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-rw-r--r--libs/assimp/test/models-nonbsd/3D/mar_rifle.uc20
1 files changed, 0 insertions, 20 deletions
diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc b/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc
deleted file mode 100644
index daf2607..0000000
--- a/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc
+++ /dev/null
@@ -1,20 +0,0 @@
-class mar expands Actor;
-
-#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
-#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
-
-#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
-//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
-
-#exec MESHMAP NEW MESHMAP=mar MESH=mar
-#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
-
-#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
-#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
-#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
-
-defaultproperties
-{
- DrawType=DT_Mesh
- Mesh=mar
-}