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Diffstat (limited to 'libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp')
-rw-r--r-- | libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp b/libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp new file mode 100644 index 0000000..63f6bf9 --- /dev/null +++ b/libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp @@ -0,0 +1,196 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** Implementation of the LimitBoneWeightsProcess post processing step */ + + +#include "LimitBoneWeightsProcess.h" +#include <assimp/SmallVector.h> +#include <assimp/StringUtils.h> +#include <assimp/postprocess.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/scene.h> +#include <stdio.h> + +using namespace Assimp; + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +LimitBoneWeightsProcess::LimitBoneWeightsProcess() +{ + mMaxWeights = AI_LMW_MAX_WEIGHTS; +} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +LimitBoneWeightsProcess::~LimitBoneWeightsProcess() +{ + // nothing to do here +} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the processing step is present in the given flag field. +bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const +{ + return (pFlags & aiProcess_LimitBoneWeights) != 0; +} + +// ------------------------------------------------------------------------------------------------ +// Executes the post processing step on the given imported data. +void LimitBoneWeightsProcess::Execute( aiScene* pScene) +{ + ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin"); + + for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) { + ProcessMesh(pScene->mMeshes[m]); + } + + ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end"); +} + +// ------------------------------------------------------------------------------------------------ +// Executes the post processing step on the given imported data. +void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) +{ + // get the current value of the property + this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS); +} + +// ------------------------------------------------------------------------------------------------ +// Unites identical vertices in the given mesh +void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) +{ + if (!pMesh->HasBones()) + return; + + // collect all bone weights per vertex + typedef SmallVector<Weight,8> VertexWeightArray; + typedef std::vector<VertexWeightArray> WeightsPerVertex; + WeightsPerVertex vertexWeights(pMesh->mNumVertices); + size_t maxVertexWeights = 0; + + for (unsigned int b = 0; b < pMesh->mNumBones; ++b) + { + const aiBone* bone = pMesh->mBones[b]; + for (unsigned int w = 0; w < bone->mNumWeights; ++w) + { + const aiVertexWeight& vw = bone->mWeights[w]; + + if (vertexWeights.size() <= vw.mVertexId) + continue; + + vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight)); + maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size()); + } + } + + if (maxVertexWeights <= mMaxWeights) + return; + + unsigned int removed = 0, old_bones = pMesh->mNumBones; + + // now cut the weight count if it exceeds the maximum + for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) + { + if (vit->size() <= mMaxWeights) + continue; + + // more than the defined maximum -> first sort by weight in descending order. That's + // why we defined the < operator in such a weird way. + std::sort(vit->begin(), vit->end()); + + // now kill everything beyond the maximum count + unsigned int m = static_cast<unsigned int>(vit->size()); + vit->resize(mMaxWeights); + removed += static_cast<unsigned int>(m - vit->size()); + + // and renormalize the weights + float sum = 0.0f; + for(const Weight* it = vit->begin(); it != vit->end(); ++it) { + sum += it->mWeight; + } + if (0.0f != sum) { + const float invSum = 1.0f / sum; + for(Weight* it = vit->begin(); it != vit->end(); ++it) { + it->mWeight *= invSum; + } + } + } + + // clear weight count for all bone + for (unsigned int a = 0; a < pMesh->mNumBones; ++a) + { + pMesh->mBones[a]->mNumWeights = 0; + } + + // rebuild the vertex weight array for all bones + for (unsigned int a = 0; a < vertexWeights.size(); ++a) + { + const VertexWeightArray& vw = vertexWeights[a]; + for (const Weight* it = vw.begin(); it != vw.end(); ++it) + { + aiBone* bone = pMesh->mBones[it->mBone]; + bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight); + } + } + + // remove empty bones + unsigned int writeBone = 0; + + for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) + { + aiBone* bone = pMesh->mBones[readBone]; + if (bone->mNumWeights > 0) + { + pMesh->mBones[writeBone++] = bone; + } + else + { + delete bone; + } + } + pMesh->mNumBones = writeBone; + + if (!DefaultLogger::isNullLogger()) { + ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones); + } +} |