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diff --git a/libs/assimp/test/unit/AssimpAPITest_aiVector3D.cpp b/libs/assimp/test/unit/AssimpAPITest_aiVector3D.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#include "UnitTestPCH.h"
-#include "MathTest.h"
-
-using namespace Assimp;
-
-class AssimpAPITest_aiVector3D : public AssimpMathTest {
-protected:
- virtual void SetUp() {
- result_c = result_cpp = aiVector3D();
- temp = random_vec3(); // Generates a random 3D vector != null vector.
- }
-
- aiVector3D result_c, result_cpp, temp;
-};
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
- result_c = result_cpp = random_vec3();
- EXPECT_EQ(result_cpp == result_c,
- (bool)aiVector3AreEqual(&result_cpp, &result_c));
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
- result_c = result_cpp = random_vec3();
- EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
- (bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
- result_c = result_cpp = random_vec3();
- EXPECT_EQ(result_cpp < temp,
- (bool)aiVector3LessThan(&result_c, &temp));
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
- result_c = result_cpp = random_vec3();
- result_cpp += temp;
- aiVector3Add(&result_c, &temp);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
- result_c = result_cpp = random_vec3();
- result_cpp -= temp;
- aiVector3Subtract(&result_c, &temp);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
- const float FACTOR = RandNonZero.next();
- result_c = result_cpp = random_vec3();
- result_cpp *= FACTOR;
- aiVector3Scale(&result_c, FACTOR);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
- result_c = result_cpp = random_vec3();
- result_cpp = result_cpp.SymMul(temp);
- aiVector3SymMul(&result_c, &temp);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
- const float DIVISOR = RandNonZero.next();
- result_c = result_cpp = random_vec3();
- result_cpp /= DIVISOR;
- aiVector3DivideByScalar(&result_c, DIVISOR);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
- result_c = result_cpp = random_vec3();
- result_cpp = result_cpp / temp;
- aiVector3DivideByVector(&result_c, &temp);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
- result_c = result_cpp = random_vec3();
- EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
- result_c = result_cpp = random_vec3();
- EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
- result_c = result_cpp = random_vec3();
- aiVector3Negate(&result_c);
- EXPECT_EQ(-result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
- result_c = result_cpp = random_vec3();
- EXPECT_EQ(result_cpp * result_c,
- aiVector3DotProduct(&result_cpp, &result_c));
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
- result_c = result_cpp = random_vec3();
- result_cpp = result_cpp ^ temp;
- aiVector3CrossProduct(&result_c, &result_c, &temp);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
- result_c = result_cpp = random_vec3();
- aiVector3Normalize(&result_c);
- EXPECT_EQ(result_cpp.Normalize(), result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
- result_c = result_cpp = random_vec3();
- aiVector3NormalizeSafe(&result_c);
- EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
- aiVector3D v_c, v_cpp;
- v_c = v_cpp = random_vec3();
- const auto q = random_quat();
- aiVector3RotateByQuaternion(&v_c, &q);
- EXPECT_EQ(q.Rotate(v_cpp), v_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
- const auto m = random_mat3();
- aiVector3D v_c, v_cpp;
- v_c = v_cpp = random_vec3();
- v_cpp *= m;
- aiTransformVecByMatrix3(&v_c, &m);
- EXPECT_EQ(v_cpp, v_c);
-}
-
-TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
- const auto m = random_mat4();
- aiVector3D v_c, v_cpp;
- v_c = v_cpp = random_vec3();
- v_cpp *= m;
- aiTransformVecByMatrix4(&v_c, &m);
- EXPECT_EQ(v_cpp, v_c);
-}