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diff --git a/libs/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert b/libs/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert
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+precision highp float;
+uniform mat4 u_modelViewMatrix;
+uniform mat4 u_projectionMatrix;
+uniform mat3 u_normalMatrix;
+attribute vec3 a_position;
+varying vec3 v_position;
+attribute vec3 a_normal;
+varying vec3 v_normal;
+attribute vec2 a_texcoord0;
+varying vec2 v_texcoord0;
+void main(void) {
+ vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
+ v_position = pos.xyz;
+ gl_Position = u_projectionMatrix * pos;
+ v_normal = u_normalMatrix * a_normal;
+ v_texcoord0 = a_texcoord0;
+}