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diff --git a/libs/cairo-1.16.0/src/cairo-gl-private.h b/libs/cairo-1.16.0/src/cairo-gl-private.h
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+/* cairo - a vector graphics library with display and print output
+ *
+ * Copyright © 2009 Eric Anholt
+ * Copyright © 2009 Chris Wilson
+ * Copyright © 2005,2010 Red Hat, Inc
+ * Copyright © 2011 Linaro Limited
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it either under the terms of the GNU Lesser General Public
+ * License version 2.1 as published by the Free Software Foundation
+ * (the "LGPL") or, at your option, under the terms of the Mozilla
+ * Public License Version 1.1 (the "MPL"). If you do not alter this
+ * notice, a recipient may use your version of this file under either
+ * the MPL or the LGPL.
+ *
+ * You should have received a copy of the LGPL along with this library
+ * in the file COPYING-LGPL-2.1; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
+ * You should have received a copy of the MPL along with this library
+ * in the file COPYING-MPL-1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License
+ * Version 1.1 (the "License"); you may not use this file except in
+ * compliance with the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
+ * OF ANY KIND, either express or implied. See the LGPL or the MPL for
+ * the specific language governing rights and limitations.
+ *
+ * The Original Code is the cairo graphics library.
+ *
+ * The Initial Developer of the Original Code is Red Hat, Inc.
+ *
+ * Contributor(s):
+ * Benjamin Otte <otte@gnome.org>
+ * Carl Worth <cworth@cworth.org>
+ * Chris Wilson <chris@chris-wilson.co.uk>
+ * Eric Anholt <eric@anholt.net>
+ * T. Zachary Laine <whatwasthataddress@gmail.com>
+ * Alexandros Frantzis <alexandros.frantzis@linaro.org>
+ */
+
+#ifndef CAIRO_GL_PRIVATE_H
+#define CAIRO_GL_PRIVATE_H
+
+#define GL_GLEXT_PROTOTYPES
+
+#include "cairoint.h"
+
+#include "cairo-gl.h"
+#include "cairo-gl-gradient-private.h"
+
+#include "cairo-device-private.h"
+#include "cairo-error-private.h"
+#include "cairo-rtree-private.h"
+#include "cairo-scaled-font-private.h"
+#include "cairo-spans-compositor-private.h"
+#include "cairo-array-private.h"
+
+#include <assert.h>
+
+#if CAIRO_HAS_GLESV3_SURFACE
+#include <GLES3/gl3.h>
+#include <GLES3/gl3ext.h>
+#elif CAIRO_HAS_GLESV2_SURFACE
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#elif CAIRO_HAS_GL_SURFACE
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
+#include "cairo-gl-ext-def-private.h"
+
+#define DEBUG_GL 0
+
+#if DEBUG_GL && __GNUC__
+#define UNSUPPORTED(reason) ({ \
+ fprintf (stderr, \
+ "cairo-gl: hit unsupported operation in %s(), line %d: %s\n", \
+ __FUNCTION__, __LINE__, reason); \
+ CAIRO_INT_STATUS_UNSUPPORTED; \
+})
+#else
+#define UNSUPPORTED(reason) CAIRO_INT_STATUS_UNSUPPORTED
+#endif
+
+#define CAIRO_GL_VERSION_ENCODE(major, minor) ( \
+ ((major) * 256) \
+ + ((minor) * 1))
+
+/* maximal number of shaders we keep in the cache.
+ * Random number that is hopefully big enough to not cause many cache evictions. */
+#define CAIRO_GL_MAX_SHADERS_PER_CONTEXT 64
+
+/* VBO size that we allocate, smaller size means we gotta flush more often,
+ * but larger means hogging more memory and can cause trouble for drivers
+ * (especially on embedded devices). Use the CAIRO_GL_VBO_SIZE environment
+ * variable to set this to a different size. */
+#define CAIRO_GL_VBO_SIZE_DEFAULT (1024*1024)
+
+typedef struct _cairo_gl_surface cairo_gl_surface_t;
+
+/* GL flavor is the type of GL supported by the underlying platform. */
+typedef enum cairo_gl_flavor {
+ CAIRO_GL_FLAVOR_NONE = 0,
+ CAIRO_GL_FLAVOR_DESKTOP = 1,
+ CAIRO_GL_FLAVOR_ES2 = 2,
+ CAIRO_GL_FLAVOR_ES3 = 3
+} cairo_gl_flavor_t;
+
+/* Indices for vertex attributes used by BindAttribLocation, etc. */
+enum {
+ CAIRO_GL_VERTEX_ATTRIB_INDEX = 0,
+ CAIRO_GL_COLOR_ATTRIB_INDEX = 1,
+ CAIRO_GL_TEXCOORD0_ATTRIB_INDEX = 2,
+ CAIRO_GL_TEXCOORD1_ATTRIB_INDEX = CAIRO_GL_TEXCOORD0_ATTRIB_INDEX + 1
+};
+
+typedef enum cairo_gl_operand_type {
+ CAIRO_GL_OPERAND_NONE,
+ CAIRO_GL_OPERAND_CONSTANT,
+ CAIRO_GL_OPERAND_TEXTURE,
+ CAIRO_GL_OPERAND_LINEAR_GRADIENT,
+ CAIRO_GL_OPERAND_RADIAL_GRADIENT_A0,
+ CAIRO_GL_OPERAND_RADIAL_GRADIENT_NONE,
+ CAIRO_GL_OPERAND_RADIAL_GRADIENT_EXT,
+
+ CAIRO_GL_OPERAND_COUNT
+} cairo_gl_operand_type_t;
+
+/* This union structure describes a potential source or mask operand to the
+ * compositing equation.
+ */
+typedef struct cairo_gl_operand {
+ cairo_gl_operand_type_t type;
+ union {
+ struct {
+ GLuint tex;
+ cairo_gl_surface_t *surface;
+ cairo_gl_surface_t *owns_surface;
+ cairo_surface_attributes_t attributes;
+ int texgen;
+ } texture;
+ struct {
+ GLfloat color[4];
+ } constant;
+ struct {
+ cairo_gl_gradient_t *gradient;
+ cairo_matrix_t m;
+ cairo_circle_double_t circle_d;
+ double radius_0, a;
+ cairo_extend_t extend;
+ int texgen;
+ } gradient;
+ };
+ unsigned int vertex_offset;
+} cairo_gl_operand_t;
+
+typedef struct cairo_gl_source {
+ cairo_surface_t base;
+ cairo_gl_operand_t operand;
+} cairo_gl_source_t;
+
+struct _cairo_gl_surface {
+ cairo_surface_t base;
+ cairo_gl_operand_t operand;
+
+ int width, height;
+
+ GLuint tex; /* GL texture object containing our data. */
+ GLuint fb; /* GL framebuffer object wrapping our data. */
+ GLuint depth_stencil; /* GL renderbuffer object for holding stencil buffer clip. */
+
+#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
+ GLuint msaa_rb; /* The ARB MSAA path uses a renderbuffer. */
+ GLuint msaa_fb;
+#endif
+ GLuint msaa_depth_stencil;
+
+ cairo_bool_t stencil_and_msaa_caps_initialized;
+ cairo_bool_t supports_stencil; /* Stencil support for for non-texture surfaces. */
+ cairo_bool_t supports_msaa;
+ GLint num_samples;
+ cairo_bool_t msaa_active; /* Whether the multisampling
+ framebuffer is active or not. */
+ cairo_bool_t content_in_texture; /* whether we just uploaded image
+ to texture, used for certain
+ gles2 extensions and glesv3 */
+ cairo_clip_t *clip_on_stencil_buffer;
+
+ int owns_tex;
+ cairo_bool_t needs_update;
+
+ cairo_region_t *clip_region;
+};
+
+typedef struct cairo_gl_glyph_cache {
+ cairo_rtree_t rtree;
+ cairo_gl_surface_t *surface;
+} cairo_gl_glyph_cache_t;
+
+typedef enum cairo_gl_tex {
+ CAIRO_GL_TEX_SOURCE = 0,
+ CAIRO_GL_TEX_MASK = 1,
+ CAIRO_GL_TEX_TEMP = 2
+} cairo_gl_tex_t;
+
+typedef struct cairo_gl_shader {
+ GLuint fragment_shader;
+ GLuint program;
+ GLint mvp_location;
+ GLint constant_location[2];
+ GLint a_location[2];
+ GLint circle_d_location[2];
+ GLint radius_0_location[2];
+ GLint texdims_location[2];
+ GLint texgen_location[2];
+} cairo_gl_shader_t;
+
+typedef enum cairo_gl_shader_in {
+ CAIRO_GL_SHADER_IN_NORMAL,
+ CAIRO_GL_SHADER_IN_CA_SOURCE,
+ CAIRO_GL_SHADER_IN_CA_SOURCE_ALPHA,
+
+ CAIRO_GL_SHADER_IN_COUNT
+} cairo_gl_shader_in_t;
+
+typedef enum cairo_gl_var_type {
+ CAIRO_GL_VAR_NONE,
+ CAIRO_GL_VAR_TEXCOORDS,
+ CAIRO_GL_VAR_TEXGEN,
+} cairo_gl_var_type_t;
+
+typedef enum cairo_gl_primitive_type {
+ CAIRO_GL_PRIMITIVE_TYPE_TRIANGLES,
+ CAIRO_GL_PRIMITIVE_TYPE_TRISTRIPS
+} cairo_gl_primitive_type_t;
+
+typedef void (*cairo_gl_emit_rect_t) (cairo_gl_context_t *ctx,
+ GLfloat x1, GLfloat y1,
+ GLfloat x2, GLfloat y2);
+
+typedef void (*cairo_gl_emit_span_t) (cairo_gl_context_t *ctx,
+ GLfloat x1, GLfloat y1,
+ GLfloat x2, GLfloat y2,
+ uint8_t alpha);
+
+typedef void (*cairo_gl_emit_glyph_t) (cairo_gl_context_t *ctx,
+ GLfloat x1, GLfloat y1,
+ GLfloat x2, GLfloat y2,
+ GLfloat glyph_x1, GLfloat glyph_y1,
+ GLfloat glyph_x2, GLfloat glyph_y2);
+
+#define cairo_gl_var_type_hash(src,mask,spans,dest) ((spans) << 5) | ((mask) << 3 | (src << 1) | (dest))
+#define CAIRO_GL_VAR_TYPE_MAX (1 << 6)
+
+typedef void (*cairo_gl_generic_func_t)(void);
+typedef cairo_gl_generic_func_t (*cairo_gl_get_proc_addr_func_t)(const char *procname);
+
+typedef struct _cairo_gl_dispatch {
+ /* Buffers */
+ void (*GenBuffers) (GLsizei n, GLuint *buffers);
+ void (*BindBuffer) (GLenum target, GLuint buffer);
+ void (*BufferData) (GLenum target, GLsizeiptr size,
+ const GLvoid* data, GLenum usage);
+ GLvoid *(*MapBuffer) (GLenum target, GLenum access);
+ GLboolean (*UnmapBuffer) (GLenum target);
+
+ /* Shaders */
+ GLuint (*CreateShader) (GLenum type);
+ void (*ShaderSource) (GLuint shader, GLsizei count,
+ const GLchar** string, const GLint* length);
+ void (*CompileShader) (GLuint shader);
+ void (*GetShaderiv) (GLuint shader, GLenum pname, GLint *params);
+ void (*GetShaderInfoLog) (GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+ void (*DeleteShader) (GLuint shader);
+
+ /* Programs */
+ GLuint (*CreateProgram) (void);
+ void (*AttachShader) (GLuint program, GLuint shader);
+ void (*DeleteProgram) (GLuint program);
+ void (*LinkProgram) (GLuint program);
+ void (*UseProgram) (GLuint program);
+ void (*GetProgramiv) (GLuint program, GLenum pname, GLint *params);
+ void (*GetProgramInfoLog) (GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+ /* Uniforms */
+ GLint (*GetUniformLocation) (GLuint program, const GLchar* name);
+ void (*Uniform1f) (GLint location, GLfloat x);
+ void (*Uniform2f) (GLint location, GLfloat x, GLfloat y);
+ void (*Uniform3f) (GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (*Uniform4f) (GLint location, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w);
+ void (*UniformMatrix3fv) (GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+ void (*UniformMatrix4fv) (GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value);
+ void (*Uniform1i) (GLint location, GLint x);
+
+ /* Attributes */
+ void (*BindAttribLocation) (GLuint program, GLuint index,
+ const GLchar *name);
+ void (*VertexAttribPointer) (GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
+ void (*EnableVertexAttribArray) (GLuint index);
+ void (*DisableVertexAttribArray) (GLuint index);
+
+ /* Framebuffer objects */
+ void (*GenFramebuffers) (GLsizei n, GLuint* framebuffers);
+ void (*BindFramebuffer) (GLenum target, GLuint framebuffer);
+ void (*FramebufferTexture2D) (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
+ GLenum (*CheckFramebufferStatus) (GLenum target);
+ void (*DeleteFramebuffers) (GLsizei n, const GLuint* framebuffers);
+ void (*GenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
+ void (*BindRenderbuffer) (GLenum target, GLuint renderbuffer);
+ void (*RenderbufferStorage) (GLenum target, GLenum internal_format,
+ GLsizei width, GLsizei height);
+ void (*FramebufferRenderbuffer) (GLenum target, GLenum attachment,
+ GLenum renderbuffer_ttarget, GLuint renderbuffer);
+ void (*DeleteRenderbuffers) (GLsizei n, GLuint *renderbuffers);
+ void (*BlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+ void (*RenderbufferStorageMultisample) (GLenum target, GLsizei samples,
+ GLenum internalformat,
+ GLsizei width, GLsizei height);
+ void (*FramebufferTexture2DMultisample) (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLsizei samples);
+} cairo_gl_dispatch_t;
+
+struct _cairo_gl_context {
+ cairo_device_t base;
+
+ const cairo_compositor_t *compositor;
+
+ GLuint texture_load_pbo;
+ GLint max_framebuffer_size;
+ GLint max_texture_size;
+ GLint max_textures;
+ GLenum tex_target;
+
+ GLint num_samples;
+ cairo_bool_t supports_msaa;
+ char *vb;
+
+ cairo_bool_t has_shader_support;
+
+ GLuint vertex_shaders[CAIRO_GL_VAR_TYPE_MAX];
+ cairo_gl_shader_t fill_rectangles_shader;
+ cairo_cache_t shaders;
+
+ cairo_cache_t gradients;
+
+ cairo_gl_glyph_cache_t glyph_cache[2];
+ cairo_list_t fonts;
+
+ cairo_gl_surface_t *current_target;
+ cairo_operator_t current_operator;
+ cairo_gl_shader_t *pre_shader; /* for component alpha */
+ cairo_gl_shader_t *current_shader;
+
+ cairo_gl_operand_t operands[2];
+ cairo_bool_t spans;
+
+ unsigned int vbo_size;
+ unsigned int vb_offset;
+ unsigned int vertex_size;
+ cairo_region_t *clip_region;
+ cairo_clip_t *clip;
+
+ cairo_gl_primitive_type_t primitive_type;
+ cairo_array_t tristrip_indices;
+
+ cairo_bool_t has_mesa_pack_invert;
+ cairo_gl_dispatch_t dispatch;
+ GLfloat modelviewprojection_matrix[16];
+ cairo_gl_flavor_t gl_flavor;
+ cairo_bool_t has_map_buffer;
+ cairo_bool_t has_packed_depth_stencil;
+ cairo_bool_t has_npot_repeat;
+ cairo_bool_t can_read_bgra;
+
+ cairo_bool_t thread_aware;
+
+ void (*acquire) (void *ctx);
+ void (*release) (void *ctx);
+
+ void (*make_current) (void *ctx, cairo_gl_surface_t *surface);
+ void (*swap_buffers)(void *ctx, cairo_gl_surface_t *surface);
+ void (*destroy) (void *ctx);
+};
+
+typedef struct _cairo_gl_composite {
+ cairo_gl_surface_t *dst;
+ cairo_operator_t op;
+ cairo_region_t *clip_region;
+
+ cairo_gl_operand_t src;
+ cairo_gl_operand_t mask;
+ cairo_bool_t spans;
+
+ cairo_clip_t *clip;
+ cairo_bool_t multisample;
+} cairo_gl_composite_t;
+
+typedef struct _cairo_gl_font {
+ cairo_scaled_font_private_t base;
+ cairo_device_t *device;
+ cairo_list_t link;
+} cairo_gl_font_t;
+
+static cairo_always_inline GLenum
+_cairo_gl_get_error (void)
+{
+ GLenum err = glGetError();
+
+ if (unlikely (err))
+ while (glGetError ());
+
+ return err;
+}
+
+static inline cairo_device_t *
+_cairo_gl_context_create_in_error (cairo_status_t status)
+{
+ return (cairo_device_t *) _cairo_device_create_in_error (status);
+}
+
+cairo_private cairo_status_t
+_cairo_gl_context_init (cairo_gl_context_t *ctx);
+
+cairo_private void
+_cairo_gl_surface_init (cairo_device_t *device,
+ cairo_gl_surface_t *surface,
+ cairo_content_t content,
+ int width, int height);
+
+static cairo_always_inline cairo_bool_t cairo_warn
+_cairo_gl_surface_is_texture (cairo_gl_surface_t *surface)
+{
+ return surface->tex != 0;
+}
+
+cairo_private cairo_status_t
+_cairo_gl_surface_draw_image (cairo_gl_surface_t *dst,
+ cairo_image_surface_t *src,
+ int src_x, int src_y,
+ int width, int height,
+ int dst_x, int dst_y,
+ cairo_bool_t force_flush);
+
+cairo_private cairo_int_status_t
+_cairo_gl_surface_resolve_multisampling (cairo_gl_surface_t *surface);
+
+static cairo_always_inline cairo_bool_t
+_cairo_gl_device_has_glsl (cairo_device_t *device)
+{
+ return ((cairo_gl_context_t *) device)->has_shader_support;
+}
+
+static cairo_always_inline cairo_bool_t
+_cairo_gl_device_requires_power_of_two_textures (cairo_device_t *device)
+{
+ return ((cairo_gl_context_t *) device)->tex_target == GL_TEXTURE_RECTANGLE;
+}
+
+static cairo_always_inline cairo_status_t cairo_warn
+_cairo_gl_context_acquire (cairo_device_t *device,
+ cairo_gl_context_t **ctx)
+{
+ cairo_status_t status;
+
+ status = cairo_device_acquire (device);
+ if (unlikely (status))
+ return status;
+
+ /* clear potential previous GL errors */
+ _cairo_gl_get_error ();
+
+ *ctx = (cairo_gl_context_t *) device;
+ return CAIRO_STATUS_SUCCESS;
+}
+
+static cairo_always_inline cairo_warn cairo_status_t
+_cairo_gl_context_release (cairo_gl_context_t *ctx, cairo_status_t status)
+{
+ GLenum err;
+
+ err = _cairo_gl_get_error ();
+
+ if (unlikely (err)) {
+ cairo_status_t new_status;
+ new_status = _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
+ if (status == CAIRO_STATUS_SUCCESS)
+ status = new_status;
+ }
+
+ cairo_device_release (&(ctx)->base);
+
+ return status;
+}
+
+cairo_private void
+_cairo_gl_context_set_destination (cairo_gl_context_t *ctx,
+ cairo_gl_surface_t *surface,
+ cairo_bool_t multisampling);
+
+cairo_private void
+_cairo_gl_context_bind_framebuffer (cairo_gl_context_t *ctx,
+ cairo_gl_surface_t *surface,
+ cairo_bool_t multisampling);
+
+cairo_private cairo_gl_emit_rect_t
+_cairo_gl_context_choose_emit_rect (cairo_gl_context_t *ctx);
+
+cairo_private void
+_cairo_gl_context_emit_rect (cairo_gl_context_t *ctx,
+ GLfloat x1, GLfloat y1,
+ GLfloat x2, GLfloat y2);
+
+cairo_private cairo_gl_emit_span_t
+_cairo_gl_context_choose_emit_span (cairo_gl_context_t *ctx);
+
+cairo_private cairo_gl_emit_glyph_t
+_cairo_gl_context_choose_emit_glyph (cairo_gl_context_t *ctx);
+
+cairo_private void
+_cairo_gl_context_activate (cairo_gl_context_t *ctx,
+ cairo_gl_tex_t tex_unit);
+
+cairo_private cairo_bool_t
+_cairo_gl_operator_is_supported (cairo_operator_t op);
+
+cairo_private cairo_bool_t
+_cairo_gl_ensure_stencil (cairo_gl_context_t *ctx,
+ cairo_gl_surface_t *surface);
+
+cairo_private cairo_status_t
+_cairo_gl_composite_init (cairo_gl_composite_t *setup,
+ cairo_operator_t op,
+ cairo_gl_surface_t *dst,
+ cairo_bool_t has_component_alpha);
+
+cairo_private void
+_cairo_gl_composite_fini (cairo_gl_composite_t *setup);
+
+cairo_private cairo_status_t
+_cairo_gl_composite_set_operator (cairo_gl_composite_t *setup,
+ cairo_operator_t op,
+ cairo_bool_t assume_component_alpha);
+
+cairo_private void
+_cairo_gl_composite_set_clip_region (cairo_gl_composite_t *setup,
+ cairo_region_t *clip_region);
+
+cairo_private void
+_cairo_gl_composite_set_clip(cairo_gl_composite_t *setup,
+ cairo_clip_t *clip);
+
+cairo_private cairo_int_status_t
+_cairo_gl_composite_set_source (cairo_gl_composite_t *setup,
+ const cairo_pattern_t *pattern,
+ const cairo_rectangle_int_t *sample,
+ const cairo_rectangle_int_t *extents,
+ cairo_bool_t use_texgen);
+
+cairo_private void
+_cairo_gl_composite_set_solid_source (cairo_gl_composite_t *setup,
+ const cairo_color_t *color);
+
+cairo_private void
+_cairo_gl_composite_set_source_operand (cairo_gl_composite_t *setup,
+ const cairo_gl_operand_t *source);
+
+cairo_private cairo_int_status_t
+_cairo_gl_composite_set_mask (cairo_gl_composite_t *setup,
+ const cairo_pattern_t *pattern,
+ const cairo_rectangle_int_t *sample,
+ const cairo_rectangle_int_t *extents,
+ cairo_bool_t use_texgen);
+
+cairo_private void
+_cairo_gl_composite_set_mask_operand (cairo_gl_composite_t *setup,
+ const cairo_gl_operand_t *mask);
+
+cairo_private void
+_cairo_gl_composite_set_spans (cairo_gl_composite_t *setup);
+
+cairo_private void
+_cairo_gl_composite_set_multisample (cairo_gl_composite_t *setup);
+
+cairo_private cairo_status_t
+_cairo_gl_composite_begin (cairo_gl_composite_t *setup,
+ cairo_gl_context_t **ctx);
+
+cairo_private cairo_status_t
+_cairo_gl_set_operands_and_operator (cairo_gl_composite_t *setup,
+ cairo_gl_context_t *ctx);
+
+cairo_private void
+_cairo_gl_composite_flush (cairo_gl_context_t *ctx);
+
+cairo_private cairo_int_status_t
+_cairo_gl_composite_emit_quad_as_tristrip (cairo_gl_context_t *ctx,
+ cairo_gl_composite_t *setup,
+ const cairo_point_t quad[4]);
+
+cairo_private cairo_int_status_t
+_cairo_gl_composite_emit_triangle_as_tristrip (cairo_gl_context_t *ctx,
+ cairo_gl_composite_t *setup,
+ const cairo_point_t triangle[3]);
+
+cairo_private void
+_cairo_gl_context_destroy_operand (cairo_gl_context_t *ctx,
+ cairo_gl_tex_t tex_unit);
+
+cairo_private cairo_bool_t
+_cairo_gl_get_image_format_and_type (cairo_gl_flavor_t flavor,
+ pixman_format_code_t pixman_format,
+ GLenum *internal_format, GLenum *format,
+ GLenum *type, cairo_bool_t *has_alpha,
+ cairo_bool_t *needs_swap);
+
+cairo_private void
+_cairo_gl_glyph_cache_init (cairo_gl_glyph_cache_t *cache);
+
+cairo_private void
+_cairo_gl_glyph_cache_fini (cairo_gl_context_t *ctx,
+ cairo_gl_glyph_cache_t *cache);
+
+cairo_private cairo_int_status_t
+_cairo_gl_surface_show_glyphs (void *abstract_dst,
+ cairo_operator_t op,
+ const cairo_pattern_t *source,
+ cairo_glyph_t *glyphs,
+ int num_glyphs,
+ cairo_scaled_font_t *scaled_font,
+ const cairo_clip_t *clip,
+ int *remaining_glyphs);
+
+cairo_private cairo_status_t
+_cairo_gl_context_init_shaders (cairo_gl_context_t *ctx);
+
+cairo_private void
+_cairo_gl_context_fini_shaders (cairo_gl_context_t *ctx);
+
+static cairo_always_inline cairo_bool_t
+_cairo_gl_context_is_flushed (cairo_gl_context_t *ctx)
+{
+ return ctx->vb_offset == 0;
+}
+
+cairo_private cairo_status_t
+_cairo_gl_get_shader_by_type (cairo_gl_context_t *ctx,
+ cairo_gl_operand_t *source,
+ cairo_gl_operand_t *mask,
+ cairo_bool_t use_coverage,
+ cairo_gl_shader_in_t in,
+ cairo_gl_shader_t **shader);
+
+cairo_private void
+_cairo_gl_shader_bind_float (cairo_gl_context_t *ctx,
+ GLint location,
+ float value);
+
+cairo_private void
+_cairo_gl_shader_bind_vec2 (cairo_gl_context_t *ctx,
+ GLint location,
+ float value0, float value1);
+
+cairo_private void
+_cairo_gl_shader_bind_vec3 (cairo_gl_context_t *ctx,
+ GLint location,
+ float value0,
+ float value1,
+ float value2);
+
+cairo_private void
+_cairo_gl_shader_bind_vec4 (cairo_gl_context_t *ctx,
+ GLint location,
+ float value0, float value1,
+ float value2, float value3);
+
+cairo_private void
+_cairo_gl_shader_bind_matrix (cairo_gl_context_t *ctx,
+ GLint location,
+ const cairo_matrix_t* m);
+
+cairo_private void
+_cairo_gl_shader_bind_matrix4f (cairo_gl_context_t *ctx,
+ GLint location,
+ GLfloat* gl_m);
+
+cairo_private void
+_cairo_gl_set_shader (cairo_gl_context_t *ctx,
+ cairo_gl_shader_t *shader);
+
+cairo_private void
+_cairo_gl_shader_fini (cairo_gl_context_t *ctx, cairo_gl_shader_t *shader);
+
+cairo_private int
+_cairo_gl_get_version (void);
+
+cairo_private cairo_gl_flavor_t
+_cairo_gl_get_flavor (void);
+
+cairo_private unsigned long
+_cairo_gl_get_vbo_size (void);
+
+cairo_private cairo_bool_t
+_cairo_gl_has_extension (const char *ext);
+
+cairo_private cairo_status_t
+_cairo_gl_dispatch_init(cairo_gl_dispatch_t *dispatch,
+ cairo_gl_get_proc_addr_func_t get_proc_addr);
+
+cairo_private cairo_int_status_t
+_cairo_gl_operand_init (cairo_gl_operand_t *operand,
+ const cairo_pattern_t *pattern,
+ cairo_gl_surface_t *dst,
+ const cairo_rectangle_int_t *sample,
+ const cairo_rectangle_int_t *extents,
+ cairo_bool_t use_texgen);
+
+cairo_private void
+_cairo_gl_solid_operand_init (cairo_gl_operand_t *operand,
+ const cairo_color_t *color);
+
+cairo_private cairo_filter_t
+_cairo_gl_operand_get_filter (cairo_gl_operand_t *operand);
+
+cairo_private GLint
+_cairo_gl_operand_get_gl_filter (cairo_gl_operand_t *operand);
+
+cairo_private cairo_extend_t
+_cairo_gl_operand_get_extend (cairo_gl_operand_t *operand);
+
+cairo_private unsigned int
+_cairo_gl_operand_get_vertex_size (const cairo_gl_operand_t *operand);
+
+cairo_private cairo_bool_t
+_cairo_gl_operand_needs_setup (cairo_gl_operand_t *dest,
+ cairo_gl_operand_t *source,
+ unsigned int vertex_offset);
+
+cairo_private void
+_cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
+ cairo_gl_operand_t *operand,
+ cairo_gl_tex_t tex_unit);
+
+cairo_private void
+_cairo_gl_operand_emit (cairo_gl_operand_t *operand,
+ GLfloat ** vb,
+ GLfloat x,
+ GLfloat y);
+
+cairo_private void
+_cairo_gl_operand_copy (cairo_gl_operand_t *dst,
+ const cairo_gl_operand_t *src);
+
+cairo_private void
+_cairo_gl_operand_translate (cairo_gl_operand_t *operand,
+ double tx, double ty);
+
+cairo_private void
+_cairo_gl_operand_destroy (cairo_gl_operand_t *operand);
+
+cairo_private const cairo_compositor_t *
+_cairo_gl_msaa_compositor_get (void);
+
+cairo_private const cairo_compositor_t *
+_cairo_gl_span_compositor_get (void);
+
+cairo_private const cairo_compositor_t *
+_cairo_gl_traps_compositor_get (void);
+
+cairo_private cairo_int_status_t
+_cairo_gl_check_composite_glyphs (const cairo_composite_rectangles_t *extents,
+ cairo_scaled_font_t *scaled_font,
+ cairo_glyph_t *glyphs,
+ int *num_glyphs);
+
+cairo_private cairo_int_status_t
+_cairo_gl_composite_glyphs (void *_dst,
+ cairo_operator_t op,
+ cairo_surface_t *_src,
+ int src_x,
+ int src_y,
+ int dst_x,
+ int dst_y,
+ cairo_composite_glyphs_info_t *info);
+
+cairo_private cairo_int_status_t
+_cairo_gl_composite_glyphs_with_clip (void *_dst,
+ cairo_operator_t op,
+ cairo_surface_t *_src,
+ int src_x,
+ int src_y,
+ int dst_x,
+ int dst_y,
+ cairo_composite_glyphs_info_t *info,
+ cairo_clip_t *clip);
+
+cairo_private void
+_cairo_gl_ensure_framebuffer (cairo_gl_context_t *ctx,
+ cairo_gl_surface_t *surface);
+
+cairo_private cairo_surface_t *
+_cairo_gl_surface_create_scratch (cairo_gl_context_t *ctx,
+ cairo_content_t content,
+ int width,
+ int height);
+
+cairo_private cairo_surface_t *
+_cairo_gl_surface_create_scratch_for_caching (cairo_gl_context_t *ctx,
+ cairo_content_t content,
+ int width,
+ int height);
+
+cairo_private cairo_surface_t *
+_cairo_gl_pattern_to_source (cairo_surface_t *dst,
+ const cairo_pattern_t *pattern,
+ cairo_bool_t is_mask,
+ const cairo_rectangle_int_t *extents,
+ const cairo_rectangle_int_t *sample,
+ int *src_x, int *src_y);
+
+cairo_private cairo_int_status_t
+_cairo_gl_msaa_compositor_draw_clip (cairo_gl_context_t *ctx,
+ cairo_gl_composite_t *setup,
+ cairo_clip_t *clip);
+
+cairo_private cairo_surface_t *
+_cairo_gl_white_source (void);
+
+cairo_private void
+_cairo_gl_scissor_to_rectangle (cairo_gl_surface_t *surface,
+ const cairo_rectangle_int_t *r);
+
+static inline cairo_gl_operand_t *
+source_to_operand (cairo_surface_t *surface)
+{
+ cairo_gl_source_t *source = (cairo_gl_source_t *)surface;
+ return source ? &source->operand : NULL;
+}
+
+static inline void
+_cairo_gl_glyph_cache_unlock (cairo_gl_glyph_cache_t *cache)
+{
+ _cairo_rtree_unpin (&cache->rtree);
+}
+
+
+slim_hidden_proto (cairo_gl_surface_create);
+slim_hidden_proto (cairo_gl_surface_create_for_texture);
+
+#endif /* CAIRO_GL_PRIVATE_H */