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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/cexport.h>
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
+
+class BlendImportAreaLight : public ::testing::Test {
+public:
+ void SetUp() override {
+ im = new Assimp::Importer();
+ }
+
+ void TearDown() override {
+ delete im;
+ }
+
+protected:
+ Assimp::Importer *im;
+};
+
+// ------------------------------------------------------------------------------------------------
+TEST_F(BlendImportAreaLight, testImportLight) {
+ const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure);
+ ASSERT_TRUE(pTest != nullptr);
+ ASSERT_TRUE(pTest->HasLights());
+
+ std::vector<std::pair<std::string, size_t>> lightNames;
+
+ for (size_t i = 0; i < pTest->mNumLights; i++) {
+ lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i));
+ }
+
+ std::sort(lightNames.begin(), lightNames.end());
+
+ std::vector<aiLight> lights;
+
+ for (size_t i = 0; i < pTest->mNumLights; ++i) {
+ lights.push_back(*pTest->mLights[lightNames[i].second]);
+ }
+
+ ASSERT_STREQ(lights[0].mName.C_Str(), "Bar");
+ ASSERT_STREQ(lights[1].mName.C_Str(), "Baz");
+ ASSERT_STREQ(lights[2].mName.C_Str(), "Foo");
+
+ ASSERT_EQ(lights[0].mType, aiLightSource_AREA);
+ ASSERT_EQ(lights[1].mType, aiLightSource_POINT);
+ ASSERT_EQ(lights[2].mType, aiLightSource_AREA);
+
+ EXPECT_FLOAT_EQ(lights[0].mSize.x, 0.5f);
+ EXPECT_FLOAT_EQ(lights[0].mSize.y, 2.0f);
+ EXPECT_FLOAT_EQ(lights[2].mSize.x, 1.0f);
+ EXPECT_FLOAT_EQ(lights[2].mSize.y, 1.0f);
+
+ EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.r, 42.0f);
+ EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.g, 42.0f);
+ EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.b, 42.0f);
+ EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.r, 1.0f);
+ EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.g, 1.0f);
+ EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.b, 1.0f);
+
+ EXPECT_FLOAT_EQ(lights[0].mDirection.x, 0.0f);
+ EXPECT_FLOAT_EQ(lights[0].mDirection.y, 0.0f);
+ EXPECT_FLOAT_EQ(lights[0].mDirection.z, -1.0f);
+ EXPECT_FLOAT_EQ(lights[2].mDirection.x, 0.0f);
+ EXPECT_FLOAT_EQ(lights[2].mDirection.y, 0.0f);
+ EXPECT_FLOAT_EQ(lights[2].mDirection.z, -1.0f);
+}