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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#pragma once
+
+namespace AssimpView
+{
+
+ class CBackgroundPainter
+ {
+ CBackgroundPainter()
+ :
+ clrColor( D3DCOLOR_ARGB( 0xFF, 100, 100, 100 ) ),
+ pcTexture( NULL ),
+ piSkyBoxEffect( NULL ),
+ eMode( SIMPLE_COLOR )
+ {}
+
+ public:
+
+ // Supported background draw modi
+ enum MODE { SIMPLE_COLOR, TEXTURE_2D, TEXTURE_CUBE };
+
+ // Singleton accessors
+ static CBackgroundPainter s_cInstance;
+ inline static CBackgroundPainter& Instance()
+ {
+ return s_cInstance;
+ }
+
+ // set the current background color
+ // (this removes any textures loaded)
+ void SetColor( D3DCOLOR p_clrNew );
+
+ // Setup a cubemap/a 2d texture as background
+ void SetCubeMapBG( const char* p_szPath );
+ void SetTextureBG( const char* p_szPath );
+
+ // Called by the render loop
+ void OnPreRender();
+ void OnPostRender();
+
+ // Release any native resources associated with the instance
+ void ReleaseNativeResource();
+
+ // Recreate any native resources associated with the instance
+ void RecreateNativeResource();
+
+ // Rotate the skybox
+ void RotateSB( const aiMatrix4x4* pm );
+
+ // Reset the state of the skybox
+ void ResetSB();
+
+ inline MODE GetMode() const
+ {
+ return this->eMode;
+ }
+
+ inline IDirect3DBaseTexture9* GetTexture()
+ {
+ return this->pcTexture;
+ }
+
+ inline ID3DXBaseEffect* GetEffect()
+ {
+ return this->piSkyBoxEffect;
+ }
+
+ private:
+
+ void RemoveSBDeps();
+
+ // current background color
+ D3DCOLOR clrColor;
+
+ // current background texture
+ IDirect3DBaseTexture9* pcTexture;
+ ID3DXEffect* piSkyBoxEffect;
+
+ // current background mode
+ MODE eMode;
+
+ // path to the texture
+ std::string szPath;
+
+ // transformation matrix for the skybox
+ aiMatrix4x4 mMatrix;
+ };
+
+}