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-rw-r--r--libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt18
-rw-r--r--libs/assimp/test/models-nonbsd/3D/mar_rifle.uc20
-rw-r--r--libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3dbin0 -> 50494 bytes
-rw-r--r--libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3dbin0 -> 9200 bytes
4 files changed, 38 insertions, 0 deletions
diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt b/libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt
new file mode 100644
index 0000000..d7183b7
--- /dev/null
+++ b/libs/assimp/test/models-nonbsd/3D/mar_rifle.source.txt
@@ -0,0 +1,18 @@
+=====================================================================
+
+From http://telias.free.fr
+Model copyright: Elias Tsiantas
+
+=====================================================================
+
+Downloaded 4th November 2008.
+Notice found on the page:
+
+"
+Free the models is a site that offers free 3d models in 3ds, bryce, poser,
+lightwave and md2 format. Also a great collection of textures to use in
+your favorite modelling and rendering program. All the content is free
+for any use. In the future more 3d formats will be added and some other
+sections such as wallpapers, 3d screensavers, 3d coding source code and
+tutorials.
+"
diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc b/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc
new file mode 100644
index 0000000..daf2607
--- /dev/null
+++ b/libs/assimp/test/models-nonbsd/3D/mar_rifle.uc
@@ -0,0 +1,20 @@
+class mar expands Actor;
+
+#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
+#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
+
+#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
+//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
+
+#exec MESHMAP NEW MESHMAP=mar MESH=mar
+#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
+
+#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
+#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
+#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
+
+defaultproperties
+{
+ DrawType=DT_Mesh
+ Mesh=mar
+}
diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d b/libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d
new file mode 100644
index 0000000..272dbdf
--- /dev/null
+++ b/libs/assimp/test/models-nonbsd/3D/mar_rifle_a.3d
Binary files differ
diff --git a/libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d b/libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d
new file mode 100644
index 0000000..66852b2
--- /dev/null
+++ b/libs/assimp/test/models-nonbsd/3D/mar_rifle_d.3d
Binary files differ