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diff --git a/libs/assimp/doc/dox_cmd.h b/libs/assimp/doc/dox_cmd.h deleted file mode 100644 index 79ea3a8..0000000 --- a/libs/assimp/doc/dox_cmd.h +++ /dev/null @@ -1,565 +0,0 @@ -/** @file dox_cmd.h - * @brief General documentation for assimp_cmd - */ - - -//---------------------------------------------------------------------------------------------- -// ASSIMP CMD MAINPAGE -/** -@mainpage ASSIMP Command-line tools - -<img src="dragonsplash.png"></img> - -@section intro Introduction - -This document describes the usage of assimp's command line tools. -This is *not* the SDK reference and programming-related stuff is not covered here. -<br><br> -<b>NOTE</b>: For simplicity, the following sections are written with Windows in mind. However -it's not different for Linux/Mac at all, except there's probably no assimp.exe ... - -@section basic_use Basic use - -Open a command prompt and navigate to the directory where assimp.exe resides. The basic command line is: - -@code -assimp [command] [parameters] -@endcode - -The following commands are available: - -<table border="1"> - - <tr> - <td><b>@link version version @endlink</b></td> - <td>Retrieve the current version of assimp</td> - </tr> - <tr> - <td><b>@link help help @endlink</b></td> - <td>Get a list of all commands (yes, it's this list ...)</td> - </tr> - <tr> - <td><b>@link dump dump @endlink</b></td> - <td>Generate a human-readable text dump of a model</td> - </tr> - <tr> - <td><b>@link extract extract @endlink</b></td> - <td>Extract an embedded texture image</td> - </tr> - <tr> - <td><b>@link iinfo info @endlink</b></td> - <td>Load a model and print basic statistics</td> - </tr> - <tr> - <td><b>@link cmpdump cmpdump @endlink</b></td> - <td>Regression checking tool</td> - </tr> -</table> - -If you use assimp's command line frequently, consider adding assimp to your PATH -environment. - - */ - - -/** -@page version 'version'-Command - -Display the version/revision of Assimp used. - */ - -/** -@page help 'help'-Command - -Display a really helpful text. - */ - -//---------------------------------------------------------------------------------------------- -// ASSIMP INFO - -/** -@page iinfo 'info'-Command - -Load a model file and print basic statistics. Full postprocessing is applied unless the <tt>-r</tt> switch is specified. Sample output (<tt>assimp info ./test/models/3DS/mar_rifle.3ds</tt>): - -@verbatim -Launching model import ... OK -Validating postprocessing flags ... OK -Importing file ... OK - import took approx. 0.02400 seconds - -Memory consumption: 69444 B -Nodes: 2 -Maximum depth 2 -Meshes: 1 -Animations: 0 -Textures (embed.): 0 -Materials: 1 -Cameras: 0 -Lights: 0 -Vertices: 843 -Faces: 572 -Bones: 0 -Animation Channels: 0 -Primitive Types: triangles -Average faces/mesh 572 -Average verts/mesh 843 -Minimum point (-3.522588 -11.573204 -40.340359) -Maximum point (3.522622 30.196556 75.941292) -Center point (0.000017 9.311676 17.800467) - -Named Materials: - 'mat1' - -Texture Refs: - 'm_rifl.bmp' - -Node hierarchy: -'<3DSRoot>', meshes: 0 --- 'm_rifle', meshes: 1 -<-- -@endverbatim - -<h3>Syntax:</h3> - -@code -assimp info file [-r] -@endcode - - -<h3>Parameters:</h3> - -<p> -<tt> -file<br></tt><br> -Required. Input file. -</p> -<p> -<tt> --r</tt><br> -Optional. Don't perform any postprocessing. The long form of this parameter is <tt>--raw</tt>. -</p> - -*/ -//---------------------------------------------------------------------------------------------- -// ASSIMP CMPDUMP - -/** -@page cmpdump 'cmpdump'-Command - -<b>Used for Assimp's internal regression testing.</b> Compare two mini dumps (produced using <tt>assimp dump .. -b -s</tt>) and -report any differences. In the regression test suite, this facility is used to build a database of -'known-to-be-fine' mini dumps, which are regularly compared against current results to detect regressions. - -<h3>Syntax:</h3> - -@code -assimp cmpdmp actual expected -@endcode - - -<h3>Parameters:</h3> - -<p> -<tt> -actual<br></tt><br> -Required. Mini dump now. -</p> -<p> -<tt> -expected<br></tt><br> -Required. Archived dump from some point in the past. -</p> - -*/ - - -//---------------------------------------------------------------------------------------------- -// ASSIMP DUMP - -/** -@page dump 'dump'-Command - -Generate a text or binary dump of a model. This is the core component of Assimp's internal -regression test suite but it could also be useful for other developers to quickly -examine the contents of a model. Note that text dumps are not intended to be used as -intermediate format, Assimp is not able to read them again, nor is the file format -stable or well-defined. It may change with every revision without notice. -Binary dumps (*.assbin) are backwards- and forwards-compatible. - -<h3>Syntax:</h3> - -@code -assimp dump <model> [<out>] [-b] [-s] [common parameters] -@endcode - - -<h3>Parameters:</h3> - -<p> -<tt> -model<br></tt><br> -Required. Relative or absolute path to the input model. -</p> -<p> -<tt> -out<br></tt><br> -Optional. Relative or absolute path to write the output dump to. If it is omitted, -the dump is written to <tt><model>-dump.txt</tt> -</p> - -<p> -<tt>-b<br> -</tt><br> -Optional. If this switch is specified, the dump is written in binary format. -The long form of this parameter is <tt>--binary</tt>. -</p> - -<p> -<tt>-s<n><br> -</tt><br> -Optional. If this switch is specified, the dump is shortened to include only -min/max values for all vertex components and animation channels. The resulting -file is much smaller, but the original model can't be reconstructed from it. This is -used by Assimp's regression test suite, comparing those minidumps provides -a fast way to verify whether a loader works correctly or not. -The long form of this parameter is <tt>--short</tt>. -</p> - -<p> -<tt> -common parameters<br></tt><br> -Optional. Import configuration & postprocessing. -See the @link common common parameters page @endlink for more information. -</p> - -<hr> - -<h3>Sample:</h3> - -@code -assimp dump test.3ds test.txt -l -cfull -assimp dump test.3ds test.txt -include-log -config=full -@endcode - -Dumps 'test.3ds' to 'test.txt' after executing full post-processing on tehe imported data. -The log output is included with the dump. - - -@code -assimp dump files\*.* -assimp dump files\*.* -@endcode - -Dumps all loadable model files in the 'files' subdir. The output dumps are named -<tt><mode-file>-dump.txt</tt>. The log is not included. - */ - -//---------------------------------------------------------------------------------------------- -// ASSIMP EXTRACT - -/** -@page extract 'extract'-Command - -Extracts one or more embedded texture images from models. - -<h3>Syntax:</h3> - -@code -assimp extract <model> [<out>] [-t<n>] [-f<fmt>] [-ba] [-s] [common parameters] -@endcode - - -<h3>Parameters:</h3> - -<p> -<tt> -model<br></tt><br> -Required. Relative or absolute path to the input model. -</p> -<p> -<tt> -out<br></tt><br> -Optional. Relative or absolute path to write the output images to. If the file name is -omitted the output images are named <tt><model-filename></tt><br> -The suffix <tt>_img<n></tt> is appended to the file name if the -s switch is not specified -(where <tt><n></tt> is the zero-based index of the texture in the model file).<br> - -The output file format is determined from the given file extension. Supported -formats are BMP and TGA. If the file format can't be determined, -the value specified with the -f switch is taken. -<br> -Format settings are ignored for compressed embedded textures. They're always -written in their native file format (e.g. jpg). -</p> - -<p> -<tt>-t<n><br> -</tt><br> -Optional. Specifies the (zero-based) index of the embedded texture to be extracted from -the model. If this option is *not* specified all textures found are exported. -The long form of this parameter is <tt>--texture=<n></tt>. -</p> - -<p> -<tt>-ba<n><br> -</tt><br> -Optional. Specifies whether output BMPs contain an alpha channel or not. -The long form of this parameter is <tt>--bmp-with-alpha=<n></tt>. -</p> - - -<p> -<tt>-f<n><br> -</tt><br> -Optional. Specifies the output file format. Supported -formats are BMP and TGA. The default value is BMP (if a full output filename is -specified, the output file format is taken from its extension, not from here). -The long form of this parameter is <tt>--format=<n></tt>. -</p> - -<p> -<tt>-s<n><br> -</tt><br> -Optional. Prevents the tool from adding the <tt>_img<n></tt> suffix to all filenames. This option -must be specified together with -t to ensure that just one image is written. -The long form of this parameter is <tt>--nosuffix</tt>. -</p> - -<p> -<tt> -common parameters<br></tt><br> -Optional. Import configuration & postprocessing. Most postprocessing-steps don't affect -embedded texture images, configuring too much is probably senseless here. -See the @link common common parameters page @endlink for more information. -</p> - -<hr> - -<h3>Sample:</h3> - -@code -assimp extract test.mdl test.bmp --texture=0 --validate-data-structure -assimp extract test.mdl test.bmp -t=0 -vds -@endcode - -Extracts the first embedded texture (if any) from test.mdl after validating the -imported data structure and writes it to <tt>test_img0.bmp</tt>. - - -@code -assimp extract files\*.mdl *.bmp -assimp extract files\*.mdl *.bmp -@endcode - -Extracts all embedded textures from all loadable .mdl files in the 'files' subdirectory -and writes them to bitmaps which are named <tt><model-file>_img<image-index>.bmp</tt> - */ - -//---------------------------------------------------------------------------------------------- -// ASSIMP COMMON PARAMETERS -/** -@page common Common parameters - -The parameters described on this page are commonly used by almost every assimp command. They -specify how the library will postprocess the imported data. This is done by several -configurable pipeline stages, called 'post processing steps'. Below you can find a list -of all supported steps along with short descriptions of what they're doing. <br><b>Programmers</b>: -more information can be found in the <tt>aiPostProcess.h</tt> header. - -<table border="1"> - <tr> - <th>Parameter</th> - <th>Long parameter</th> - <th>Description</th> - </tr> - <tr> - <td><tt>-ptv</tt></td> - <td><tt>--pretransform-vertices</tt></td> - <td>Move all vertices into worldspace and collapse the scene graph. Animation data is lost. - This is intended for applications which don't support scenegraph-oriented rendering.</td> - </tr> - <tr> - <td><tt>-gsn</tt></td> - <td><tt>--gen-smooth-normals</tt></td> - <td>Computes 'smooth' per-vertex normal vectors if necessary. Mutually exclusive with -gn</td> - </tr> - <tr> - <td><tt>-gn</tt></td> - <td><tt>--gen-normals</tt></td> - <td>Computes 'hard' per-face normal vectors if necessary. Mutually exclusive with -gsn</td> - </tr> - <tr> - <td><tt>-cts</tt></td> - <td><tt>--calc-tangent-space</tt></td> - <td>If one UV channel and normal vectors are given, compute tangents and bitangents</td> - </tr> - <tr> - <td><tt>-jiv</tt></td> - <td><tt>--join-identical-vertices</tt></td> - <td>Optimize the index buffer. If this flag is not specified all vertices are referenced once.</td> - </tr> - <tr> - <td><tt>-rrm</tt></td> - <td><tt>--remove-redundant-materials</tt></td> - <td>Remove redundant materials from the imported data.</td> - </tr> - <tr> - <td><tt>-fd</tt></td> - <td><tt>--find-degenerates</tt></td> - <td>Find and process degenerates primitives.</td> - </tr> - <tr> - <td><tt>-slm</tt></td> - <td><tt>--split-large-meshes</tt></td> - <td>Split large meshes over a specific threshold in smaller sub meshes. The default vertex & face limit is 1000000</td> - </tr> - <tr> - <td><tt>-lbw</tt></td> - <td><tt>--limit-bone-weights</tt></td> - <td>Limit the number of bones influencing a single vertex. The default limit is 4.</td> - </tr> - <tr> - <td><tt>-vds</tt></td> - <td><tt>--validate-data-structure</tt></td> - <td>Performs a full validation of the imported data structure. Recommended to avoid crashes if - an import plugin produces rubbish</td> - </tr> - <tr> - <td><tt>-icl</tt></td> - <td><tt>--improve-cache-locality</tt></td> - <td>Improve the cache locality of the vertex buffer by reordering the index buffer - to achieve a lower ACMR (average post-transform vertex cache miss ratio)</td> - </tr> - <tr> - <td><tt>-sbpt</tt></td> - <td><tt>--sort-by-ptype</tt></td> - <td>Splits meshes which consist of more than one kind of primitives (e.g. lines and triangles mixed up) - in 'clean' submeshes. </td> - </tr> - <tr> - <td><tt>-lh</tt></td> - <td><tt>--convert-to-lh</tt></td> - <td>Converts the imported data to left-handed coordinate space</td> - </tr> - <tr> - <td><tt>-fuv</tt></td> - <td><tt>--flip-uv</tt></td> - <td>Flip UV coordinates from upper-left origin to lower-left origin</td> - </tr> - <tr> - <td><tt>-fwo</tt></td> - <td><tt>--flip-winding-order</tt></td> - <td>Flip face winding order from CCW to CW</td> - </tr> - <tr> - <td><tt>-ett</tt></td> - <td><tt>--evaluate-texture-transform</tt></td> - <td>Evaluate per-texture UV transformations (e.g scaling, offset) and build pretransformed UV channels</td> - </tr> - <tr> - <td><tt>-guv</tt></td> - <td><tt>--gen-uvcoords</tt></td> - <td>Replace abstract mapping descriptions, such as 'spherical' or 'cylindrical' with proper UV channels</td> - </tr> - <tr> - <td><tt>-fixn</tt></td> - <td><tt>--fix-normals</tt></td> - <td>Run a heuristic algorithm to detect meshes with wrong face winding order/normals. </td> - </tr> - <tr> - <td><tt>-tri</tt></td> - <td><tt>--triangulate</tt></td> - <td>Triangulate poylgons with 4 and more points. Lines, points and triangles are not affected. </td> - </tr> - <tr> - <td><tt>-fi</tt></td> - <td><tt>--find-instances</tt></td> - <td>Search the data structure for instanced meshes and replace them by references. This can - reduce vertex/face counts but the postprocessing-step takes some time.</td> - </tr> - <tr> - <td><tt>-og</tt></td> - <td><tt>--optimize-graph</tt></td> - <td>Simplify and optimize the scenegraph. Use it with care, all hierarchy information could be lost. - Animations remain untouched. </td> - </tr> - <tr> - <td><tt>-om</tt></td> - <td><tt>--optimize-meshes</tt></td> - <td>Optimize mesh usage. Meshes are merged, if possible. Very effective in combination with <tt>--optimize-graph</tt></td> - </tr> - <tr> - <td><tt>-tuv</tt></td> - <td><tt>--transform-uv-coords</tt></td> - <td>Will transform uv-coordinates if possible.</td> - </tr> - <tr> - <td><tt>-fid</tt></td> - <td><tt>--find-invalid-data</tt></td> - <td>Will look for invalid data in the imported model structure.</td> - </tr> - <tr> - <td><tt>-db</tt></td> - <td><tt>--debone</tt></td> - <td>Removes nearly losslessly or according to a configured threshold bones from the model.</td> - </tr> - <tr> - <td><tt>-sbc</tt></td> - <td><tt>--split-by-bone-count</tt></td> - <td>Split meshes with too many bones. Necessary for our (limited) hardware skinning shader.</td> - </tr> -</table> - -For convenience some default postprocessing configurations are provided. -The corresponding command line parameter is <tt>-c<name></tt> (or <tt>--config=<name></tt>). - -<table border="1"> - - <tr> - <th>Name</th> - <th>Description</th> - <th>List of steps executed</th> - </tr> - <tr> - <td>fast</td> - <td>Fast post processing config, performs some essential optimizations and computes tangents</td> - <td><tt>-cts, -gn, -jiv, -tri, -guv, -sbpt</tt></td> - </tr> - <tr> - <td>default</td> - <td>Balanced post processing config; performs most optimizations</td> - <td><tt>-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv</tt></td> - </tr> - <tr> - <td>full</td> - <td>Full post processing. May take a while but results in best output quality for most purposes</td> - <td><tt>-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv, -fi, -vds -om</tt></td> - </tr> - </table> - - The <tt>-tuv, -ptv, -og</tt> flags always need to be enabled manually. - -There are also some common flags to customize Assimp's logging behaviour: - -<table border="1"> - - <tr> - <th>Name</th> - <th>Description</th> - </tr> - <tr> - <td><tt>-l</tt> or <tt>--show-log</tt></td> - <td>Show log file on console window (stderr)</td> - </tr> - <tr> - <td><tt>-lo<file></tt> or <tt>--log-out=<file></tt></td> - <td>Streams the log to <file></td> - </tr> - <tr> - <td><tt>-v</tt> or <tt>--verbose</tt></td> - <td>Enables verbose logging. Debug messages will be produced too. This might - decrease loading performance and result in *very* long logs ... use with caution if you experience strange issues.</td> - </tr> - </table> - */ |