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+<?xml version="1.0"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>alorino</author>
+ <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
+ <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
+curveConstrainSampling=0;exportCameraAsLookat=0;
+exportLights=1;exportCameras=1;exportJointsAndSkin=1;
+exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
+exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
+exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
+dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
+ <copyright>
+Copyright 2006 Sony Computer Entertainment Inc.
+Licensed under the SCEA Shared Source License, Version 1.0 (the
+&quot;License&quot;); you may not use this file except in compliance with the
+License. You may obtain a copy of the License at:
+http://research.scea.com/scea_shared_source_license.html
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+</copyright>
+
+ </contributor>
+ <created>2006-06-21T21:23:22Z</created>
+ <modified>2006-06-21T21:23:22Z</modified>
+ <unit meter="0.01" name="centimeter"/>
+ <up_axis>Y_UP</up_axis>
+ </asset>
+ <library_cameras>
+ <camera id="PerspCamera" name="PerspCamera">
+ <optics>
+ <technique_common>
+ <perspective>
+ <yfov>37.8493</yfov>
+ <aspect_ratio>1</aspect_ratio>
+ <znear>10</znear>
+ <zfar>1000</zfar>
+ </perspective>
+ </technique_common>
+ </optics>
+ </camera>
+ <camera id="testCameraShape" name="testCameraShape">
+ <optics>
+ <technique_common>
+ <perspective>
+ <yfov>37.8501</yfov>
+ <aspect_ratio>1</aspect_ratio>
+ <znear>0.01</znear>
+ <zfar>1000</zfar>
+ </perspective>
+ </technique_common>
+ </optics>
+ </camera>
+ </library_cameras>
+ <library_lights>
+ <light id="light-lib" name="light">
+ <technique_common>
+ <point>
+ <color>1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0</quadratic_attenuation>
+ </point>
+ </technique_common>
+ <technique profile="MAX3D">
+ <intensity>1.000000</intensity>
+ </technique>
+ </light>
+ <light id="pointLightShape1-lib" name="pointLightShape1">
+ <technique_common>
+ <point>
+ <color>1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0</quadratic_attenuation>
+ </point>
+ </technique_common>
+ </light>
+ </library_lights>
+ <library_materials>
+ <material id="Blue" name="Blue">
+ <instance_effect url="#Blue-fx"/>
+ </material>
+ </library_materials>
+ <library_effects>
+ <effect id="Blue-fx">
+ <profile_COMMON>
+ <technique sid="common">
+ <phong>
+ <emission>
+ <color>0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color>0 0 0 1</color>
+ </ambient>
+ <diffuse>
+ <color>0.137255 0.403922 0.870588 1</color>
+ </diffuse>
+ <specular>
+ <color>0.5 0.5 0.5 1</color>
+ </specular>
+ <shininess>
+ <float>16</float>
+ </shininess>
+ <reflective>
+ <color>0 0 0 1</color>
+ </reflective>
+ <reflectivity>
+ <float>0.5</float>
+ </reflectivity>
+ <transparent>
+ <color>0 0 0 1</color>
+ </transparent>
+ <transparency>
+ <float>1</float>
+ </transparency>
+ <index_of_refraction>
+ <float>0</float>
+ </index_of_refraction>
+ </phong>
+ </technique>
+ </profile_COMMON>
+ </effect>
+ </library_effects>
+ <library_geometries>
+ <geometry id="box-lib" name="box">
+ <mesh>
+ <source id="box-lib-positions" name="position">
+ <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
+ <technique_common>
+ <accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
+ <param name="X" type="float"></param>
+ <param name="Y" type="float"></param>
+ <param name="Z" type="float"></param>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="box-lib-normals" name="normal">
+ <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
+ <technique_common>
+ <accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
+ <param name="X" type="float"></param>
+ <param name="Y" type="float"></param>
+ <param name="Z" type="float"></param>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="box-lib-vertices">
+ <input semantic="POSITION" source="#box-lib-positions"/>
+ </vertices>
+ <triangles count="12" material="BlueSG">
+ <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
+ <input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
+ <p>0 0 2 1 3 2 0 0 3 2 1 3 0 4 1 5 5 6 0 4 5 6 4 7 6 8 7 9 3 10 6 8 3 10 2 11 0 12 4 13 6 14 0 12 6 14 2 15 3 16 7 17 5 18 3 16 5 18 1 19 5 20 7 21 6 22 5 20 6 22 4 23</p>
+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_visual_scenes>
+ <visual_scene id="VisualSceneNode" name="untitled">
+ <node id="Camera" name="Camera">
+ <translate sid="translate">-427.749 333.855 655.017</translate>
+ <rotate sid="rotateY">0 1 0 -33</rotate>
+ <rotate sid="rotateX">1 0 0 -22.1954</rotate>
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <instance_camera url="#PerspCamera"/>
+ </node>
+ <node id="Light" name="Light">
+ <translate sid="translate">-500 1000 400</translate>
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <rotate sid="rotateY">0 1 0 0</rotate>
+ <rotate sid="rotateX">1 0 0 0</rotate>
+ <instance_light url="#light-lib"/>
+ </node>
+ <node id="Box" name="Box">
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <rotate sid="rotateY">0 1 0 0</rotate>
+ <rotate sid="rotateX">1 0 0 0</rotate>
+ <instance_geometry url="#box-lib">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="BlueSG" target="#Blue"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="testCamera" name="testCamera">
+ <translate sid="translate">-427.749 333.855 655.017</translate>
+ <rotate sid="rotateY">0 1 0 -33</rotate>
+ <rotate sid="rotateX">1 0 0 -22.1954</rotate>
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <instance_camera url="#testCameraShape"/>
+ </node>
+ <node id="pointLight1" name="pointLight1">
+ <translate sid="translate">3 4 10</translate>
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <rotate sid="rotateY">0 1 0 0</rotate>
+ <rotate sid="rotateX">1 0 0 0</rotate>
+ <instance_light url="#pointLightShape1-lib"/>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#VisualSceneNode"/>
+ </scene>
+</COLLADA>