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Diffstat (limited to 'libs/assimp/test/unit/utJoinVertices.cpp')
-rw-r--r-- | libs/assimp/test/unit/utJoinVertices.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/libs/assimp/test/unit/utJoinVertices.cpp b/libs/assimp/test/unit/utJoinVertices.cpp new file mode 100644 index 0000000..b070090 --- /dev/null +++ b/libs/assimp/test/unit/utJoinVertices.cpp @@ -0,0 +1,142 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include <assimp/scene.h> + +#include "PostProcessing/JoinVerticesProcess.h" + +using namespace std; +using namespace Assimp; + +class utJoinVertices : public ::testing::Test { +public: + utJoinVertices() : + Test(), piProcess(nullptr), pcMesh(nullptr) { + // empty + } + +protected: + virtual void SetUp(); + virtual void TearDown(); + +protected: + JoinVerticesProcess *piProcess; + aiMesh *pcMesh; +}; + +// ------------------------------------------------------------------------------------------------ +void utJoinVertices::SetUp() { + // construct the process + piProcess = new JoinVerticesProcess(); + + // create a quite small mesh for testing purposes - + // the mesh itself is *something* but it has redundant vertices + pcMesh = new aiMesh(); + + pcMesh->mNumVertices = 900; + aiVector3D *&pv = pcMesh->mVertices = new aiVector3D[900]; + for (unsigned int i = 0; i < 3; ++i) { + const unsigned int base = i * 300; + for (unsigned int a = 0; a < 300; ++a) { + pv[base + a].x = pv[base + a].y = pv[base + a].z = (float)a; + } + } + + // generate faces - each vertex is referenced once + pcMesh->mNumFaces = 300; + pcMesh->mFaces = new aiFace[300]; + for (unsigned int i = 0, p = 0; i < 300; ++i) { + aiFace &face = pcMesh->mFaces[i]; + face.mIndices = new unsigned int[face.mNumIndices = 3]; + for (unsigned int a = 0; a < 3; ++a) { + face.mIndices[a] = p++; + } + } + + // generate extra members - set them to zero to make sure they're identical + pcMesh->mTextureCoords[0] = new aiVector3D[900]; + pcMesh->mBitangents = new aiVector3D[900]; + pcMesh->mNormals = new aiVector3D[900]; + pcMesh->mTangents = new aiVector3D[900]; + for (unsigned int i = 0; i < 900; ++i) { + pcMesh->mTextureCoords[0][i] = aiVector3D(0.f); + pcMesh->mNormals[i] = aiVector3D(0.f); + pcMesh->mTangents[i] = aiVector3D(0.f); + pcMesh->mBitangents[i] = aiVector3D(0.f); + } +} + +// ------------------------------------------------------------------------------------------------ +void utJoinVertices::TearDown() { + delete this->pcMesh; + pcMesh = nullptr; + delete this->piProcess; + piProcess = nullptr; +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(utJoinVertices, testProcess) { + // execute the step on the given data + piProcess->ProcessMesh(pcMesh, 0); + + // the number of faces shouldn't change + ASSERT_EQ(300U, pcMesh->mNumFaces); + ASSERT_EQ(300U, pcMesh->mNumVertices); + + ASSERT_TRUE(nullptr != pcMesh->mNormals); + ASSERT_TRUE(nullptr != pcMesh->mTangents); + ASSERT_TRUE(nullptr != pcMesh->mBitangents); + ASSERT_TRUE(nullptr != pcMesh->mTextureCoords[0]); + + // the order doesn't care + float fSum = 0.f; + for (unsigned int i = 0; i < 300; ++i) { + aiVector3D &v = pcMesh->mVertices[i]; + fSum += v.x + v.y + v.z; + + EXPECT_FALSE(pcMesh->mNormals[i].x); + EXPECT_FALSE(pcMesh->mTangents[i].x); + EXPECT_FALSE(pcMesh->mBitangents[i].x); + EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x); + } + EXPECT_EQ(150.f * 299.f * 3.f, fSum); // gaussian sum equation +} |