diff options
Diffstat (limited to 'libs/assimp/doc')
22 files changed, 9696 insertions, 0 deletions
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b/libs/assimp/doc/AssimpDoc_Html/dragonsplash.png Binary files differnew file mode 100644 index 0000000..a323eb4 --- /dev/null +++ b/libs/assimp/doc/AssimpDoc_Html/dragonsplash.png diff --git a/libs/assimp/doc/CMakeLists.txt b/libs/assimp/doc/CMakeLists.txt new file mode 100644 index 0000000..b510d8c --- /dev/null +++ b/libs/assimp/doc/CMakeLists.txt @@ -0,0 +1,42 @@ +find_package( Doxygen REQUIRED ) + +set( HTML_OUTPUT "AssimpDoc_Html" CACHE STRING "Output directory for generated HTML documentation. Defaults to AssimpDoc_Html." ) + +# Enable Microsoft CHM help style only on Windows +set( MICROSOFT_HELP_WORKSHOP "NO") +if( MSVC ) + set( MICROSOFT_HELP_WORKSHOP "YES" ) +endif() + +configure_file( + ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in + ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile + @ONLY +) + +add_custom_target( + docs ALL + DEPENDS docs.done +) + +add_custom_command( + OUTPUT docs.done + COMMAND ${DOXYGEN_EXECUTABLE} + COMMAND ${CMAKE_COMMAND} -E touch docs.done + COMMENT "Generating assimp documentation" + VERBATIM + ) + +if( DEFINED CMAKE_INSTALL_DOCDIR ) + install( + DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${HTML_OUTPUT} + DESTINATION ${CMAKE_INSTALL_DOCDIR} + ) + install(FILES + ${CMAKE_CURRENT_SOURCE_DIR}/AssimpDoc_Html/AnimationOverview.png + ${CMAKE_CURRENT_SOURCE_DIR}/AssimpDoc_Html/AnimationOverview.svg + ${CMAKE_CURRENT_SOURCE_DIR}/AssimpDoc_Html/dragonsplash.png + DESTINATION ${CMAKE_INSTALL_DOCDIR}/${HTML_OUTPUT} + ) +endif() + diff --git a/libs/assimp/doc/Doxyfile.in b/libs/assimp/doc/Doxyfile.in new file mode 100644 index 0000000..54273b9 --- /dev/null +++ b/libs/assimp/doc/Doxyfile.in @@ -0,0 +1,1853 @@ +# Doxyfile 1.8.3.1 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or sequence of words) that should +# identify the project. Note that if you do not use Doxywizard you need +# to put quotes around the project name if it contains spaces. + +PROJECT_NAME = Assimp + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = "v5.0.1. (December 2020)" + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer +# a quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = + +# With the PROJECT_LOGO tag one can specify an logo or icon that is +# included in the documentation. The maximum height of the logo should not +# exceed 55 pixels and the maximum width should not exceed 200 pixels. +# Doxygen will copy the logo to the output directory. + +PROJECT_LOGO = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, +# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English +# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, +# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, +# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = "The $name class " \ + "The $name widget " \ + "The $name file " \ + is \ + provides \ + specifies \ + contains \ + represents \ + a \ + an \ + the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = NO + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. Note that you specify absolute paths here, but also +# relative paths, which will be relative from the directory where doxygen is +# started. + +STRIP_FROM_PATH = @PROJECT_SOURCE_DIR@ \ + @PROJECT_BINARY_DIR@ + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful if your file system +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like regular Qt-style comments +# (thus requiring an explicit @brief command for a brief description.) + +JAVADOC_AUTOBRIEF = YES + +# If the QT_AUTOBRIEF tag is set to YES then Doxygen will +# interpret the first line (until the first dot) of a Qt-style +# comment as the brief description. If set to NO, the comments +# will behave just like regular Qt-style comments (thus requiring +# an explicit \brief command for a brief description.) + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 4 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding +# "class=itcl::class" will allow you to use the command class in the +# itcl::class meaning. + +TCL_SUBST = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, +# and language is one of the parsers supported by doxygen: IDL, Java, +# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, +# C++. For instance to make doxygen treat .inc files as Fortran files (default +# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note +# that for custom extensions you also need to set FILE_PATTERNS otherwise the +# files are not read by doxygen. + +EXTENSION_MAPPING = + +# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all +# comments according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you +# can mix doxygen, HTML, and XML commands with Markdown formatting. +# Disable only in case of backward compatibilities issues. + +MARKDOWN_SUPPORT = YES + +# When enabled doxygen tries to link words that correspond to documented classes, +# or namespaces to their corresponding documentation. Such a link can be +# prevented in individual cases by by putting a % sign in front of the word or +# globally by setting AUTOLINK_SUPPORT to NO. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also makes the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = YES + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES (the +# default) will make doxygen replace the get and set methods by a property in +# the documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and +# unions are shown inside the group in which they are included (e.g. using +# @ingroup) instead of on a separate page (for HTML and Man pages) or +# section (for LaTeX and RTF). + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and +# unions with only public data fields will be shown inline in the documentation +# of the scope in which they are defined (i.e. file, namespace, or group +# documentation), provided this scope is documented. If set to NO (the default), +# structs, classes, and unions are shown on a separate page (for HTML and Man +# pages) or section (for LaTeX and RTF). + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = YES + +# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be +# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given +# their name and scope. Since this can be an expensive process and often the +# same symbol appear multiple times in the code, doxygen keeps a cache of +# pre-resolved symbols. If the cache is too small doxygen will become slower. +# If the cache is too large, memory is wasted. The cache size is given by this +# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols. + +LOOKUP_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal +# scope will be included in the documentation. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespaces are hidden. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen +# will list include files with double quotes in the documentation +# rather than with sharp brackets. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = YES + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen +# will sort the (brief and detailed) documentation of class members so that +# constructors and destructors are listed first. If set to NO (the default) +# the constructors will appear in the respective orders defined by +# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. +# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO +# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = YES + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to +# do proper type resolution of all parameters of a function it will reject a +# match between the prototype and the implementation of a member function even +# if there is only one candidate or it is obvious which candidate to choose +# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen +# will still accept a match between prototype and implementation in such cases. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if section-label ... \endif +# and \cond section-label ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or macro consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and macros in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command <command> <input-file>, where <command> is the value of +# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. +# You can optionally specify a file name after the option, if omitted +# DoxygenLayout.xml will be used as the name of the layout file. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files +# containing the references data. This must be a list of .bib files. The +# .bib extension is automatically appended if omitted. Using this command +# requires the bibtex tool to be installed. See also +# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style +# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this +# feature you need bibtex and perl available in the search path. Do not use +# file names with spaces, bibtex cannot handle them. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# The WARN_NO_PARAMDOC option can be enabled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = @doxy_main_page@ \ + @PROJECT_SOURCE_DIR@/include/ + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh +# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py +# *.f90 *.f *.for *.vhd *.vhdl + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.inl \ + *.h \ + *.hpp \ + *.dox + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = contrib/* + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = */.git/* + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command <filter> <input-file>, where <filter> +# is the value of the INPUT_FILTER tag, and <input-file> is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty or if +# non of the patterns match the file name, INPUT_FILTER is applied. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) +# and it is also possible to disable source filtering for a specific pattern +# using *.ext= (so without naming a filter). This option only has effect when +# FILTER_SOURCE_FILES is enabled. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page (index.html). +# This can be useful if you have a project on for instance GitHub and want reuse +# the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C, C++ and Fortran comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = YES + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = NO + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = @HTML_OUTPUT@ + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. Note that when using a custom header you are responsible +# for the proper inclusion of any scripts and style sheets that doxygen +# needs, which is dependent on the configuration options used. +# It is advised to generate a default header using "doxygen -w html +# header.html footer.html stylesheet.css YourConfigFile" and then modify +# that header. Note that the header is subject to change so you typically +# have to redo this when upgrading to a newer version of doxygen or when +# changing the value of configuration settings such as GENERATE_TREEVIEW! + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If left blank doxygen will +# generate a default style sheet. Note that it is recommended to use +# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this +# tag will in the future become obsolete. + +# HTML_STYLESHEET = @CMAKE_CURRENT_SOURCE_DIR@/style.css + +# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional +# user-defined cascading style sheet that is included after the standard +# style sheets created by doxygen. Using this option one can overrule +# certain style aspects. This is preferred over using HTML_STYLESHEET +# since it does not replace the standard style sheet and is therefor more +# robust against future updates. Doxygen will copy the style sheet file to +# the output directory. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that +# the files will be copied as-is; there are no commands or markers available. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. +# Doxygen will adjust the colors in the style sheet and background images +# according to this color. Hue is specified as an angle on a colorwheel, +# see http://en.wikipedia.org/wiki/Hue for more information. +# For instance the value 0 represents red, 60 is yellow, 120 is green, +# 180 is cyan, 240 is blue, 300 purple, and 360 is red again. +# The allowed range is 0 to 359. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of +# the colors in the HTML output. For a value of 0 the output will use +# grayscales only. A value of 255 will produce the most vivid colors. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to +# the luminance component of the colors in the HTML output. Values below +# 100 gradually make the output lighter, whereas values above 100 make +# the output darker. The value divided by 100 is the actual gamma applied, +# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, +# and 100 does not change the gamma. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting +# this to NO can help when comparing the output of multiple runs. + +HTML_TIMESTAMP = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of +# entries shown in the various tree structured indices initially; the user +# can expand and collapse entries dynamically later on. Doxygen will expand +# the tree to such a level that at most the specified number of entries are +# visible (unless a fully collapsed tree already exceeds this amount). +# So setting the number of entries 1 will produce a full collapsed tree by +# default. 0 is a special value representing an infinite number of entries +# and will result in a full expanded tree by default. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. + +GENERATE_DOCSET = NO + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely +# identify the documentation publisher. This should be a reverse domain-name +# style string, e.g. com.mycompany.MyDocSet.documentation. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = @MICROSOFT_HELP_WORKSHOP@ + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = AssimpDoc.chm + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = "C:\Program Files (x86)\HTML Help Workshop/hhc.exe" + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated +# that can be used as input for Qt's qhelpgenerator to generate a +# Qt Compressed Help (.qch) of the generated HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to +# add. For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see +# <a href="http://doc.trolltech.com/qthelpproject.html#custom-filters"> +# Qt Help Project / Custom Filters</a>. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's +# filter section matches. +# <a href="http://doc.trolltech.com/qthelpproject.html#filter-attributes"> +# Qt Help Project / Filter Attributes</a>. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files +# will be generated, which together with the HTML files, form an Eclipse help +# plugin. To install this plugin and make it available under the help contents +# menu in Eclipse, the contents of the directory containing the HTML and XML +# files needs to be copied into the plugins directory of eclipse. The name of +# the directory within the plugins directory should be the same as +# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before +# the help appears. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have +# this name. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) +# at top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. Since the tabs have the same information as the +# navigation tree you can set this option to NO if you already set +# GENERATE_TREEVIEW to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to YES, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). +# Windows users are probably better off using the HTML help feature. +# Since the tree basically has the same information as the tab index you +# could consider to set DISABLE_INDEX to NO when enabling this option. + +GENERATE_TREEVIEW = YES + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values +# (range [0,1..20]) that doxygen will group on one line in the generated HTML +# documentation. Note that a value of 0 will completely suppress the enum +# values from appearing in the overview section. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open +# links to external symbols imported via tag files in a separate window. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are +# not supported properly for IE 6.0, but are supported on all modern browsers. +# Note that when changing this option you need to delete any form_*.png files +# in the HTML output before the changes have effect. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax +# (see http://www.mathjax.org) which uses client side Javascript for the +# rendering instead of using prerendered bitmaps. Use this if you do not +# have LaTeX installed or if you want to formulas look prettier in the HTML +# output. When enabled you may also need to install MathJax separately and +# configure the path to it using the MATHJAX_RELPATH option. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and +# SVG. The default value is HTML-CSS, which is slower, but has the best +# compatibility. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the +# HTML output directory using the MATHJAX_RELPATH option. The destination +# directory should contain the MathJax.js script. For instance, if the mathjax +# directory is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to +# the MathJax Content Delivery Network so you can quickly see the result without +# installing MathJax. However, it is strongly recommended to install a local +# copy of MathJax from http://www.mathjax.org before deployment. + +MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest + +# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension +# names that should be enabled during MathJax rendering. + +MATHJAX_EXTENSIONS = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box +# for the HTML output. The underlying search engine uses javascript +# and DHTML and should work on any modern browser. Note that when using +# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets +# (GENERATE_DOCSET) there is already a search function so this one should +# typically be disabled. For large projects the javascript based search engine +# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. + +SEARCHENGINE = NO + +# When the SERVER_BASED_SEARCH tag is enabled the search engine will be +# implemented using a web server instead of a web client using Javascript. +# There are two flavours of web server based search depending on the +# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for +# searching and an index file used by the script. When EXTERNAL_SEARCH is +# enabled the indexing and searching needs to be provided by external tools. +# See the manual for details. + +SERVER_BASED_SEARCH = NO + +# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP +# script for searching. Instead the search results are written to an XML file +# which needs to be processed by an external indexer. Doxygen will invoke an +# external search engine pointed to by the SEARCHENGINE_URL option to obtain +# the search results. Doxygen ships with an example indexer (doxyindexer) and +# search engine (doxysearch.cgi) which are based on the open source search engine +# library Xapian. See the manual for configuration details. + +EXTERNAL_SEARCH = NO + +# The SEARCHENGINE_URL should point to a search engine hosted by a web server +# which will returned the search results when EXTERNAL_SEARCH is enabled. +# Doxygen ships with an example search engine (doxysearch) which is based on +# the open source search engine library Xapian. See the manual for configuration +# details. + +SEARCHENGINE_URL = + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed +# search data is written to a file for indexing by an external tool. With the +# SEARCHDATA_FILE tag the name of this file can be specified. + +SEARCHDATA_FILE = searchdata.xml + +# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the +# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is +# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple +# projects and redirect the results back to the right project. + +EXTERNAL_SEARCH_ID = + +# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen +# projects other than the one defined by this configuration file, but that are +# all added to the same external search index. Each project needs to have a +# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id +# of to a relative location where the documentation can be found. +# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ... + +EXTRA_SEARCH_MAPPINGS = + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. +# Note that when enabling USE_PDFLATEX this option is only used for +# generating bitmaps for formulas in the HTML output, but not in the +# Makefile that is written to the output directory. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for +# the generated latex document. The footer should contain everything after +# the last chapter. If it is left blank doxygen will generate a +# standard footer. Notice: only use this tag if you know what you are doing! + +LATEX_FOOTER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = NO + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = NO + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +# If LATEX_SOURCE_CODE is set to YES then doxygen will include +# source code with syntax highlighting in the LaTeX output. +# Note that which sources are shown also depends on other settings +# such as SOURCE_BROWSER. + +LATEX_SOURCE_CODE = NO + +# The LATEX_BIB_STYLE tag can be used to specify the style to use for the +# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See +# http://en.wikipedia.org/wiki/BibTeX for more info. + +LATEX_BIB_STYLE = plain + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load style sheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = YES + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = YES + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# pointed to by INCLUDE_PATH will be searched when a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = ASSIMP_DOXYGEN_BUILD=1 \ + __cplusplus + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition that +# overrules the definition found in the source code. + +EXPAND_AS_DEFINED = C_STRUCT \ + C_ENUM + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all references to function-like macros +# that are alone on a line, have an all uppercase name, and do not end with a +# semicolon, because these will confuse the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. For each +# tag file the location of the external documentation should be added. The +# format of a tag file without this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths +# or URLs. Note that each tag file must have a unique name (where the name does +# NOT include the path). If a tag file is not located in the directory in which +# doxygen is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option also works with HAVE_DOT disabled, but it is recommended to +# install and use dot, since it yields more powerful graphs. + +CLASS_DIAGRAMS = NO + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see +# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = NO + +# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is +# allowed to run in parallel. When set to 0 (the default) doxygen will +# base this on the number of processors available in the system. You can set it +# explicitly to a value larger than 0 to get control over the balance +# between CPU load and processing speed. + +DOT_NUM_THREADS = 0 + +# By default doxygen will use the Helvetica font for all dot files that +# doxygen generates. When you want a differently looking font you can specify +# the font name using DOT_FONTNAME. You need to make sure dot is able to find +# the font, which can be done by putting it in a standard location or by setting +# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the +# directory containing the font. + +DOT_FONTNAME = FreeSans + +# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. +# The default size is 10pt. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the Helvetica font. +# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to +# set the path where dot can find it. + +DOT_FONTPATH = + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If the UML_LOOK tag is enabled, the fields and methods are shown inside +# the class node. If there are many fields or methods and many nodes the +# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS +# threshold limits the number of items for each type to make the size more +# manageable. Set this to 0 for no limit. Note that the threshold may be +# exceeded by 50% before the limit is enforced. + +UML_LIMIT_NUM_FIELDS = 10 + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = NO + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT options are set to YES then +# doxygen will generate a call dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable call graphs +# for selected functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then +# doxygen will generate a caller dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable caller +# graphs for selected functions only using the \callergraph command. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will generate a graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are svg, png, jpg, or gif. +# If left blank png will be used. If you choose svg you need to set +# HTML_FILE_EXTENSION to xhtml in order to make the SVG files +# visible in IE 9+ (other browsers do not have this requirement). + +DOT_IMAGE_FORMAT = png + +# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to +# enable generation of interactive SVG images that allow zooming and panning. +# Note that this requires a modern browser other than Internet Explorer. +# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you +# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files +# visible. Older versions of IE do not have SVG support. + +INTERACTIVE_SVG = NO + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The MSCFILE_DIRS tag can be used to specify one or more directories that +# contain msc files that are included in the documentation (see the +# \mscfile command). + +MSCFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of +# nodes that will be shown in the graph. If the number of nodes in a graph +# becomes larger than this value, doxygen will truncate the graph, which is +# visualized by representing a node as a red box. Note that doxygen if the +# number of direct children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note +# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. + +MAX_DOT_GRAPH_DEPTH = 1000 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not +# seem to support this out of the box. Warning: Depending on the platform used, +# enabling this option may lead to badly anti-aliased labels on the edges of +# a graph (i.e. they become hard to read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES diff --git a/libs/assimp/doc/Doxyfile_Cmd b/libs/assimp/doc/Doxyfile_Cmd new file mode 100644 index 0000000..f0a56e7 --- /dev/null +++ b/libs/assimp/doc/Doxyfile_Cmd @@ -0,0 +1,2368 @@ +# Doxyfile 1.8.7 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project. +# +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. +# The format is: +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all text +# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv +# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv +# for the list of possible encodings. +# The default value is: UTF-8. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. + +PROJECT_NAME = Tools + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. + +PROJECT_NUMBER = "v3.1.1 (June 2014)" + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = + +# With the PROJECT_LOGO tag one can specify an logo or icon that is included in +# the documentation. The maximum height of the logo should not exceed 55 pixels +# and the maximum width should not exceed 200 pixels. Doxygen will copy the logo +# to the output directory. + +PROJECT_LOGO = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. If a relative path is +# entered, it will be relative to the location where doxygen was started. If +# left blank the current directory will be used. + +OUTPUT_DIRECTORY = + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create 4096 sub- +# directories (in 2 levels) under the output directory of each output format and +# will distribute the generated files over these directories. Enabling this +# option can be useful when feeding doxygen a huge amount of source files, where +# putting all generated files in the same directory would otherwise causes +# performance problems for the file system. +# The default value is: NO. + +CREATE_SUBDIRS = NO + +# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII +# characters to appear in the names of generated files. If set to NO, non-ASCII +# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode +# U+3044. +# The default value is: NO. + +ALLOW_UNICODE_NAMES = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese, +# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States), +# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian, +# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages), +# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian, +# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian, +# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish, +# Ukrainian and Vietnamese. +# The default value is: English. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES doxygen will include brief member +# descriptions after the members that are listed in the file and class +# documentation (similar to Javadoc). Set to NO to disable this. +# The default value is: YES. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES doxygen will prepend the brief +# description of a member or function before the detailed description +# +# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. +# The default value is: YES. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator that is +# used to form the text in various listings. Each string in this list, if found +# as the leading text of the brief description, will be stripped from the text +# and the result, after processing the whole list, is used as the annotated +# text. Otherwise, the brief description is used as-is. If left blank, the +# following values are used ($name is automatically replaced with the name of +# the entity):The $name class, The $name widget, The $name file, is, provides, +# specifies, contains, represents, a, an and the. + +ABBREVIATE_BRIEF = "The $name class " \ + "The $name widget " \ + "The $name file " \ + is \ + provides \ + specifies \ + contains \ + represents \ + a \ + an \ + the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# doxygen will generate a detailed section even if there is only a brief +# description. +# The default value is: NO. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. +# The default value is: NO. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES doxygen will prepend the full path +# before files name in the file list and in the header files. If set to NO the +# shortest path that makes the file name unique will be used +# The default value is: YES. + +FULL_PATH_NAMES = NO + +# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path. +# Stripping is only done if one of the specified strings matches the left-hand +# part of the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. + +JAVADOC_AUTOBRIEF = YES + +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce a +# new page for each member. If set to NO, the documentation of a member will be +# part of the file/class/namespace that contains it. +# The default value is: NO. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:\n" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". You can put \n's in the value part of an alias to insert +# newlines. + +ALIASES = + +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding "class=itcl::class" +# will allow you to use the command class in the itcl::class meaning. + +TCL_SUBST = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for VHDL. +# The default value is: NO. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, and +# language is one of the parsers supported by doxygen: IDL, Java, Javascript, +# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran: +# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran: +# Fortran. In the later case the parser tries to guess whether the code is fixed +# or free formatted code, this is the default for Fortran type files), VHDL. For +# instance to make doxygen treat .inc files as Fortran files (default is PHP), +# and .f files as C (default is Fortran), use: inc=Fortran f=C. +# +# Note For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in +# case of backward compatibilities issues. +# The default value is: YES. + +MARKDOWN_SUPPORT = YES + +# When enabled doxygen tries to link words that correspond to documented +# classes, or namespaces to their corresponding documentation. Such a link can +# be prevented in individual cases by by putting a % sign in front of the word +# or globally by setting AUTOLINK_SUPPORT to NO. +# The default value is: YES. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should set this +# tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); +# versus func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. +# The default value is: NO. + +BUILTIN_STL_SUPPORT = YES + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. +# The default value is: NO. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES will make +# doxygen to replace the get and set methods by a property in the documentation. +# This will only work if the methods are indeed getting or setting a simple +# type. If this is not the case, or you want to show the methods anyway, you +# should set this option to NO. +# The default value is: YES. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. +# The default value is: NO. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. + +SUBGROUPING = YES + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. + +TYPEDEF_HIDES_STRUCT = YES + +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. + +LOOKUP_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal +# scope will be included in the documentation. +# The default value is: NO. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file will be +# included in the documentation. +# The default value is: NO. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO only methods in the interface are +# included. +# The default value is: NO. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO these classes will be included in the various overviews. This option has +# no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO these declarations will be +# included in the documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = NO + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = YES + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = YES + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable ( YES) or disable ( NO) the +# todo list. This list is created by putting \todo commands in the +# documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable ( YES) or disable ( NO) the +# test list. This list is created by putting \test commands in the +# documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable ( YES) or disable ( NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable ( YES) or disable ( NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if <section_label> ... \endif and \cond <section_label> +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES the list +# will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. Do not use file names with spaces, bibtex cannot handle them. See +# also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error ( stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES, then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO doxygen will only warn about wrong or incomplete parameter +# documentation, but not about the absence of documentation. +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. +# Note: If this tag is empty the current directory is searched. + +INPUT = ../doc/dox_cmd.h + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# possible encodings. +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank the +# following patterns are tested:*.c, *.cc, *.cxx, *.cpp, *.c++, *.java, *.ii, +# *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, +# *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, +# *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf, +# *.qsf, *.as and *.js. + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.d \ + *.java \ + *.ii \ + *.ixx \ + *.ipp \ + *.i++ \ + *.inl \ + *.h \ + *.hh \ + *.hxx \ + *.hpp \ + *.h++ \ + *.idl \ + *.odl \ + *.cs \ + *.php \ + *.php3 \ + *.inc \ + *.m \ + *.mm \ + *.dox \ + *.py + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = */.svn/* \ + */.svn + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# <filter> <input-file> +# +# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER ) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES, then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see http://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = NO + +# If the CLANG_ASSISTED_PARSING tag is set to YES, then doxygen will use the +# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# cost of reduced performance. This can be particularly helpful with template +# rich C++ code for which doxygen's built-in parser lacks the necessary type +# information. +# Note: The availability of this option depends on whether or not doxygen was +# compiled with the --with-libclang option. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = NO + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = NO + +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = AssimpCmdDoc_Html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = style.css + +# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional user- +# defined cascading style sheet that is included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefor more robust against future updates. +# Doxygen will copy the style sheet file to the output directory. For an example +# see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the stylesheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to NO can help when comparing the output of multiple runs. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: http://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = YES + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = AssimpCmdDoc.chm + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler ( hhc.exe). If non-empty +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = "C:/Program Files (x86)/HTML Help Workshop/hhc.exe" + +# The GENERATE_CHI flag controls if a separate .chi index file is generated ( +# YES) or that it should be included in the master .chm file ( NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index ( hhk), content ( hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated ( +# YES) or a normal table of contents ( NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom stylesheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# http://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using prerendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from http://www.mathjax.org before deployment. +# The default value is: http://cdn.mathjax.org/mathjax/latest. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use <access key> + S +# (what the <access key> is depends on the OS and browser, but it is typically +# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down +# key> to jump into the search results window, the results can be navigated +# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel +# the search. The filter options can be selected when the cursor is inside the +# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys> +# to select a filter and <Enter> or <escape> to activate or cancel the filter +# option. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +SEARCHENGINE = NO + +# When the SERVER_BASED_SEARCH tag is enabled the search engine will be +# implemented using a web server instead of a web client using Javascript. There +# are two flavors of web server based searching depending on the EXTERNAL_SEARCH +# setting. When disabled, doxygen will generate a PHP script for searching and +# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing +# and searching needs to be provided by external tools. See the section +# "External Indexing and Searching" for details. +# The default value is: NO. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SERVER_BASED_SEARCH = NO + +# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP +# script for searching. Instead the search results are written to an XML file +# which needs to be processed by an external indexer. Doxygen will invoke an +# external search engine pointed to by the SEARCHENGINE_URL option to obtain the +# search results. +# +# Doxygen ships with an example indexer ( doxyindexer) and search engine +# (doxysearch.cgi) which are based on the open source search engine library +# Xapian (see: http://xapian.org/). +# +# See the section "External Indexing and Searching" for details. +# The default value is: NO. +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTERNAL_SEARCH = NO + +# The SEARCHENGINE_URL should point to a search engine hosted by a web server +# which will return the search results when EXTERNAL_SEARCH is enabled. +# +# Doxygen ships with an example indexer ( doxyindexer) and search engine +# (doxysearch.cgi) which are based on the open source search engine library +# Xapian (see: http://xapian.org/). See the section "External Indexing and +# Searching" for details. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SEARCHENGINE_URL = + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed +# search data is written to a file for indexing by an external tool. With the +# SEARCHDATA_FILE tag the name of this file can be specified. +# The default file is: searchdata.xml. +# This tag requires that the tag SEARCHENGINE is set to YES. + +SEARCHDATA_FILE = searchdata.xml + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the +# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is +# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple +# projects and redirect the results back to the right project. +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTERNAL_SEARCH_ID = + +# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen +# projects other than the one defined by this configuration file, but that are +# all added to the same external search index. Each project needs to have a +# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of +# to a relative location where the documentation can be found. The format is: +# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... +# This tag requires that the tag SEARCHENGINE is set to YES. + +EXTRA_SEARCH_MAPPINGS = + +#--------------------------------------------------------------------------- +# Configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES doxygen will generate LaTeX output. +# The default value is: YES. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: latex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. +# +# Note that when enabling USE_PDFLATEX this option is only used for generating +# bitmaps for formulas in the HTML output, but not in the Makefile that is +# written to the output directory. +# The default file is: latex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate +# index for LaTeX. +# The default file is: makeindex. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES doxygen generates more compact LaTeX +# documents. This may be useful for small projects and may help to save some +# trees in general. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used by the +# printer. +# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x +# 14 inches) and executive (7.25 x 10.5 inches). +# The default value is: a4. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names +# that should be included in the LaTeX output. To get the times font for +# instance you can specify +# EXTRA_PACKAGES=times +# If left blank no extra packages will be included. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the +# generated LaTeX document. The header should contain everything until the first +# chapter. If it is left blank doxygen will generate a standard header. See +# section "Doxygen usage" for information on how to let doxygen write the +# default header to a separate file. +# +# Note: Only use a user-defined header if you know what you are doing! The +# following commands have a special meaning inside the header: $title, +# $datetime, $date, $doxygenversion, $projectname, $projectnumber. Doxygen will +# replace them by respectively the title of the page, the current date and time, +# only the current date, the version number of doxygen, the project name (see +# PROJECT_NAME), or the project number (see PROJECT_NUMBER). +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_HEADER = + +# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the +# generated LaTeX document. The footer should contain everything after the last +# chapter. If it is left blank doxygen will generate a standard footer. +# +# Note: Only use a user-defined footer if you know what you are doing! +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_FOOTER = + +# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the LATEX_OUTPUT output +# directory. Note that the files will be copied as-is; there are no commands or +# markers available. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_EXTRA_FILES = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is +# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will +# contain links (just like the HTML output) instead of page references. This +# makes the output suitable for online browsing using a PDF viewer. +# The default value is: YES. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PDF_HYPERLINKS = NO + +# If the LATEX_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate +# the PDF file directly from the LaTeX files. Set this option to YES to get a +# higher quality PDF documentation. +# The default value is: YES. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +USE_PDFLATEX = NO + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode +# command to the generated LaTeX files. This will instruct LaTeX to keep running +# if errors occur, instead of asking the user for help. This option is also used +# when generating formulas in HTML. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_BATCHMODE = NO + +# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the +# index chapters (such as File Index, Compound Index, etc.) in the output. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_HIDE_INDICES = NO + +# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source +# code with syntax highlighting in the LaTeX output. +# +# Note that which sources are shown also depends on other settings such as +# SOURCE_BROWSER. +# The default value is: NO. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_SOURCE_CODE = NO + +# The LATEX_BIB_STYLE tag can be used to specify the style to use for the +# bibliography, e.g. plainnat, or ieeetr. See +# http://en.wikipedia.org/wiki/BibTeX and \cite for more info. +# The default value is: plain. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +LATEX_BIB_STYLE = plain + +#--------------------------------------------------------------------------- +# Configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES doxygen will generate RTF output. The +# RTF output is optimized for Word 97 and may not look too pretty with other RTF +# readers/editors. +# The default value is: NO. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: rtf. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES doxygen generates more compact RTF +# documents. This may be useful for small projects and may help to save some +# trees in general. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will +# contain hyperlink fields. The RTF file will contain links (just like the HTML +# output) instead of page references. This makes the output suitable for online +# browsing using Word or some other Word compatible readers that support those +# fields. +# +# Note: WordPad (write) and others do not support links. +# The default value is: NO. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's config +# file, i.e. a series of assignments. You only have to provide replacements, +# missing definitions are set to their default value. +# +# See also section "Doxygen usage" for information on how to generate the +# default style sheet that doxygen normally uses. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an RTF document. Syntax is +# similar to doxygen's config file. A template extensions file can be generated +# using doxygen -e rtf extensionFile. +# This tag requires that the tag GENERATE_RTF is set to YES. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES doxygen will generate man pages for +# classes and files. +# The default value is: NO. + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. A directory man3 will be created inside the directory specified by +# MAN_OUTPUT. +# The default directory is: man. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to the generated +# man pages. In case the manual section does not start with a number, the number +# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is +# optional. +# The default value is: .3. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_EXTENSION = .3 + +# The MAN_SUBDIR tag determines the name of the directory created within +# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by +# MAN_EXTENSION with the initial . removed. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_SUBDIR = + +# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it +# will generate one additional man file for each entity documented in the real +# man page(s). These additional files only source the real man page, but without +# them the man command would be unable to find the correct page. +# The default value is: NO. +# This tag requires that the tag GENERATE_MAN is set to YES. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES doxygen will generate an XML file that +# captures the structure of the code including all documentation. +# The default value is: NO. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: xml. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_OUTPUT = xml + +# If the XML_PROGRAMLISTING tag is set to YES doxygen will dump the program +# listings (including syntax highlighting and cross-referencing information) to +# the XML output. Note that enabling this will significantly increase the size +# of the XML output. +# The default value is: YES. +# This tag requires that the tag GENERATE_XML is set to YES. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# Configuration options related to the DOCBOOK output +#--------------------------------------------------------------------------- + +# If the GENERATE_DOCBOOK tag is set to YES doxygen will generate Docbook files +# that can be used to generate PDF. +# The default value is: NO. + +GENERATE_DOCBOOK = NO + +# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in +# front of it. +# The default directory is: docbook. +# This tag requires that the tag GENERATE_DOCBOOK is set to YES. + +DOCBOOK_OUTPUT = docbook + +#--------------------------------------------------------------------------- +# Configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES doxygen will generate an AutoGen +# Definitions (see http://autogen.sf.net) file that captures the structure of +# the code including all documentation. Note that this feature is still +# experimental and incomplete at the moment. +# The default value is: NO. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES doxygen will generate a Perl module +# file that captures the structure of the code including all documentation. +# +# Note that this feature is still experimental and incomplete at the moment. +# The default value is: NO. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES doxygen will generate the necessary +# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI +# output from the Perl module output. +# The default value is: NO. +# This tag requires that the tag GENERATE_PERLMOD is set to YES. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be nicely +# formatted so it can be parsed by a human reader. This is useful if you want to +# understand what is going on. On the other hand, if this tag is set to NO the +# size of the Perl module output will be much smaller and Perl will parse it +# just the same. +# The default value is: YES. +# This tag requires that the tag GENERATE_PERLMOD is set to YES. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file are +# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful +# so different doxyrules.make files included by the same Makefile don't +# overwrite each other's variables. +# This tag requires that the tag GENERATE_PERLMOD is set to YES. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES doxygen will evaluate all +# C-preprocessor directives found in the sources and include files. +# The default value is: YES. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES doxygen will expand all macro names +# in the source code. If set to NO only conditional compilation will be +# performed. Macro expansion can be done in a controlled way by setting +# EXPAND_ONLY_PREDEF to YES. +# The default value is: NO. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then +# the macro expansion is limited to the macros specified with the PREDEFINED and +# EXPAND_AS_DEFINED tags. +# The default value is: NO. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +EXPAND_ONLY_PREDEF = YES + +# If the SEARCH_INCLUDES tag is set to YES the includes files in the +# INCLUDE_PATH will be searched if a #include is found. +# The default value is: YES. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by the +# preprocessor. +# This tag requires that the tag SEARCH_INCLUDES is set to YES. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will be +# used. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that are +# defined before the preprocessor is started (similar to the -D option of e.g. +# gcc). The argument of the tag is a list of macros of the form: name or +# name=definition (no spaces). If the definition and the "=" are omitted, "=1" +# is assumed. To prevent a macro definition from being undefined via #undef or +# recursively expanded use the := operator instead of the = operator. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +PREDEFINED = ASSIMP_DOXYGEN_BUILD=1 \ + __cplusplus + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this +# tag can be used to specify a list of macro names that should be expanded. The +# macro definition that is found in the sources will be used. Use the PREDEFINED +# tag if you want to use a different macro definition that overrules the +# definition found in the source code. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +EXPAND_AS_DEFINED = C_STRUCT \ + C_ENUM + +# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will +# remove all references to function-like macros that are alone on a line, have +# an all uppercase name, and do not end with a semicolon. Such function macros +# are typically used for boiler-plate code, and will confuse the parser if not +# removed. +# The default value is: YES. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration options related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES tag can be used to specify one or more tag files. For each tag +# file the location of the external documentation should be added. The format of +# a tag file without this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where loc1 and loc2 can be relative or absolute paths or URLs. See the +# section "Linking to external documentation" for more information about the use +# of tag files. +# Note: Each tag file must have a unique name (where the name does NOT include +# the path). If a tag file is not located in the directory in which doxygen is +# run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create a +# tag file that is based on the input files it reads. See section "Linking to +# external documentation" for more information about the usage of tag files. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external class will be listed in the +# class index. If set to NO only the inherited external classes will be listed. +# The default value is: NO. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed in +# the modules index. If set to NO, only the current project's groups will be +# listed. +# The default value is: YES. + +EXTERNAL_GROUPS = YES + +# If the EXTERNAL_PAGES tag is set to YES all external pages will be listed in +# the related pages index. If set to NO, only the current project's pages will +# be listed. +# The default value is: YES. + +EXTERNAL_PAGES = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of 'which perl'). +# The default file (with absolute path) is: /usr/bin/perl. + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES doxygen will generate a class diagram +# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to +# NO turns the diagrams off. Note that this option also works with HAVE_DOT +# disabled, but it is recommended to install and use dot, since it yields more +# powerful graphs. +# The default value is: YES. + +CLASS_DIAGRAMS = NO + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see: +# http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# You can include diagrams made with dia in doxygen documentation. Doxygen will +# then run dia to produce the diagram and insert it in the documentation. The +# DIA_PATH tag allows you to specify the directory where the dia binary resides. +# If left empty dia is assumed to be found in the default search path. + +DIA_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide inheritance +# and usage relations if the target is undocumented or is not a class. +# The default value is: YES. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz (see: +# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent +# Bell Labs. The other options in this section have no effect if this option is +# set to NO +# The default value is: NO. + +HAVE_DOT = NO + +# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed +# to run in parallel. When set to 0 doxygen will base this on the number of +# processors available in the system. You can set it explicitly to a value +# larger than 0 to get control over the balance between CPU load and processing +# speed. +# Minimum value: 0, maximum value: 32, default value: 0. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_NUM_THREADS = 0 + +# When you want a differently looking font n the dot files that doxygen +# generates you can specify the font name using DOT_FONTNAME. You need to make +# sure dot is able to find the font, which can be done by putting it in a +# standard location or by setting the DOTFONTPATH environment variable or by +# setting DOT_FONTPATH to the directory containing the font. +# The default value is: Helvetica. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_FONTNAME = FreeSans + +# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of +# dot graphs. +# Minimum value: 4, maximum value: 24, default value: 10. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the default font as specified with +# DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set +# the path where dot can find it using this tag. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_FONTPATH = + +# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for +# each documented class showing the direct and indirect inheritance relations. +# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a +# graph for each documented class showing the direct and indirect implementation +# dependencies (inheritance, containment, and class references variables) of the +# class with other documented classes. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for +# groups, showing the direct groups dependencies. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +UML_LOOK = NO + +# If the UML_LOOK tag is enabled, the fields and methods are shown inside the +# class node. If there are many fields or methods and many nodes the graph may +# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the +# number of items for each type to make the size more manageable. Set this to 0 +# for no limit. Note that the threshold may be exceeded by 50% before the limit +# is enforced. So when you set the threshold to 10, up to 15 fields may appear, +# but if the number exceeds 15, the total amount of fields shown is limited to +# 10. +# Minimum value: 0, maximum value: 100, default value: 10. +# This tag requires that the tag HAVE_DOT is set to YES. + +UML_LIMIT_NUM_FIELDS = 10 + +# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and +# collaboration graphs will show the relations between templates and their +# instances. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +TEMPLATE_RELATIONS = NO + +# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to +# YES then doxygen will generate a graph for each documented file showing the +# direct and indirect include dependencies of the file with other documented +# files. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +INCLUDE_GRAPH = YES + +# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are +# set to YES then doxygen will generate a graph for each documented file showing +# the direct and indirect include dependencies of the file with other documented +# files. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH tag is set to YES then doxygen will generate a call +# dependency graph for every global function or class method. +# +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable call graphs for selected +# functions only using the \callgraph command. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller +# dependency graph for every global function or class method. +# +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable caller graphs for selected +# functions only using the \callergraph command. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical +# hierarchy of all classes instead of a textual one. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the +# dependencies a directory has on other directories in a graphical way. The +# dependency relations are determined by the #include relations between the +# files in the directories. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. +# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order +# to make the SVG files visible in IE 9+ (other browsers do not have this +# requirement). +# Possible values are: png, jpg, gif and svg. +# The default value is: png. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_IMAGE_FORMAT = png + +# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to +# enable generation of interactive SVG images that allow zooming and panning. +# +# Note that this requires a modern browser other than Internet Explorer. Tested +# and working are Firefox, Chrome, Safari, and Opera. +# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make +# the SVG files visible. Older versions of IE do not have SVG support. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +INTERACTIVE_SVG = NO + +# The DOT_PATH tag can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the \dotfile +# command). +# This tag requires that the tag HAVE_DOT is set to YES. + +DOTFILE_DIRS = + +# The MSCFILE_DIRS tag can be used to specify one or more directories that +# contain msc files that are included in the documentation (see the \mscfile +# command). + +MSCFILE_DIRS = + +# The DIAFILE_DIRS tag can be used to specify one or more directories that +# contain dia files that are included in the documentation (see the \diafile +# command). + +DIAFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes +# that will be shown in the graph. If the number of nodes in a graph becomes +# larger than this value, doxygen will truncate the graph, which is visualized +# by representing a node as a red box. Note that doxygen if the number of direct +# children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that +# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. +# Minimum value: 0, maximum value: 10000, default value: 50. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs +# generated by dot. A depth value of 3 means that only nodes reachable from the +# root by following a path via at most 3 edges will be shown. Nodes that lay +# further from the root node will be omitted. Note that setting this option to 1 +# or 2 may greatly reduce the computation time needed for large code bases. Also +# note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. +# Minimum value: 0, maximum value: 1000, default value: 0. +# This tag requires that the tag HAVE_DOT is set to YES. + +MAX_DOT_GRAPH_DEPTH = 1000 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not seem +# to support this out of the box. +# +# Warning: Depending on the platform used, enabling this option may lead to +# badly anti-aliased labels on the edges of a graph (i.e. they become hard to +# read). +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) support +# this, this feature is disabled by default. +# The default value is: NO. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page +# explaining the meaning of the various boxes and arrows in the dot generated +# graphs. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES doxygen will remove the intermediate dot +# files that are used to generate the various graphs. +# The default value is: YES. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_CLEANUP = YES diff --git a/libs/assimp/doc/Fileformats.md b/libs/assimp/doc/Fileformats.md new file mode 100644 index 0000000..89b68e1 --- /dev/null +++ b/libs/assimp/doc/Fileformats.md @@ -0,0 +1,88 @@ +#### Supported file formats #### + +__Importers__: + +- 3D +- [3DS](https://en.wikipedia.org/wiki/.3ds) +- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format) +- AC +- [AC3D](https://en.wikipedia.org/wiki/AC3D) +- ACC +- AMJ +- ASE +- ASK +- B3D +- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format)) +- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy) +- CMS +- COB +- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA) +- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF) +- ENFF +- [FBX](https://en.wikipedia.org/wiki/FBX) +- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB +- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0): + At the moment for glTF2.0 the following extensions are supported: + + KHR_lights_punctual ( 5.0 ) + + KHR_materials_pbrSpecularGlossiness ( 5.0 ) + + KHR_materials_unlit ( 5.0 ) + + KHR_texture_transform ( 5.1 under test ) +- HMB +- IFC-STEP +- IRR / IRRMESH +- [LWO](https://en.wikipedia.org/wiki/LightWave_3D) +- LWS +- LXO +- [M3D](https://bztsrc.gitlab.io/model3d) +- MD2 +- MD3 +- MD5 +- MDC +- MDL +- MESH / MESH.XML +- MOT +- MS3D +- NDO +- NFF +- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file) +- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format)) +- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange) +- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format)) +- PMX +- PRJ +- Q3O +- Q3S +- RAW +- SCN +- SIB +- SMD +- [STP](https://en.wikipedia.org/wiki/ISO_10303-21) +- [STL](https://en.wikipedia.org/wiki/STL_(file_format)) +- TER +- UC +- VTA +- X +- [X3D](https://en.wikipedia.org/wiki/X3D) +- XGL +- ZGL + +Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default): + +- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange) IMporting geometry + node hierarchy are currently supported + +__Exporters__: + +- DAE (Collada) +- STL +- OBJ +- PLY +- X +- 3DS +- JSON (for WebGl, via https://github.com/acgessler/assimp2json) +- ASSBIN +- STEP +- [PBRTv4](https://github.com/mmp/pbrt-v4) +- glTF 1.0 (partial) +- glTF 2.0 (partial) +- 3MF ( experimental ) +- FBX ( experimental ) diff --git a/libs/assimp/doc/Preamble.txt b/libs/assimp/doc/Preamble.txt new file mode 100644 index 0000000..11759ea --- /dev/null +++ b/libs/assimp/doc/Preamble.txt @@ -0,0 +1,40 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ diff --git a/libs/assimp/doc/architecture/Assimp_Arch_Import.class.violet.html b/libs/assimp/doc/architecture/Assimp_Arch_Import.class.violet.html new file mode 100644 index 0000000..b4e3a9a --- /dev/null +++ b/libs/assimp/doc/architecture/Assimp_Arch_Import.class.violet.html @@ -0,0 +1,354 @@ +<HTML> +<HEAD> +<META name="description" + content="Violet UML Editor cross format document" /> +<META name="keywords" content="Violet, UML" /> +<META charset="UTF-8" /> +<SCRIPT type="text/javascript"> + function switchVisibility() { + var obj = document.getElementById("content"); + obj.style.display = (obj.style.display == "block") ? 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b/libs/assimp/doc/architecture/usecases.png diff --git a/libs/assimp/doc/datastructure.xml b/libs/assimp/doc/datastructure.xml new file mode 100644 index 0000000..79fe9e2 --- /dev/null +++ b/libs/assimp/doc/datastructure.xml @@ -0,0 +1,127 @@ +<importedScene>
+ <version name="1.2" /> <smiley code=":-)" />
+ <node>
+ <name />
+ <transformation type="matrix4x4" />
+
+ <mesh refid="0" />
+ <!--More mesh definitions-->
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+
+ <childnode />
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+ <meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
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+ <normal type="xyz" />
+
+ <!-- More normal definitions -->
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+ <tangents>
+ <tangent type="xyz" />
+
+ <!-- More tangent definitions -->
+ <tangent />
+ </tangents>
+ <bitangents>
+ <bitangent type="xyz" />
+
+ <!-- More bitanget defiitions... -->
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+ </bitangents>
+ <faces>
+ <face numIndices="3" indices="p1, p2, p3" />
+
+ <!-- More faces -->
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+ </faces>
+ <bones>
+ <bone>
+ <name />
+ <offset type="matrix4x4" />
+ <weights>
+ <weight type="v, w" />
+
+ <!-- More weights -->
+ <weight />
+ </weights>
+ </bone>
+
+ <!-- More bones -->
+ <bone />
+ </bones>
+ </mesh>
+ <!-- More meshes -->
+ <mesh id="x" />
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+ <anims>
+ <anim name="rudern" duration="4500" ticksPerSecond="50">
+ <animbone nameOfAnimatedNode="bla">
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+ <rotkey time="0" rot="xyzw" />
+ <rotkey time="100" rot="xyzw" />
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+ <scalekey time="0" scale="xyz" />
+ <scalekey time="100" scale="xyz" />
+
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+ <animbone nameOfAnimatedNode="blubb">
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+ </animbone>
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+ <materials>
+ <material>
+ <param>
+ <name/>
+ <value/>
+ </param>
+ </material>
+
+ <!-- More material definitions-->
+ <material />
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diff --git a/libs/assimp/doc/dox.h b/libs/assimp/doc/dox.h new file mode 100644 index 0000000..1d5f59a --- /dev/null +++ b/libs/assimp/doc/dox.h @@ -0,0 +1,1647 @@ +/** @file dox.h + * @brief General documentation built from a doxygen comment + */ + +/** +@mainpage assimp - Open Asset Import Library + +<img src="dragonsplash.png"></img> + +@section intro Introduction + +assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game +scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. +The library is *not* designed for speed, it is primarily useful for importing assets from various sources once and +storing it in a engine-specific format for easy and fast every-day-loading. assimp is also able to apply various post +processing steps to the imported data such as conversion to indexed meshes, calculation of normals or tangents/bitangents +or conversion from right-handed to left-handed coordinate systems. + +assimp currently supports the following file formats (note that some loaders lack some features of their formats because +some file formats contain data not supported by assimp, some stuff would require so much conversion work +that it has not been implemented yet and some (most ...) formats lack proper specifications): +<hr> +<br><tt> +<b>Collada</b> ( <i>*.dae;*.xml</i> )<br> +<b>Blender</b> ( <i>*.blend</i> ) <sup>3</sup><br> +<b>Biovision BVH </b> ( <i>*.bvh</i> ) <br> +<b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) <br> +<b>3D Studio Max ASE</b> ( <i>*.ase</i> ) <br> +<b>Wavefront Object</b> ( <i>*.obj</i> ) <br> +<b>Stanford Polygon Library</b> ( <i>*.ply</i> ) <br> +<b>AutoCAD DXF</b> ( <i>*.dxf</i> ) <br> +<b>IFC-STEP</b> ( <i>*.ifc</i> )<br> +<b>Neutral File Format</b> ( <i>*.nff</i> ) <br> +<b>Sense8 WorldToolkit</b> ( <i>*.nff</i> ) <br> +<b>Valve Model</b> ( <i>*.smd,*.vta</i> ) <sup>3</sup> <br> +<b>Quake I</b> ( <i>*.mdl</i> ) <br> +<b>Quake II</b> ( <i>*.md2</i> ) <br> +<b>Quake III</b> ( <i>*.md3</i> ) <br> +<b>Quake 3 BSP</b> ( <i>*.pk3</i> ) <sup>1</sup> <br> +<b>RtCW</b> ( <i>*.mdc</i> )<br> +<b>Doom 3</b> ( <i>*.md5mesh;*.md5anim;*.md5camera</i> ) <br> +<b>DirectX X </b> ( <i>*.x</i> ). <br> +<b>Quick3D </b> ( <i>*.q3o;*q3s</i> ). <br> +<b>Raw Triangles </b> ( <i>*.raw</i> ). <br> +<b>AC3D </b> ( <i>*.ac</i> ). <br> +<b>Stereolithography </b> ( <i>*.stl</i> ). <br> +<b>Autodesk DXF </b> ( <i>*.dxf</i> ). <br> +<b>Irrlicht Mesh </b> ( <i>*.irrmesh;*.xml</i> ). <br> +<b>Irrlicht Scene </b> ( <i>*.irr;*.xml</i> ). <br> +<b>Object File Format </b> ( <i>*.off</i> ). <br> +<b>Terragen Terrain </b> ( <i>*.ter</i> ) <br> +<b>3D GameStudio Model </b> ( <i>*.mdl</i> ) <br> +<b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br> +<b>Ogre</b> (<i>*.mesh.xml, *.skeleton.xml, *.material</i>)<sup>3</sup> <br> +<b>Milkshape 3D</b> ( <i>*.ms3d</i> )<br> +<b>LightWave Model</b> ( <i>*.lwo</i> )<br> +<b>LightWave Scene</b> ( <i>*.lws</i> )<br> +<b>Modo Model</b> ( <i>*.lxo</i> )<br> +<b>CharacterStudio Motion</b> ( <i>*.csm</i> )<br> +<b>Stanford Ply</b> ( <i>*.ply</i> )<br> +<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<sup>2</sup><br><br> +</tt> +See the @link importer_notes Importer Notes Page @endlink for information, what a specific importer can do and what not. +Note that although this paper claims to be the official documentation, +https://github.com/assimp/assimp/blob/master/Readme.md +<br>is usually the most up-to-date list of file formats supported by the library. <br> + +<sup>1</sup>: Experimental loaders<br> +<sup>2</sup>: Indicates very limited support - many of the format's features don't map to Assimp's data structures.<br> +<sup>3</sup>: These formats support animations, but assimp doesn't yet support them (or they're buggy)<br> +<br> +<hr> + +assimp is independent of the Operating System by nature, providing a C++ interface for easy integration +with game engines and a C interface to allow bindings to other programming languages. At the moment the library runs +on any little-endian platform including X86/Windows/Linux/Mac and X64/Windows/Linux/Mac. Special attention +was paid to keep the library as free as possible from dependencies. + +Big endian systems such as PPC-Macs or PPC-Linux systems are not officially supported at the moment. However, most +formats handle the required endian conversion correctly, so large parts of the library should work. + +The assimp linker library and viewer application are provided under the BSD 3-clause license. This basically means +that you are free to use it in open- or closed-source projects, for commercial or non-commercial purposes as you like +as long as you retain the license information and take own responsibility for what you do with it. For details see +the LICENSE file. + +You can find test models for almost all formats in the <assimp_root>/test/models directory. Beware, they're *free*, +but not all of them are *open-source*. If there's an accompanying '<file>\source.txt' file don't forget to read it. + +@section main_install Installation + +assimp can be used in two ways: linking against the pre-built libraries or building the library on your own. The former +option is the easiest, but the assimp distribution contains pre-built libraries only for Visual C++ 2013, 2015 and 2017. +For other compilers you'll have to build assimp for yourself. Which is hopefully as hassle-free as the other way, but +needs a bit more work. Both ways are described at the @link install Installation page. @endlink +If you want to use assimp on Ubuntu you can install it via the following command: + +@code +sudo apt-get install assimp +@endcode + +If you want to use the python-assimp-port just follow these instructions: https://github.com/assimp/assimp/tree/master/port/PyAssimp + +@section main_usage Usage + +When you're done integrating the library into your IDE / project, you can now start using it. There are two separate +interfaces by which you can access the library: a C++ interface and a C interface using flat functions. While the former +is easier to handle, the latter also forms a point where other programming languages can connect to. Up to the moment, though, +there are no bindings for any other language provided. Have a look at the @link usage Usage page @endlink for a detailed explanation and code examples. + +@section main_data Data Structures + +When the importer successfully completed its job, the imported data is returned in an aiScene structure. This is the root +point from where you can access all the various data types that a scene/model file can possibly contain. The +@link data Data Structures page @endlink describes how to interpret this data. + +@section ext Extending the library + +There are many 3d file formats in the world, and we're happy to support as many as possible. If you need support for +a particular file format, why not implement it yourself and add it to the library? Writing importer plugins for +assimp is considerably easy, as the whole postprocessing infrastructure is available and does much of the work for you. +See the @link extend Extending the library @endlink page for more information. + + +@section main_support Support & Feedback + +If you have any questions/comments/suggestions/bug reports you're welcome to post them in our +<a href="https://sourceforge.net/forum/forum.php?forum_id=817653">forums</a>. Alternatively there's +a mailing list, <a href="https://sourceforge.net/mailarchive/forum.php?forum_name=assimp-discussions"> +assimp-discussions</a>. + + +*/ + + +/** +@page install Installation + + +@section install_prebuilt Using the pre-built libraries with Visual C++ 8/9 + +If you develop at Visual Studio 2015 or 2017, you can simply use the pre-built linker libraries provided in the distribution. +Extract all files to a place of your choice. A directory called "assimp" will be created there. Add the assimp/include path +to your include paths (Menu->Extras->Options->Projects and Solutions->VC++ Directories->Include files) +and the assimp/lib/<Compiler> path to your linker paths (Menu->Extras->Options->Projects and Solutions->VC++ Directories->Library files). +This is necessary only once to setup all paths inside you IDE. + +To use the library in your C++ project you can simply generate a project file via cmake. One way is to add the assimp-folder +as a subdirectory via the cmake-command + +@code +addsubdiectory(assimp) +@endcode + +Now just add the assimp-dependency to your application: + +@code +TARGET_LINK_LIBRARIES(my_game assimp) +@endcode + +If done correctly you should now be able to compile, link, run and use the application. + + +@section install_own Building the library from scratch + +First you need to install cmake. Now just get the code from github or download the latest version from the webside. +to build the library just open a command-prompt / bash, navigate into the repo-folder and run cmake via: + +@code +cmake CMakeLists.txt +@endcode + +A project-file of your default make-system ( like gnu-make on linux or Visual-Studio on Windows ) will be generated. +Run the build and you are done. You can find the libs at assimp/lib and the dll's / so's at bin. + +@section assimp_dll Windows DLL Build + +The Assimp-package can be built as DLL. You just need to run the default cmake run. + + +@section assimp static lib + +The Assimp-package can be build as a static library as well. Do do so just set the configuration variable <b>BUILD_SHARED_LIBS</b> +to off during the cmake run. + +*/ + + +/** +@page usage Usage + +@section access_cpp Access by C++ class interface + +The assimp library can be accessed by both a class or flat function interface. The C++ class +interface is the preferred way of interaction: you create an instance of class Assimp::Importer, +maybe adjust some settings of it and then call Assimp::Importer::ReadFile(). The class will +read the files and process its data, handing back the imported data as a pointer to an aiScene +to you. You can now extract the data you need from the file. The importer manages all the resources +for itsself. If the importer is destroyed, all the data that was created/read by it will be +destroyed, too. So the easiest way to use the Importer is to create an instance locally, use its +results and then simply let it go out of scope. + +C++ example: +@code +#include <assimp/Importer.hpp> // C++ importer interface +#include <assimp/scene.h> // Output data structure +#include <assimp/postprocess.h> // Post processing flags + +bool DoTheImportThing( const std::string& pFile) +{ + // Create an instance of the Importer class + Assimp::Importer importer; + + // And have it read the given file with some example postprocessing + // Usually - if speed is not the most important aspect for you - you'll + // probably to request more postprocessing than we do in this example. + const aiScene* scene = importer.ReadFile( pFile, + aiProcess_CalcTangentSpace | + aiProcess_Triangulate | + aiProcess_JoinIdenticalVertices | + aiProcess_SortByPType); + + // If the import failed, report it + if( !scene) + { + DoTheErrorLogging( importer.GetErrorString()); + return false; + } + + // Now we can access the file's contents. + DoTheSceneProcessing( scene); + + // We're done. Everything will be cleaned up by the importer destructor + return true; +} +@endcode + +What exactly is read from the files and how you interpret it is described at the @ref data page. @endlink The post processing steps that the assimp library can apply to the +imported data are listed at #aiPostProcessSteps. See the @ref pp Post processing page for more details. + +Note that the aiScene data structure returned is declared 'const'. Yes, you can get rid of +these 5 letters with a simple cast. Yes, you may do that. No, it's not recommended (and it's +suicide in DLL builds if you try to use new or delete on any of the arrays in the scene). + +@section access_c Access by plain-c function interface + +The plain function interface is just as simple, but requires you to manually call the clean-up +after you're done with the imported data. To start the import process, call aiImportFile() +with the filename in question and the desired postprocessing flags like above. If the call +is successful, an aiScene pointer with the imported data is handed back to you. When you're +done with the extraction of the data you're interested in, call aiReleaseImport() on the +imported scene to clean up all resources associated with the import. + +C example: +@code +#include <assimp/cimport.h> // Plain-C interface +#include <assimp/scene.h> // Output data structure +#include <assimp/postprocess.h> // Post processing flags + +bool DoTheImportThing( const char* pFile) +{ + // Start the import on the given file with some example postprocessing + // Usually - if speed is not the most important aspect for you - you'll t + // probably to request more postprocessing than we do in this example. + const aiScene* scene = aiImportFile( pFile, + aiProcess_CalcTangentSpace | + aiProcess_Triangulate | + aiProcess_JoinIdenticalVertices | + aiProcess_SortByPType); + + // If the import failed, report it + if( !scene) + { + DoTheErrorLogging( aiGetErrorString()); + return false; + } + + // Now we can access the file's contents + DoTheSceneProcessing( scene); + + // We're done. Release all resources associated with this import + aiReleaseImport( scene); + return true; +} +@endcode + +@section custom_io Using custom IO logic with the C++ class interface + +The assimp library needs to access files internally. This of course applies to the file you want +to read, but also to additional files in the same folder for certain file formats. By default, +standard C/C++ IO logic is used to access these files. If your application works in a special +environment where custom logic is needed to access the specified files, you have to supply +custom implementations of IOStream and IOSystem. A shortened example might look like this: + +@code +#include <assimp/IOStream.hpp> +#include <assimp/IOSystem.hpp> + +// My own implementation of IOStream +class MyIOStream : public Assimp::IOStream +{ + friend class MyIOSystem; + +protected: + // Constructor protected for private usage by MyIOSystem + MyIOStream(void); + +public: + ~MyIOStream(void); + size_t Read( void* pvBuffer, size_t pSize, size_t pCount) { ... } + size_t Write( const void* pvBuffer, size_t pSize, size_t pCount) { ... } + aiReturn Seek( size_t pOffset, aiOrigin pOrigin) { ... } + size_t Tell() const { ... } + size_t FileSize() const { ... } + void Flush () { ... } +}; + +// Fisher Price - My First Filesystem +class MyIOSystem : public Assimp::IOSystem +{ + MyIOSystem() { ... } + ~MyIOSystem() { ... } + + // Check whether a specific file exists + bool Exists( const std::string& pFile) const { + .. + } + + // Get the path delimiter character we'd like to see + char GetOsSeparator() const { + return '/'; + } + + // ... and finally a method to open a custom stream + IOStream* Open( const std::string& pFile, const std::string& pMode) { + return new MyIOStream( ... ); + } + + void Close( IOStream* pFile) { delete pFile; } +}; +@endcode + +Now that your IO system is implemented, supply an instance of it to the Importer object by calling +Assimp::Importer::SetIOHandler(). + +@code +void DoTheImportThing( const std::string& pFile) +{ + Assimp::Importer importer; + // put my custom IO handling in place + importer.SetIOHandler( new MyIOSystem()); + + // the import process will now use this implementation to access any file + importer.ReadFile( pFile, SomeFlag | SomeOtherFlag); +} +@endcode + + +@section custom_io_c Using custom IO logic with the plain-c function interface + +The C interface also provides a way to override the file system. Control is not as fine-grained as for C++ although +surely enough for almost any purpose. The process is simple: + +<ul> +<li> Include cfileio.h +<li> Fill an aiFileIO structure with custom file system callbacks (they're self-explanatory as they work similar to the CRT's fXXX functions) +<li> .. and pass it as parameter to #aiImportFileEx +</ul> + +@section logging Logging + +The assimp library provides an easy mechanism to log messages. For instance if you want to check the state of your +import and you just want to see, after which preprocessing step the import-process was aborted you can take a look +into the log. +Per default the assimp-library provides a default log implementation, where you can log your user specific message +by calling it as a singleton with the requested logging-type. To see how this works take a look to this: + +@code +using namespace Assimp; + +// Create a logger instance +DefaultLogger::create("", Logger::VERBOSE); + +// Now I am ready for logging my stuff +DefaultLogger::get()->info("this is my info-call"); + +// Kill it after the work is done +DefaultLogger::kill(); +@endcode + +At first you have to create the default-logger-instance (create). Now you are ready to rock and can log a +little bit around. After that you should kill it to release the singleton instance. + +If you want to integrate the assimp-log into your own GUI it my be helpful to have a mechanism writing +the logs into your own log windows. The logger interface provides this by implementing an interface called LogStream. +You can attach and detach this log stream to the default-logger instance or any implementation derived from Logger. +Just derivate your own logger from the abstract base class LogStream and overwrite the write-method: + +@code +// Example stream +class myStream : public LogStream +{ +public: + // Write womethink using your own functionality + void write(const char* message) + { + ::printf("%s\n", message); + } +}; + +// Select the kinds of messages you want to receive on this log stream +const unsigned int severity = Logger::Debugging|Logger::Info|Logger::Err|Logger::Warn; + +// Attaching it to the default logger +Assimp::DefaultLogger::get()->attachStream( new myStream, severity ); + +@endcode + +The severity level controls the kind of message which will be written into +the attached stream. If you just want to log errors and warnings set the warn +and error severity flag for those severities. It is also possible to remove +a self defined logstream from an error severity by detaching it with the severity +flag set: + +@code + +unsigned int severity = 0; +severity |= Logger::Debugging; + +// Detach debug messages from you self defined stream +Assimp::DefaultLogger::get()->attachStream( new myStream, severity ); + +@endcode + +If you want to implement your own logger just derive from the abstract base class +#Logger and overwrite the methods debug, info, warn and error. + +If you want to see the debug-messages in a debug-configured build, the Logger-interface +provides a logging-severity. You can set it calling the following method: + +@code + +Assimp::DefaultLogger::get()->setLogSeverity( LogSeverity log_severity ); + +@endcode + +The normal logging severity supports just the basic stuff like, info, warnings and errors. +In the verbose level very fine-grained debug messages will be logged, too. Note that this +kind kind of logging might decrease import performance. +*/ + +/** +@page data Data Structures + +The assimp library returns the imported data in a collection of structures. aiScene forms the root +of the data, from here you gain access to all the nodes, meshes, materials, animations or textures +that were read from the imported file. The aiScene is returned from a successful call to +assimp::Importer::ReadFile(), aiImportFile() or aiImportFileEx() - see the @link usage Usage page @endlink +for further information on how to use the library. + +By default, all 3D data is provided in a right-handed coordinate system such as OpenGL uses. In +this coordinate system, +X points to the right, +Y points upwards and +Z points out of the screen +towards the viewer. Several modeling packages such as 3D Studio Max use this coordinate system as well +(or a rotated variant of it). +By contrast, some other environments use left-handed coordinate systems, a prominent example being +DirectX. If you need the imported data to be in a left-handed coordinate system, supply the +#aiProcess_MakeLeftHanded flag to the ReadFile() function call. + +The output face winding is counter clockwise. Use #aiProcess_FlipWindingOrder to get CW data. +@code +x2 + + x1 + x0 +@endcode + +Outputted polygons can be literally everything: they're probably concave, self-intersecting or non-planar, +although our built-in triangulation (#aiProcess_Triangulate postprocessing step) doesn't handle the two latter. + +The output UV coordinate system has its origin in the lower-left corner: +@code +0x|1y ---------- 1x|1y + | | + | | + | | +0x|0y ---------- 1x|0y +@endcode +Use the #aiProcess_FlipUVs flag to get UV coordinates with the upper-left corner als origin. + +A typical 4x4 matrix including a translational part looks like this: +@code +X1 Y1 Z1 T1 +X2 Y2 Z2 T2 +X3 Y3 Z3 T3 + 0 0 0 1 +@endcode +with <tt>(X1, X2, X3)</tt> being the local X base vector, <tt>(Y1, Y2, Y3)</tt> being the local +Y base vector, <tt>(Z1, Z2, Z3)</tt> being the local Z base vector and <tt>(T1, T2, T3)</tt> being the +offset of the local origin (the translational part). +All matrices in the library use row-major storage order. That means that the matrix elements are +stored row-by-row, i.e. they end up like this in memory: +<tt>[X1, Y1, Z1, T1, X2, Y2, Z2, T2, X3, Y3, Z3, T3, 0, 0, 0, 1]</tt>. + +Note that this is neither the OpenGL format nor the DirectX format, because both of them specify the +matrix layout such that the translational part occupies three consecutive addresses in memory (so those +matrices end with <tt>[..., T1, T2, T3, 1]</tt>), whereas the translation in an Assimp matrix is found at +the offsets 3, 7 and 11 (spread across the matrix). You can transpose an Assimp matrix to end up with +the format that OpenGL and DirectX mandate. To be very precise: The transposition has nothing +to do with a left-handed or right-handed coordinate system but 'converts' between row-major and +column-major storage format. + +<hr> + +<b>11.24.09:</b> We changed the orientation of our quaternions to the most common convention to avoid confusion. +However, if you're a previous user of Assimp and you update the library to revisions beyond SVNREV 502, +you have to adapt your animation loading code to match the new quaternion orientation. + +<hr> + +@section hierarchy The Node Hierarchy + +Nodes are little named entities in the scene that have a place and orientation relative to their parents. +Starting from the scene's root node all nodes can have 0 to x child nodes, thus forming a hierarchy. +They form the base on which the scene is built on: a node can refer to 0..x meshes, can be referred to +by a bone of a mesh or can be animated by a key sequence of an animation. DirectX calls them "frames", +others call them "objects", we call them aiNode. + +A node can potentially refer to single or multiple meshes. The meshes are not stored inside the node, but +instead in an array of aiMesh inside the aiScene. A node only refers to them by their array index. This also means +that multiple nodes can refer to the same mesh, which provides a simple form of instancing. A mesh referred to +by this way lives in the node's local coordinate system. If you want the mesh's orientation in global +space, you'd have to concatenate the transformations from the referring node and all of its parents. + +Most of the file formats don't really support complex scenes, though, but a single model only. But there are +more complex formats such as .3ds, .x or .collada scenes which may contain an arbitrary complex +hierarchy of nodes and meshes. I for myself would suggest a recursive filter function such as the +following pseudocode: + +@code +void CopyNodesWithMeshes( aiNode node, SceneObject targetParent, Matrix4x4 accTransform) +{ + SceneObject parent; + Matrix4x4 transform; + + // if node has meshes, create a new scene object for it + if( node.mNumMeshes > 0) + { + SceneObjekt newObject = new SceneObject; + targetParent.addChild( newObject); + // copy the meshes + CopyMeshes( node, newObject); + + // the new object is the parent for all child nodes + parent = newObject; + transform.SetUnity(); + } else + { + // if no meshes, skip the node, but keep its transformation + parent = targetParent; + transform = node.mTransformation * accTransform; + } + + // continue for all child nodes + for( all node.mChildren) + CopyNodesWithMeshes( node.mChildren[a], parent, transform); +} +@endcode + +This function copies a node into the scene graph if it has children. If yes, a new scene object +is created for the import node and the node's meshes are copied over. If not, no object is created. +Potential child objects will be added to the old targetParent, but there transformation will be correct +in respect to the global space. This function also works great in filtering the bone nodes - nodes +that form the bone hierarchy for another mesh/node, but don't have any mesh themselves. + +@section meshes Meshes + +All meshes of an imported scene are stored in an array of aiMesh* inside the aiScene. Nodes refer +to them by their index in the array and providing the coordinate system for them, too. One mesh uses +only a single material everywhere - if parts of the model use a different material, this part is +moved to a separate mesh at the same node. The mesh refers to its material in the same way as the +node refers to its meshes: materials are stored in an array inside aiScene, the mesh stores only +an index into this array. + +An aiMesh is defined by a series of data channels. The presence of these data channels is defined +by the contents of the imported file: by default there are only those data channels present in the mesh +that were also found in the file. The only channels guaranteed to be always present are aiMesh::mVertices +and aiMesh::mFaces. You can test for the presence of other data by testing the pointers against NULL +or use the helper functions provided by aiMesh. You may also specify several post processing flags +at Importer::ReadFile() to let assimp calculate or recalculate additional data channels for you. + +At the moment, a single aiMesh may contain a set of triangles and polygons. A single vertex does always +have a position. In addition it may have one normal, one tangent and bitangent, zero to AI_MAX_NUMBER_OF_TEXTURECOORDS +(4 at the moment) texture coords and zero to AI_MAX_NUMBER_OF_COLOR_SETS (4) vertex colors. In addition +a mesh may or may not have a set of bones described by an array of aiBone structures. How to interpret +the bone information is described later on. + +@section material Materials + +See the @link materials Material System Page. @endlink + +@section bones Bones + +A mesh may have a set of bones in the form of aiBone objects. Bones are a means to deform a mesh +according to the movement of a skeleton. Each bone has a name and a set of vertices on which it has influence. +Its offset matrix declares the transformation needed to transform from mesh space to the local space of this bone. + +Using the bones name you can find the corresponding node in the node hierarchy. This node in relation +to the other bones' nodes defines the skeleton of the mesh. Unfortunately there might also be +nodes which are not used by a bone in the mesh, but still affect the pose of the skeleton because +they have child nodes which are bones. So when creating the skeleton hierarchy for a mesh I +suggest the following method: + +a) Create a map or a similar container to store which nodes are necessary for the skeleton. +Pre-initialise it for all nodes with a "no". <br> +b) For each bone in the mesh: <br> +b1) Find the corresponding node in the scene's hierarchy by comparing their names. <br> +b2) Mark this node as "yes" in the necessityMap. <br> +b3) Mark all of its parents the same way until you 1) find the mesh's node or 2) the parent of the mesh's node. <br> +c) Recursively iterate over the node hierarchy <br> +c1) If the node is marked as necessary, copy it into the skeleton and check its children <br> +c2) If the node is marked as not necessary, skip it and do not iterate over its children. <br> + +Reasons: you need all the parent nodes to keep the transformation chain intact. For most +file formats and modelling packages the node hierarchy of the skeleton is either a child +of the mesh node or a sibling of the mesh node but this is by no means a requirement so you shouldn't rely on it. +The node closest to the root node is your skeleton root, from there you +start copying the hierarchy. You can skip every branch without a node being a bone in the mesh - +that's why the algorithm skips the whole branch if the node is marked as "not necessary". + +You should now have a mesh in your engine with a skeleton that is a subset of the imported hierarchy. + +@section anims Animations + +An imported scene may contain zero to x aiAnimation entries. An animation in this context is a set +of keyframe sequences where each sequence describes the orientation of a single node in the hierarchy +over a limited time span. Animations of this kind are usually used to animate the skeleton of +a skinned mesh, but there are other uses as well. + +An aiAnimation has a duration. The duration as well as all time stamps are given in ticks. To get +the correct timing, all time stamp thus have to be divided by aiAnimation::mTicksPerSecond. Beware, +though, that certain combinations of file format and exporter don't always store this information +in the exported file. In this case, mTicksPerSecond is set to 0 to indicate the lack of knowledge. + +The aiAnimation consists of a series of aiNodeAnim's. Each bone animation affects a single node in +the node hierarchy only, the name specifying which node is affected. For this node the structure +stores three separate key sequences: a vector key sequence for the position, a quaternion key sequence +for the rotation and another vector key sequence for the scaling. All 3d data is local to the +coordinate space of the node's parent, that means in the same space as the node's transformation matrix. +There might be cases where animation tracks refer to a non-existent node by their name, but this +should not be the case in your every-day data. + +To apply such an animation you need to identify the animation tracks that refer to actual bones +in your mesh. Then for every track: <br> +a) Find the keys that lay right before the current anim time. <br> +b) Optional: interpolate between these and the following keys. <br> +c) Combine the calculated position, rotation and scaling to a transformation matrix <br> +d) Set the affected node's transformation to the calculated matrix. <br> + +If you need hints on how to convert to or from quaternions, have a look at the +<a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix&Quaternion FAQ</a>. I suggest +using logarithmic interpolation for the scaling keys if you happen to need them - usually you don't +need them at all. + +@section textures Textures + +Normally textures used by assets are stored in separate files, however, +there are file formats embedding their textures directly into the model file. +Such textures are loaded into an aiTexture structure. + +In previous versions, the path from the query for `AI_MATKEY_TEXTURE(textureType, index)` would be +`*<index>` where `<index>` is the index of the texture in aiScene::mTextures. Now this call will +return a file path for embedded textures in FBX files. To test if it is an embedded texture use +aiScene::GetEmbeddedTexture. If the returned pointer is not null, it is embedded und can be loaded +from the data structure. If it is null, search for a separate file. Other file types still use the +old behaviour.<br> +If your rely on the old behaviour, you can use Assimp::Importer::SetPropertyBool with the key +#AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING to force the old behaviour. + +There are two cases: +1. The texture is NOT compressed. Its color data is directly stored in the aiTexture structure as an + array of aiTexture::mWidth * aiTexture::mHeight aiTexel structures. Each aiTexel represents a + pixel (or "texel") of the texture image. The color data is stored in an unsigned RGBA8888 format, + which can be easily used for both Direct3D and OpenGL (swizzling the order of the color + components might be necessary). RGBA8888 has been chosen because it is well-known, easy to use + and natively supported by nearly all graphics APIs. +2. This applies if aiTexture::mHeight == 0 is fulfilled. Then, texture is stored in a "compressed" + format such as DDS or PNG. The term "compressed" does not mean that the texture data must + actually be compressed, however the texture was found in the model file as if it was stored in a + separate file on the harddisk. Appropriate decoders (such as libjpeg, libpng, D3DX, DevIL) are + required to load these textures. aiTexture::mWidth specifies the size of the texture data in + bytes, aiTexture::pcData is a pointer to the raw image data and aiTexture::achFormatHint is + either zeroed or contains the most common file extension of the embedded texture's format. This + value is only set if assimp is able to determine the file format. +*/ + + +/** +@page materials Material System + +@section General Overview +All materials are stored in an array of aiMaterial inside the aiScene. + +Each aiMesh refers to one +material by its index in the array. Due to the vastly diverging definitions and usages of material +parameters there is no hard definition of a material structure. Instead a material is defined by +a set of properties accessible by their names. Have a look at assimp/material.h to see what types of +properties are defined. In this file there are also various functions defined to test for the +presence of certain properties in a material and retrieve their values. + +@section mat_tex Textures + +Textures are organized in stacks, each stack being evaluated independently. The final color value from a particular texture stack is used in the shading equation. For example, the computed color value of the diffuse texture stack (aiTextureType_DIFFUSE) is multiplied with the amount of incoming diffuse light to obtain the final diffuse color of a pixel. + +@code + + Stack Resulting equation + +------------------------ +| Constant base color | color +------------------------ +| Blend operation 0 | + +------------------------ +| Strength factor 0 | 0.25* +------------------------ +| Texture 0 | texture_0 +------------------------ +| Blend operation 1 | * +------------------------ +| Strength factor 1 | 1.0* +------------------------ +| Texture 1 | texture_1 +------------------------ + ... ... + +@endcode + +@section keys Constants + +All material key constants start with 'AI_MATKEY' (it's an ugly macro for historical reasons, don't ask). + +<table border="1"> + <tr> + <th>Name</th> + <th>Data Type</th> + <th>Default Value</th> + <th>Meaning</th> + <th>Notes</th> + </tr> + <tr> + <td><tt>NAME</tt></td> + <td>aiString</td> + <td>n/a</td> + <td>The name of the material, if available. </td> + <td>Ignored by <tt>aiProcess_RemoveRedundantMaterials</tt>. Materials are considered equal even if their names are different.</td> + </tr> + <tr> + <td><tt>COLOR_DIFFUSE</tt></td> + <td>aiColor3D</td> + <td>black (0,0,0)</td> + <td>Diffuse color of the material. This is typically scaled by the amount of incoming diffuse light (e.g. using gouraud shading) </td> + <td>---</td> + </tr> + <tr> + <td><tt>COLOR_SPECULAR</tt></td> + <td>aiColor3D</td> + <td>black (0,0,0)</td> + <td>Specular color of the material. This is typically scaled by the amount of incoming specular light (e.g. using phong shading) </td> + <td>---</td> + </tr> + <tr> + <td><tt>COLOR_AMBIENT</tt></td> + <td>aiColor3D</td> + <td>black (0,0,0)</td> + <td>Ambient color of the material. This is typically scaled by the amount of ambient light </td> + <td>---</td> + </tr> + <tr> + <td><tt>COLOR_EMISSIVE</tt></td> + <td>aiColor3D</td> + <td>black (0,0,0)</td> + <td>Emissive color of the material. This is the amount of light emitted by the object. In real time applications it will usually not affect surrounding objects, but raytracing applications may wish to treat emissive objects as light sources. </td> + <td>---</td> + </tr> + + <tr> + <td><tt>COLOR_TRANSPARENT</tt></td> + <td>aiColor3D</td> + <td>black (0,0,0)</td> + <td>Defines the transparent color of the material, this is the color to be multiplied with the color of translucent light to construct the final 'destination color' for a particular position in the screen buffer.</td> + <td>---</td> + </tr> + + <tr> + <td><tt>COLOR_REFLECTIVE</tt></td> + <td>aiColor3D</td> + <td>black (0,0,0)</td> + <td>Defines the reflective color of the material. This is typically scaled by the amount of incoming light from the direction of mirror reflection. Usually combined with an environment lightmap of some kind for real-time applications.</td> + <td>---</td> + </tr> + + <tr> + <td><tt>REFLECTIVITY</tt></td> + <td>float</td> + <td>0.0</td> + <td>Scales the reflective color of the material.</td> + <td>---</td> + </tr> + + <tr> + <td><tt>WIREFRAME</tt></td> + <td>int</td> + <td>false</td> + <td>Specifies whether wireframe rendering must be turned on for the material. 0 for false, !0 for true. </td> + <td>---</td> + </tr> + + <tr> + <td><tt>TWOSIDED</tt></td> + <td>int</td> + <td>false</td> + <td>Specifies whether meshes using this material must be rendered without backface culling. 0 for false, !0 for true. </td> + <td>Some importers set this property if they don't know whether the output face order is right. As long as it is not set, you may safely enable backface culling.</tt></td> + </tr> + + <tr> + <td><tt>SHADING_MODEL</tt></td> + <td>int</td> + <td>gouraud</td> + <td>One of the #aiShadingMode enumerated values. Defines the library shading model to use for (real time) rendering to approximate the original look of the material as closely as possible. </td> + <td>The presence of this key might indicate a more complex material. If absent, assume phong shading only if a specular exponent is given.</tt></td> + </tr> + + <tr> + <td><tt>BLEND_FUNC</tt></td> + <td>int</td> + <td>false</td> + <td>One of the #aiBlendMode enumerated values. Defines how the final color value in the screen buffer is computed from the given color at that position and the newly computed color from the material. Simply said, alpha blending settings.</td> + <td>-</td> + </tr> + + <tr> + <td><tt>OPACITY</tt></td> + <td>float</td> + <td>1.0</td> + <td>Defines the opacity of the material in a range between 0..1.</td> + <td>Use this value to decide whether you have to activate alpha blending for rendering. <tt>OPACITY</tt> != 1 usually also implies TWOSIDED=1 to avoid cull artifacts.</td> + </tr> + + <tr> + <td><tt>SHININESS</tt></td> + <td>float</td> + <td>0.f</td> + <td>Defines the shininess of a phong-shaded material. This is actually the exponent of the phong specular equation</td> + <td><tt>SHININESS</tt>=0 is equivalent to <tt>SHADING_MODEL</tt>=<tt>aiShadingMode_Gouraud</tt>.</td> + </tr> + + <tr> + <td><tt>SHININESS_STRENGTH</tt></td> + <td>float</td> + <td>1.0</td> + <td>Scales the specular color of the material.</td> + <td>This value is kept separate from the specular color by most modelers, and so do we.</td> + </tr> + + <tr> + <td><tt>REFRACTI</tt></td> + <td>float</td> + <td>1.0</td> + <td>Defines the Index Of Refraction for the material. That's not supported by most file formats.</td> + <td>Might be of interest for raytracing.</td> + </tr> + + <tr> + <td><tt>TEXTURE(t,n)</tt></td> + <td>aiString</td> + <td>n/a</td> + <td>Defines the path of the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' + is one of the #aiTextureType enumerated values. A file path to an external file or an embedded + texture. Use aiScene::GetEmbeddedTexture to test if it is embedded for FBX files, in other cases + embedded textures start with '*' followed by an index into aiScene::mTextures.</td> + <td>See the @ref mat_tex section above. Also see @ref textures for a more information about texture retrieval.</td> + </tr> + + <tr> + <td><tt>TEXBLEND(t,n)</tt></td> + <td>float</td> + <td>n/a</td> + <td>Defines the strength the n'th texture on the stack 't'. All color components (rgb) are multiplied with this factor *before* any further processing is done.</td> + <td>-</td> + </tr> + + <tr> + <td><tt>TEXOP(t,n)</tt></td> + <td>int</td> + <td>n/a</td> + <td>One of the #aiTextureOp enumerated values. Defines the arithmetic operation to be used to combine the n'th texture on the stack 't' with the n-1'th. <tt>TEXOP(t,0)</tt> refers to the blend operation between the base color for this stack (e.g. <tt>COLOR_DIFFUSE</tt> for the diffuse stack) and the first texture.</td> + <td>-</td> + </tr> + + <tr> + <td><tt>MAPPING(t,n)</tt></td> + <td>int</td> + <td>n/a</td> + <td>Defines how the input mapping coordinates for sampling the n'th texture on the stack 't' are computed. Usually explicit UV coordinates are provided, but some model file formats might also be using basic shapes, such as spheres or cylinders, to project textures onto meshes.</td> + <td>See the 'Textures' section below. #aiProcess_GenUVCoords can be used to let Assimp compute proper UV coordinates from projective mappings.</td> + </tr> + + <tr> + <td><tt>UVWSRC(t,n)</tt></td> + <td>int</td> + <td>n/a</td> + <td>Defines the UV channel to be used as input mapping coordinates for sampling the n'th texture on the stack 't'. All meshes assigned to this material share the same UV channel setup</td> + <td>Presence of this key implies <tt>MAPPING(t,n)</tt> to be #aiTextureMapping_UV. See @ref uvwsrc for more details. </td> + </tr> + + <tr> + <td><tt>MAPPINGMODE_U(t,n)</tt></td> + <td>int</td> + <td>n/a</td> + <td>Any of the #aiTextureMapMode enumerated values. Defines the texture wrapping mode on the x axis for sampling the n'th texture on the stack 't'. 'Wrapping' occurs whenever UVs lie outside the 0..1 range. </td> + <td>-</td> + </tr> + + <tr> + <td><tt>MAPPINGMODE_V(t,n)</tt></td> + <td>int</td> + <td>n/a</td> + <td>Wrap mode on the v axis. See <tt>MAPPINGMODE_U</tt>. </td> + <td>-</td> + </tr> + + <tr> + <td><tt>TEXMAP_AXIS(t,n)</tt></td> + <td>aiVector3D</td> + <td>n/a</td> + <td></tt> Defines the base axis to to compute the mapping coordinates for the n'th texture on the stack 't' from. This is not required for UV-mapped textures. For instance, if <tt>MAPPING(t,n)</tt> is #aiTextureMapping_SPHERE, U and V would map to longitude and latitude of a sphere around the given axis. The axis is given in local mesh space.</td> + <td>-</td> + </tr> + + <tr> + <td><tt>TEXFLAGS(t,n)</tt></td> + <td>int</td> + <td>n/a</td> + <td></tt> Defines miscellaneous flag for the n'th texture on the stack 't'. This is a bitwise combination of the #aiTextureFlags enumerated values.</td> + <td>-</td> + </tr> + +</table> + +@section cpp C++-API + +Retrieving a property from a material is done using various utility functions. For C++ it's simply calling aiMaterial::Get() + +@code + +aiMaterial* mat = ..... + +// The generic way +if(AI_SUCCESS != mat->Get(<material-key>,<where-to-store>)) { + // handle epic failure here +} + +@endcode + +Simple, isn't it? To get the name of a material you would use + +@code + +aiString name; +mat->Get(AI_MATKEY_NAME,name); + +@endcode + +Or for the diffuse color ('color' won't be modified if the property is not set) + +@code + +aiColor3D color (0.f,0.f,0.f); +mat->Get(AI_MATKEY_COLOR_DIFFUSE,color); + +@endcode + +<b>Note:</b> Get() is actually a template with explicit specializations for aiColor3D, aiColor4D, aiString, float, int and some others. +Make sure that the type of the second parameter matches the expected data type of the material property (no compile-time check yet!). +Don't follow this advice if you wish to encounter very strange results. + +@section C C-API + +For good old C it's slightly different. Take a look at the aiGetMaterialGet<data-type> functions. + +@code + +aiMaterial* mat = ..... + +if(AI_SUCCESS != aiGetMaterialFloat(mat,<material-key>,<where-to-store>)) { + // handle epic failure here +} + +@endcode + +To get the name of a material you would use + +@code + +aiString name; +aiGetMaterialString(mat,AI_MATKEY_NAME,&name); + +@endcode + +Or for the diffuse color ('color' won't be modified if the property is not set) + +@code + +aiColor3D color (0.f,0.f,0.f); +aiGetMaterialColor(mat,AI_MATKEY_COLOR_DIFFUSE,&color); + +@endcode + +@section uvwsrc How to map UV channels to textures (MATKEY_UVWSRC) + +The MATKEY_UVWSRC property is only present if the source format doesn't specify an explicit mapping from +textures to UV channels. Many formats don't do this and assimp is not aware of a perfect rule either. + +Your handling of UV channels needs to be flexible therefore. Our recommendation is to use logic like this +to handle most cases properly: + +@verbatim +have only one uv channel? + assign channel 0 to all textures and break + +for all textures + have uvwsrc for this texture? + assign channel specified in uvwsrc + else + assign channels in ascending order for all texture stacks, + i.e. diffuse1 gets channel 1, opacity0 gets channel 0. + +@endverbatim + +@section pseudo Pseudo Code Listing + +For completeness, the following is a very rough pseudo-code sample showing how to evaluate Assimp materials in your +shading pipeline. You'll probably want to limit your handling of all those material keys to a reasonable subset suitable for your purposes +(for example most 3d engines won't support highly complex multi-layer materials, but many 3d modellers do). + +Also note that this sample is targeted at a (shader-based) rendering pipeline for real time graphics. + +@code + +// --------------------------------------------------------------------------------------- +// Evaluate multiple textures stacked on top of each other +float3 EvaluateStack(stack) +{ + // For the 'diffuse' stack stack.base_color would be COLOR_DIFFUSE + // and TEXTURE(aiTextureType_DIFFUSE,n) the n'th texture. + + float3 base = stack.base_color; + for (every texture in stack) + { + // assuming we have explicit & pretransformed UVs for this texture + float3 color = SampleTexture(texture,uv); + + // scale by texture blend factor + color *= texture.blend; + + if (texture.op == add) + base += color; + else if (texture.op == multiply) + base *= color; + else // other blend ops go here + } + return base; +} + +// --------------------------------------------------------------------------------------- +// Compute the diffuse contribution for a pixel +float3 ComputeDiffuseContribution() +{ + if (shading == none) + return float3(1,1,1); + + float3 intensity (0,0,0); + for (all lights in range) + { + float fac = 1.f; + if (shading == gouraud) + fac = lambert-term .. + else // other shading modes go here + + // handling of different types of lights, such as point or spot lights + // ... + + // and finally sum the contribution of this single light ... + intensity += light.diffuse_color * fac; + } + // ... and combine the final incoming light with the diffuse color + return EvaluateStack(diffuse) * intensity; +} + +// --------------------------------------------------------------------------------------- +// Compute the specular contribution for a pixel +float3 ComputeSpecularContribution() +{ + if (shading == gouraud || specular_strength == 0 || specular_exponent == 0) + return float3(0,0,0); + + float3 intensity (0,0,0); + for (all lights in range) + { + float fac = 1.f; + if (shading == phong) + fac = phong-term .. + else // other specular shading modes go here + + // handling of different types of lights, such as point or spot lights + // ... + + // and finally sum the specular contribution of this single light ... + intensity += light.specular_color * fac; + } + // ... and combine the final specular light with the specular color + return EvaluateStack(specular) * intensity * specular_strength; +} + +// --------------------------------------------------------------------------------------- +// Compute the ambient contribution for a pixel +float3 ComputeAmbientContribution() +{ + if (shading == none) + return float3(0,0,0); + + float3 intensity (0,0,0); + for (all lights in range) + { + float fac = 1.f; + + // handling of different types of lights, such as point or spot lights + // ... + + // and finally sum the ambient contribution of this single light ... + intensity += light.ambient_color * fac; + } + // ... and combine the final ambient light with the ambient color + return EvaluateStack(ambient) * intensity; +} + +// --------------------------------------------------------------------------------------- +// Compute the final color value for a pixel +// @param prev Previous color at that position in the framebuffer +float4 PimpMyPixel (float4 prev) +{ + // .. handle displacement mapping per vertex + // .. handle bump/normal mapping + + // Get all single light contribution terms + float3 diff = ComputeDiffuseContribution(); + float3 spec = ComputeSpecularContribution(); + float3 ambi = ComputeAmbientContribution(); + + // .. and compute the final color value for this pixel + float3 color = diff + spec + ambi; + float3 opac = EvaluateStack(opacity); + + // note the *slightly* strange meaning of additive and multiplicative blending here ... + // those names will most likely be changed in future versions + if (blend_func == add) + return prev+color*opac; + else if (blend_func == multiply) + return prev*(1.0-opac)+prev*opac; + + return color; +} + +@endcode + +@section shdacc How to access shader-code from a texture (AI_MATKEY_GLOBAL_SHADERLANG and AI_MATKEY_SHADER_VERTEX, ...) + +You can get assigned shader sources by using the following material keys: + +<li>AI_MATKEY_GLOBAL_SHADERLANG</li>To get the used shader language. +<li>AI_MATKEY_SHADER_VERTEX</li> Assigned vertex shader code stored as a string. +<li>AI_MATKEY_SHADER_FRAGMENT</li> Assigned fragment shader code stored as a string. +<li>AI_MATKEY_SHADER_GEO</li> Assigned geometry shader code stored as a string. +<li>AI_MATKEY_SHADER_TESSELATION</li> Assigned tessellation shader code stored as a string. +<li>AI_MATKEY_SHADER_PRIMITIVE</li> Assigned primitive shader code stored as a string. +<li>AI_MATKEY_SHADER_COMPUTE</li> Assigned compute shader code stored as a string. + +*/ + + + + +/** +@page perf Performance + +@section perf_overview Overview + +This page discusses general performance issues related to assimp. + +@section perf_profile Profiling + +assimp has built-in support for <i>very</i> basic profiling and time measurement. To turn it on, set the <tt>GLOB_MEASURE_TIME</tt> +configuration switch to <tt>true</tt> (nonzero). Results are dumped to the log file, so you need to setup +an appropriate logger implementation with at least one output stream first (see the @link logging Logging Page @endlink +for the details.). + +Note that these measurements are based on a single run of the importer and each of the post processing steps, so +a single result set is far away from being significant in a statistic sense. While precision can be improved +by running the test multiple times, the low accuracy of the timings may render the results useless +for smaller files. + +A sample report looks like this (some unrelated log messages omitted, entries grouped for clarity): + +@verbatim +Debug, T5488: START `total` +Info, T5488: Found a matching importer for this file format + + +Debug, T5488: START `import` +Info, T5488: BlendModifier: Applied the `Subdivision` modifier to `OBMonkey` +Debug, T5488: END `import`, dt= 3.516 s + + +Debug, T5488: START `preprocess` +Debug, T5488: END `preprocess`, dt= 0.001 s +Info, T5488: Entering post processing pipeline + + +Debug, T5488: START `postprocess` +Debug, T5488: RemoveRedundantMatsProcess begin +Debug, T5488: RemoveRedundantMatsProcess finished +Debug, T5488: END `postprocess`, dt= 0.001 s + + +Debug, T5488: START `postprocess` +Debug, T5488: TriangulateProcess begin +Info, T5488: TriangulateProcess finished. All polygons have been triangulated. +Debug, T5488: END `postprocess`, dt= 3.415 s + + +Debug, T5488: START `postprocess` +Debug, T5488: SortByPTypeProcess begin +Info, T5488: Points: 0, Lines: 0, Triangles: 1, Polygons: 0 (Meshes, X = removed) +Debug, T5488: SortByPTypeProcess finished + +Debug, T5488: START `postprocess` +Debug, T5488: JoinVerticesProcess begin +Debug, T5488: Mesh 0 (unnamed) | Verts in: 503808 out: 126345 | ~74.922 +Info, T5488: JoinVerticesProcess finished | Verts in: 503808 out: 126345 | ~74.9 +Debug, T5488: END `postprocess`, dt= 2.052 s + +Debug, T5488: START `postprocess` +Debug, T5488: FlipWindingOrderProcess begin +Debug, T5488: FlipWindingOrderProcess finished +Debug, T5488: END `postprocess`, dt= 0.006 s + + +Debug, T5488: START `postprocess` +Debug, T5488: LimitBoneWeightsProcess begin +Debug, T5488: LimitBoneWeightsProcess end +Debug, T5488: END `postprocess`, dt= 0.001 s + + +Debug, T5488: START `postprocess` +Debug, T5488: ImproveCacheLocalityProcess begin +Debug, T5488: Mesh 0 | ACMR in: 0.851622 out: 0.718139 | ~15.7 +Info, T5488: Cache relevant are 1 meshes (251904 faces). Average output ACMR is 0.718139 +Debug, T5488: ImproveCacheLocalityProcess finished. +Debug, T5488: END `postprocess`, dt= 1.903 s + + +Info, T5488: Leaving post processing pipeline +Debug, T5488: END `total`, dt= 11.269 s +@endverbatim + +In this particular example only one fourth of the total import time was spent on the actual importing, while the rest of the +time got consumed by the #aiProcess_Triangulate, #aiProcess_JoinIdenticalVertices and #aiProcess_ImproveCacheLocality +postprocessing steps. A wise selection of postprocessing steps is therefore essential to getting good performance. +Of course this depends on the individual requirements of your application, in many of the typical use cases of assimp performance won't +matter (i.e. in an offline content pipeline). +*/ + +/** +@page threading Threading + +@section overview Overview + +This page discusses both assimps scalability in threaded environments and the precautions to be taken in order to +use it from multiple threads concurrently. + +@section threadsafety Thread-safety / using Assimp concurrently from several threads + +The library can be accessed by multiple threads simultaneously, as long as the +following prerequisites are fulfilled: + + - Users of the C++-API should ensure that they use a dedicated #Assimp::Importer instance for each thread. Constructing instances of #Assimp::Importer is expensive, so it might be a good idea to + let every thread maintain its own thread-local instance (which can be used to + load as many files as necessary). + - The C-API is thread safe. + - When supplying custom IO logic, one must make sure the underlying implementation is thread-safe. + - Custom log streams or logger replacements have to be thread-safe, too. + + + + +Multiple concurrent imports may or may not be beneficial, however. For certain file formats in conjunction with +little or no post processing IO times tend to be the performance bottleneck. Intense post processing together +with 'slow' file formats like X or Collada might scale well with multiple concurrent imports. + + +@section automt Internal threading + +Internal multi-threading is not currently implemented. +*/ + +/** +@page res Resources + +This page lists some useful resources for assimp. Note that, even though the core team has an eye on them, +we cannot guarantee the accuracy of third-party information. If in doubt, it's best to ask either on the +mailing list or on our forums on SF.net. + + - assimp comes with some sample applications, these can be found in the <i>./samples</i> folder. Don't forget to read the <i>README</i> file. + - http://www.drivenbynostalgia.com/files/AssimpOpenGLDemo.rar - OpenGl animation sample using the library's animation import facilities. + - http://nolimitsdesigns.com/game-design/open-asset-import-library-animation-loader/ is another utility to + simplify animation playback. + - http://ogldev.atspace.co.uk/www/tutorial22/tutorial22.html - Tutorial "Loading models using the Open Asset Import Library", out of a series of OpenGl tutorials. + +*/ + + +/** +@page importer_notes Importer Notes + +<hr> +@section blender Blender + +This section contains implementation notes for the Blender3D importer. +@subsection bl_overview Overview + +assimp provides a self-contained reimplementation of Blender's so called SDNA system (http://www.blender.org/development/architecture/notes-on-sdna/). +SDNA allows Blender to be fully backward and forward compatible and to exchange +files across all platforms. The BLEND format is thus a non-trivial binary monster and the loader tries to read the most of it, +naturally limited by the scope of the #aiScene output data structure. +Consequently, if Blender is the only modeling tool in your asset work flow, consider writing a +custom exporter from Blender if assimps format coverage does not meet the requirements. + +@subsection bl_status Current status + +The Blender loader does not support animations yet, but is apart from that considered relatively stable. + +@subsection bl_notes Notes + +When filing bugs on the Blender loader, always give the Blender version (or, even better, post the file caused the error). + +<hr> +@section ifc IFC + +This section contains implementation notes on the IFC-STEP importer. +@subsection ifc_overview Overview + +The library provides a partial implementation of the IFC2x3 industry standard for automated exchange of CAE/architectural +data sets. See http://en.wikipedia.org/wiki/Industry_Foundation_Classes for more information on the format. We aim +at getting as much 3D data out of the files as possible. + +@subsection ifc_status Current status + +IFC support is new and considered experimental. Please report any bugs you may encounter. + +@subsection ifc_notes Notes + +- Only the STEP-based encoding is supported. IFCZIP and IFCXML are not (but IFCZIP can simply be unzipped to get a STEP file). +- The importer leaves vertex coordinates untouched, but applies a global scaling to the root transform to + convert from whichever unit the IFC file uses to <i>metres</i>. +- If multiple geometric representations are provided, the choice which one to load is based on how expensive a representation seems + to be in terms of import time. The loader also avoids representation types for which it has known deficits. +- Not supported are arbitrary binary operations (binary clipping is implemented, though). +- Of the various relationship types that IFC knows, only aggregation, containment and material assignment are resolved and mapped to + the output graph. +- The implementation knows only about IFC2X3 and applies this rule set to all models it encounters, + regardless of their actual version. Loading of older or newer files may fail with parsing errors. + +@subsection ifc_metadata Metadata + +IFC file properties (IfcPropertySet) are kept as per-node metadata, see aiNode::mMetaData. + +<hr> +@section ogre Ogre +*ATTENTION*: The Ogre-Loader is currently under development, many things have changed after this documentation was written, but they are not final enough to rewrite the documentation. So things may have changed by now! + +This section contains implementations notes for the OgreXML importer. +@subsection overview Overview +Ogre importer is currently optimized for the Blender Ogre exporter, because that's the only one that I use. You can find the Blender Ogre exporter at: http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922 + +@subsection what What will be loaded? + +Mesh: Faces, Positions, Normals and all TexCoords. The Materialname will be used to load the material. + +Material: The right material in the file will be searched, the importer should work with materials who +have 1 technique and 1 pass in this technique. From there, the texturename (for 1 color- and 1 normalmap) and the +materialcolors (but not in custom materials) will be loaded. Also, the materialname will be set. + +Skeleton: Skeleton with Bone hierarchy (Position and Rotation, but no Scaling in the skeleton is supported), names and transformations, +animations with rotation, translation and scaling keys. + +@subsection export_Blender How to export Files from Blender +You can find information about how to use the Ogreexporter by your own, so here are just some options that you need, so the assimp +importer will load everything correctly: +- Use either "Rendering Material" or "Custom Material" see @ref material +- do not use "Flip Up Axies to Y" +- use "Skeleton name follow mesh" + + +@subsection xml XML Format +There is a binary and a XML mesh Format from Ogre. This loader can only +Handle xml files, but don't panic, there is a command line converter, which you can use +to create XML files from Binary Files. Just look on the Ogre page for it. + +Currently you can only load meshes. So you will need to import the *.mesh.xml file, the loader will +try to find the appendant material and skeleton file. + +The skeleton file must have the same name as the mesh file, e.g. fish.mesh.xml and fish.skeleton.xml. + +@subsection material Materials +The material file can have the same name as the mesh file (if the file is model.mesh or model.mesh.xml the +loader will try to load model.material), +or you can use Importer::Importer::SetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "materiafile.material") +to specify the name of the material file. This is especially useful if multiply materials a stored in a single file. +The importer will first try to load the material with the same name as the mesh and only if this can't be open try +to load the alternate material file. The default material filename is "Scene.material". + +We suggest that you use custom materials, because they support multiple textures (like colormap and normalmap). First of all you +should read the custom material sektion in the Ogre Blender exporter Help File, and than use the assimp.tlp template, which you +can find in scripts/OgreImpoter/Assimp.tlp in the assimp source. If you don't set all values, don't worry, they will be ignored during import. + +If you want more properties in custom materials, you can easily expand the ogre material loader, it will be just a few lines for each property. +Just look in OgreImporterMaterial.cpp + +@subsection Importer Properties +- IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME: Normally, a texture is loaded as a colormap, if no + target is specified in the + materialfile. Is this switch is enabled, texture names ending with _n, _l, _s + are used as normalmaps, lightmaps or specularmaps. + <br> + Property type: Bool. Default value: false. +- IMPORT_OGRE_MATERIAL_FILE: Ogre Meshes contain only the MaterialName, not the MaterialFile. + If there + is no material file with the same name as the material, Ogre Importer will + try to load this file and search the material in it. + <br> + Property type: String. Default value: guessed. + +@subsection todo Todo +- Load colors in custom materials +- extend custom and normal material loading +- fix bone hierarchy bug +- test everything elaboratly +- check for non existent animation keys (what happens if a one time not all bones have a key?) +*/ + + +/** +@page extend Extending the Library + +@section General + +Or - how to write your own loaders. It's easy. You just need to implement the #Assimp::BaseImporter class, +which defines a few abstract methods, register your loader, test it carefully and provide test models for it. + +OK, that sounds too easy :-). The whole procedure for a new loader merely looks like this: + +<ul> +<li>Create a header (<tt><i>FormatName</i>Importer.h</tt>) and a unit (<tt><i>FormatName</i>Importer.cpp</tt>) in the <tt><root>/code/</tt> directory</li> +<li>Add them to the following workspaces: vc8 and vc9 (the files are in the workspaces directory), CMAKE (code/CMakeLists.txt, create a new +source group for your importer and put them also to ADD_LIBRARY( assimp SHARED))</li> +<li>Include <i>AssimpPCH.h</i> - this is the PCH file, and it includes already most Assimp-internal stuff. </li> +<li>Open Importer.cpp and include your header just below the <i>(include_new_importers_here)</i> line, +guarded by a #define +@code +#if (!defined assimp_BUILD_NO_FormatName_IMPORTER) + ... +#endif +@endcode +Wrap the same guard around your .cpp!</li> + +<li>Now advance to the <i>(register_new_importers_here)</i> line in the Importer.cpp and register your importer there - just like all the others do.</li> +<li>Setup a suitable test environment (i.e. use AssimpView or your own application), make sure to enable +the #aiProcess_ValidateDataStructure flag and enable verbose logging. That is, simply call before you import anything: +@code +DefaultLogger::create("AssimpLog.txt",Logger::VERBOSE) +@endcode +</li> +<li> +Implement the Assimp::BaseImporter::CanRead(), Assimp::BaseImporter::InternReadFile() and Assimp::BaseImporter::GetExtensionList(). +Just copy'n'paste the template from Appendix A and adapt it for your needs. +</li> +<li>For error handling, throw a dynamic allocated ImportErrorException (see Appendix A) for critical errors, and log errors, warnings, infos and debuginfos +with DefaultLogger::get()->[error, warn, debug, info]. +</li> +<li> +Make sure that your loader compiles against all build configurations on all supported platforms. You can use our CI-build to check several platforms +like Windows and Linux ( 32 bit and 64 bit ). +</li> +<li> +Provide some _free_ test models in <tt><root>/test/models/<FormatName>/</tt> and credit their authors. +Test files for a file format shouldn't be too large (<i>~500 KiB in total</i>), and not too repetitive. Try to cover all format features with test data. +</li> +<li> +Done! Please, share your loader that everyone can profit from it! +</li> +</ul> + +@section properties Properties + +You can use properties to chance the behavior of you importer. In order to do so, you have to override BaseImporter::SetupProperties, and specify +you custom properties in config.h. Just have a look to the other AI_CONFIG_IMPORT_* defines and you will understand, how it works. + +The properties can be set with Importer::SetProperty***() and can be accessed in your SetupProperties function with Importer::GetProperty***(). You can +store the properties as a member variable of your importer, they are thread safe. + +@section tnote Notes for text importers + +<ul> +<li>Try to make your parser as flexible as possible. Don't rely on particular layout, whitespace/tab style, +except if the file format has a strict definition, in which case you should always warn about spec violations. +But the general rule of thumb is <i>be strict in what you write and tolerant in what you accept</i>.</li> +<li>Call Assimp::BaseImporter::ConvertToUTF8() before you parse anything to convert foreign encodings to UTF-8. + That's not necessary for XML importers, which must use the provided IrrXML for reading. </li> +</ul> + +@section bnote Notes for binary importers + +<ul> +<li> +Take care of endianness issues! Assimp importers mostly support big-endian platforms, which define the <tt>AI_BUILD_BIG_ENDIAN</tt> constant. +See the next section for a list of utilities to simplify this task. +</li> +<li> +Don't trust the input data! Check all offsets! +</li> +</ul> + +@section util Utilities + +Mixed stuff for internal use by loaders, mostly documented (most of them are already included by <i>AssimpPCH.h</i>): +<ul> +<li><b>ByteSwapper</b> (<i>ByteSwapper.h</i>) - manual byte swapping stuff for binary loaders.</li> +<li><b>StreamReader</b> (<i>StreamReader.h</i>) - safe, endianess-correct, binary reading.</li> +<li><b>IrrXML</b> (<i>irrXMLWrapper.h</i>) - for XML-parsing (SAX.</li> +<li><b>CommentRemover</b> (<i>RemoveComments.h</i>) - remove single-line and multi-line comments from a text file.</li> +<li>fast_atof, strtoul10, strtoul16, SkipSpaceAndLineEnd, SkipToNextToken .. large family of low-level +parsing functions, mostly declared in <i>fast_atof.h</i>, <i>StringComparison.h</i> and <i>ParsingUtils.h</i> (a collection that grew +historically, so don't expect perfect organization). </li> +<li><b>ComputeNormalsWithSmoothingsGroups()</b> (<i>SmoothingGroups.h</i>) - Computes normal vectors from plain old smoothing groups. </li> +<li><b>SkeletonMeshBuilder</b> (<i>SkeletonMeshBuilder.h</i>) - generate a dummy mesh from a given (animation) skeleton. </li> +<li><b>StandardShapes</b> (<i>StandardShapes.h</i>) - generate meshes for standard solids, such as platonic primitives, cylinders or spheres. </li> +<li><b>BatchLoader</b> (<i>BaseImporter.h</i>) - manage imports from external files. Useful for file formats +which spread their data across multiple files. </li> +<li><b>SceneCombiner</b> (<i>SceneCombiner.h</i>) - exhaustive toolset to merge multiple scenes. Useful for file formats +which spread their data across multiple files. </li> +</ul> + +@section mat Filling materials + +The required definitions zo set/remove/query keys in #aiMaterial structures are declared in <i>MaterialSystem.h</i>, in a +#aiMaterial derivate called #aiMaterial. The header is included by AssimpPCH.h, so you don't need to bother. + +@code +aiMaterial* mat = new aiMaterial(); + +const float spec = 16.f; +mat->AddProperty(&spec, 1, AI_MATKEY_SHININESS); + +//set the name of the material: +NewMaterial->AddProperty(&aiString(MaterialName.c_str()), AI_MATKEY_NAME);//MaterialName is a std::string + +//set the first diffuse texture +NewMaterial->AddProperty(&aiString(Texturename.c_str()), AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));//again, Texturename is a std::string +@endcode + +@section appa Appendix A - Template for BaseImporter's abstract methods + +@code +// ------------------------------------------------------------------------------- +// Returns whether the class can handle the format of the given file. +bool xxxxImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool checkSig) const +{ + const std::string extension = GetExtension(pFile); + if(extension == "xxxx") { + return true; + } + if (!extension.length() || checkSig) { + // no extension given, or we're called a second time because no + // suitable loader was found yet. This means, we're trying to open + // the file and look for and hints to identify the file format. + // #Assimp::BaseImporter provides some utilities: + // + // #Assimp::BaseImporter::SearchFileHeaderForToken - for text files. + // It reads the first lines of the file and does a substring check + // against a given list of 'magic' strings. + // + // #Assimp::BaseImporter::CheckMagicToken - for binary files. It goes + // to a particular offset in the file and and compares the next words + // against a given list of 'magic' tokens. + + // These checks MUST be done (even if !checkSig) if the file extension + // is not exclusive to your format. For example, .xml is very common + // and (co)used by many formats. + } + return false; +} + +// ------------------------------------------------------------------------------- +// Get list of file extensions handled by this loader +void xxxxImporter::GetExtensionList(std::set<std::string>& extensions) +{ + extensions.insert("xxx"); +} + +// ------------------------------------------------------------------------------- +void xxxxImporter::InternReadFile( const std::string& pFile, + aiScene* pScene, IOSystem* pIOHandler) +{ + std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); + + // Check whether we can read from the file + if( file.get() == NULL) { + throw DeadlyImportError( "Failed to open xxxx file ", pFile, "."); + } + + // Your task: fill pScene + // Throw a ImportErrorException with a meaningful (!) error message if + // something goes wrong. +} + +@endcode + */ + + + /** + @page AnimationOverview Animation Overview + \section Transformations + This diagram shows how you can calculate your transformationmatrices for an animated character: + <img src="AnimationOverview.png" /> + + **/ diff --git a/libs/assimp/doc/dox_cmd.h b/libs/assimp/doc/dox_cmd.h new file mode 100644 index 0000000..79ea3a8 --- /dev/null +++ b/libs/assimp/doc/dox_cmd.h @@ -0,0 +1,565 @@ +/** @file dox_cmd.h + * @brief General documentation for assimp_cmd + */ + + +//---------------------------------------------------------------------------------------------- +// ASSIMP CMD MAINPAGE +/** +@mainpage ASSIMP Command-line tools + +<img src="dragonsplash.png"></img> + +@section intro Introduction + +This document describes the usage of assimp's command line tools. +This is *not* the SDK reference and programming-related stuff is not covered here. +<br><br> +<b>NOTE</b>: For simplicity, the following sections are written with Windows in mind. However +it's not different for Linux/Mac at all, except there's probably no assimp.exe ... + +@section basic_use Basic use + +Open a command prompt and navigate to the directory where assimp.exe resides. The basic command line is: + +@code +assimp [command] [parameters] +@endcode + +The following commands are available: + +<table border="1"> + + <tr> + <td><b>@link version version @endlink</b></td> + <td>Retrieve the current version of assimp</td> + </tr> + <tr> + <td><b>@link help help @endlink</b></td> + <td>Get a list of all commands (yes, it's this list ...)</td> + </tr> + <tr> + <td><b>@link dump dump @endlink</b></td> + <td>Generate a human-readable text dump of a model</td> + </tr> + <tr> + <td><b>@link extract extract @endlink</b></td> + <td>Extract an embedded texture image</td> + </tr> + <tr> + <td><b>@link iinfo info @endlink</b></td> + <td>Load a model and print basic statistics</td> + </tr> + <tr> + <td><b>@link cmpdump cmpdump @endlink</b></td> + <td>Regression checking tool</td> + </tr> +</table> + +If you use assimp's command line frequently, consider adding assimp to your PATH +environment. + + */ + + +/** +@page version 'version'-Command + +Display the version/revision of Assimp used. + */ + +/** +@page help 'help'-Command + +Display a really helpful text. + */ + +//---------------------------------------------------------------------------------------------- +// ASSIMP INFO + +/** +@page iinfo 'info'-Command + +Load a model file and print basic statistics. Full postprocessing is applied unless the <tt>-r</tt> switch is specified. Sample output (<tt>assimp info ./test/models/3DS/mar_rifle.3ds</tt>): + +@verbatim +Launching model import ... OK +Validating postprocessing flags ... OK +Importing file ... OK + import took approx. 0.02400 seconds + +Memory consumption: 69444 B +Nodes: 2 +Maximum depth 2 +Meshes: 1 +Animations: 0 +Textures (embed.): 0 +Materials: 1 +Cameras: 0 +Lights: 0 +Vertices: 843 +Faces: 572 +Bones: 0 +Animation Channels: 0 +Primitive Types: triangles +Average faces/mesh 572 +Average verts/mesh 843 +Minimum point (-3.522588 -11.573204 -40.340359) +Maximum point (3.522622 30.196556 75.941292) +Center point (0.000017 9.311676 17.800467) + +Named Materials: + 'mat1' + +Texture Refs: + 'm_rifl.bmp' + +Node hierarchy: +'<3DSRoot>', meshes: 0 +-- 'm_rifle', meshes: 1 +<-- +@endverbatim + +<h3>Syntax:</h3> + +@code +assimp info file [-r] +@endcode + + +<h3>Parameters:</h3> + +<p> +<tt> +file<br></tt><br> +Required. Input file. +</p> +<p> +<tt> +-r</tt><br> +Optional. Don't perform any postprocessing. The long form of this parameter is <tt>--raw</tt>. +</p> + +*/ +//---------------------------------------------------------------------------------------------- +// ASSIMP CMPDUMP + +/** +@page cmpdump 'cmpdump'-Command + +<b>Used for Assimp's internal regression testing.</b> Compare two mini dumps (produced using <tt>assimp dump .. -b -s</tt>) and +report any differences. In the regression test suite, this facility is used to build a database of +'known-to-be-fine' mini dumps, which are regularly compared against current results to detect regressions. + +<h3>Syntax:</h3> + +@code +assimp cmpdmp actual expected +@endcode + + +<h3>Parameters:</h3> + +<p> +<tt> +actual<br></tt><br> +Required. Mini dump now. +</p> +<p> +<tt> +expected<br></tt><br> +Required. Archived dump from some point in the past. +</p> + +*/ + + +//---------------------------------------------------------------------------------------------- +// ASSIMP DUMP + +/** +@page dump 'dump'-Command + +Generate a text or binary dump of a model. This is the core component of Assimp's internal +regression test suite but it could also be useful for other developers to quickly +examine the contents of a model. Note that text dumps are not intended to be used as +intermediate format, Assimp is not able to read them again, nor is the file format +stable or well-defined. It may change with every revision without notice. +Binary dumps (*.assbin) are backwards- and forwards-compatible. + +<h3>Syntax:</h3> + +@code +assimp dump <model> [<out>] [-b] [-s] [common parameters] +@endcode + + +<h3>Parameters:</h3> + +<p> +<tt> +model<br></tt><br> +Required. Relative or absolute path to the input model. +</p> +<p> +<tt> +out<br></tt><br> +Optional. Relative or absolute path to write the output dump to. If it is omitted, +the dump is written to <tt><model>-dump.txt</tt> +</p> + +<p> +<tt>-b<br> +</tt><br> +Optional. If this switch is specified, the dump is written in binary format. +The long form of this parameter is <tt>--binary</tt>. +</p> + +<p> +<tt>-s<n><br> +</tt><br> +Optional. If this switch is specified, the dump is shortened to include only +min/max values for all vertex components and animation channels. The resulting +file is much smaller, but the original model can't be reconstructed from it. This is +used by Assimp's regression test suite, comparing those minidumps provides +a fast way to verify whether a loader works correctly or not. +The long form of this parameter is <tt>--short</tt>. +</p> + +<p> +<tt> +common parameters<br></tt><br> +Optional. Import configuration & postprocessing. +See the @link common common parameters page @endlink for more information. +</p> + +<hr> + +<h3>Sample:</h3> + +@code +assimp dump test.3ds test.txt -l -cfull +assimp dump test.3ds test.txt -include-log -config=full +@endcode + +Dumps 'test.3ds' to 'test.txt' after executing full post-processing on tehe imported data. +The log output is included with the dump. + + +@code +assimp dump files\*.* +assimp dump files\*.* +@endcode + +Dumps all loadable model files in the 'files' subdir. The output dumps are named +<tt><mode-file>-dump.txt</tt>. The log is not included. + */ + +//---------------------------------------------------------------------------------------------- +// ASSIMP EXTRACT + +/** +@page extract 'extract'-Command + +Extracts one or more embedded texture images from models. + +<h3>Syntax:</h3> + +@code +assimp extract <model> [<out>] [-t<n>] [-f<fmt>] [-ba] [-s] [common parameters] +@endcode + + +<h3>Parameters:</h3> + +<p> +<tt> +model<br></tt><br> +Required. Relative or absolute path to the input model. +</p> +<p> +<tt> +out<br></tt><br> +Optional. Relative or absolute path to write the output images to. If the file name is +omitted the output images are named <tt><model-filename></tt><br> +The suffix <tt>_img<n></tt> is appended to the file name if the -s switch is not specified +(where <tt><n></tt> is the zero-based index of the texture in the model file).<br> + +The output file format is determined from the given file extension. Supported +formats are BMP and TGA. If the file format can't be determined, +the value specified with the -f switch is taken. +<br> +Format settings are ignored for compressed embedded textures. They're always +written in their native file format (e.g. jpg). +</p> + +<p> +<tt>-t<n><br> +</tt><br> +Optional. Specifies the (zero-based) index of the embedded texture to be extracted from +the model. If this option is *not* specified all textures found are exported. +The long form of this parameter is <tt>--texture=<n></tt>. +</p> + +<p> +<tt>-ba<n><br> +</tt><br> +Optional. Specifies whether output BMPs contain an alpha channel or not. +The long form of this parameter is <tt>--bmp-with-alpha=<n></tt>. +</p> + + +<p> +<tt>-f<n><br> +</tt><br> +Optional. Specifies the output file format. Supported +formats are BMP and TGA. The default value is BMP (if a full output filename is +specified, the output file format is taken from its extension, not from here). +The long form of this parameter is <tt>--format=<n></tt>. +</p> + +<p> +<tt>-s<n><br> +</tt><br> +Optional. Prevents the tool from adding the <tt>_img<n></tt> suffix to all filenames. This option +must be specified together with -t to ensure that just one image is written. +The long form of this parameter is <tt>--nosuffix</tt>. +</p> + +<p> +<tt> +common parameters<br></tt><br> +Optional. Import configuration & postprocessing. Most postprocessing-steps don't affect +embedded texture images, configuring too much is probably senseless here. +See the @link common common parameters page @endlink for more information. +</p> + +<hr> + +<h3>Sample:</h3> + +@code +assimp extract test.mdl test.bmp --texture=0 --validate-data-structure +assimp extract test.mdl test.bmp -t=0 -vds +@endcode + +Extracts the first embedded texture (if any) from test.mdl after validating the +imported data structure and writes it to <tt>test_img0.bmp</tt>. + + +@code +assimp extract files\*.mdl *.bmp +assimp extract files\*.mdl *.bmp +@endcode + +Extracts all embedded textures from all loadable .mdl files in the 'files' subdirectory +and writes them to bitmaps which are named <tt><model-file>_img<image-index>.bmp</tt> + */ + +//---------------------------------------------------------------------------------------------- +// ASSIMP COMMON PARAMETERS +/** +@page common Common parameters + +The parameters described on this page are commonly used by almost every assimp command. They +specify how the library will postprocess the imported data. This is done by several +configurable pipeline stages, called 'post processing steps'. Below you can find a list +of all supported steps along with short descriptions of what they're doing. <br><b>Programmers</b>: +more information can be found in the <tt>aiPostProcess.h</tt> header. + +<table border="1"> + <tr> + <th>Parameter</th> + <th>Long parameter</th> + <th>Description</th> + </tr> + <tr> + <td><tt>-ptv</tt></td> + <td><tt>--pretransform-vertices</tt></td> + <td>Move all vertices into worldspace and collapse the scene graph. Animation data is lost. + This is intended for applications which don't support scenegraph-oriented rendering.</td> + </tr> + <tr> + <td><tt>-gsn</tt></td> + <td><tt>--gen-smooth-normals</tt></td> + <td>Computes 'smooth' per-vertex normal vectors if necessary. Mutually exclusive with -gn</td> + </tr> + <tr> + <td><tt>-gn</tt></td> + <td><tt>--gen-normals</tt></td> + <td>Computes 'hard' per-face normal vectors if necessary. Mutually exclusive with -gsn</td> + </tr> + <tr> + <td><tt>-cts</tt></td> + <td><tt>--calc-tangent-space</tt></td> + <td>If one UV channel and normal vectors are given, compute tangents and bitangents</td> + </tr> + <tr> + <td><tt>-jiv</tt></td> + <td><tt>--join-identical-vertices</tt></td> + <td>Optimize the index buffer. If this flag is not specified all vertices are referenced once.</td> + </tr> + <tr> + <td><tt>-rrm</tt></td> + <td><tt>--remove-redundant-materials</tt></td> + <td>Remove redundant materials from the imported data.</td> + </tr> + <tr> + <td><tt>-fd</tt></td> + <td><tt>--find-degenerates</tt></td> + <td>Find and process degenerates primitives.</td> + </tr> + <tr> + <td><tt>-slm</tt></td> + <td><tt>--split-large-meshes</tt></td> + <td>Split large meshes over a specific threshold in smaller sub meshes. The default vertex & face limit is 1000000</td> + </tr> + <tr> + <td><tt>-lbw</tt></td> + <td><tt>--limit-bone-weights</tt></td> + <td>Limit the number of bones influencing a single vertex. The default limit is 4.</td> + </tr> + <tr> + <td><tt>-vds</tt></td> + <td><tt>--validate-data-structure</tt></td> + <td>Performs a full validation of the imported data structure. Recommended to avoid crashes if + an import plugin produces rubbish</td> + </tr> + <tr> + <td><tt>-icl</tt></td> + <td><tt>--improve-cache-locality</tt></td> + <td>Improve the cache locality of the vertex buffer by reordering the index buffer + to achieve a lower ACMR (average post-transform vertex cache miss ratio)</td> + </tr> + <tr> + <td><tt>-sbpt</tt></td> + <td><tt>--sort-by-ptype</tt></td> + <td>Splits meshes which consist of more than one kind of primitives (e.g. lines and triangles mixed up) + in 'clean' submeshes. </td> + </tr> + <tr> + <td><tt>-lh</tt></td> + <td><tt>--convert-to-lh</tt></td> + <td>Converts the imported data to left-handed coordinate space</td> + </tr> + <tr> + <td><tt>-fuv</tt></td> + <td><tt>--flip-uv</tt></td> + <td>Flip UV coordinates from upper-left origin to lower-left origin</td> + </tr> + <tr> + <td><tt>-fwo</tt></td> + <td><tt>--flip-winding-order</tt></td> + <td>Flip face winding order from CCW to CW</td> + </tr> + <tr> + <td><tt>-ett</tt></td> + <td><tt>--evaluate-texture-transform</tt></td> + <td>Evaluate per-texture UV transformations (e.g scaling, offset) and build pretransformed UV channels</td> + </tr> + <tr> + <td><tt>-guv</tt></td> + <td><tt>--gen-uvcoords</tt></td> + <td>Replace abstract mapping descriptions, such as 'spherical' or 'cylindrical' with proper UV channels</td> + </tr> + <tr> + <td><tt>-fixn</tt></td> + <td><tt>--fix-normals</tt></td> + <td>Run a heuristic algorithm to detect meshes with wrong face winding order/normals. </td> + </tr> + <tr> + <td><tt>-tri</tt></td> + <td><tt>--triangulate</tt></td> + <td>Triangulate poylgons with 4 and more points. Lines, points and triangles are not affected. </td> + </tr> + <tr> + <td><tt>-fi</tt></td> + <td><tt>--find-instances</tt></td> + <td>Search the data structure for instanced meshes and replace them by references. This can + reduce vertex/face counts but the postprocessing-step takes some time.</td> + </tr> + <tr> + <td><tt>-og</tt></td> + <td><tt>--optimize-graph</tt></td> + <td>Simplify and optimize the scenegraph. Use it with care, all hierarchy information could be lost. + Animations remain untouched. </td> + </tr> + <tr> + <td><tt>-om</tt></td> + <td><tt>--optimize-meshes</tt></td> + <td>Optimize mesh usage. Meshes are merged, if possible. Very effective in combination with <tt>--optimize-graph</tt></td> + </tr> + <tr> + <td><tt>-tuv</tt></td> + <td><tt>--transform-uv-coords</tt></td> + <td>Will transform uv-coordinates if possible.</td> + </tr> + <tr> + <td><tt>-fid</tt></td> + <td><tt>--find-invalid-data</tt></td> + <td>Will look for invalid data in the imported model structure.</td> + </tr> + <tr> + <td><tt>-db</tt></td> + <td><tt>--debone</tt></td> + <td>Removes nearly losslessly or according to a configured threshold bones from the model.</td> + </tr> + <tr> + <td><tt>-sbc</tt></td> + <td><tt>--split-by-bone-count</tt></td> + <td>Split meshes with too many bones. Necessary for our (limited) hardware skinning shader.</td> + </tr> +</table> + +For convenience some default postprocessing configurations are provided. +The corresponding command line parameter is <tt>-c<name></tt> (or <tt>--config=<name></tt>). + +<table border="1"> + + <tr> + <th>Name</th> + <th>Description</th> + <th>List of steps executed</th> + </tr> + <tr> + <td>fast</td> + <td>Fast post processing config, performs some essential optimizations and computes tangents</td> + <td><tt>-cts, -gn, -jiv, -tri, -guv, -sbpt</tt></td> + </tr> + <tr> + <td>default</td> + <td>Balanced post processing config; performs most optimizations</td> + <td><tt>-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv</tt></td> + </tr> + <tr> + <td>full</td> + <td>Full post processing. May take a while but results in best output quality for most purposes</td> + <td><tt>-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv, -fi, -vds -om</tt></td> + </tr> + </table> + + The <tt>-tuv, -ptv, -og</tt> flags always need to be enabled manually. + +There are also some common flags to customize Assimp's logging behaviour: + +<table border="1"> + + <tr> + <th>Name</th> + <th>Description</th> + </tr> + <tr> + <td><tt>-l</tt> or <tt>--show-log</tt></td> + <td>Show log file on console window (stderr)</td> + </tr> + <tr> + <td><tt>-lo<file></tt> or <tt>--log-out=<file></tt></td> + <td>Streams the log to <file></td> + </tr> + <tr> + <td><tt>-v</tt> or <tt>--verbose</tt></td> + <td>Enables verbose logging. Debug messages will be produced too. This might + decrease loading performance and result in *very* long logs ... use with caution if you experience strange issues.</td> + </tr> + </table> + */ |