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diff --git a/libs/assimp/test/unit/utPretransformVertices.cpp b/libs/assimp/test/unit/utPretransformVertices.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#include "UnitTestPCH.h"
-
-#include "PostProcessing/PretransformVertices.h"
-#include <assimp/scene.h>
-
-using namespace std;
-using namespace Assimp;
-
-class PretransformVerticesTest : public ::testing::Test {
-public:
- PretransformVerticesTest() :
- Test(), mScene(nullptr), mProcess(nullptr) {
- // empty
- }
-
-protected:
- virtual void SetUp();
- virtual void TearDown();
-
-protected:
- aiScene *mScene;
- PretransformVertices *mProcess;
-};
-
-// ------------------------------------------------------------------------------------------------
-void AddNodes(unsigned int num, aiNode *father, unsigned int depth) {
- father->mChildren = new aiNode *[father->mNumChildren = 5];
- for (unsigned int i = 0; i < 5; ++i) {
- aiNode *nd = father->mChildren[i] = new aiNode();
-
- nd->mName.length = sprintf(nd->mName.data, "%i%i", depth, i);
-
- // spawn two meshes
- nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
- nd->mMeshes[0] = num * 5 + i;
- nd->mMeshes[1] = 24 - (num * 5 + i); // mesh 12 is special ... it references the same mesh twice
-
- // setup an unique transformation matrix
- nd->mTransformation.a1 = num * 5.f + i + 1;
- }
-
- if (depth > 1) {
- for (unsigned int i = 0; i < 5; ++i) {
- AddNodes(i, father->mChildren[i], depth - 1);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-void PretransformVerticesTest::SetUp() {
- mScene = new aiScene();
-
- // add 5 empty materials
- mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials = 5];
- for (unsigned int i = 0; i < 5; ++i) {
- mScene->mMaterials[i] = new aiMaterial();
- }
-
- // add 25 test meshes
- mScene->mMeshes = new aiMesh *[mScene->mNumMeshes = 25];
- for (unsigned int i = 0; i < 25; ++i) {
- aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
-
- mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
- mesh->mFaces = new aiFace[mesh->mNumFaces = 10 + i];
- mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
- for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
- aiFace &f = mesh->mFaces[a];
- f.mIndices = new unsigned int[f.mNumIndices = 1];
- f.mIndices[0] = a * 3;
-
- mesh->mVertices[a] = aiVector3D((float)i, (float)a, 0.f);
- }
- mesh->mMaterialIndex = i % 5;
-
- if (i % 2) {
- mesh->mNormals = new aiVector3D[mesh->mNumVertices];
- for (unsigned int normalIdx = 0; normalIdx < mesh->mNumVertices; ++normalIdx) {
- mesh->mNormals[normalIdx].x = 1.0f;
- mesh->mNormals[normalIdx].y = 1.0f;
- mesh->mNormals[normalIdx].z = 1.0f;
- mesh->mNormals[normalIdx].Normalize();
- }
- }
- }
-
- // construct some nodes (1+25)
- mScene->mRootNode = new aiNode();
- mScene->mRootNode->mName.Set("Root");
- AddNodes(0, mScene->mRootNode, 2);
-
- mProcess = new PretransformVertices();
-}
-
-// ------------------------------------------------------------------------------------------------
-void PretransformVerticesTest::TearDown() {
- delete mScene;
- delete mProcess;
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(PretransformVerticesTest, testProcessCollapseHierarchy) {
- mProcess->KeepHierarchy(false);
- mProcess->Execute(mScene);
-
- EXPECT_EQ(5U, mScene->mNumMaterials);
- EXPECT_EQ(10U, mScene->mNumMeshes); // every second mesh has normals
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(PretransformVerticesTest, testProcessKeepHierarchy) {
- mProcess->KeepHierarchy(true);
- mProcess->Execute(mScene);
-
- EXPECT_EQ(5U, mScene->mNumMaterials);
- EXPECT_EQ(49U, mScene->mNumMeshes); // see note on mesh 12 above
-}