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diff --git a/libs/assimp/test/unit/utMatrix3x3.cpp b/libs/assimp/test/unit/utMatrix3x3.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-#include "UnitTestPCH.h"
-#include <iostream>
-
-using namespace ::Assimp;
-
-class utMatrix3x3Test : public ::testing::Test {
- // empty
-};
-
-TEST_F(utMatrix3x3Test, FromToMatrixTest) {
- aiVector3D res;
- aiMatrix3x3 trafo;
-
- const double PRECISION = 0.000001;
-
- // axes test
- aiVector3D axes[] = { aiVector3D(1, 0, 0), aiVector3D(0, 1, 0), aiVector3D(0, 0, 1) };
-
- for (int i = 0; i < 3; ++i) {
- for (int j = 0; j < 3; ++j) {
- aiMatrix3x3::FromToMatrix(axes[i], axes[j], trafo);
- res = trafo * axes[i];
-
- ASSERT_NEAR(axes[j].x, res.x, PRECISION);
- ASSERT_NEAR(axes[j].y, res.y, PRECISION);
- ASSERT_NEAR(axes[j].z, res.z, PRECISION);
- }
- }
-
- // random test
- const int NUM_SAMPLES = 10000;
-
- aiVector3D from, to;
-
- auto random_ratio = []() -> float {
- return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
- };
-
- for (int i = 0; i < NUM_SAMPLES; ++i) {
- from = aiVector3D(
- 1.f * random_ratio(),
- 1.f * random_ratio(),
- 1.f * random_ratio())
- .Normalize();
- to = aiVector3D(
- 1.f * random_ratio(),
- 1.f * random_ratio(),
- 1.f * random_ratio())
- .Normalize();
-
- aiMatrix3x3::FromToMatrix(from, to, trafo);
- res = trafo * from;
-
- ASSERT_NEAR(to.x, res.x, PRECISION);
- ASSERT_NEAR(to.y, res.y, PRECISION);
- ASSERT_NEAR(to.z, res.z, PRECISION);
- }
-}