diff options
Diffstat (limited to 'libs/assimp/samples/SimpleAssimpViewX/ModelLoaderHelperClasses.mm')
-rw-r--r-- | libs/assimp/samples/SimpleAssimpViewX/ModelLoaderHelperClasses.mm | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/libs/assimp/samples/SimpleAssimpViewX/ModelLoaderHelperClasses.mm b/libs/assimp/samples/SimpleAssimpViewX/ModelLoaderHelperClasses.mm new file mode 100644 index 0000000..9dab7f8 --- /dev/null +++ b/libs/assimp/samples/SimpleAssimpViewX/ModelLoaderHelperClasses.mm @@ -0,0 +1,99 @@ +// +// v002MeshHelper.m +// v002 Model Importer +// +// Created by vade on 9/26/10. +// Copyright 2010 __MyCompanyName__. All rights reserved. +// + +#import "ModelLoaderHelperClasses.h" + + +@implementation MeshHelper + +@synthesize vao; +@synthesize displayList; + +@synthesize vertexBuffer; +@synthesize indexBuffer; +@synthesize normalBuffer; +@synthesize numIndices; + +@synthesize textureID; + +@dynamic diffuseColor; +@dynamic specularColor; +@dynamic ambientColor; +@dynamic emissiveColor; + +@synthesize opacity; +@synthesize shininess; +@synthesize specularStrength; +@synthesize twoSided; + +- (id) init +{ + if((self = [super init])) + { + diffuseColor = aiColor4D(0.8, 0.8, 0.8, 1.0); + specularColor = aiColor4D(0.0f, 0.0f, 0.0f, 1.0f); + ambientColor = aiColor4D(0.2f, 0.2f, 0.2f, 1.0f); + emissiveColor = aiColor4D(0.0f, 0.0f, 0.0f, 1.0f); + } + return self; +} + +- (void) setDiffuseColor:(aiColor4D*) color; +{ + diffuseColor.r = color->r; + diffuseColor.g = color->g; + diffuseColor.b = color->b; + diffuseColor.a = color->a; +} + +- (aiColor4D*) diffuseColor +{ + return &diffuseColor; +} + +- (void) setSpecularColor:(aiColor4D*) color; +{ + specularColor.r = color->r; + specularColor.g = color->g; + specularColor.b = color->b; + specularColor.a = color->a; +} + +- (aiColor4D*) specularColor +{ + return &specularColor; +} + +- (void) setAmbientColor:(aiColor4D*) color; +{ + ambientColor.r = color->r; + ambientColor.g = color->g; + ambientColor.b = color->b; + ambientColor.a = color->a; +} + +- (aiColor4D*) ambientColor +{ + return &ambientColor; +} + +- (void) setEmissiveColor:(aiColor4D*) color; +{ + emissiveColor.r = color->r; + emissiveColor.g = color->g; + emissiveColor.b = color->b; + emissiveColor.a = color->a; +} + +- (aiColor4D*) emissiveColor +{ + return &emissiveColor; +} + + +@end |