diff options
Diffstat (limited to 'libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp')
-rw-r--r-- | libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp b/libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp deleted file mode 100644 index 63f6bf9..0000000 --- a/libs/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp +++ /dev/null @@ -1,196 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** Implementation of the LimitBoneWeightsProcess post processing step */ - - -#include "LimitBoneWeightsProcess.h" -#include <assimp/SmallVector.h> -#include <assimp/StringUtils.h> -#include <assimp/postprocess.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/scene.h> -#include <stdio.h> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -LimitBoneWeightsProcess::LimitBoneWeightsProcess() -{ - mMaxWeights = AI_LMW_MAX_WEIGHTS; -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -LimitBoneWeightsProcess::~LimitBoneWeightsProcess() -{ - // nothing to do here -} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the processing step is present in the given flag field. -bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const -{ - return (pFlags & aiProcess_LimitBoneWeights) != 0; -} - -// ------------------------------------------------------------------------------------------------ -// Executes the post processing step on the given imported data. -void LimitBoneWeightsProcess::Execute( aiScene* pScene) -{ - ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin"); - - for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) { - ProcessMesh(pScene->mMeshes[m]); - } - - ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end"); -} - -// ------------------------------------------------------------------------------------------------ -// Executes the post processing step on the given imported data. -void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) -{ - // get the current value of the property - this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS); -} - -// ------------------------------------------------------------------------------------------------ -// Unites identical vertices in the given mesh -void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) -{ - if (!pMesh->HasBones()) - return; - - // collect all bone weights per vertex - typedef SmallVector<Weight,8> VertexWeightArray; - typedef std::vector<VertexWeightArray> WeightsPerVertex; - WeightsPerVertex vertexWeights(pMesh->mNumVertices); - size_t maxVertexWeights = 0; - - for (unsigned int b = 0; b < pMesh->mNumBones; ++b) - { - const aiBone* bone = pMesh->mBones[b]; - for (unsigned int w = 0; w < bone->mNumWeights; ++w) - { - const aiVertexWeight& vw = bone->mWeights[w]; - - if (vertexWeights.size() <= vw.mVertexId) - continue; - - vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight)); - maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size()); - } - } - - if (maxVertexWeights <= mMaxWeights) - return; - - unsigned int removed = 0, old_bones = pMesh->mNumBones; - - // now cut the weight count if it exceeds the maximum - for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) - { - if (vit->size() <= mMaxWeights) - continue; - - // more than the defined maximum -> first sort by weight in descending order. That's - // why we defined the < operator in such a weird way. - std::sort(vit->begin(), vit->end()); - - // now kill everything beyond the maximum count - unsigned int m = static_cast<unsigned int>(vit->size()); - vit->resize(mMaxWeights); - removed += static_cast<unsigned int>(m - vit->size()); - - // and renormalize the weights - float sum = 0.0f; - for(const Weight* it = vit->begin(); it != vit->end(); ++it) { - sum += it->mWeight; - } - if (0.0f != sum) { - const float invSum = 1.0f / sum; - for(Weight* it = vit->begin(); it != vit->end(); ++it) { - it->mWeight *= invSum; - } - } - } - - // clear weight count for all bone - for (unsigned int a = 0; a < pMesh->mNumBones; ++a) - { - pMesh->mBones[a]->mNumWeights = 0; - } - - // rebuild the vertex weight array for all bones - for (unsigned int a = 0; a < vertexWeights.size(); ++a) - { - const VertexWeightArray& vw = vertexWeights[a]; - for (const Weight* it = vw.begin(); it != vw.end(); ++it) - { - aiBone* bone = pMesh->mBones[it->mBone]; - bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight); - } - } - - // remove empty bones - unsigned int writeBone = 0; - - for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) - { - aiBone* bone = pMesh->mBones[readBone]; - if (bone->mNumWeights > 0) - { - pMesh->mBones[writeBone++] = bone; - } - else - { - delete bone; - } - } - pMesh->mNumBones = writeBone; - - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones); - } -} |