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Diffstat (limited to 'libs/assimp/test/unit/utBlendImportAreaLight.cpp')
-rw-r--r-- | libs/assimp/test/unit/utBlendImportAreaLight.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/libs/assimp/test/unit/utBlendImportAreaLight.cpp b/libs/assimp/test/unit/utBlendImportAreaLight.cpp new file mode 100644 index 0000000..5378874 --- /dev/null +++ b/libs/assimp/test/unit/utBlendImportAreaLight.cpp @@ -0,0 +1,109 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include <assimp/cexport.h> +#include <assimp/postprocess.h> +#include <assimp/scene.h> +#include <assimp/Exporter.hpp> +#include <assimp/Importer.hpp> + +class BlendImportAreaLight : public ::testing::Test { +public: + void SetUp() override { + im = new Assimp::Importer(); + } + + void TearDown() override { + delete im; + } + +protected: + Assimp::Importer *im; +}; + +// ------------------------------------------------------------------------------------------------ +TEST_F(BlendImportAreaLight, testImportLight) { + const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure); + ASSERT_TRUE(pTest != nullptr); + ASSERT_TRUE(pTest->HasLights()); + + std::vector<std::pair<std::string, size_t>> lightNames; + + for (size_t i = 0; i < pTest->mNumLights; i++) { + lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i)); + } + + std::sort(lightNames.begin(), lightNames.end()); + + std::vector<aiLight> lights; + + for (size_t i = 0; i < pTest->mNumLights; ++i) { + lights.push_back(*pTest->mLights[lightNames[i].second]); + } + + ASSERT_STREQ(lights[0].mName.C_Str(), "Bar"); + ASSERT_STREQ(lights[1].mName.C_Str(), "Baz"); + ASSERT_STREQ(lights[2].mName.C_Str(), "Foo"); + + ASSERT_EQ(lights[0].mType, aiLightSource_AREA); + ASSERT_EQ(lights[1].mType, aiLightSource_POINT); + ASSERT_EQ(lights[2].mType, aiLightSource_AREA); + + EXPECT_FLOAT_EQ(lights[0].mSize.x, 0.5f); + EXPECT_FLOAT_EQ(lights[0].mSize.y, 2.0f); + EXPECT_FLOAT_EQ(lights[2].mSize.x, 1.0f); + EXPECT_FLOAT_EQ(lights[2].mSize.y, 1.0f); + + EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.r, 42.0f); + EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.g, 42.0f); + EXPECT_FLOAT_EQ(lights[0].mColorDiffuse.b, 42.0f); + EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.r, 1.0f); + EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.g, 1.0f); + EXPECT_FLOAT_EQ(lights[2].mColorDiffuse.b, 1.0f); + + EXPECT_FLOAT_EQ(lights[0].mDirection.x, 0.0f); + EXPECT_FLOAT_EQ(lights[0].mDirection.y, 0.0f); + EXPECT_FLOAT_EQ(lights[0].mDirection.z, -1.0f); + EXPECT_FLOAT_EQ(lights[2].mDirection.x, 0.0f); + EXPECT_FLOAT_EQ(lights[2].mDirection.y, 0.0f); + EXPECT_FLOAT_EQ(lights[2].mDirection.z, -1.0f); +} |