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Diffstat (limited to 'libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp')
-rw-r--r-- | libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp b/libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp deleted file mode 100644 index 75e2a0f..0000000 --- a/libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp +++ /dev/null @@ -1,231 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file Implementation of the post processing step "MakeVerboseFormat" -*/ - -#include "MakeVerboseFormat.h" -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -MakeVerboseFormatProcess::MakeVerboseFormatProcess() { - // nothing to do here -} -// ------------------------------------------------------------------------------------------------ -MakeVerboseFormatProcess::~MakeVerboseFormatProcess() { - // nothing to do here -} -// ------------------------------------------------------------------------------------------------ -// Executes the post processing step on the given imported data. -void MakeVerboseFormatProcess::Execute(aiScene *pScene) { - ai_assert(nullptr != pScene); - ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess begin"); - - bool bHas = false; - for (unsigned int a = 0; a < pScene->mNumMeshes; a++) { - if (MakeVerboseFormat(pScene->mMeshes[a])) - bHas = true; - } - if (bHas) { - ASSIMP_LOG_INFO("MakeVerboseFormatProcess finished. There was much work to do ..."); - } else { - ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess. There was nothing to do."); - } - - pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT; -} - -// ------------------------------------------------------------------------------------------------ -// Executes the post processing step on the given imported data. -bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh *pcMesh) { - ai_assert(nullptr != pcMesh); - - unsigned int iOldNumVertices = pcMesh->mNumVertices; - const unsigned int iNumVerts = pcMesh->mNumFaces * 3; - - aiVector3D *pvPositions = new aiVector3D[iNumVerts]; - - aiVector3D *pvNormals = nullptr; - if (pcMesh->HasNormals()) { - pvNormals = new aiVector3D[iNumVerts]; - } - aiVector3D *pvTangents = nullptr, *pvBitangents = nullptr; - if (pcMesh->HasTangentsAndBitangents()) { - pvTangents = new aiVector3D[iNumVerts]; - pvBitangents = new aiVector3D[iNumVerts]; - } - - aiVector3D *apvTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] = { 0 }; - aiColor4D *apvColorSets[AI_MAX_NUMBER_OF_COLOR_SETS] = { 0 }; - - unsigned int p = 0; - while (pcMesh->HasTextureCoords(p)) - apvTextureCoords[p++] = new aiVector3D[iNumVerts]; - - p = 0; - while (pcMesh->HasVertexColors(p)) - apvColorSets[p++] = new aiColor4D[iNumVerts]; - - // allocate enough memory to hold output bones and vertex weights ... - std::vector<aiVertexWeight> *newWeights = new std::vector<aiVertexWeight>[pcMesh->mNumBones]; - for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) { - newWeights[i].reserve(pcMesh->mBones[i]->mNumWeights * 3); - } - - // iterate through all faces and build a clean list - unsigned int iIndex = 0; - for (unsigned int a = 0; a < pcMesh->mNumFaces; ++a) { - aiFace *pcFace = &pcMesh->mFaces[a]; - for (unsigned int q = 0; q < pcFace->mNumIndices; ++q, ++iIndex) { - // need to build a clean list of bones, too - for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) { - for (unsigned int boneIdx = 0; boneIdx < pcMesh->mBones[i]->mNumWeights; ++boneIdx) { - const aiVertexWeight &w = pcMesh->mBones[i]->mWeights[boneIdx]; - if (pcFace->mIndices[q] == w.mVertexId) { - aiVertexWeight wNew; - wNew.mVertexId = iIndex; - wNew.mWeight = w.mWeight; - newWeights[i].push_back(wNew); - } - } - } - - pvPositions[iIndex] = pcMesh->mVertices[pcFace->mIndices[q]]; - - if (pcMesh->HasNormals()) { - pvNormals[iIndex] = pcMesh->mNormals[pcFace->mIndices[q]]; - } - if (pcMesh->HasTangentsAndBitangents()) { - pvTangents[iIndex] = pcMesh->mTangents[pcFace->mIndices[q]]; - pvBitangents[iIndex] = pcMesh->mBitangents[pcFace->mIndices[q]]; - } - - unsigned int pp = 0; - while (pcMesh->HasTextureCoords(pp)) { - apvTextureCoords[pp][iIndex] = pcMesh->mTextureCoords[pp][pcFace->mIndices[q]]; - ++pp; - } - pp = 0; - while (pcMesh->HasVertexColors(pp)) { - apvColorSets[pp][iIndex] = pcMesh->mColors[pp][pcFace->mIndices[q]]; - ++pp; - } - pcFace->mIndices[q] = iIndex; - } - } - - // build output vertex weights - for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) { - delete[] pcMesh->mBones[i]->mWeights; - if (!newWeights[i].empty()) { - pcMesh->mBones[i]->mWeights = new aiVertexWeight[newWeights[i].size()]; - pcMesh->mBones[i]->mNumWeights = static_cast<unsigned int>(newWeights[i].size()); - aiVertexWeight *weightToCopy = &(newWeights[i][0]); - memcpy(pcMesh->mBones[i]->mWeights, weightToCopy, - sizeof(aiVertexWeight) * newWeights[i].size()); - } else { - pcMesh->mBones[i]->mWeights = nullptr; - } - } - delete[] newWeights; - - // delete the old members - delete[] pcMesh->mVertices; - pcMesh->mVertices = pvPositions; - - p = 0; - while (pcMesh->HasTextureCoords(p)) { - delete[] pcMesh->mTextureCoords[p]; - pcMesh->mTextureCoords[p] = apvTextureCoords[p]; - ++p; - } - p = 0; - while (pcMesh->HasVertexColors(p)) { - delete[] pcMesh->mColors[p]; - pcMesh->mColors[p] = apvColorSets[p]; - ++p; - } - pcMesh->mNumVertices = iNumVerts; - - if (pcMesh->HasNormals()) { - delete[] pcMesh->mNormals; - pcMesh->mNormals = pvNormals; - } - if (pcMesh->HasTangentsAndBitangents()) { - delete[] pcMesh->mTangents; - pcMesh->mTangents = pvTangents; - delete[] pcMesh->mBitangents; - pcMesh->mBitangents = pvBitangents; - } - return (pcMesh->mNumVertices != iOldNumVertices); -} - -// ------------------------------------------------------------------------------------------------ -bool IsMeshInVerboseFormat(const aiMesh *mesh) { - // avoid slow vector<bool> specialization - std::vector<unsigned int> seen(mesh->mNumVertices, 0); - for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { - const aiFace &f = mesh->mFaces[i]; - for (unsigned int j = 0; j < f.mNumIndices; ++j) { - if (++seen[f.mIndices[j]] == 2) { - // found a duplicate index - return false; - } - } - } - - return true; -} - -// ------------------------------------------------------------------------------------------------ -bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene *pScene) { - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - if (!IsMeshInVerboseFormat(pScene->mMeshes[i])) { - return false; - } - } - - return true; -} |