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-Zylinder animation:
-
-Frame 1 - 10: Zylinder knickt ein, so dass der Knick in Richtung z+ zeigt.
-Frame 10 - 18: Zylinder-Spitze streckt sich in Richtung z-.
-Frame 18 - 24: Zylinder-Spitze bewegt sich zu Position in Richtung x+
-
-Remarks: The exporter failed here for some reasons... although the mesh referres to four bones, only two of them are stored in the corresponding node hierarchy. So you have a mesh with 4 bones, a hirarchy with 2 nodes and a animation that affects only those two nodes.
-
-There is no timing given for the animation. You have to scale the animation manually. For this file, the timing seems to be 24 ticks per second.