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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/anim.h>
+
+using namespace Assimp;
+
+class utAnim : public ::testing::Test {
+ // empty
+};
+
+TEST_F( utAnim, aiVectorKeyCreationTest ) {
+ aiVectorKey defaultConstTest;
+ EXPECT_DOUBLE_EQ( 0.0, defaultConstTest.mTime );
+
+ aiVector3D v( 1, 2, 3 );
+ aiVectorKey constrWithValuesTest( 1, v );
+ EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
+ EXPECT_EQ( v, constrWithValuesTest.mValue );
+
+ EXPECT_NE( defaultConstTest, constrWithValuesTest );
+ EXPECT_TRUE( defaultConstTest != constrWithValuesTest );
+ defaultConstTest.mTime = 1;
+ constrWithValuesTest.mTime = 2;
+ EXPECT_TRUE( defaultConstTest < constrWithValuesTest );
+}
+
+TEST_F( utAnim, aiQuatKeyTest ) {
+ aiQuatKey defaultConstrTest;
+ EXPECT_DOUBLE_EQ( 0.0, defaultConstrTest.mTime );
+
+ aiQuaternion q;
+ aiQuatKey constrWithValuesTest( 1.0, q );
+ EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
+ EXPECT_EQ( q, constrWithValuesTest.mValue );
+}
+
+TEST_F( utAnim, aiNodeAnimTest ) {
+ bool ok( true );
+ try {
+ aiNodeAnim myAnim;
+ EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPreState );
+ EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPostState );
+ } catch ( ... ) {
+ ok = false;
+ }
+ EXPECT_TRUE( ok );
+}
+
+TEST_F( utAnim, aiMeshAnimTest ) {
+ bool ok( true );
+ try {
+ aiMeshAnim myMeshAnim;
+ } catch ( ... ) {
+ ok = false;
+ }
+ EXPECT_TRUE( ok );
+}
+
+TEST_F( utAnim, aiAnimationTest ) {
+ bool ok( true );
+ try {
+ aiAnimation myAnimation;
+ } catch ( ... ) {
+ ok = false;
+ }
+ EXPECT_TRUE( ok );
+}