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-rw-r--r--libs/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp147
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diff --git a/libs/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp b/libs/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the post processing step to generate face
-* normals for all imported faces.
-*/
-
-#include "GenFaceNormalsProcess.h"
-#include <assimp/Exceptional.h>
-#include <assimp/postprocess.h>
-#include <assimp/qnan.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-
-using namespace Assimp;
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-GenFaceNormalsProcess::GenFaceNormalsProcess() {
- // nothing to do here
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-GenFaceNormalsProcess::~GenFaceNormalsProcess() {
- // nothing to do here
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the processing step is present in the given flag field.
-bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
- force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
- flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
- return (pFlags & aiProcess_GenNormals) != 0;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Executes the post processing step on the given imported data.
-void GenFaceNormalsProcess::Execute(aiScene *pScene) {
- ASSIMP_LOG_DEBUG("GenFaceNormalsProcess begin");
-
- if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
- throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
- }
-
- bool bHas = false;
- for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
- if (this->GenMeshFaceNormals(pScene->mMeshes[a])) {
- bHas = true;
- }
- }
- if (bHas) {
- ASSIMP_LOG_INFO("GenFaceNormalsProcess finished. "
- "Face normals have been calculated");
- } else {
- ASSIMP_LOG_DEBUG("GenFaceNormalsProcess finished. "
- "Normals are already there");
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Executes the post processing step on the given imported data.
-bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
- if (nullptr != pMesh->mNormals) {
- if (force_) {
- delete[] pMesh->mNormals;
- } else {
- return false;
- }
- }
-
- // If the mesh consists of lines and/or points but not of
- // triangles or higher-order polygons the normal vectors
- // are undefined.
- if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON))) {
- ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
- return false;
- }
-
- // allocate an array to hold the output normals
- pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
- const float qnan = get_qnan();
-
- // iterate through all faces and compute per-face normals but store them per-vertex.
- for (unsigned int a = 0; a < pMesh->mNumFaces; a++) {
- const aiFace &face = pMesh->mFaces[a];
- if (face.mNumIndices < 3) {
- // either a point or a line -> no well-defined normal vector
- for (unsigned int i = 0; i < face.mNumIndices; ++i) {
- pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
- }
- continue;
- }
-
- const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
- const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
- const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
- if (flippedWindingOrder_)
- std::swap( pV2, pV3 );
- const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
-
- for (unsigned int i = 0; i < face.mNumIndices; ++i) {
- pMesh->mNormals[face.mIndices[i]] = vNor;
- }
- }
- return true;
-}