) { + const aiFace &f = pMesh->mFaces[m]; + + for (unsigned int i = 0; i < f.mNumIndices; ++i) { + dirtyMask[f.mIndices[i]] = false; + } + } + + // Process vertex positions + if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) { + ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions"); + + return 2; + } + + // process texture coordinates + if (!mIgnoreTexCoods) { + for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) { + if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) { + pMesh->mNumUVComponents[i] = 0; + + // delete all subsequent texture coordinate sets. + for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { + delete[] pMesh->mTextureCoords[a]; + pMesh->mTextureCoords[a] = nullptr; + pMesh->mNumUVComponents[a] = 0; + } + + ret = true; + } + } + } + + // -- we don't validate vertex colors, it's difficult to say whether + // they are invalid or not. + + // Normals and tangents are undefined for point and line faces. + if (pMesh->mNormals || pMesh->mTangents) { + + if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes || + aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) { + if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes || + aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) { + // We need to update the lookup-table + for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) { + const aiFace &f = pMesh->mFaces[m]; + + if (f.mNumIndices < 3) { + dirtyMask[f.mIndices[0]] = true; + if (f.mNumIndices == 2) { + dirtyMask[f.mIndices[1]] = true; + } + } + } + } + // Normals, tangents and bitangents are undefined for + // the whole mesh (and should not even be there) + else { + return ret; + } + } + + // Process mesh normals + if (pMesh->mNormals && ProcessArray(pMesh->mNormals, pMesh->mNumVertices, + "normals", dirtyMask, true, false)) + ret = true; + + // Process mesh tangents + if (pMesh->mTangents && ProcessArray(pMesh->mTangents, pMesh->mNumVertices, "tangents", dirtyMask)) { + delete[] pMesh->mBitangents; + pMesh->mBitangents = nullptr; + ret = true; + } + + // Process mesh bitangents + if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents, pMesh->mNumVertices, "bitangents", dirtyMask)) { + delete[] pMesh->mTangents; + pMesh->mTangents = nullptr; + ret = true; + } + } + return ret ? 1 : 0; +} + +#endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS |