diff options
Diffstat (limited to 'libs/assimp/test/models/invalid/emptyIrrMesh.xml')
-rw-r--r-- | libs/assimp/test/models/invalid/emptyIrrMesh.xml | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/libs/assimp/test/models/invalid/emptyIrrMesh.xml b/libs/assimp/test/models/invalid/emptyIrrMesh.xml new file mode 100644 index 0000000..01bc1f2 --- /dev/null +++ b/libs/assimp/test/models/invalid/emptyIrrMesh.xml @@ -0,0 +1,231 @@ +<?xml version="1.0"?> +<mesh xmlns="http://irrlicht.sourceforge.net/IRRMESH_09_2007" version="1.0"> +<!-- This file contains a static mesh in the Irrlicht Engine format with 5 materials.--> + <boundingBox minEdge="-856.310974 -268.159119 -55.100883" maxEdge="98.810463 248.437958 1227.140869" /> + <buffer> + <boundingBox minEdge="-1.189549 -13.579381 564.385864" maxEdge="98.810463 86.420624 664.385864" /> + <material> + <enum name="Type" value="solid" /> + <color name="Ambient" value="ff18cb00" /> + <color name="Diffuse" value="ffc000dc" /> + <color name="Emissive" value="00000000" /> + <color name="Specular" value="ff268800" /> + <float name="Shininess" value="0.100000" /> + <float name="Param1" value="0.000000" /> + <float name="Param2" value="0.000000" /> + <texture name="Texture1" value="" /> + <texture name="Texture2" value="" /> + <texture name="Texture3" value="" /> + <texture name="Texture4" value="" /> + <bool name="Wireframe" value="false" /> + <bool name="GouraudShading" value="true" /> + <bool name="Lighting" value="true" /> + <bool name="ZWriteEnable" value="true" /> + <int name="ZBuffer" value="1" /> + <bool name="BackfaceCulling" value="true" /> + <bool name="FogEnable" value="false" /> + <bool name="NormalizeNormals" value="false" /> + <bool name="BilinearFilter1" value="true" /> + <bool name="BilinearFilter2" value="true" /> + <bool name="BilinearFilter3" value="true" /> + <bool name="BilinearFilter4" value="true" /> + <bool name="TrilinearFilter1" value="false" /> + <bool name="TrilinearFilter2" value="false" /> + <bool name="TrilinearFilter3" value="false" /> + <bool name="TrilinearFilter4" value="false" /> + <bool name="AnisotropicFilter1" value="false" /> + <bool name="AnisotropicFilter2" value="false" /> + <bool name="AnisotropicFilter3" value="false" /> + <bool name="AnisotropicFilter4" value="false" /> + <enum name="TextureWrap1" value="texture_clamp_repeat" /> + <enum name="TextureWrap2" value="texture_clamp_repeat" /> + <enum name="TextureWrap3" value="texture_clamp_repeat" /> + <enum name="TextureWrap4" value="texture_clamp_repeat" /> + </material> + <vertices type="standard" vertexCount="0"> +</vertices> + <indices indexCount="0"> +</indices> + </buffer> + <buffer> + <boundingBox minEdge="-425.481689 -112.485245 -55.100883" maxEdge="-225.481689 87.514755 144.899109" /> + <material> + <enum name="Type" value="solid" /> + <color name="Ambient" value="ff00a19b" /> + <color name="Diffuse" value="ff6d0005" /> + <color name="Emissive" value="00000000" /> + <color name="Specular" value="ff510085" /> + <float name="Shininess" value="0.100000" /> + <float name="Param1" value="0.000000" /> + <float name="Param2" value="0.000000" /> + <texture name="Texture1" value="" /> + <texture name="Texture2" value="" /> + <texture name="Texture3" value="" /> + <texture name="Texture4" value="" /> + <bool name="Wireframe" value="false" /> + <bool name="GouraudShading" value="true" /> + <bool name="Lighting" value="true" /> + <bool name="ZWriteEnable" value="true" /> + <int name="ZBuffer" value="1" /> + <bool name="BackfaceCulling" value="true" /> + <bool name="FogEnable" value="false" /> + <bool name="NormalizeNormals" value="false" /> + <bool name="BilinearFilter1" value="true" /> + <bool name="BilinearFilter2" value="true" /> + <bool name="BilinearFilter3" value="true" /> + <bool name="BilinearFilter4" value="true" /> + <bool name="TrilinearFilter1" value="false" /> + <bool name="TrilinearFilter2" value="false" /> + <bool name="TrilinearFilter3" value="false" /> + <bool name="TrilinearFilter4" value="false" /> + <bool name="AnisotropicFilter1" value="false" /> + <bool name="AnisotropicFilter2" value="false" /> + <bool name="AnisotropicFilter3" value="false" /> + <bool name="AnisotropicFilter4" value="false" /> + <enum name="TextureWrap1" value="texture_clamp_repeat" /> + <enum name="TextureWrap2" value="texture_clamp_repeat" /> + <enum name="TextureWrap3" value="texture_clamp_repeat" /> + <enum name="TextureWrap4" value="texture_clamp_repeat" /> + </material> + <vertices type="standard" vertexCount="0"> +</vertices> + <indices indexCount="0"> +</indices> + </buffer> + <buffer> + <boundingBox minEdge="-594.103699 -268.159119 927.140869" maxEdge="-294.103699 31.840881 1227.140869" /> + <material> + <enum name="Type" value="solid" /> + <color name="Ambient" value="ff620086" /> + <color name="Diffuse" value="ff2f3e00" /> + <color name="Emissive" value="00000000" /> + <color name="Specular" value="ffa12600" /> + <float name="Shininess" value="0.100000" /> + <float name="Param1" value="0.000000" /> + <float name="Param2" value="0.000000" /> + <texture name="Texture1" value="" /> + <texture name="Texture2" value="" /> + <texture name="Texture3" value="" /> + <texture name="Texture4" value="" /> + <bool name="Wireframe" value="false" /> + <bool name="GouraudShading" value="true" /> + <bool name="Lighting" value="true" /> + <bool name="ZWriteEnable" value="true" /> + <int name="ZBuffer" value="1" /> + <bool name="BackfaceCulling" value="true" /> + <bool name="FogEnable" value="false" /> + <bool name="NormalizeNormals" value="false" /> + <bool name="BilinearFilter1" value="true" /> + <bool name="BilinearFilter2" value="true" /> + <bool name="BilinearFilter3" value="true" /> + <bool name="BilinearFilter4" value="true" /> + <bool name="TrilinearFilter1" value="false" /> + <bool name="TrilinearFilter2" value="false" /> + <bool name="TrilinearFilter3" value="false" /> + <bool name="TrilinearFilter4" value="false" /> + <bool name="AnisotropicFilter1" value="false" /> + <bool name="AnisotropicFilter2" value="false" /> + <bool name="AnisotropicFilter3" value="false" /> + <bool name="AnisotropicFilter4" value="false" /> + <enum name="TextureWrap1" value="texture_clamp_repeat" /> + <enum name="TextureWrap2" value="texture_clamp_repeat" /> + <enum name="TextureWrap3" value="texture_clamp_repeat" /> + <enum name="TextureWrap4" value="texture_clamp_repeat" /> + </material> + <vertices type="standard" vertexCount="0"> +</vertices> + <indices indexCount="0"> +</indices> + </buffer> + <buffer> + <boundingBox minEdge="-387.523499 -151.562042 573.689575" maxEdge="12.476517 248.437958 973.689575" /> + <material> + <enum name="Type" value="solid" /> + <color name="Ambient" value="ff0014a9" /> + <color name="Diffuse" value="ffc97b00" /> + <color name="Emissive" value="00000000" /> + <color name="Specular" value="ffb40000" /> + <float name="Shininess" value="0.100000" /> + <float name="Param1" value="0.000000" /> + <float name="Param2" value="0.000000" /> + <texture name="Texture1" value="" /> + <texture name="Texture2" value="" /> + <texture name="Texture3" value="" /> + <texture name="Texture4" value="" /> + <bool name="Wireframe" value="false" /> + <bool name="GouraudShading" value="true" /> + <bool name="Lighting" value="true" /> + <bool name="ZWriteEnable" value="true" /> + <int name="ZBuffer" value="1" /> + <bool name="BackfaceCulling" value="true" /> + <bool name="FogEnable" value="false" /> + <bool name="NormalizeNormals" value="false" /> + <bool name="BilinearFilter1" value="true" /> + <bool name="BilinearFilter2" value="true" /> + <bool name="BilinearFilter3" value="true" /> + <bool name="BilinearFilter4" value="true" /> + <bool name="TrilinearFilter1" value="false" /> + <bool name="TrilinearFilter2" value="false" /> + <bool name="TrilinearFilter3" value="false" /> + <bool name="TrilinearFilter4" value="false" /> + <bool name="AnisotropicFilter1" value="false" /> + <bool name="AnisotropicFilter2" value="false" /> + <bool name="AnisotropicFilter3" value="false" /> + <bool name="AnisotropicFilter4" value="false" /> + <enum name="TextureWrap1" value="texture_clamp_repeat" /> + <enum name="TextureWrap2" value="texture_clamp_repeat" /> + <enum name="TextureWrap3" value="texture_clamp_repeat" /> + <enum name="TextureWrap4" value="texture_clamp_repeat" /> + </material> + <vertices type="standard" vertexCount="0"> +</vertices> + <indices indexCount="0"> +</indices> + </buffer> + <buffer> + <boundingBox minEdge="-856.310974 -267.823242 115.341156" maxEdge="-356.310974 232.176758 615.341187" /> + <material> + <enum name="Type" value="trans_vertex_alpha" /> + <color name="Ambient" value="ff00516f" /> + <color name="Diffuse" value="ffb20800" /> + <color name="Emissive" value="00000000" /> + <color name="Specular" value="ff00aebe" /> + <float name="Shininess" value="0.100000" /> + <float name="Param1" value="0.170000" /> + <float name="Param2" value="0.000000" /> + <texture name="Texture1" value="" /> + <texture name="Texture2" value="" /> + <texture name="Texture3" value="" /> + <texture name="Texture4" value="" /> + <bool name="Wireframe" value="false" /> + <bool name="GouraudShading" value="true" /> + <bool name="Lighting" value="true" /> + <bool name="ZWriteEnable" value="true" /> + <int name="ZBuffer" value="1" /> + <bool name="BackfaceCulling" value="true" /> + <bool name="FogEnable" value="false" /> + <bool name="NormalizeNormals" value="false" /> + <bool name="BilinearFilter1" value="true" /> + <bool name="BilinearFilter2" value="true" /> + <bool name="BilinearFilter3" value="true" /> + <bool name="BilinearFilter4" value="true" /> + <bool name="TrilinearFilter1" value="false" /> + <bool name="TrilinearFilter2" value="false" /> + <bool name="TrilinearFilter3" value="false" /> + <bool name="TrilinearFilter4" value="false" /> + <bool name="AnisotropicFilter1" value="false" /> + <bool name="AnisotropicFilter2" value="false" /> + <bool name="AnisotropicFilter3" value="false" /> + <bool name="AnisotropicFilter4" value="false" /> + <enum name="TextureWrap1" value="texture_clamp_repeat" /> + <enum name="TextureWrap2" value="texture_clamp_repeat" /> + <enum name="TextureWrap3" value="texture_clamp_repeat" /> + <enum name="TextureWrap4" value="texture_clamp_repeat" /> + </material> + <vertices type="standard" vertexCount="0"> + +</vertices> + <indices indexCount="0"> +</indices> + </buffer> +</mesh>
\ No newline at end of file |