diff options
Diffstat (limited to 'libs/assimp/test/models/Collada/cube_triangulate.dae')
-rw-r--r-- | libs/assimp/test/models/Collada/cube_triangulate.dae | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/libs/assimp/test/models/Collada/cube_triangulate.dae b/libs/assimp/test/models/Collada/cube_triangulate.dae new file mode 100644 index 0000000..9c0d0eb --- /dev/null +++ b/libs/assimp/test/models/Collada/cube_triangulate.dae @@ -0,0 +1,210 @@ +<?xml version="1.0"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author>alorino</author> + <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool> + <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0; +curveConstrainSampling=0;exportCameraAsLookat=0; +exportLights=1;exportCameras=1;exportJointsAndSkin=1; +exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0; +exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0; +exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1; +dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments> + <copyright> +Copyright 2006 Sony Computer Entertainment Inc. +Licensed under the SCEA Shared Source License, Version 1.0 (the +"License"); you may not use this file except in compliance with the +License. You may obtain a copy of the License at: +http://research.scea.com/scea_shared_source_license.html +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +</copyright> + + </contributor> + <created>2006-06-21T21:23:22Z</created> + <modified>2006-06-21T21:23:22Z</modified> + <unit meter="0.01" name="centimeter"/> + <up_axis>Y_UP</up_axis> + </asset> + <library_cameras> + <camera id="PerspCamera" name="PerspCamera"> + <optics> + <technique_common> + <perspective> + <yfov>37.8493</yfov> + <aspect_ratio>1</aspect_ratio> + <znear>10</znear> + <zfar>1000</zfar> + </perspective> + </technique_common> + </optics> + </camera> + <camera id="testCameraShape" name="testCameraShape"> + <optics> + <technique_common> + <perspective> + <yfov>37.8501</yfov> + <aspect_ratio>1</aspect_ratio> + <znear>0.01</znear> + <zfar>1000</zfar> + </perspective> + </technique_common> + </optics> + </camera> + </library_cameras> + <library_lights> + <light id="light-lib" name="light"> + <technique_common> + <point> + <color>1 1 1</color> + <constant_attenuation>1</constant_attenuation> + <linear_attenuation>0</linear_attenuation> + <quadratic_attenuation>0</quadratic_attenuation> + </point> + </technique_common> + <technique profile="MAX3D"> + <intensity>1.000000</intensity> + </technique> + </light> + <light id="pointLightShape1-lib" name="pointLightShape1"> + <technique_common> + <point> + <color>1 1 1</color> + <constant_attenuation>1</constant_attenuation> + <linear_attenuation>0</linear_attenuation> + <quadratic_attenuation>0</quadratic_attenuation> + </point> + </technique_common> + </light> + </library_lights> + <library_materials> + <material id="Blue" name="Blue"> + <instance_effect url="#Blue-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="Blue-fx"> + <profile_COMMON> + <technique sid="common"> + <phong> + <emission> + <color>0 0 0 1</color> + </emission> + <ambient> + <color>0 0 0 1</color> + </ambient> + <diffuse> + <color>0.137255 0.403922 0.870588 1</color> + </diffuse> + <specular> + <color>0.5 0.5 0.5 1</color> + </specular> + <shininess> + <float>16</float> + </shininess> + <reflective> + <color>0 0 0 1</color> + </reflective> + <reflectivity> + <float>0.5</float> + </reflectivity> + <transparent> + <color>0 0 0 1</color> + </transparent> + <transparency> + <float>1</float> + </transparency> + <index_of_refraction> + <float>0</float> + </index_of_refraction> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="box-lib" name="box"> + <mesh> + <source id="box-lib-positions" name="position"> + <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array> + <technique_common> + <accessor count="8" offset="0" source="#box-lib-positions-array" stride="3"> + <param name="X" type="float"></param> + <param name="Y" type="float"></param> + <param name="Z" type="float"></param> + </accessor> + </technique_common> + </source> + <source id="box-lib-normals" name="normal"> + <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array> + <technique_common> + <accessor count="24" offset="0" source="#box-lib-normals-array" stride="3"> + <param name="X" type="float"></param> + <param name="Y" type="float"></param> + <param name="Z" type="float"></param> + </accessor> + </technique_common> + </source> + <vertices id="box-lib-vertices"> + <input semantic="POSITION" source="#box-lib-positions"/> + </vertices> + <triangles count="12" material="BlueSG"> + <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/> + <input offset="1" semantic="NORMAL" source="#box-lib-normals"/> + <p>0 0 2 1 3 2 0 0 3 2 1 3 0 4 1 5 5 6 0 4 5 6 4 7 6 8 7 9 3 10 6 8 3 10 2 11 0 12 4 13 6 14 0 12 6 14 2 15 3 16 7 17 5 18 3 16 5 18 1 19 5 20 7 21 6 22 5 20 6 22 4 23</p> + </triangles> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="VisualSceneNode" name="untitled"> + <node id="Camera" name="Camera"> + <translate sid="translate">-427.749 333.855 655.017</translate> + <rotate sid="rotateY">0 1 0 -33</rotate> + <rotate sid="rotateX">1 0 0 -22.1954</rotate> + <rotate sid="rotateZ">0 0 1 0</rotate> + <instance_camera url="#PerspCamera"/> + </node> + <node id="Light" name="Light"> + <translate sid="translate">-500 1000 400</translate> + <rotate sid="rotateZ">0 0 1 0</rotate> + <rotate sid="rotateY">0 1 0 0</rotate> + <rotate sid="rotateX">1 0 0 0</rotate> + <instance_light url="#light-lib"/> + </node> + <node id="Box" name="Box"> + <rotate sid="rotateZ">0 0 1 0</rotate> + <rotate sid="rotateY">0 1 0 0</rotate> + <rotate sid="rotateX">1 0 0 0</rotate> + <instance_geometry url="#box-lib"> + <bind_material> + <technique_common> + <instance_material symbol="BlueSG" target="#Blue"/> + </technique_common> + </bind_material> + </instance_geometry> + </node> + <node id="testCamera" name="testCamera"> + <translate sid="translate">-427.749 333.855 655.017</translate> + <rotate sid="rotateY">0 1 0 -33</rotate> + <rotate sid="rotateX">1 0 0 -22.1954</rotate> + <rotate sid="rotateZ">0 0 1 0</rotate> + <instance_camera url="#testCameraShape"/> + </node> + <node id="pointLight1" name="pointLight1"> + <translate sid="translate">3 4 10</translate> + <rotate sid="rotateZ">0 0 1 0</rotate> + <rotate sid="rotateY">0 1 0 0</rotate> + <rotate sid="rotateX">1 0 0 0</rotate> + <instance_light url="#pointLightShape1-lib"/> + </node> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#VisualSceneNode"/> + </scene> +</COLLADA> |